$03-00-13-25-6-0 [soundStopAll] [enableFullScreen] [charaSet A 1098252450 1 Kukulcan] [charaSet B 1098253610 1 "King of Dinosaurs"] [charaSet C 1098257400 1 Sion] [charaSet D 1098257300 1 "Da Vinci"] [charaSet E 1098254800 1 "Nemo Marine"] [charaSet F 1098257910 1 Mash] [charaSet G 1098239310 1 Kadoc] [charaSet H 1098123000 1 Meunière] [charaSet I 1098182110 1 "Nemo Professor"] [charaSet J 6042002 1 Koyanskaya] [charaScale J 1.3] [charaSet K 1098253500 1 "Deinonychus Brothers 11 Oldest"] [charaSet L 1098253500 1 "Deinonychus Brothers 11 Third"] [charaSet M 1098253520 1 "Deinonychus Brothers 11 Seventh"] [sceneSet N 177600 1] [charaScale N 1.3] [sceneSet O 177700 1] [charaScale O 1.3] [sceneSet P 177801 1] [charaScale P 1.2] [sceneSet Q 170302 1] [charaScale Q 1.01] [sceneSet R 177700 1] [charaScale R 1.2] [sceneSet S 132900 1] [charaScale S 1.01] [charaSet T 98115000 1 "Effect 1"] [sceneSet U 170302 1] [charaScale U 1.01] [sceneSet V 177800 1] [charaScale V 1.25] [scene 177600] [charaTalk depthOff] [charaDepth N 1] [charaFadein N 0.1 0,-350] [wt 0.1] [charaMoveScale N 1.1 30.0] [charaMove N 0,-250 30.0] [fadein black 1.0] [wait fade] [bgm BGM_MAP_64 0.7] [wt 1.0] @ [lr]The last of the deinos ran across the red-stained plains. [k] @ One fell, unable to even get close. One fell trying to save their friend. [k] @ One fell while relentlessly attacking the enemy's outer shell. [k] @ One turned immediately after the flying saucer passed over their head, trying and failing to wound it until they, too, fell. [k] @ One darted across the sky like lightning, wiping out one of the saucer's infinite lives before their own limbs were torn away. [k] [messageOff] [charaFadeout N 1.5] [wt 1.7] @ And so the deinos' assault ended. The flying saucer continued its way across the plains, unimpeded. [k] @ Resilient as they were, the deinos didn't die immediately, even after so much of their bodies were ripped to shreds. [k] @ Instead, they collapsed on the ground, their bodies in tatters, accepting that their lives would end in a few minutes... [k] @ ...as they turned their blurry gazes up to the distant red sun with pleading eyes. [k] [messageOff] [scene 169402 1.0] [wt 1.5] [subCameraOn 2] [charaLayer Q sub #A] [charaLayer A sub #A] [charaLayer U sub #B] [charaLayer B sub #B] [charaDepth U 3] [charaDepth B 4] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 25,270] [charaFadein U 0.1 -100,70] [subCameraFilter #B maskEdge cut359_mask05 4 240,230,140,255 0] [charaDepth Q 1] [charaDepth A 2] [charaTalk A] [charaFace A 12] [charaFadein A 0.1 25,270] [charaFadein Q 0.1 100,70] [subCameraFilter #A maskEdge cut359_mask05 4 0,174,149,255 0] [subRenderFadeinFSR #A 0.4 220,-250] [subRenderMoveFSR #A 220,-300 0.3] [wt 0.6] @Kukulcan ... [k] [messageOff] [charaTalk B] [subRenderFadeinFSL #B 0.4 -220,-250] [subRenderMoveFSL #B -220,-300 0.3] [wt 0.4] @King of Dinosaurs You could've flipped that thing onto its back easy enough, but you still never lifted a finger to help them. Right to the end. [k] @King of Dinosaurs How's it feel, watching the species you've spent your whole existence protecting die out?[sr][wt 0.7]What, nothing to say?