$03-00-12-12-4-1 [soundStopAll] [enableFullScreen] [charaSet A 4004001 1 Astolfo] [charaSet B 1098231810 1 "Xu Fu"] [charaSet C 9005001 1 Holmes] [charaSet D 1098234230 1 Saber-Class] [charaSet E 1098234740 1 Assassin-Class] [imageSet H back10000 1 1] [charaScale H 1.01] [imageSet I back10000 1 1] [charaScale I 1.01] [cameraMove 0 0,0 1.01] [branch INPUT_SELECT_BRANCH_2 INPUT_SELECT_BRANCH 1] [label INPUT_SELECT_BRANCH_1] [scene 107801] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_94 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Saber-Class Hey, thanks! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Astolfo Don't worry about it. You'd do the same for me! [k] [branch select_end] [label INPUT_SELECT_BRANCH_2] [scene 107801] [wt 0.1] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_94 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Astolfo There we go! All beasties gone! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 3] [charaFadein B 0.1 1] @Xu Fu Now we can collect all the materials! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Holmes ...As much as I wish we could, I'm afraid time is of the essence. [k] @Holmes Our mission is an urgent one. [k] [branch select_end] [label select_end] [messageOff] [fadeout black 1.5] [wait fade] [charaFadeout C 0.1] [charaFadeout A 0.1] [se ad646] [seVolume ad646 0 0] [se ad995] [seVolume ad995 0 0] [shake 0.04 1 1 0] [charaFadein H 0.1 -1100,0] [charaFadein I 0.1 1100,0] [wt 1.5] [seVolume ad995 1.5 0.2] [seVolume ad646 1.5 0.4] [fadein black 1.5] [wait fade] [wt 1.2] [wipeout leftToRight 1.0 1.0] [seStop ad646 1.0] [seStop ad995 1.0] [wait wipe] [se ad646] [seVolume ad646 0 0] [se ad995] [seVolume ad995 0 0] [scene 116500] [wt 1.0] [seVolume ad995 1.0 0.2] [seVolume ad646 1.0 0.4] [wipein rightToLeft 1.0 1.0] [bgmStop BGM_EVENT_94 1.0] [wait wipe] [wt 1.0] [shakeStop] @Astolfo Oh, looks like we're almost there. [k] ?1:Yup, this is the Revenge Realm all right. ?! [messageOff] [wipeout leftToRight 1.0 1.0] [seStop ad646 1.0] [seStop ad995 1.0] [wait wipe] [scene 10000] [wt 0.2] [wipein rightToLeft 0.2 1.0] [wait wipe] [fadeout black 0.2] [wait fade] [scene 151600] [shake 0.04 1 1 0] [se ad646] [seVolume ad646 0 0] [se ad995] [seVolume ad995 0 0] [wt 0.4] [seVolume ad995 1.0 0.2] [seVolume ad646 1.0 0.4] [fadein black 1.0] [wait fade] [wt 1.0] [shakeStop] @Astolfo Hmm. Okay, this is as far as I go. [k] [messageOff] [wt 0.2] [se ade46] [se ade32] [seVolume ade32 0 0.3] [seStop ad995 0.2] [seStop ad646 0.2] [wt 0.2] [shakeStop] [seStop ade46 0.2] [seStop ade32 0.2] [wt 0.4] [se ade145] [wt 1.8] [messageOff] [fadeout black 1.0] [wait fade] [charaFadeout H 0.1] [charaFadeout I 0.1] [wt 0.2] [se ade248] [seVolume ade248 0 0.7] [wt 0.2] [seStop ade248 0.2] [se ad223] [wt 0.9] [fadein black 1.0] [wait fade] [wt 0.2] [bgm BGM_EVENT_2 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Astolfo I'll head back on my hippogriff. See you guys later! And good luck! We're all counting on you! [k] ?1:We won't let you down! ?! [charaFace A 1] @Astolfo Wooo! [k] [messageOff] [wt 0.1] [charaMoveScale A 1.1 0.4] [charaMove A 0,10 0.4] [wt 0.25] [se ade124] [wt 0.1] [charaMoveScale A 1.05 0.4] [charaMove A 0,5 0.4] [wt 0.2] [charaMoveScale A 1.1 0.4] [charaMove A 0,10 0.4] [wt 0.25] [se ade124] [wt 0.1] [charaMoveScale A 1.0 0.4] [charaMove A 0,0 0.4] [wt 1.0] [charaFace A 0] @Astolfo Yeah. [k] @Astolfo My predictions never pan out, but I've got a good feeling about this mission! [k] [charaFace A 1] @Astolfo Welp, bye! [k] [messageOff] [se ad73] [fowardEffect bit_talk_quickmove] [charaFadeout A 0.2] [wt 0.8] [se ade176] [wt 1.2] [se ade216] [seVolume ade216 0 0.6] [se ad556] [seVolume ad556 0 0.5] [wt 0.8] [seStop ad556 1.5] [wt 1.0] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Holmes ...If his predictions never pan out, as he says, then perhaps we should expect things to go poorly? [k] ?1:Come on, let's go! ?! [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Assassin-Class Let's! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 30] [charaFadein B 0.1 1] @Xu Fu Man, I don't like this... [k] [messageOff] [wt 1.0] [fadeout black 2.0] [bgmStop BGM_EVENT_2 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]