$04-00-00-01-1-0 [soundStopAll] [enableFullScreen] [charaSet A 1098257800 1 Mash] [charaSet B 1098257400 1 Sion] [charaSet C 1098158330 1 Nemo] [charaSet D 1098255100 1 Goredolf] [charaSet E 1098257300 1 "Da Vinci"] [charaSet F 1098239320 1 Kadoc] [charaSet G 1098123000 1 Meunière] [charaSet H 1098254800 1 "Nemo Marine"] [charaSet I 1098241500 1 Moriarty] [charaSet K 1098257400 1 Sion_Effects] [charaScale K 1.2] [imageSet P back10000 1 1] [charaScale P 1.05] [sceneSet Q 132900 1] [charaScale Q 1.2] [sceneSet R 132900 1] [charaScale R 1.2] [sceneSet S 168701 1] [charaScale S 1.7] [charaSet T 98115000 1 "Transmission Effect"] [charaSet U 98115000 1 Sepia] [cameraMove 0.1 0,0 1.01] [subCameraOn 2] [charaLayer S sub #A] [subCameraFilter #A maskEdge cut359_mask07 3 0,0,0,0] [subCameraFilter #B maskEdge cut359_mask13 3 255,255,255,255] [subRenderScale #A 0.85] [subRenderScale #B 1.1] [charaFadein S 0.1 180,75] [scene 110100] [fadein black 1.0] [bgm BGM_BATTLE_177 0.1] [se ad556] [seVolume ad556 0 0] [seVolume ad556 1.0 0.8] [se ad207] [seVolume ad207 0 0] [wait fade] [wt 3.0] [seVolume ad556 1.0 0.2] [wt 1.0] [scene 180600 1.5] [seVolume ad207 1.0 1.0] [wt 4.0] [fadeout black 2.0] [bgmStop BGM_BATTLE_177 2.0] [seStop ad556 2.0] [seStop ad207 2.0] [wait fade] [scene 132900] [wt 1.0] [fadein black 1.0] [wait fade] [charaTalk C] [charaFace C 0] [charaFadein C 0.4 1] [wt 0.4] [bgm BGM_EVENT_124 0.1] @Nemo We're approaching the Antarctic Circle. Trismegistus predicts no danger today. [k] @Nemo That means we can relax and not worry about enemy interference at least until we reach Chaldea Base. [k] @Nemo Still, at least remain alert as we prepare for arrival. [k] ?1:So this is it... ?2:I can't believe we're finally going back to Chaldea Base... ?! [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 9] [charaFadein B 0.4 1] [wt 0.4] @Sion First, there is something I would like to say. [k] @Sion This is a separate matter from Chaldeas, which we now know to be the foreign planet. [k] @Sion My analysis of Test Subject E is complete. Would you like to hear my report, Commander Goredolf? [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.4 1] [wt 1.2] [charaFace D 12] @Goredolf O-oh, right! We still had that issue to deal with, too! Frankly, I'm well past my limit for crazy revelations, but not hearing you out certainly won't help matters! [k] [bgmStop BGM_EVENT_124 1.0] @Goredolf Very well, you may give your report! Get on with it then! [k] [charaFadeout D 0.1] [wt 0.1] [bgm BGM_REQUIEM 0.1] [charaTalk B] [charaFace B 11] [charaFadein B 0.1 1] @Sion Then I will begin with the data I was able to analyze. [k] @Sion I can now confirm that the mysterious laboratory our field agents [%1], Mash, and Kadoc infiltrated... [k] @Sion ...was in fact a research facility that also existed in our world. [k] @Sion As many know, there is a facility in Nevada's Area 51 dedicated to the clandestine study of UFOs and extraterrestrials. [k] @Sion While our field agents were not able to verify the exact equipment used at the facility during their visit... [k] @Sion ...Trismegistus II was able to use the data Mash's Ortinax recorded to confirm that the facility was a ninety-nine-percent match for Area 51. [k] @Sion This means Test Subject E was being kept at a facility from Proper Human History. [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk F] [charaFace F 1] [charaFadein F 0.4 1] [wt 0.4] @Kadoc Yeah, that tracks. [k] @Kadoc That place might've been in the middle of a huge Singularity, but it was too out of place as a building. [k] @Kadoc It makes sense that the Singularity spawned from that operating room. [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 23] [charaFadein E 0.4 1] [wt 0.4] @Da Vinci Yeah, I agree. It also ties into our theory on who the Master behind that Singularity was[line 2]that is, the one who summoned a whole mess of Servants. [k] @Da Vinci The way I see it, that room was the only part of that Singularity that belonged to Proper Human History. [k] @Da Vinci Or at least, it belonged to a celestial body that was as close to Proper Human History as it could possibly be. [k] @Da Vinci I might even go so far as to theorize that the facility itself was located in Chaldeas's Nevada. [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.4 1] [wt 0.4] @Mash You think that facility was inside Chaldeas? [k] [charaFace A 6] @Mash Then, is that why that corridor looked like it was in outer space? Because we were actually traveling between planets? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 22] [charaFadein E 0.1 1] @Da Vinci That's my guess, yes. Displacement magecraft is absolutely a thing. [k] @Da Vinci For example, let's say we have two Gordys here: Gordy A, and Gordy B. [k] @Da Vinci Assuming they have the exact same composition and volume of data, displacement magecraft would let us swap them out instantly, no matter how far apart they might be. [k] @Da Vinci And the reason for that is, of course, because they're completely indistinguishable to a third party. [k] @Da Vinci Only the Gordys being displaced would know they'd been swapped. Heck, in some circumstances, even they might be none the wiser. [k] @Da Vinci When something supernatural occurs without having a noticeable impact on the world, that's when you know magecraft has done its job really well. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 16] [charaFadein D 0.1 1] @Goredolf Indeed. This particular kind of magecraft is theoretically possible, but it would be exponentially more difficult on a larger target. [k] @Goredolf If memory serves, I believe I heard an old mage family unaffiliated with the Clock Tower was studying it. [k] [charaFace D 13] @Goredolf Also, please don't use me as an example from now on. [k] [charaFace D 15] @Goredolf The idea of waking up one day and having “A” or “B” appended to my name is the sort of thing that keeps me up at night. [k] [bgmStop BGM_REQUIEM 1.0] ?1:Displacement... Swapping out... ?! [messageOff] ?1:Could that have been what bleached Earth in an instant? ?! [charaFadeout D 0.1] [wt 0.1] [bgm BGM_MAP_68 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Kadoc You think Chaldeas's surface and Earth's surface were swapped out? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Da Vinci Chaldeas is obviously much smaller than Earth, but since it contains a copy of the Earth's soul, that does essentially make it identical. [k] @Da Vinci Since Chaldeas's volume of data and soul composition are the same as Earth's, their surfaces could well be swapped, regardless of the difference in size. [k] [charaFace E 8] @Da Vinci Honestly, I was always more puzzled by how Earth was bleached than how it looked after-the-fact. [k] @Da Vinci I mean, it's just not possible to instantly destroy the entire civilization on a planet's surface without harming the planet itself. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Mash So you're saying if they were just swapping the planet's surface out for one that was already bleached, that would be a different story? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 17] [charaFadein E 0.1 1] @Da Vinci Right, which would also mean that our world, the original Earth, is still safe and sound on Chaldeas. [k] @Da Vinci So if we can restore Chaldeas's and the Earth's relationship to the way it was, then your future will continue on the path it was meant to.[bgm BGM_MAP_68 1.5 0.7] [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 25] [charaFadein A 0.1 1] [wt 1.2] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 17] [charaFadein D 0.1 1] [wt 1.2] [charaFadeout D 0.1] [wt 0.1] [bgmStop BGM_MAP_68 1.5] [charaTalk F] [charaFace F 1] [charaFadein F 0.1 1] @Kadoc ...So everything can go back to the way it was, huh? [k] @Kadoc Human history can pick right up where it left off in 2019, when Earth was wiped clean. [k] [bgm BGM_EVENT_5 0.1] @Kadoc But hang on. Chaldeas is supposed to be simulating Earth one hundred years from now. [k] @Kadoc And that would mean the lab we saw was from 2119. But then that...uh... [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk B] [charaFace B 11] [charaFadein B 0.1 1] @Sion Everything about that lab, including the technology, seemed identical to what we would expect to see in 2019... So you are saying it is too old to be from 2119, right? [k] [charaFace B 17] @Sion I found that strange as well. [k] @Sion I determined rather quickly that it was on Chaldeas, but it certainly did not look anything