[sr][wt 0.7][charaFaceFade B 5 0.2]Tch, figures. [k] [charaFaceFade B 6 0.2] @King of Dinosaurs Well hey, at least I had fun. You know, after all that complaining, by the end, Vucub started humming to himself. [k] @King of Dinosaurs I didn't even realize I was humming along with him at first. It was “Ride of the”...something. [k] [charaTalk A] [charaFace A 12] @Kukulcan ...Did you talk the deinos into this? Did you convince them it was better to go out fighting on a hellish battlefield than to face their extinction peacefully? [k] [charaTalk B] [charaFace B 0] @King of Dinosaurs Yeah, I did. Waging war and losing battles is Tezcatlipoca's job. It's the only way I can demonstrate my divine power. [k] @King of Dinosaurs Still, this wasn't nearly enough to satisfy them. Sixty-six million years of ennui is a tough nut to crack. [k] @King of Dinosaurs Guess that means I lost, since I couldn't bring them satisfaction through a fight. [k] [charaFaceFade B 6 0.2] @King of Dinosaurs See you around, Lady Birdbrain. If we ever meet again, we'll have to have a real proxy war. [k] [messageOff] [charaEffect B bit_talk_06] [wt 2.0] [se ad52] [charaSpecialEffect B flashErasure 1 2.0] [wait charaSpecialEffect B] [charaEffectStop B bit_talk_06] [wt 0.5] [subRenderFadeout #A 0.5] [subRenderFadeout #B 0.5] [wt 0.5] [charaFadeout U 0.1] [charaFadeout B 0.1] [charaFadeout Q 0.1] [charaFadeout A 0.1] [charaScale Q 1.1] [charaScale A 1.1] [wt 1.0] [subCameraOff] [charaLayer Q normal] [charaLayer A normal] [charaLayer U normal] [charaLayer B normal] [charaTalk A] [charaFace A 12] [charaFadein A 1.5 0,-30] [charaFadein Q 1.5 0,-250] [charaMoveScale A 1.2 20.0] [charaMoveScale Q 1.2 20.0] [charaMove A 0,-40 20.0] [charaMove Q 0,-300 20.0] [wt 2.5] @Kukulcan ... [k] [messageOff] [wt 1.0] [fadeout black 1.5] [bgmStop BGM_MAP_64 1.5] [wait fade] [charaFadeout Q 0.1] [charaFadeout A 0.1] [cameraMove 0.1 0,0 1.01] [charaSet A 1098158330 1 Nemo] [charaSet B 1098255100 1 Goredolf] [scene 169505] [wt 1.5] [fadein black 1.5] [wait fade] [wt 2.0] [bgm BGM_EVENT_122 0.1] [scene 132900 1.5] [wt 2.0] ?1:Vanguard, returning to base! ?! [charaTalk depthOn] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Nemo Welcome back, everyone. You've done a great job keeping pressure on ORT. [k] @Nemo Thanks to your efforts, we have a real shot at taking it out. The plan is currently in its final stage. [k] [charaTalk off] [charaDepth A 2] [charaDepth B 3] [charaDepth V 5] [se ad907] [seVolume ad907 0 0] [seVolume ad907 1.0 0.2] @Nemo O[charaFadein V 1.0 -170,-250][charaMove V -120,-250 40.0]ur primary cannon, the Hume-Barrel Rayproof,[sr]is almost done charging. [k] @Nemo The moment ORT comes within thirty kilometers of the Storm Border, we'll spin up virtual Triton Engines Five and Six. [k] @Nemo We will then stabilize the Void Space power supply and enter firing mode. [k] @Nemo We'd like all of you to stand by in the Command Room until then. [k] [charaFadeout A 0.1] [charaFace B 15] [charaFadein B 0.1 1] @Nemo In fact, we're not planning on any further close engagements with that thing. This blast will either hit it, or it won't. [k] [messageOff] [seStop ad907 1.0] [charaFadeout V 0.8] [wt 0.9] [charaTalk on] @Goredolf Must you be so cavalier about such a horrifying prospect? And what's to stop us from spinning up Engines Five and Six now? [k] @Goredolf I can't possibly be the only one who wants to avoid an engine failure right at the most crucial moment, can I? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 11] [charaFadein C 0.1 1] @Sion Believe me, I wish we could, but the primary cannon's effective firing range is limited. [k] @Sion According to Trismegistus II's calculations, ORT must be within ten kilometers for us to land an effective blow. [k] @Sion Because ORT is capable of regenerating itself from as little of its mass as a handful of cells, we have to completely vaporize it in a single shot. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 13] [charaFadein D 0.1 1] @Da Vinci Hmm, so that's why we can't go full power right off the bat. Okay, I get that. [k] @Da Vinci But what do we do if ORT has an attack capable of destroying the Storm Border from more than ten kilometers away? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 16] [charaFadein C 0.1 1] @Sion ... [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 15] [charaFadein B 0.1 1] @Goredolf What? What is that look supposed to mean? That we'll just have to trust to LUCK!? Say something! [k] @Goredolf Are you sure there's nothing we can do? Is there really no way to defend ourselves if ORT makes the first move? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Nemo No. We simply can't maneuver well while the primary cannon is deployed. [k] @Nemo Our only option is to rely on magecraft and our armor plating's electromagnetic barriers to protect us. [k] @Nemo Naturally, we do have enough resources stockpiled to use those protections, but if ORT exceeds our projections, we'll be done for. I'm afraid you'll just have to accept that, Goredolf. [k] @Nemo We've done everything we can. The cards have been dealt and it's time to play our hand. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 18] [charaFadein B 0.1 1] @Goredolf Khh... All right, Captain. If you say there's nothing more to be done, I'll take your word for it. [k] [charaFace B 14] @Goredolf Very well then! Everyone, take your seats! Win or lose, laugh or cry, this will be our final stand! [k] @Goredolf If there's anything you've left undone, now's the time to do it! ORT certainly isn't going to wait for you to get back from a bathroom break! [k] [bgmStop BGM_EVENT_122 2.0] [messageOff] [charaFadeout B 0.1] [wt 0.1] [se ad794] [wt 2.8] [seStop ad794 0.3] [wt 0.5] [charaTalk E] [charaFace E 3] [charaFadein E 0.1 1] [bgm BGM_EVENT_125 1.1] @Nemo Marine ORT has crossed the plains! Thirty-three kilometers to go until it reaches Chichén Itzá![sr][wt 0.8]Thirty-two...[wt 0.8] Thirty... [k] @Nemo Marine Okay, it's less than thirty kilometers away now! Copy, engine room!? [k] [charaTalk T] @T:Nemo Engineer All right, it's about time! Firing up Engines One and Two, and virtual Engines Five and Six! [k] @T:Nemo Engineer Engines Three and Four have been diverted to power our defenses, so there won't be a second shot! Don't miss, Marine! [k] [charaTalk E] [charaFace E 0] @Nemo Marine Don't worry, I won't! ORT is a much, much bigger target than the Foreign God! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 6] [charaFadein F 0.1 1] @Mash ...So this is it. [k] @Mash We're keeping the sun at our back, so ORT will be coming right for us. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 1] [charaFadein G 0.1 1] @Kadoc Now it's all down to whether it has some way of attacking us from more than ten kilometers or not... [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk H] [charaFace H 2] [charaFadein H 0.1 1] @Meunière ORT's twenty-three kilometers away...[wt 0.8] Twenty-one...[wt 0.7][sr]Nineteen...[wt 0.6][charaFace H 8] The hell? Is it actually picking up speed? [k] @Meunière What's it planning to do, body slam the Storm Border!? [k] @Meunière No, that can't be right. Even ORT can't possibly cross ten kilometers in a matter of secon[line 2] [k] [bgmStop BGM_EVENT_125 1.0] [messageOff] [charaFadeout H 0.1] [wt 0.1] [flashin once 0.8 0.8 D72727FF 00000000] [se ad9] [wt 1.7] [flashin once 0.8 0.8 D72727FF 00000000] [wt 1.3] [seStop ad9] [wt 0.3] [bgm BGM_BATTLE_137 0.1] [charaPut T 1] [charaEffect T bit_talk_10_LowLevel] [wt 0.1] [se ad13] [wt 0.3] [charaTalk I] [charaFace I 2] [charaFadein I 0.1 1] @Nemo Professor Okay, we've got an emergency, people. ORT's internal cellular mass is growing rapidly. [k] @Nemo Professor Looks like we've got a metal tentacle headed our way. This one can probably extend up to twenty kilometers! [k] [charaFadeout I 0.1] [wt 0.1] [charaPut T 2000,2000] [charaTalk B] [charaFace B 7] [charaFadein B 0.1 1] @Goredolf A tentacle!? Not a body slam!?[sr]Oh craaaaaap! [k] @Goredolf It's coming right for us! Captain, evasive maneuvers!!! [k] @Goredolf We've fought those things more times than I can count; armor's useless against them! [k] @Goredolf The moment they touch you, they absorb you! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @Nemo Electromagnetic barriers to maximum! Deflect that thing before it can touch the hull! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [cueSe Servants_9944000 m89601 0 0.6] [wt 0.6] [se ad815] [se adm31] [cueSe Servants_303000 bac504] [cueSe SE_22 22_adm89] [shake 0.05 5 4 0.6] [flashin once 0.1 0.1 FFFFFFFA FFFFFF50] [wt 0.2] [flashin once 0.1 0.1 FFFFFFFA FFFFFF50] [wt 0.4] [cueSe Servants_303000 bac504] [shake 0.04 5 4 1.9] [flashin once 0.1 0.1 FFFFFFFA FFFFFF50] [wt 0.4] [cueSeStop 22_adm89 0.5] [wt 1.5] [seStop adm31 1.0] [shake 0.03 2 1 0.5] [wt 1.0] [charaTalk E] [charaFace E 6] [charaFadein E 0.1 1] @Nemo Marine We're managing to deflect it, but it's not letting up! Engine Three's gonna overheat if this keeps up! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @Nemo That's fine! Five more seconds and we're clear to fire! [k] ?1:How? Are you going to fire a Spiritron torpedo and make a U-turn? ?2:Really? Can you make a U-turn after firing a Spiritron torpedo? ?! [charaFace A 6] @Nemo Well, we could, but it would put a lot of strain on the ship, so I'd rather save that for a last resort. [k] [charaFace A 2] @Nemo For the moment, I am trusting in a very capable ally to get us through this! [k] [charaFace A 8] @Nemo Authorize QP transfer to Type 79 Tamamo Tank! Open the hatch! [k] [messageOff] [wipeout rectangleStripDownToUp 0.5 1.0] [bgmStop BGM_BATTLE_137 1.0] [wait wipe] [charaFadeout A 0.1] [subCameraOn 2] [subCameraFilter #A maskEdge cut359_mask02 4 245,195,194,255 0] [subCameraFilter #B maskEdge cut359_mask12 4 255,255,255,255] [charaLayer R sub #A] [charaLayer J sub #A] [charaLayer S sub #B] [charaLayer B sub #B] [charaTalk depthOff] [charaDepth