$03-00-12-09-3-0 [soundStopAll] [enableFullScreen] [charaSet A 1035001 1 Diarmuid] [charaSet B 9005001 1 Holmes] [charaSet C 1098235000 1 Kadoc] [charaSet D 1098231810 1 "Xu Fu"] [charaSet E 1098123210 1 Goredolf] [charaSet F 1098234710 1 Assassin-Class] [charaSet G 1098234510 1 Caster-Class] [charaSet H 1098124510 1 "Transmission Dummy"] [charaSet I 1098124510 1 "Transmission Dummy"] [sceneSet J 153800 1] [imageSet K back10000 1] [charaFilter K silhouette FF000080] [scene 153700] [bgm BGM_EVENT_80 0.1] [fadein black 1.0] [wait fade] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] [wt 0.4] [se ad678] [wt 0.1] [charaMoveScale A 1.1 0.2] [charaMove A 0,14 0.2] [charaFadeout A 0.2] [wt 0.2] [charaScale A 1.0] [wt 0.2] [se ad171] [se ad85] [effect bit_bolg_02] [fowardEffect bit_bolg_02y 0,0 H] [wt 0.6] [seStop ad171 0.1] [seStop ad85 0.1] [cueSe NoblePhantasm_103500 NP_103500_5] [flashin once 0.1 0.1 FFFFFFFF FFFFFF80] [effect bit_talk_14] [wt 0.1] [effectDestroy bit_bolg_02] [fowardEffectDestroy bit_bolg_02y] [charaTalk F] [charaFace F 0] [charaFadein F 0 1] [charaShake F 0.03 4 5 0.8] [wt 0.8] [charaPut I 1] [charaEffect I bit_talk_06] [wt 1.0] @Assassin-Class Dammit...! [k] [messageOff] [bgmStop BGM_EVENT_80 1.0] [wt 0.6] [charaSpecialEffect F flashErasure 1 1.7] [se ad52] [wait charaSpecialEffect F] [charaEffectStop I bit_talk_06] [wt 1.8] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Diarmuid ...I don't see any reinforcements coming. It looks like we're still clear. [k] @Diarmuid I don't sense anyone on the other side of these doors, either. Let's go in. [k] [messageOff] [se ade436] [fadeout black 1.5] [wait fade] [charaFadeout A 0.1] [wt 1.0] [scene 153800] [charaScale J 1.3] [charaFadein J 0.1 120,-300] [wt 1.0] [fadein black 1.0] [charaMove J -120,-300 6.0] [wait fade] [bgm BGM_EVENT_70 0.1] [wt 4.0] [charaFadeout J 1.0] [wt 1.5] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Holmes Hmm. At first glance, there doesn't appear to be much of note here. [k] @Holmes Let's see what's on these documents... [k] ?1:What do they say? ?! [charaFace B 5] @Holmes They appear to be the plans for this tower.[sr]Hmm. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Kadoc What? Anything significant? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Holmes Ms. Xu Fu. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 25] [charaFadein D 0.1 1] @Xu Fu Huh? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Holmes I suspect this tower may be directly connected to a leyline. [k] @Holmes Would it be possible to confirm that? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Xu Fu Hmm. I might be able to tell from the basement. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 7] [charaFadein B 0.1 1] @Holmes Then would you be so kind? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 12] [charaFadein D 0.1 1] @Xu Fu Huh? You want me to go down by myself? No, thank you. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Holmes Hahaha, a fair point. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Kadoc Go with her, [%1]. [k] ?1:G-got it! ?! [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Diarmuid I'll come, too. It could be dangerous with only two Casters. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Kadoc So where're you gonna go, Holmes? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 7] [charaFadein B 0.1 1] @Holmes The top of the tower, of course. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Diarmuid Then let us head down and see what we find.[wt 0.6][charaFace A 2][sr]Come on! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 28] [charaFadein D 0.1 1] @Xu Fu Oh, all right. This looks like it's gonna be a major pain in the ass, though. [k] [messageOff] [fadeout black 1.0] [bgm BGM_EVENT_70 1.0 0.5] [wait fade] [charaFadeout D 0.1] [scene 141400] [wt 1.0] [cueSe SE_21 21_ad1066] [wt 1.0] [fadein black 1.0] [wait fade] [cueSeStop 21_ad1066 0.4] [wt 0.9] [bgm BGM_EVENT_70 0.6 1.0] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Xu Fu Hmm. Hmmm... [k] ?1:Any luck? ?! [charaFace D 13] @Xu Fu So this goes here... And that goes there...[sr]Huh. Why would they do this? [k] [charaFace D 6] @Xu Fu ...All right, let's ask them. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Diarmuid “Them”, who? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Xu Fu Those Casters working over there. I'll leave them to you. [k] [charaFace D 6] @Xu Fu Hup. [k] [messageOff] [bgmStop BGM_EVENT_70 1.0] [cueSe SE_21 21_ade669] [effect bit_talk_taoism 0,-50] [wt 1.6] [charaFadeout D 0.1] [wt 0.1] [charaDepth K 5] [charaDepth G 5] [cueSeStop 21_ade669 0.1] [se ad567] [seVolume ad567 0 0.6] [charaScale K 1.5] [charaPut K 0,-200] [charaFadeTime K 0.4 0.8] [wt 0.2] [charaPut G 1] [charaTalk G] [charaFace G 0] [se ad598] [charaSpecialEffect G wipeTimeRe 0 1.0 0 0.2] [charaFadeout K 0.4] [wt 1.0] [charaFadein G 0.0 1] [charaShake G 0.01 2 2 0.5] @Caster-Class Huh!? I can't move! [k] [charaFadeout G 0.1] [wt 0.1] [bgm BGM_EVENT_80 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Xu Fu Good luck. And you might want to hurry. Since they're Casters, they'll probably figure out how to break that spell pretty quickly. [k] ?1:Next time, give us a little more warning, would you!? ?! [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_80 0.4] [wait fade] [soundStopAll] [end]