like cutting-edge technology from 2119. [k] @Sion And yet, the data we have on Test Subject E clearly shows that it died a few days ago. [k] @Sion Since the place it occupied was on Chaldea, that would mean it died in the year 2119. [k] @Sion But the level of technology in that lab is the same as that of 2019. [k] @Sion I was, for a time, concerned that I would not be able to explain this discrepancy. [k] ?1:...What if...they just weren't able to update the equipment there? ?2:Maybe they just couldn't update the equipment for some reason? ?! [charaFace B 8] @Sion Precisely! Difficult as it may be to believe, because one wonders why something so ridiculous could happen, that is indeed what DID happen. [k] [charaFace B 15] @Sion Given the gap of one hundred years, the only sensible explanation is that the equipment could not be updated. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Goredolf Huh? Is that even possible? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 12] [charaFadein B 0.1 1] @Sion Most likely, this is owed to extenuating circumstances of some kind. [k] @Sion For example, they may have had budget or personnel shortfalls. [k] @Sion In Proper Human History, Area 51's secret facility was shut down around 2001... [k] @Sion ...and their research budget was drastically reduced. [k] @Sion So the most likely explanation is that the same facility on Chaldeas ran into the same kind of trouble. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace E 34] [charaFadein E 0.1 1] @Da Vinci Well, that's definitely one possibility. [k] @Da Vinci Securing an adequate budget is one of the biggest and most important issues facing research efforts. [k] [charaFace E 22] @Da Vinci But, there's one big difference between the lab on Earth and the one on Chaldeas: Test Subject E. [k] @Da Vinci The fact that an alien life-form existed in the lab on Chaldeas... [k] @Da Vinci ...means Chaldeas's version of Earth must have achieved something Proper Human History hasn't. [k] @Da Vinci In which case, I'd expect there to be plenty of funds made available for this lab in the national budget. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk off] [charaTalk depthOff] [charaDepth F 5] [charaDepth R 4] [charaDepth K 3] [charaDepth Q 2] [charaDepth B 1] [charaFace B 7] [charaFadein B 0.1 1] @Sion Which means there must have been some sort of trouble. That need not detain us at the moment, so let us move on. [k] [charaFace B 9] @Sion The corpse you found in the operating room had the exact same biological composition as us. [k] @Sion Despite this, Trismegistus II did not recognize that corpse as a human from Earth. [k] @Sion No, it is not that it did not; it could not. Even with the same data values, there was something different about it. [k] @Sion And because of that error in logic, Trismegistus II was unable to come to a final conclusion on Test Subject E. [k] @Sion Instead, it just got stuck on the phase wherein it labeled the object as human. [k] [charaFace B 0] @Sion So once I set that conclusion aside and focused exclusively on analyzing the situation... [k] [bgmStop BGM_EVENT_5 1.0] @Sion ...a great deal of information became clear very quickly. [k] [messageOff] [charaFace K 0] [charaFadein K 0.6 -150,0] [charaFadein Q 0.6 50,-250] [charaMove K -130,0 1.0] [charaMove Q 70,-250 1.0] [wt 1.0] [charaFadeout B 0.1] [charaCrossFade K 1098257410 11 0.3] [wait charaCrossFade K] [wt 0.4] [bgm BGM_MAP_91 0.1] @Sion Data point one: Test Subject E is a human from the version of Earth in Chaldeas. [k] @Sion Data point two: if the Bleached Earth Phenomenon is actually Chaldeas's surface, then Chaldeas's humans have all died out. [k] [charaFace K 9] @Sion Data point three: the equipment used in the lab on Chaldeas Earth were antiques... [k] @Sion ...and all of the technology developed between 2019 and 2119 is no longer functional. [k] @Sion This can be assumed from remnants of buildings still extant on the Bleached Earth. [k] @Sion Any machinery that could operate on such a world would have to be at least one hundred years old. [k] @Sion Simple combustion engines like those used in motorcycles would also likely still function. [k] [charaCrossFade K 1098257400 0 0.3] @Sion So, those are the facts I was able to ascertain from Test Subject E.