$03-00-13-22-3-1 [soundStopAll] [enableFullScreen] [charaSet A 6047001 1 Tezcatlipoca] [charaSet B 1098253200 1 "U-Olga Marie"] [charaSet C 1098257500 1 Rasputin] [charaSet D 1098257300 1 "Da Vinci"] [imageSet E cut445_dbt 1] [sceneSet F 174900 1] [sceneSet G 174502 1] [sceneSet H 174502 1] [sceneSet I 174502 1] [imageSet J cut445_dbt 1] [imageSet K cut445_dbt 1] [cameraMove 0.1 0,0 1.01] [wt 0.1] [scene 174500] [fadein black 1.0] [wait fade] [bgm BGM_BATTLE_123 0.1] [effect bit_talk_kengekiall02] [se bac528] [wt 0.1] [shake 0.03 3 3 0.2] [wt 0.2] [se ad467] [wt 0.1] [shake 0.03 3 3 0.3] [wt 0.6] [se ad686] [fowardEffect bit_talk_14] [wt 0.1] [shake 0.03 3 3 0.4] [wt 1.0] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 0,7] [charaMove A 0,0 0.4] [wt 0.4] [se ade401] [charaShake A 0.04 2 2 0.3] [wt 0.4] @Tezcatlipoca Ghh...![charaEffect A bit_talk_06 0,-50] [k] ?1:We did it! ?! [charaFadeout A 0.1] [wt 0.1] [charaPut A 1200,1200] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @U-Olga Marie Now that was a great victory! Not that it was any surprise, since you had me on your side! [k] [messageOff] ?1:Now there's no way for ORT to be revived! ?! [charaFadeout A 0.1] [wt 0.1] [charaPut A 1200,1200] [charaTalk B] [charaFace B 10] [charaFadein B 0.1 1] @U-Olga Marie Huh? Is that true!? [k] [subCameraOn] [charaLayer F sub] [charaLayer C sub] [charaScale F 1.0] [charaScale C 1.0] [charaDepth F 1] [charaDepth C 2] [subCameraFilter maskEdge cut359_mask11 3 34,58,112,255] [charaFadein F 0.1 950,30] [charaFace C 5] [charaFadein C 0.1 520,185] [wt 0.1] [charaTalk C] [subRenderFadeinFSSideR 0.4 5,-200] [subRenderMoveFSSideR -95,-200 0.4] [wt 0.4] @Rasputin It is, Young Miss. This is why I told you that helping them would only be to your detriment. [k] @Rasputin Now the six months you spent carefully biding your time here in the South American Lostbelt were all for nothing. Hahaha. [k] [charaFace B 11] @U-Olga Marie Ghh...! Gh-ghh, gh-gh-ghh... [k] [charaFace B 15] @U-Olga Marie Good, Rasputin! This is fine! More than fine! In fact, it was my plan all along! [k] [messageOff] [charaFadeout B 0.2] [subRenderFadeout 0.2] [wt 0.2] [charaFadeout F 0.1] [charaFadeout C 0.1] [wt 0.1] [subCameraOff] [charaLayer F normal] [charaLayer C normal] [charaScale F 1.0] [charaScale C 1.0] [charaTalk D] [charaFace D 17] [charaFadein D 0.1 1] @Da Vinci At any rate, there's no way to reboot ORT now. [k] @Da Vinci Neither Izcalli nor Tezcatlipoca can be used as sacrifices anymore. [k] @Da Vinci Mesoamerican sacrificial rituals call for a still-beating heart.[sr]Their plan to use a divine heart to jump start it is[line 2] [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 3] [charaFadein A 0.1 1] @Tezcatlipoca Yup. ORT can't be woken up with either a reluctant soul or a damaged heart. [k] @Tezcatlipoca If we tried, we wouldn't be able to give it an Order. It'd just gnaw on Earth for a while and leave. [k] [bgmStop BGM_BATTLE_123 6.0] @Tezcatlipoca I'm not about to sacrifice for nothing. I'm just going to admit defeat and bow out. [k] [charaFaceFade A 6 0.2] @Tezcatlipoca Well, that's all I've got. It's up to you now, Daybit. [k] @Tezcatlipoca Knock yourself out. I'll see you again in the paradise for the dead. [k] [messageOff] [charaSpecialEffect A flashErasure 1 1.7] [se ad52] [wait charaSpecialEffect A] [charaEffectStop A bit_talk_06] [wt 1.5] [se ad311 0] [seVolume ad311 1.0 0.6] [wt 1.0] [seStop ad311 1.0] ?1:Wha[line 2] ?2:(Those footsteps behind me... Are they really[line 2]) ?! [wipeout rectangleStripRightToLeft 0.7 1.0] [wait wipe] [scene 174502] [wt 0.5] [wipein rectangleStripLeftToRight 0.7 1.0] [wait wipe] [se ad311 0] [seVolume ad311 2.0 1.0] [wt 2.0] [charaTalk off] [subCameraOn 3] [charaLayer G sub #A] [charaLayer E sub #A] [charaScale G 2.25] [charaScale E 2.0] [charaDepth G 1] [charaDepth E 2] [charaLayer H sub #B] [charaLayer J sub #B] [charaScale H 2.25] [charaScale J 2.0] [charaDepth H 1] [charaDepth J 2] [charaLayer I sub #C] [charaLayer K sub #C] [charaScale I 2.7] [charaScale K 2.3] [charaDepth I 1] [charaDepth K 2] [subCameraFilter #A through] [subCameraFilter #B through] [subCameraFilter #C through] [charaFace E 0] [charaFace J 0] [charaFace K 0] [charaFadein G 0.1 200,-400] [charaFadein E 0.1 225,350] [charaFadein H 0.1 -200,-400] [charaFadein J 0.1 -200,-200] [charaFadein I 0.1 0,-400] [charaFadein K 0.1 50,-625] [subRenderDepth #A 1] [subRenderDepth #B 2] [subRenderDepth #C 3] [wt 0.1] [subRenderFadein #A 0.5 0,365] [subRenderMove #A 0,265 4.4] [seStop ad311 7.6] [wt 3.15] [subRenderFadein #B 0.5 0,125] [subRenderMove #B 0,25 4.4] [wt 3.15] [subRenderFadein #C 0.5 0,-190] [subRenderMove #C 0,-260 1.9] [wt 4.5] [fadeout black 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]