$03-00-13-23-3-0 [soundStopAll] [enableFullScreen] [charaSet A 1098257910 1 Mash] [charaSet B 1098252900 1 Tepeu] [charaSet C 1098252940 1 Tepeu_B] [charaSet D 1098255200 1 Habetrot] [charaSet E 1098257300 1 "Da Vinci"] [charaSet F 1098257420 1 Sion] [charaSet G 1098255100 1 Goredolf] [charaSet H 1098239310 1 Kadoc] [charaSet I 1098154000 1 "Tree of Emptiness Seed"] [charaSet J 1098154000 1 "Tree of Emptiness Seed"] [charaSet K 1098154000 1 "Tree of Emptiness Seed"] [charaSet L 1098154000 1 "Tree of Emptiness Seed"] [imageSet M cut415_border 1] [imageSet N cut415_border 1] [imageSet O cut415_border 1] [sceneSet Q 174701 1] [sceneSet R 174701 1] [sceneSet P 176801 1] [imageSet S back10000 1 1] [charaSet T 98115000 1 Effect] [charaScale B 1.2] [charaScale C 1.2] [charaScale M 3.4] [charaScale N 3.4] [charaScale O 1.25] [charaScale Q 1.4] [charaScale R 1.4] [charaScale P 1.3] [charaScale S 1.01] [subCameraOn 1] [charaLayer O sub #A] [subCameraFilter #A maskEdge cut359_mask07 3 255,255,255,255] [subRenderScale #A 1.0] [charaFadein O 0.1 -20,-100] [scene 174800] [cameraMove 0.1 0,0 1.01] [shake 0.05 1 3 0] [effect bit_talk_41_fs] [fadein black 1.0] [bgm BGM_BATTLE_107 0.1] [se ad59] [seVolume ad59 0 0.5] [cueSe SE_22 22_ad1210] [cueSeVolume 22_ad1210 0 0.5] [wait fade] [wt 2.5] [fadeout black 0.6] [bgm BGM_BATTLE_107 0.6 0.4] [seVolume ad59 0.6 0.2] [cueSeVolume 22_ad1210 0.6 0.2] [wait fade] [seStop ad59 1.0] [cueSeStop 22_ad1210 1.0] [shakeStop] [effectDestroy bit_talk_41_fs] [scene 174701] [charaTalk depthOff] [charaDepth R 2] [charaDepth Q 1] [charaDepth P 1] [charaFadein Q 0.1 -230,-420] [wt 1.5] [fadein black 1.0] [bgm BGM_BATTLE_107 1.0 1.0] [charaMove Q 30,-420 6.0] [wait fade] [wt 3.0] [charaFadein R 0.4 260,-160] [charaMove R 260,-360 6.0] [wt 1.0] [charaFadeout Q 0.1] [wt 2.0] [charaFadeout R 0.7] [wt 1.0] ?1:There are Trees of Emptiness all throughout Mictlān now! Where's ORT!? ?2:What happened to ORT!? ?! [messageOff] [cueSe SE_23 23_ad1246] [fadeout white 0.7] [bgm BGM_BATTLE_107 0.7 0.4] [wait fade] [charaTalk depthOn] [cameraMove 0.1 50,-20 1.2] [wait camera] [scene 176801] [charaFadein P 0.1 0,-370] [shake 0.01 1 1 0] [se ade59] [seVolume ade59 0 0] [seVolume ade59 0.2 0.7] [seVolume ade92 0.2 1.0] [wt 0.5] [charaMove P 0,-200 5.5] [fadein white 2.0] [se ad882] [se ad828] [se ad915] [se ad914] [se ade92] [seVolume ade92 0 0] [seVolume ade92 0.2 1.0] [wt 1.0] [seStop ade59 0.5] [wt 0.5] [bgm BGM_BATTLE_107 0.7 1.0] [wait fade] [wt 1.5] [shakeStop] [charaFadeout P 1.0] [cameraMove 3.0 0,0 1.01] [wait camera] [wt 1.0] [messageOff] [wipeout rectangleStripRightToLeft 0.7 1.0] [bgm BGM_BATTLE_107 0.7 0.4] [wait wipe] [scene 174701] [charaTalk E] [charaFace E 26] [charaFadein E 0.1 1] [wt 0.6] [wipein rectangleStripLeftToRight 0.7 1.0] [bgm BGM_BATTLE_107 0.7 1.0] [wait wipe] @Da Vinci ORT just made its way up to the ninth stratum, too! Its Spirit Origin scale and output are a whole order of magnitude greater now! [k] @Da Vinci Hell, you can see for yourself how much it's grown! It's about a hundred meters tall now, just like you reported seeing in México City! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Habetrot Are you kidding me!? That's ridiculously huge! [k] @Habetrot According to the future Tezcatlipoca revealed ORT's going to keep heading towards the surface, right!? [k] @Habetrot We'll never catch up to it on foot! We need a vehicle that can carry all of[line 2] [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaTalk off] [charaTalk depthOff] [charaDepth I 4] [charaDepth L 3] [charaDepth J 2] [charaDepth K 1] [se ad75] [charaPut K -400,0] [charaPut J 400,0] [charaPut I 0,0] [wt 1.0] [charaTalk off] [se ad322] [charaEffect K bit_talk_impactlanding] [shake 0.05 0 3 1.0] [wt 0.4] [charaFace K 0] [charaFadein K 0.4 -400,0] [se ad322] [charaEffect J bit_talk_impactlanding] [shake 0.05 0 3 1.0] [wt 0.4] [charaFace J 0] [charaFadein J 0.4 400,0] [wt 0.8] [se ad322] [charaEffect I bit_talk_impactlanding] [shake 0.05 0 3 1.0] [wt 0.8] [charaFace I 0] [charaFadein I 0.4 0,0] [wt 1.5] [charaFadeout I 0.1] [charaFadeout J 0.1] [charaFadeout K 0.1] [charaFadeout L 0.1] [wt 0.1] [charaTalk on] [charaTalk depthOn] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Mash We have Tree of Emptiness seeds headed our way! Sheba's rating them at a threat level of B+! [k] @Mash They're much more dangerous than the seeds we fought earlier! What are your orders, Master!? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Habetrot Wait, Mash! Don't fight them! You're exhausted from all the fighting on our way here, right!? [k] @Habetrot Those things'll kill us all if we try to fight so many at once! Let's head back to the temple for now, [%1]! [k] ?1:(I know she's right, but...!) ?2:(If we go back there now, ORT will[line 2]) ?! [bgmStop BGM_BATTLE_107 1.0] [messageOff] [charaFadeout D 0.1] [se ad729] [seVolume ad729 0 0.2] [seVolume ad729 1.0 1.0] [se ade327] [wt 1.0] [charaTalk depthOff] [charaDepth O 7] [charaDepth N 6] [charaDepth M 5] [shake 0.01 3 3 1.6] [se ad815] [charaFadein M 0.7 20,-1350] [charaMove M 20,-1150 2.5] [wt 0.9] [se ad815] [cueSe Servants_304100 bac1644] [wt 1.0] [shake 0.01 3 3 1.8] [cueSe SE_22 22_ade778] [charaFadein N 0.7 -30,-700] [charaMove N 30,-700 1.5] [wt 1.0] [charaFadeout M 0.1] [wt 1.5] [charaFadeout N 0.7] [cueSeStop 22_ade778 0.6] [seStop ad729 1.0] [se ad159] [subRenderFadeinFSL #A 0.4 -150,-150] [subRenderMoveFSL #A -150,-200 0.4] [wt 0.4] [bgm BGM_BATTLE_48 0.1] @[51ffff]Kadoc[-] [51ffff]Good, we made it! You can fill us in later! C'mon,[-][sr][51ffff]hop in! There's a shitstorm of seeds out here![-] [k] [messageOff] [subRenderFadeout #A 0.4] [wt 0.4] [messageOff] [charaScale B 1.2] [charaScale E 0.9] [charaScale D 0.9] [charaScale A 0.9] [charaDepth E 4] [charaDepth D 3] [charaDepth A 2] [charaDepth B 1] [charaTalk E,D,B,A] [charaFace A 1] [charaFadein A 0.1 -120,-100] [charaFace D 9] [charaFadein D 0.1 -350,-100] [charaFace E 7] [charaFadein E 0.1 340,-100] [charaFace B 1] [charaFadein B 0.1 500,50] [wt 1.8] [fadeout black 1.0] [bgm BGM_BATTLE_48 1.5 0.5] [wait fade] [se ad729] [seVolume ad729 0 0.2] [seVolume ad729 1.0 0.8] [se ade327] [wt 1.5] [se ade329] [wt 1.0] [seStop ad729 1.0] [seVolume ad729 1.0 0.2] [subCameraOff] [charaTalk depthOn] [charaFadeout E 0.1] [charaFadeout B 0.1] [charaFadeout A 0.1] [charaFadeout D 0.1] [charaScale A 1.0] [charaScale D 1.0] [charaScale E 1.0] [charaScale B 1.0] [scene 142000] [wt 1.0] [fadein black 1.0] [bgm BGM_BATTLE_48 1.0 1.0] [wait fade] [wt 0.5] [charaTalk G] [charaFace G 1] [charaFadein G 0.1 1] @Goredolf Heh. Every talented team knows to spend as little time as possible on a pit stop. [k] ?1:Waaah! You saved our liiives! [charaFace G 2] @Goredolf Hahaha, are you actually moved to tears!? You must have been through quite a lot! [k] [charaFace G 16] @Goredolf ...Well done. [k] @Goredolf You accomplished the most important mission of all: bringing everyone back alive. [k] [charaFadeout G 0.1] [wt 0.1] ?2:So where's MY tea, Kadoc? [charaFadeout G 0.1] [wt 0.1] [charaTalk H] [charaFace H 8] [charaFadein H 0.1 1] @Kadoc Are you freakin' kidding me!? You barely escape with your life and THAT'S the first thing you say!? [k] @Kadoc Well, sucks to be you. Kukulcan drank all the tea and I ate the last cheese cookie. [k] [charaFadeout H 0.1] [wt 0.1] ?! [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Tepeu This is a great help. I'm relieved to see the Shadow Border is large enough for me, even if only just. [k] @Tepeu May I suggest you all have a seat and catch your breaths for a bit? I understand the situation is urgent, but you still need to rest. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Da Vinci Yeah, I think I'll do that.