R 1] [charaDepth J 2] [charaDepth S 1] [charaDepth B 2] [charaDepth N 1] [charaFace J 28] [charaFace B 6] [charaFadein R 0.1 0,300] [charaFadein S 0.1 -450,50] [charaFadein J 0.1 0,245] [charaFadein B 0.1 -510,210] [charaFadein O 0.1 0,-380] [scene 177700] [wt 1.0] [cueSe SE_22 22_ade778] [wt 1.0] [cueSe Servants_604200 NP_604200_11] [shake 0.03 5 4 4.0] [charaMove O 0,-140 3.0] [wipein rectangleStripUpToDown 1.0 1.0] [wait wipe] [cueSeStop 22_ade778 0.3] [cueSe Servants_604200 NP_604200_5] [wt 1.0] [shake 0.02 2 2 1.0] [charaFadeout O 1.0] [wt 1.2] [bgm BGM_BATTLE_174 0.1] [charaTalk J] [subRenderFadein #A 0.4 100,-300] [subRenderMove #A 0,-300 0.3] [wt 0.6] @Koyanskaya There we go. I've been waiting for you to agree to the terms of our business arrangement. Now, let me show you the turret I've been building with the supplies I sto[line 2]er, borrowed... [k] @Koyanskaya Behold, the Calamity Dispersing Shrine Type 79 Mictlān Special! This is what I'll be using to keep your assets secure! [k] [messageOff] [subRenderFadeout #A 0.2] [wt 0.2] [charaTalk B] [subRenderFadeinFSSideL #B 0.3 295,200] [subRenderMoveFSSideL #B 95,-200 0.3] [wt 0.5] @Goredolf So THAT'S where she's been! I was wondering why I hadn't seen her around! [k] [subRenderFadeout #B 0.2] [wt 0.2] [charaFadeout B 0.1] [charaFadeout S 0.1] [charaTalk J] [charaFace J 9] [subRenderFadein #A 0.2 0,-300] @Koyanskaya Okay, my little temp employees! Just follow the instructions in the manual like I showed you♡ [k] [messageOff] [charaLayer B normal] [scene 169105 0.5] [subRenderFadeout #A 0.5] [wt 0.7] [subCameraOff] [charaDepth K 1] [charaDepth L 3] [charaDepth M 2] [charaTalk K] [charaFace K 1] [charaFace L 0] [charaFace M 0] [charaFadeinFSL K 0.1 -200,0] [charaFadeinFSR L 0.1 500,0] [charaFadein M 0.1 135,0] @Deinonychus Brothers 11 Oldest Hell yeah! Big Sis Koyan just gave us our first order! Okay, bros, everyone in position! [k] [charaTalk L] @Deinonychus Brothers 11 Third Yay! Now we can finally help [%1]'s gang for real! [k] @Deinonychus Brothers 11 Third This makes all that secret work we've been doing in the jungle since Big Sis recruited us worthwhile! [k] [charaTalk M] @Deinonychus Brothers 11 Seventh Are the people on the Storm Border hearing this too? They are? Great! [k] @Deinonychus Brothers 11 Seventh I told you we'd turn things around in overtime, remember!? Now watch as we score the game-changing goal! [k] [messageOff] [wipeout rectangleStripUpToDown 0.5 1.0] [bgm BGM_BATTLE_174 0.5 0.5] [wait wipe] [charaFadeout K 0.1] [charaFadeout L 0.1] [charaFadeout M 0.1] [scene 132900] [wt 0.5] [wipein rectangleStripDownToUp 0.5 1.0] [bgm BGM_BATTLE_174 0.5 1.0] [wait wipe] [wt 0.5] ?1:Death Rolling! ?2:Ha... Haha, hahahaha! ?! [charaTalk depthOn] [charaTalk F] [charaFace F 19] [charaFadein F 0.1 1] @Mash The Deinonychus Brothers! You're... You're alive! [k] [charaTalk T] @T:Deinonychus Brothers 11 It was damn close, but we've always been good at pretending to be down for the count! Glad to hear you sounding so happy, Big Sis Mash! [k] @T:Deinonychus Brothers 11 Okay, bros, it's time to start shooting up a storm! [k] [bgmStop BGM_BATTLE_174 1.5] @T:Deinonychus Brothers 11 Don't let a single one of those gross-looking things get past you! We've gotta intercept them