[wait charaCrossFade K] [k] @Sion If we take those into consideration when asking why Test Subject E became a Master... [k] @Sion ...why they summoned so many Servants,[sr]and why they spawned such a huge Singularity, everything points to[line 2] [k] [messageOff] [charaScale F 1.2] [charaFace F 9] [charaFadein F 0.6 150,0] [charaFadein R 0.6 -50,-250] [charaMove F 130,0 1.0] [charaMove R -70,-250 1.0] [wt 1.0] @Kadoc ...Revenge.[sr]The Chaldeas Earth was bleached. [k] [charaFadeout K 0.1] [charaFadeout Q 0.1] @Kadoc We may not know how it happened, but we can figure out why. [k] @Kadoc Chaldeas Earth was bleached so its surface could be swapped out with our Earth's. [k] @Kadoc Test Subject E knew that. That's why they gave their Servants those urges. [k] @Kadoc They wanted to take revenge on Proper Human History for destroying their world. [k] @Kadoc Test Subject E was aware they were the last member of Chaldeas's humankind. [k] @Kadoc That made them the sole representative of all of Chaldeas's human life. [k] @Kadoc ...In fact, that's the only explanation for how they were able to summon that many Servants. [k] @Kadoc Otherwise, there's just no way one person could possibly summon so many. [k] @Kadoc It must've been the collective will of every human who died on Chaldeas that made summoning Servants in such numbers possible. [k] @Kadoc That also explains why they had so many Command Spells. [k] @Kadoc They must have been all the collected Command Spells from every human on Chaldeas with Master potential. [k] @Kadoc And that would mean that corpse was... [k] [messageOff] [subRenderFadeinFSL #A 1.0 -280,-200] [wt 2.2] [subRenderFadeout #A 0.6] [wt 0.6] @Kadoc ...a nameless, regular person who found themself responsible for the future of all humankind, just like you, [%1]. [k] ?1:... [messageOff] [charaFadeout F 0.4] [charaFadeout R 0.4] [wt 0.4] [charaTalk on] [charaTalk depthOn] ?2:...(Huh? But, that would mean[line 2]) [messageOff] [cueSe SE_22 22_ad1177] [wt 0.2] [fadeout white 0.8] [bgm BGM_MAP_91 0.8 0.4] [wait fade] [charaFadeout F 0.1] [charaFadeout R 0.1] [charaDepth U 3] [charaDepth T 2] [charaDepth I 1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] [charaPut U 1] [charaEffect U bit_sepia01_depth_fs] [charaPut T 1] [charaEffect T bit_talk_10_LowLevel] [wt 0.4] [fadein white 0.8] [bgm BGM_MAP_91 0.8 1.0] [wait fade] @Moriarty If you are seeing this file, then you must have also acquired information on Test Subject E. [k] @Moriarty While it should be YOUR job to analyze it and determine what it is, I've decided to be generous and make things a little easier for you. [k] [charaFace I 9] @Moriarty Test Subject E is not a terrestrial being. [k] @Moriarty It is the remnants of a being humanity secreted away, probed, and experimented upon in that facility over a hundred years. [k] @Moriarty I believe its cries of agony as it lay dying are what drew the Foreign God, its compatriot, here... [k] [messageOff] [fadeout white 0.8] [bgm BGM_MAP_91 0.8 0.4] [wait fade] [charaFadeout I 0.1] [charaPut T 2000,2000] [charaEffectStop T bit_talk_10_LowLevel] [charaEffectDestroy T bit_talk_10_LowLevel] [charaPut U 2000,2000] [charaEffectStop U bit_sepia01_depth_fs] [charaEffectDestroy U bit_sepia01_depth_fs] [charaTalk on] [charaTalk depthOn] [wt 0.4] [fadein white 0.8] [bgm BGM_MAP_91 0.8 1.0] [wait fade] ?! [charaTalk D] [charaFace D 11] [charaFadein D 0.1 1] @Goredolf Wait, wait! Hold on just a damn minute! [k] @Goredolf I do feel bad for what happened to Chaldeas Earth, but there was nothing we could have done about it! [k] [charaFace D 12] @Goredolf We have nothing to feel actual guilt for there! More importantly, though, I'd like to get the timeline straight! [k] [charaFace D 13] @Goredolf According to the report I read, when [%1] first came to Chaldea in 2017... [k] @Goredolf ...Chaldeas was already at a point where the future of humankind could not be observed. [k] @Goredolf So is that when Chaldeas was first bleached!? [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaTalk G] [charaFace G 3] [charaFadein G 0.4 1] [wt 0.4] @Meunière No, it wasn't. The light of civilization had died out here and there because of Singularity F... [k] @Meunière ...but other than that, Chaldeas's surface was the same as Earth's. [k] @Meunière It was Sheba that said it couldn't preserve human history or observe it beyond 2018. [k] @Meunière We can all vouch for that. [k] [charaFace G 0] @Meunière And honestly, given what happened with the Incineration of Humanity and the Bleached Earth Phenomenon, it makes sense that Sheba would come to that conclusion. [k] @Meunière So Chaldeas Earth must have been bleached some time after the Incineration of Humanity was resolved. [k] [charaFace G 5] @Meunière Though that would also mean Chaldeas was deceiving us in 2019, back when we were undergoing special processing. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Goredolf Hmm. So Chaldeas was operating normally until the Rayshift experiment in 2017... [k] [charaFace D 13] @Goredolf Or, I suppose, it had yet to reveal its true villainous nature. [k] [charaFace D 0] @Goredolf Which would mean it didn't foresee Solomon's Incineration of Humanity. [k] @Goredolf In fact, if it hadn't been for that, this plan would probably have been put into action at the end of 2018. [k] @Goredolf It's certainly safe to say that Solomon[line 2]well, Goetia's machinations threw off Marisbury's schedule. [k] @Goredolf So perhaps, if not for Singularity F, the surfaces of Chaldeas and Earth would have swapped places sooner? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 24] [charaFadein E 0.1 1] @Da Vinci Good point. The explosion in the Command Room definitely wasn't part of Director Marisbury's plan. [k] [charaFace E 23] @Da Vinci So what happened afterward is another part of what led to our present, very strange circumstances. [k] @Da Vinci Something must have gone awry when Lev dropped Olga Marie into Chaldeas. [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 20] [charaFadein A 0.1 1] [wt 1.2] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 18] [charaFadein B 0.1 1] @Sion ... [k] [charaFace B 9] @Sion That is all the information I can tell you about Test Subject E. [k] @Sion Fortunately, this analysis has revealed at least eighty percent of Chaldeas's intended purpose. [k] @Sion We now know that it was always meant to swap[sr]its earth[line 2]that is, its human history for ours... [k] @Sion ...and that it was the intention of Chaldeas's creator, former director of Chaldea, Marisbury Animusphere, that this happen. [k] @Sion Of course, that leads us to the next problem we need to consider: Why would he do such a thing? [k] ?1:Yeah... What would he hope to gain from bleaching Earth? ?2:Yeah... Who could possibly benefit from this? ?! [bgmStop BGM_MAP_91 1.0] [charaFace B 17] @Sion I completely agree. Neither I, nor Trismegistus II, were able to arrive at an answer to this query. [k] [bgm BGM_EVENT_164 0.1] [charaFace B 9] @Sion Goetia wanted to create undying life and a planet without death. Kirschtaria wanted to evolve all of humankind. [k] @Sion Daybit said he wanted to destroy Chaldeas to salvage humankind's reputation, even if it meant destroying Earth along with it. [k] @Sion I may not agree with their reasons for doing what they did, but I can still understand them. [k] @Sion But bleaching all of Earth? That, I cannot understand. I cannot see what the ultimate goal could be. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 16] [charaFadein D 0.1 1] @Goredolf Maybe he was just fed up with humanity, and wanted to cleanse Earth by getting rid of it? [k] [charaFadeout D 0.1] [wt 0.1] [charaScale F 1.0] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 1] @Kadoc ...No. Marisbury wasn't that kind of person. He wasn't a nihilist, or even a pessimist. [k] @Kadoc He was a good mage who loved seeing humans prosper, and who wanted to push our collective knowledge even further. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 22] [charaFadein E 0.1 1] @Da Vinci I bet. If he wasn't a genuinely good guy... [k] @Da Vinci ...King Solomon would never have answered his summons during the Fuyuki Holy Grail War. [k] @Da Vinci So it's safe to say Marisbury was definitely a good mage. [k] [charaFace E 23] @Da Vinci The problem is, there are quite a few shades of “good.” [k] @Da Vinci Whatever Marisbury's goal was, it must've been something extreme enough that we'd never think of it, like Daybit's. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 1] [charaFadein F 0.1 1] @Kadoc ...Yeah, maybe you're right. I mean, we're talking about a Clock Tower Lord here. [k] @Kadoc There's no telling how much his vision of prospering might've differed from ours. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth C 4] [charaDepth U 3] [charaDepth Q 2] [charaDepth E 1] [charaTalk E] [charaFace E 8] [charaFadein E 0.1 1] @Da Vinci Yeah. So right now, all we've figured out is Chaldeas's current condition, and the fact that our Earth is safe. [k] @Da Vinci But we should find all the answers once we get to Antarctica. How much farther, Nemo? [k] [messageOff] [charaScale C 1.2] [charaTalk C] [charaFace C 0] [charaFadein C 0.6 -150,0] [charaMove C -130,0 1.0] [charaFadein Q 0.6 50,-250] [charaMove Q 70,-250 1.0] [wt 1.0] [charaFadeout E 0.1] @Nemo Funny you should ask. We're actually just about to enter the Antarctic Circle now. [k] [se ad972] [seVolume ad972 0 0] [charaScale U 1.2] @Nemo I'm not seeing any obstructions.[seVolume ad972 0.4 0.2][charaPut U 71,48][charaEffect U bit_talk_light_wall_border][sr]We should reach Chaldea Base in[line 2][bgmStop BGM_EVENT_164 1.0][charaFace C 4] [k] [messageOff] [seStop ad972 0.5] [cueSe NoblePhantasm_800101 NP_800101_13] [charaMoveScale Q 1.4 1.2] [charaMove Q 0,-315 1.2] [charaMoveScale U 1.4 1.2] [charaMove U 1,81 1.2] [charaMoveScale C 1.4 1.2] [charaMove C -250,25 1.2] [charaFadeout C 0.7] [wt 2.0] [cueSeStop NP_800101_13 1.0] [charaEffectStop U bit_talk_light_wall_border] [wt 1.4] [charaLayer C sub #B] [charaLayer R sub #B] [charaDepth C 4] [charaDepth R 3] [charaScale C 1.2] [charaScale R 1.2] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 -120,280] [charaFadein R 0.1 0,40] [charaEffectDestroy U bit_talk_light_wall_border] [bgm BGM_EVENT_163 0.1] [subRenderFadeinFSL #B 0.3 -30,-300] [subRenderMoveFSL #B 20,-300 0.3] [wt 0.3] @Nemo Uh-oh. Wall, dead ahead! Full reverse! Hard to port! All hands, brace for impact! [k] [messageOff] [subRenderMoveFSL #B 70,-300 0.2] [subRenderFadeout #B 0.2] [wt 0.4] [shake 0.01 3 4 1.0] [se ad881] [seStop ad881 0.5] [cueSe SE_22 22_ade778] [wt 0.8] [cueSeStop 22_ade778 1.0] [shake 0.01 2 2 4.0] [cueSe SE_22 22_ade780] [se ade90] [seVolume ade90 0 0.6] [se ad1052] [seVolume ad1052 0 0.6] [wt 3.0] [charaFadeout Q 0.4] [wt 0.6] [cueSeStop 22_ade780 0.5] [seStop ade90 0.5] [seStop ad1052 0.5] ?1:What just happened!? ?2:Did you guys see that!? ?! [charaSet I 1098158330 1 Nemo_Effects] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] [wt 1.4] [charaFadeout A 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Sion Sheba did not even warn us! I detect no hostile signal or gravity field! [k] [charaFace B 6] @Sion And yet, we are still being repelled! What kind of air pressure could possibly keep the Storm Border away!? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 7] [charaFadein D 0.1 1] @Goredolf Dammit, I should've known it wouldn't be that simple! [k] [charaFace D 11] @Goredolf Is it the Foreign God? No... Is it Chaldeas itself!? What's going on, Technical Advisor!? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 27] [charaFadein E 0.1 1] @Da Vinci I don't know! There's nothing unusual going on in Antarctica at all! This barrier sprung up on its own! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Mash No, it didn't. Everyone, I think this is a wall of humanity. [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk off] [charaTalk depthOff] [charaDepth A 8] [charaDepth Q 7] [charaDepth D 6] [charaDepth G 5] [charaDepth F 4] [charaDepth I 3] [charaDepth B 2] [charaDepth E 1] [charaFace I 4] [charaFadein I 0.1 1] [charaFace B 6] [charaFadeinFSL B 0.1 -300,0] [charaFace E 25] [charaFadeinFSR E 0.1 300,0] [wt 1.4] [charaFadeout I 0.1] [charaFadeout B 0.1] [charaFadeout E 0.1] [wt 0.1] [charaFace G 10] [charaFadeinFSR G 0.1 300,0] [charaFace D 4] [charaFadein D 0.1 1] [charaFace F 3] [charaFadeinFSL F 0.1 -300,0] [wt 1.4] [charaFadeout G 0.1] [charaFadeout D 0.1] [charaFadeout F 0.1] [wt 0.1] [charaScale A 1.2] [charaScale Q 1.2] [charaTalk A] [charaFace A 6] [charaFadein A 0.8 150,0] [charaFadein Q 0.8 -70,-280] [charaMove A 100,0 0.8] [charaMove Q -120,-280 