[sr]You and Mash should too, [%1]. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Habetrot And I'm gonna go back to my base form. Hey, where's Koyanskaya? Wasn't she with you guys? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk H] [charaFace H 5] [charaFadein H 0.1 1] @Kadoc She went back to Chichén Itzá ahead of us, since she can make her way across Mictlān on her own. [k] [charaFace H 8] @Kadoc Of course, now that Mictlān's gone to Tree of Emptiness hell, she might be stuck grumbling in the fourth stratum. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk G] [charaFace G 1] [charaFadein G 0.1 1] @Goredolf Oh, I wouldn't worry about Koyanskaya. Knowing her, she'll end up taming a bunch of those seeds on her way back. [k] [charaFace G 0] @Goredolf As for us, I'll handle the driving. I'm taking us through a safe zone right now, dodging seeds along the way. [k] @Goredolf Now, what's the situation? What happened down there, anyway? [k] ?1:Well... ?! [messageOff] [fadeout black 1.0] [bgmStop BGM_BATTLE_48 1.0] [wait fade] [charaFadeout G 0.1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] [wt 1.0] [fadein black 1.0] [wait fade] [wt 0.5] [bgm BGM_EVENT_5 0.1] @Mash ...And that's the long and short of it. [k] @Mash Ultimately, we were unable to stop Daybit from reviving ORT... [k] @Mash Kukulcan, despite coming in to help us for a time, flew off to parts unknown. [k] @Mash And...we learned that the foreign planet the Foreign God is from is actually Chaldeas... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth G 2] [charaDepth C 1] [charaScale C 1.1] [charaScale G 0.95] [charaTalk G] [charaFace G 6] [charaFadein G 0.1 0,-30] @Goredolf ...[sr](*Mental overload) [k] [messageOff] [charaTalk C] [charaFace C 0] [charaFadeinFSR C 0.4 480,50] [charaMoveFSR C 450,50 0.4] [wt 0.4] @C:Tepeu Hmm, so this is the autopilot button. Pardon me, Goredolf, but I think I'd better press it. [k] [messageOff] [charaTalk C,G] [cueSe SE_21 21_ade599] [charaMoveReturnFSR C 450,45 0.5] [wt 1.0] [charaFadeout C 0.1] [charaFadeout G 0.1] [wt 0.1] [charaScale C 1.0] [charaScale G 1.0] [charaTalk depthOn] [charaTalk H] [charaFace H 1] [charaFadein H 0.1 1] @Kadoc ...I see. [k] @Kadoc And you say Daybit said to go to Antarctica if you manage to stop his plan? [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Mash Yes. He also said we should see things with our own eyes first and foremost. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk H] [charaFace H 8] [charaFadein H 0.1 1] @Kadoc Damn straight. No wasted words, no coddling... That's about as Daybit an answer as there is. [k] ?1:Are you not shocked by this, Kadoc? ?! [charaFace H 5] @Kadoc ...Sure I am. But of course, I also stood against Chaldea myself for a while. [k] @Kadoc Learning there was more going on than we knew about makes sense to me. [k] [charaFace H 8] @Kadoc The noble over here is the one taking it hard. He put up everything he had to buy it because he thought it was a respectable organization. [k] @Kadoc Now he finds out it was actually plotting our extinction the whole time. [k] @Kadoc Talk about a bad beat. [k] ?1:Good point. Even if we do fix the Bleached Earth Phenomenon, well... ?2:Yeah. Director Goredolf's gonna be held responsible for everything... ?! [charaFadeout H 0.1] [wt 0.1] [charaTalk G] [charaFace G 15] [charaFadein G 0.1 1] @Goredolf Whoa, whoa, what are you saying? I'm as much a victim here as anyone. And I'm counting on you to testify to that effect in the inevitable inquest. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] @Da Vinci Don't worry, Gordy. Once we finish taking the Earth back, you'll be one of the Clock Tower's greatest heroes! [k] [charaFace E 0] @Da Vinci Of course, for that to happen, we first have to figure out how to sort out this mess. [k] [charaFace E 22] @Da Vinci With ORT on the move, we don't know what we'll find in Mictlān anymore. [k] @Da Vinci ORT's erosive Reality Marble has hacked every tree here, turning them into identical Trees of Emptiness. [k] @Da Vinci At this point, getting rid of ORT alone won't be enough to excise this Lostbelt. [k] @Da Vinci So I'm thinking we have no choice but to give up on that. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Mash But if ORT is the source of all these Trees of Emptiness, isn't it possible that eliminating ORT would result in the other Trees shutting down? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth E 2] [charaDepth S 1] [charaTalk E] [charaFace E 23] [charaFadein E 0.1 1] @Da Vinci Maybe, but it's very unlikely. If anything[line 2] [k] [charaPut S 1] [charaFadeTime S 0.2 0.5] @Da Vinci (Even if we do manage to stop ORT, as long as just one Tree of Emptiness remains...) [k] [charaFadeout S 0.2] [charaFace E 36] @Da Vinci Well, let's worry about that later. Right now, we need to figure out our strategy for ORT. [k] @Da Vinci Once it's out of the underground, it's almost certainly going to make its way to Antarctica and destroy Chaldeas, along with the rest of Chaldea Base. [k] @Da Vinci And since Chaldeas is an incredibly detailed copy of Earth... [k] @Da Vinci ...destroying it would require an impact massive enough to destroy Earth as well. [k] @Da Vinci That impact would shatter forty percent of the planet and wipe out everyone from Proper Human History and this Lostbelt alike in one fell swoop. [k] [charaFace E 8] @Da Vinci We have to prevent that at any cost. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Kadoc Even though Chaldeas may be behind all this, we still need to keep it safe right now. [k] [bgmStop BGM_EVENT_5 1.5] @Kadoc And if we're going to do that[line 2] [k] ?1:...We have to defeat ORT. ?! [charaFadeout H 0.1] [wt 0.1] [bgm BGM_EVENT_76 0.1] [charaTalk G] [charaFace G 12] [charaFadein G 0.1 1] @Goredolf “We have to defeat ORT”!? Don't give me that nonsense! Especially when you're only just barely holding it together already! [k] @Goredolf ORT absolutely crushed you, both in México City and in the underground temple just now! [k] @Goredolf You're the only one here who's fought the thing and you've basically said it's unkillable! [k] @Goredolf I'm not signing off on a mission like that! It's suicide! [k] @Goredolf I'm not against taking desperate risks. I know that's been Chaldea's way since before I came along! [k] @Goredolf But I can't approve a mission with a zero percent chance of success! [k] @Goredolf Give me an alternative plan, Technical Advisor! There has to be something! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk E] [charaFace E 23] [charaFadein E 0.1 1] @Da Vinci There isn't, Commander Goredolf. From the moment we failed to stop Daybit[line 2] [k] @Da Vinci No... From the moment Daybit joined Team A, this was always going to be our only option. [k] @Da Vinci We have to defeat ORT if we're going to survive. Remember, the Storm Border isn't a spaceship. [k] @Da Vinci Even if we managed to get it out of Earth's atmosphere, it would just be a matter of time until we all died on it. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk G] [charaFace G 18] [charaFadein G 0.1 1] @Goredolf I...! ...Be that as it may, I still can't condone sending someone even younger than me off to[line 2] [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Da Vinci Thank you, Director. But by now, you should know better than to underestimate us. [k] [charaFace E 17] @Da Vinci Chaldea never fights battles we don't think we can win. We're not about to begin a mission where our deaths are a certainty. Never again. [k] @Da Vinci On which note, things should be just about ready to go. Sion, do you read me? [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [bgm BGM_EVENT_76 1.5 0.6] [charaPut T 1] [charaEffect