$03-00-09-17-4-1 [soundStopAll] [enableFullScreen] [charaSet A 5045001 1 Altria] [charaSet B 1098231510 1 Mash] [charaSet C 1098210900 1 "Count Peperon"] [charaSet D 1098210400 0 1] [charaSet E 1098210400 0 1] [charaSet F 1098124210 1 Beryl] [scene 21400] [cameraMove 0.1 0,0 1.01] [wt 0.1] [fadein black 1.0] [wait fade] [charaTalk depthOff] [charaDepth D 3] [charaDepth E 2] [charaDepth F 1] [charaTalk off] [charaFace D 0] [charaFadeinFSR D 0.1 240,0] [charaFace E 0] [charaFadeinFSL E 0.1 -240,0] [wt 0.4] [se ad95] [wt 1.0] [charaFace F 4] [charaFadein F 0.4 1] [seStop ad95 0.5] [wt 0.4] [charaTalk on] [bgm BGM_EVENT_90 0.1] @Beryl Aww, what? You're not gonna attack 'em?[sr]Well, that's boring. [k] @Beryl I went to a lot of trouble to release these human mors from the observation room, too. [k] [messageOff] [charaFadeout F 0.1] [charaFadeout D 0.1] [charaFadeout E 0.1] [wt 0.1] [charaTalk depthOn] [charaDepth C 3] [charaDepth A 2] [charaDepth B 1] [charaTalk off] [charaFace C 5] [charaFadeinFSL C 0.1 -350,0] [charaFace A 26] [charaFadein A 0.1 1] [charaFace B 6] [charaFadeinFSR B 0.1 350,0] [wt 1.5] [charaFadeout C 0.1] [charaFadeout A 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk on] [charaTalk F] [charaFace F 4] [charaFadein F 0.1 1] [wt 0.4] ?1:Beryl! [charaFace F 3] @Beryl Hiya, [%1]. This makes, what? Three times we've run into each other now? Feels like you and I are more than just acquaintances by now, doesn't it? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Count Peperon ...You said these things are human mors?[sr]Does that mean what I think it does? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk F] [charaFace F 3] [charaFadein F 0.1 1] ?2:Human mors...? [charaFace F 4] @Beryl What, I don't even get so much as a hello? Not very friendly, are you, Kouhai? [k] @Beryl Guess I hurried all this way from New Darlington's lord manor for nothing then. [k] [charaFace F 3] ?! @Beryl As you can see, these things are human.[sr]But they're not corpses, like you thought they were. [k] @Beryl There's only one dead body left in all of Britain. Nah, these guys are the fruit of a little research project I've been working on the last six months. [k] [charaFace F 7] @Beryl I wondered, “What would happen if you transplanted the mors curse to a human?” Well, here's the answer. [k] @Beryl They're alive, and they're dead. Dead, but alive. [k] @Beryl Being like that's so painful for them that all they can do is implore anyone who passes nearby for help... [k] @Beryl But that makes them pretty great parting gifts. [k] @Beryl 'Cause now, mors poison can infect humans just as well as it can faeries. [k] ?1:...! ?2:(Then, if we'd fought them...we've have been[line 2]) ?! [charaFaceFade F 11 0.3] @Beryl Still, while I'm not surprised to see Mash show up,[sr]I didn't expect you to be here, too, Peperoncino. [k] [charaFaceFade F 7 0.3] @Beryl I didn't think you'd come all the way to Britain just to avenge old Wodime. [k] @Beryl I never pegged you for the hot-blooded type.[sr]If anything, I figured you were more like me. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 8] [charaFadein C 0.1 1] @Count Peperon That's true. You're a cleaner, and I'm a killer. Neither of us were ever good people. [k] @Count Peperon Right, wrong...even whether this benefits me. None of that matters to me right now. I'm just here to kill you. [k] @Count Peperon If someone pisses scum like us off, that's all the reason we need to kill them, isn't it? [k] [charaFadeout C 0.1] [wt 0.1] [bgmStop BGM_EVENT_90 1.5] [charaTalk F] [charaFace F 1] [charaFadein F 0.1 1] @Beryl You know, when you're right, you're right! Guess this means emotional appeals and peaceful discussion are off the table then! [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [shake 0.02 4 4 0.7] [se ad882] [seVolume ad882 0 0.4] [wt 1.2] ?1:Another earthquake! ?2:Don't tell me that was[line 2] ?! [bgm BGM_EVENT_72 0.1] [charaTalk F] [charaFace F 1] [charaFadein F 0.1 1] @Beryl That's right! As you can see, this burial ground's long past its prime, so I thought I'd give it a little