0.8] [wt 1.2] @Mash I recognize this defense. It's the same force that powers Sir Galahad's Noble Phantasm, Lord Camelot. [k] @Mash That means the preservation of humanity itself is protecting the Antarctic. [k] [messageOff] [charaFadeout A 0.4] [charaFadeout Q 0.4] [wt 0.6] [charaFace I 8] [charaFadein I 0.1 1] [charaFace B 5] [charaFadeinFSL B 0.1 -300,0] [charaFace E 26] [charaFadeinFSR E 0.1 300,0] [wt 1.4] [charaFadeout I 0.1] [charaFadeout B 0.1] [charaFadeout E 0.1] [wt 0.1] [charaFace G 8] [charaFadeinFSR G 0.1 300,0] [charaFace D 5] [charaFadein D 0.1 1] [charaFace F 4] [charaFadeinFSL F 0.1 -300,0] [wt 1.4] [fadeout black 1.5] [bgmStop BGM_EVENT_163 1.5] [wait fade] [subCameraOff] [charaFadeout G 0.1] [charaFadeout D 0.1] [charaFadeout F 0.1] [charaFadeout C 0.1] [charaFadeout R 0.1] [charaFadeout S 0.1] [charaLayer C normal] [charaLayer R normal] [charaLayer S normal] [charaTalk depthOn] [charaTalk on] [charaScale A 1.0] [charaScale C 1.0] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] [wt 1.5] [fadein black 1.5] [wait fade] [wt 0.2] [bgm BGM_EVENT_76 0.1] @Nemo I've done a lap around the Antarctic and that wall surrounds the entire region. [k] [charaFace C 5] @Nemo We can't get past it with the Storm Border's dimension-piercing drill or the Shadow Border's Zero Sail. [k] @Nemo I don't know why, but all our attempts are being repelled. Nothing works. I've never seen a wall like this before. [k] @Nemo Because it's entirely formless, we have no way to break through. Every special navigational technique we try fails. [k] [charaFace C 9] @Nemo I have no idea how it works or why it's doing this. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 7] [charaFadein D 0.1 1] @Goredolf Unbelievable! Our destination is right in front of us and we can't even get near it! [k] @Goredolf Technical Advisor! Eltnam! Isn't there anything we can do!? Surely you must have at least analyzed it by now, right!? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 14] [charaFadein B 0.1 1] @Sion I am sorry, but I am completely bewildered, too. What...IS this? Some kind of prank? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace E 33] [charaFadein E 0.1 1] @Da Vinci Right? The thing pops up whenever we approach, then disappears when we move away. [k] @Da Vinci It's completely denying us any way to get through, but it's also barely damaging the ship at all. [k] [charaFace E 34] @Da Vinci I can't even figure out what's powering it. I think I preferred the storm walls. [k] ?1:So even you two can't figure anything out... [bgmStop BGM_EVENT_76 1.5] [charaFadeout E 0.1] [wt 0.1] ?2:...(If it's just like Lord Camelot, then...) [charaFadeout E 0.1] [wt 0.1] [bgmStop BGM_EVENT_76 1.5] [charaTalk A] [charaFace A 20] [charaFadein A 0.1 1] @Mash ... [k] [charaFadeout A 0.1] [wt 0.1] ?! @??? Of course this was going to happen. Now that the seven Lostbelts are gone, Chaldeas has become the foundation of human history. The Celestial Sphere for the Preservation of Humanity. [k] [bgm BGM_BATTLE_75 0.1] @??? That wall isn't meant to keep Chaldeas safe. It's a checkpoint intended to keep foreign elements out. [k] @??? The Antarctic is not what is keeping you out. Proper Human History itself is rejecting you. [k] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Mash That voice...! [k] ?1:It's coming from up on the deck! ?2:It's him... ?! [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 25] [charaFadein E 0.1 1] @Da Vinci That's Romani Archaman! Marine, try to record what he's saying! [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaTalk H] [charaFace H 3] [charaFadein H 0.4 1] [wt 0.4] @Nemo Marine Roger! Pointing camera his way now! [k] [messageOff] [wipeout rectangleStripUpToDown 0.7 1.0] [bgm BGM_BATTLE_75 0.7 0.4] [wait wipe] [charaFadeout H 0.1] [charaSet I 1098259000 1 "Romani Archaman"] [scene 122605] [charaTalk I] [charaFace I 1] [charaFadein I 0.1 1] [cameraMove 0.1 0,80 1.25] [wait camera] [se ad556] [seVolume ad556 0 0] [seVolume ad556 1.0 0.8] [wt 1.0] [wipein rectangleStripDownToUp 0.7 1.0] [bgm BGM_BATTLE_75 0.7 1.0] [wait wipe] [cameraMove 3.0 0,-20 1.25] [wait camera] [wt 1.0] [seVolume ad556 2.0 0.2] [cameraHome 2.0] [wait camera] [seStop ad556 2.0] [wt 1.0] @Romani Archaman This