all! [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [bgm BGM_EVENT_163 0.1] [cueSe SE_23 23_ad1265 1.5 0.7] [scene 177803 0.5] [wt 0.5] [cueSe Servants_604200 m45321 0 0.7] [wt 0.7] [se ad880] [cueSe SE_23 23_ad1248 0 0.8] [cueSe NoblePhantasm_604200 NP_604200_10 0 0.7] [wt 1.0] [se ad1015] [wt 1.0] [se ad609] [wt 1.5] [cueSe SE_22 22_ad1165 0 0.4] [wt 0.5] [cueSeStop 23_ad1248 1.5] [wt 1.5] [cueSeStop 23_ad1265 1.0] [scene 132900 1.0] [wt 1.5] [charaTalk H] [charaFace H 2] [charaFadein H 0.1 1] @Meunière ORT has crossed the twenty kilometer mark![wt 0.8][sr]Eighteen...[wt 0.8] Sixteen...[wt 0.8] Fourteen... Twenty seconds[sr]until it's in effective firing range! [k] [messageOff] [charaFadeout H 0.1] [wt 0.1] [se ad146] [wt 3.0] [seStop ad146 0.7] [se ad879] [wt 1.5] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @Nemo Open anti-threat response valve! Set magical energy circulation to full speed! Spector, increase pressure on the bow! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [se ad904] [wt 1.5] [charaTalk E] [charaFace E 3] [charaFadein E 0.1 1] @Nemo Marine Margin of error correction on! Sheba firing safety off! ...Target lock acquired on ORT's center! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Goredolf Ooh... We can do this! We can actually do this! [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth P 1] [charaFadein P 1.0 50,-300] [charaMoveScale P 1.1 7.0] [charaMove P 0,-250 7.0] [cueSe SE_23 23_ad1265 1.0 0.5] [se ad779] [seVolume ad779 0 0.5] [wt 1.5] [seVolume ad779 2.0 0.4] [scene 177801] [wt 2.5] [charaFadeout P 1.0] [wt 1.5] @Meunière ORT has entered effective firing range![sr]Captain! [k] @Nemo FIRE! [k] [messageOff] [seStop ad779 1.0] [cueSeStop 23_ad1265 1.0] [fadeout black 1.0] [wait fade] [scene 10000] [wt 1.0] [fadein black 0.1] [wait fade] [wt 0.5] [criMovie talk_mov163 bgmPlay false] [wt 34.0] [scene 10001 1.0] [wt 1.5] [fadeout black 1.5] [wait fade] [scene 132900] [wt 1.0] [fadein black 1.5] [wait fade] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @Nemo ...Wha... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 25] [charaFadein D 0.1 1] @Da Vinci A space storm!? But, we destroyed the organ it uses to create those! [k] [charaFadeout D 0.1] [wt 0.1] [charaPut T 1] [charaTalk I] [charaFace I 2] [charaFadein I 0.1 1] @Nemo Professor Oh craaap. [k] [charaFace I 4] @Nemo Professor ORT's internal mass and gravity generation have doubled! I think that's its next-generation organ! (Crying) [k] @Nemo Professor If I'm reading this right, it didn't just regrow the organ. It upgraded the damn thing! [k] @Nemo Professor What's more, it's using the leftover cells to reform those spidery appendages. [k] ?1:...(Speechless) ?2:Then, we're back to square one!? ?! [charaFadeout I 0.1] [wt 0.1] [charaPut T 2000,2000] [charaEffectStop T bit_talk_10_LowLevel] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @Nemo No! It didn't evade the shot completely! It just managed to bend the Rayproof's trajectory! [k] @Nemo Sion, recalculate a trajectory that'll land a direct hit through that gravity field! Engine room, start prepping a second shot! [k] @Nemo We can't back off! If ORT closes the distance and reclaims the sun, we'll never be able to win! [k] [charaTalk T] [charaEffect T bit_talk_10_LowLevel_depth] @T:Nemo Engineer I told you, it's impossible! Even if I run the engines into the ground, it'll still take at least two minutes to recharge! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk H] [charaFace H 8] [charaFadein H 0.1 1] @Meunière ORT's getting closer, and it's still generating that[sr]storm! Nine...[wt 0.8] Eight...[wt 0.8] Seven... [k] [messageOff] [charaFadeout H 0.1] [wt 0.1] [se ad876] [seVolume ad876 0 0.8] [se ad14] [shake 0.05 5 4 0] [charaSet K 1098257510 1 Rasputin] [charaScale K 1.2] [sceneSet L 10000 1] [charaScale L 1.01] [sceneSet M 10001 1] [charaScale M 1.01] [sceneSet N 132900 1] [charaScale N 1.2] [wt 2.0] [seVolume ad14 1.5 0.7] [shake 0.03 3 2 0] [charaTalk E] [charaFace E 6] [charaFadein E 0.1 1] @Nemo Marine The storm's already rocking us like crazy! I can't keep the ship stable! [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [cueSe SE_23 23_ad1252 0 0.3] [charaDepth M 9] [charaPut M 0,-200] [charaFadeTime M 1.5 0.4] [wt 2.0] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Nemo ...! [k] ?1:Captain! ?2:(I'll go out there and[line 2]) ?! [charaFace A 8] @Nemo Don't even think about it! [k] @Nemo The whole area out there is bathed in cosmic rays! Even your Mystic Code can't guarantee your safety! [k] @Nemo We'll...[wt 0.7] We'll... [k] [charaDepth L 1] [charaDepth A 2] [charaPut L 0,-200] [charaFadeTime L 0.2 0.5] @Nemo (We'll have to retreat and escape Mictlān... But, then what do we do!?) [k] @Nemo (Dammit! I can't believe we had all this time to prepare and there's still nothing we can do!) [k] @Nemo (If only we could buy enough time for a second shot...) [k] [shake 0.02 3 2 0] [seVolume ad14 1.0 0.5] [bgmStop BGM_EVENT_163 1.5] [messageOff] [charaTalk off] [charaDepth N 7] [charaDepth K 8] [charaFace K 5] [charaFadein N 1.5 -100,-320] [charaFadein K 1.5 -100,-20] [charaMove N 0,-320 1.5] [charaMove K 0,-20 1.5] [wt 1.7] [charaFadeout L 0.1] [charaFadeout A 0.1] [charaTalk K] @Rasputin I understand. You're one move away from victory. As it happens, I have a proposal that may just be of help. Care to hear it? [k] [messageOff] [charaDepth D 1] [charaDepth B 2] [charaDepth C 3] [charaDepth G 3] [charaFace C 6] [charaFace D 25] [charaFace B 5] [charaFace G 3] [charaFadeinFSL C 0.1 -400,0] [charaFadein D 0.1 -150,0] [charaFadein G 0.1 175,0] [charaFadeinFSR B 0.1 400,0] [wt 0.1] [charaFadeout N 0.5] [charaFadeout K 0.5] [wt 2.0] [charaScale K 1.0] [charaFadeout C 0.1] [charaFadeout G 0.1] [charaFadeout D 0.1] [charaFadeout B 0.1] [wt 0.1] [charaDepth F 1] [charaDepth I 1] [charaDepth T 2] [charaDepth E 2] [charaDepth H 3] [charaDepth A 4] [charaFace A 1] [charaFace F 5] [charaFace I 2] [charaFace H 2] [charaFace E 11] [charaPutFSL T -200,0] [charaFadeinFSSideL H 0.1 -425,0] [charaFadeinFSL I 0.1 -200,0] [charaFadein A 0.1 1] [charaFadeinFSR E 0.1 200,0] [charaFadeinFSSideR F 0.1 350,0] [wt 1.5] [charaFadeout A 0.1] [charaFadeout F 0.1] [charaFadeout I 0.1] [charaFadeout H 0.1] [charaFadeout E 0.1] [wt 0.1] [charaPut T 2000,2000] [charaEffectStop T bit_talk_10_LowLevel_depth] [charaFace K 5] [charaFadein K 0.1 1] [wt 0.5] ?1:Ra... Rasputin!? ?! [messageOff] [fadeout black 2.0] [seStop ad14 2.0] [cueSeStop 23_ad1252 2.0] [wait fade] [shakeStop] [wt 0.5] [soundStopAll] [end]