renovation! [k] @Beryl Now it's time to bury the evidence before Morgan finds out I got carried away with my experiments! [k] [charaFace F 6] @Beryl I didn't have to tell you guys that, but hey, you, me, and Mash were all part of Team A once, right, Peperoncino? [k] [charaFace F 0] @Beryl So I figure the least I could do is warn you to scram before you wind up buried alive. [k] @Beryl I don't know about [%1], but at least you[sr]two might be able to make it out of here in time. [k] [messageOff] [se ad59] [seStop ad59 1.0] [charaFadeout F 0.4] [wt 2.0] ?1:Beryl! Get back here! [charaTalk B] [charaFace B 15] [charaFadein B 0.1 1] @Mash But...he said these people are still ali[line 2] [k] [charaFadeout B 0.1] [wt 0.1] ?2:We've gotta get these people out of here, too! ?! [messageOff] [bgmStop BGM_EVENT_72 1.0] [se ad768] [seVolume ad768 0 0.4] [charaTalk D] [charaFace D 0] [charaFadein D 0.4 1] [wt 0.5] [seStop ad768 0.6] [wt 1.0] [charaFadeout D 0.1] [wt 0.1] [bgm BGM_EVENT_24 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Count Peperon Stay away from them! Don't you get it!? You can't help them anymore! No one can! [k] @Count Peperon We're still deep underground! If we don't hurry out of here, we'll be dead, too! [k] @Count Peperon Once we have a safe way out of here, then we can worry about rescuing anyone we can! [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] [wt 0.7] [charaFace B 7] [wt 0.7] ?1:Got it! ?! [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Altria I'll use magecraft to help keep us safe![sr]Let's hurry upstairs, [%1]! [k] [messageOff] [se ad55] [se ad59] [wipeout leftToRight 0.5 1.0] [bgm BGM_EVENT_24 0.5 0.5] [wait wipe] [charaFadeout A 0.1] [scene 121800] [wt 0.5] [seStop ad59 1.0] [seStop ad55 1.0] [wt 0.5] [wipein rightToLeft 0.5 1.0] [bgm BGM_EVENT_24 0.5 1.0] [wait wipe] [wt 0.5] ?1:Did we make it!? ?! [charaTalk B] [charaFace B 7] [charaFadein B 0.1 1] @Mash No, we're still underground! To reach the surface, we need to get to the farthest end of this sanctuary! [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [wipeout rectangleStripLeftToRight 0.3 1.0] [wait wipe] [scene 121900] [wt 0.1] [wipein rectangleStripRightToLeft 0.3 1.0] [wait wipe] [wt 1.5] [wipeout rectangleStripRightToLeft 0.3 1.0] [wait wipe] [scene 121800] [wt 0.1] [wipein rectangleStripLeftToRight 0.3 1.0] [wait wipe] [wt 0.3] [bgmStop BGM_EVENT_24 1.0] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Count Peperon Stop!!! Go back to the staircase! [k] [messageOff] [wt 0.1] [charaMoveScale C 1.2 0.2] [charaMove C 0,20 0.2] [se ad7] [wt 0.1] [shake 0.02 4 4 0.3] [wt 0.1] [se ad92] [seVolume ad92 0 0] [fadeout black 0.3] [wait fade] [seVolume ad92 0.2 1.0] [charaFadeout C 0.1] [scene 10000] [wt 0.1] [fadein black 0.3] [wait fade] [wt 1.0] ?1:He just shut the door on us! ?2:Pepe!? ?! [bgm BGM_EVENT_81 0.1] @Count Peperon ...Phew. That was close, but it looks like I just made it. [k] @Count Peperon Sorry for kicking you all out so fast. I know my legs are just terribly long♡ Is anyone hurt? No? Oh good. [k] ?1:What's going on, Count Peperon!? ?! @Count Peperon Hm? Oh, there's just a little poison gas in here. [k] @Count Peperon Hang on while I go shut it off, okay? [k] @Count Peperon Don't worry. As you know, I trained in Shugendou up in the mountains, so karma doesn't affect me much. I can survive the gas for a good while. [k] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Mash Karma? Um, I don't understand.[sr]What do you mean by[line 2] [k] [charaFadeout B 0.1] [wt 0.1] @Count Peperon Hmm, I'd say this should take me about three minutes? I could do it faster if I wasn't so tired, but oh well. [k] @Count Peperon [%1]. Mashie.[sr]Do you two trust me enough to wait until I get back? [k] ?1:...Of course. ?2:...You said three minutes, right? Okay. ?! @Count Peperon Great. All righty, I'm just gonna go take care of this. [k] @Count Peperon Hehe, this should be fun. I haven't had a chance to use my full strength in a long time! [k] [messageOff] [fadeout black 2.0] [bgmStop BGM_EVENT_81 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]