T bit_talk_10_LowLevel] [wt 0.1] [se ad13] [wt 0.3] [charaTalk F] [charaFace F 1] [charaFadein F 0.1 1] @Sion Loud and clear, Da Vinci. We are done with our inspections, and will be ready very soon now. [k] @Sion Just as [%1] mentioned in [&his:her] report... [k] @Sion ...the four underworld borders have proven to be free summon zones that permit Heroic Spirits from Proper Human History. [k] [bgmStop BGM_EVENT_76 1.5] @Sion With this in mind, as well as all the Heroic Spirits Master [%1] has formed bonds with... [k] @Sion ...we should be able to conduct a mass summoning on an unprecedented scale.[bgm BGM_MAP_58 0.1] [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [charaPut T 1200,1200] [charaEffectStop T bit_talk_10_LowLevel] [charaTalk G] [charaFace G 4] [charaFadein G 0.1 1] [wt 1.2] [charaFadeout G 0.1] [wt 0.1] [charaPut T 1] [charaEffect T bit_talk_10_LowLevel] [wt 0.1] [charaTalk F] [charaFace F 11] [charaFadein F 0.1 1] @Sion The Storm Border is standing by above Chichén Itzá. We can divert the full power output of three Triton Engines to summoning rituals. [k] @Sion We are also setting up to put the Spirit Origin graph of every Heroic Spirit registered with Chaldea to date... [k] @Sion ...into an upgraded state rather than the typical base state. [k] [charaFace F 12] @Sion It will be a huge battle involving no fewer than[sr][%5] Servants; it will be the first squadron of Heroic Spirits in history. [k] @Sion So, what do you think, Goredolf? I confess, it is a rehash of the Grand Order at the Temple of Time in which we were unable to participate... [k] @Sion ...but would you not like to participate this time all the same? [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [charaPut T 1200,1200] [charaTalk G] [charaFace G 17] [charaFadein G 0.1 1] [wt 1.2] [charaFace G 3] @Goredolf ...Heh. Don't be ridiculous. I never once said I was against it. [k] [charaFace G 2] @Goredolf Very well. Operation approved! I trust you have no issue with that, [%1]!? [k] ?1:Sure don't! But what do we actually do next!? ?2:Not at all! But I still don't know exactly what we should do! ?! [charaFadeout G 0.1] [wt 0.1] [charaPut T 1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Sion You will pursue ORT and engage it in battle. [k] @Sion According to Trismegistus II's calculations, it should take ORT twenty hours to cross all of Mictlān. [k] @Sion Your job, Master, is to head to the nearest level of the underworld and begin summoning as soon as you arrive. [k] @Sion The Storm Border will run three Triton Engines at full power to supply the Shadow Border with magical energy... [k] @Sion ...which you will then use to summon an entire battle line of Servants as the opening act of our anti-ORT operation. [k] [charaFace F 9] @Sion According to Trismegistus II, this operation has “a chance” of success. No percentages were given with this assessment. [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [charaPut T 1200,1200] [charaTalk G] [charaFace G 5] [charaFadein G 0.1 1] [wt 1.2] [charaFadeout G 0.1] [wt 0.1] [charaTalk H] [charaFace H 4] [charaFadein H 0.1 1] [wt 1.2] [charaFadeout H 0.1] [wt 0.1] [charaPut T 1] [wt 0.1] [charaTalk F] [charaFace F 9] [charaFadein F 0.1 1] @Sion Again, we have twenty hours to complete the operation. If we do not succeed in that time, we will never learn Chaldeas's secrets... [k] @Sion ...or the truth of the Bleached Earth Phenomenon, and we will lose our last chance to reclaim humankind's future. [k] @Sion The computer room has dubbed this operation “The Tree of Emptiness Sea Showdown.” The Storm Border will now enter combat mode. [k] [charaFace F 1] @Sion This is the time to make full use of all the Servants you have gathered thus far. Good luck, Chaldea! [k] [messageOff] [wt 1.0] [fadeout black 2.0] [bgmStop BGM_MAP_58 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]