is the domain of Proper Human History. None of you can enter it as you are now. [k] [charaFaceFade I 7 0.2] @Romani Archaman I'll admit, even I didn't foresee this outcome. [k] @Romani Archaman Over the course of this war, you've handled far too many things that simply do not exist in Proper Human History. [k] [charaFaceFade I 0 0.2] @Romani Archaman Rulers, Alter Egos, Avengers, all manner of Servants that don't belong to the seven classes. [k] @Romani Archaman Now, after you have spent so much time abusing these classes which should not exist, Proper Human History regards you as foreign elements. [k] @Romani Archaman Until you correct this imbalance, you'll never be able to set foot near Chaldeas. [k] @Romani Archaman You cannot take those things[line 2]No, that's not right. [k] @Romani Archaman You cannot take those Servants with you into the time beyond 2019. Not with your current understanding. [k] @Romani Archaman [%1], the gears within you no longer mesh. [k] @Romani Archaman Why do these classes exist when, by rights, they shouldn't? [k] @Romani Archaman What place do these weapons have in human history? [k] [charaFaceFade I 7 0.2] @Romani Archaman Once you understand and accept the answers to those questions, you will be foreign elements no longer. [k] [charaFaceFade I 0 0.2] @Romani Archaman ...Turn your ship around, Novum Chaldea. [k] @Romani Archaman There are places where you can correct the imbalances and atone for the sins you unknowingly committed. [k] @Romani Archaman That is the duty you must fulfill now[line 2]your Ordeal Call. [k] @Romani Archaman Once you have settled four[line 2]no, three imbalances, then the celestial sphere will see the light of day. [k] @Romani Archaman You are sure to face partings as you walk this path. Be certain you are prepared for this. [k] [messageOff] [se ad800] [seStop ad800 1.0] [charaFadeout I 0.7] [wt 2.2] [fadeout black 2.0] [bgmStop BGM_BATTLE_75 2.0] [wait fade] [charaSet I 1098257300 1 "Da Vinci Effects"] [charaSet M 1098257300 1 "Da Vinci Effects_2"] [subCameraOn 3] [subCameraFilter #A through] [subCameraFilter #B through] [subCameraFilter #C through] [subRenderScale #A 1.0] [subRenderScale #B 1.0] [subRenderScale #C 1.0] [subRenderDepth #A 1] [subRenderDepth #B 3] [subRenderDepth #C 2] [charaLayer F sub #A] [charaScale F 1.0] [charaFace F 1] [charaFadein F 0.1 -180,0] [charaLayer I sub #B] [charaLayer R sub #B] [charaLayer M sub #C] [charaScale M 1.0] [charaScale I 1.0] [charaScale R 1.01] [charaFace I 18] [charaFadein I 0.1 1] [charaFadein R 0.1 0,-200] [charaTalk depthOff] [charaDepth I 7] [charaDepth R 6] [charaDepth F 5] [charaDepth Q 4] [charaDepth E 3] [charaDepth D 2] [charaDepth P 1] [scene 132900] [cameraMove 0.1 0,0 1.01] [charaTalk B] [charaFace B 13] [charaFadein B 0.1 1] [wt 2.0] [fadein black 1.0] [wait fade] [bgm BGM_MAP_87 0.1] @Sion Trismegistus II has arrived at a conclusion. It looks like that mysterious figure was telling the truth. [k] @Sion “The barrier around Antarctica is a kind of self-purification mechanism and we are the reason it is being created.” [k] [charaFace B 14] @Sion As much as it pains me to say this, it seems that humanity currently sees us as criminals. [k] @Sion Apparently, we ourselves are the ones preventing us from setting foot in the pure land of Antarctica. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 11] [charaFadein A 0.1 1] @Mash ...I knew it. This wasn't an attack; it was an alarm. Extra classes aren't meant for humans to handle. [k] [charaFace A 20] @Mash Extra classes are typically too much for humans to handle. And given all the Servants from Extra classes we've been using, of course humanity would reject us. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk G] [charaFace G 5] [charaFadein G 0.1 1] @Meunière I guess we've done the equivalent of using weapons banned by international law like they were going out of style... [k] @Meunière We can't deny we're guilty as si[line 2][wt 0.7][charaFace G 3]Ah. [k] @Meunière Sorry. Probably wasn't the best example I could have picked... [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk A] [charaFace A 12] [charaFadein A 0.1 1] @Mash It's okay, Meunière. I understand. Thank you. [k] @Mash Still, facts are facts. If Chaldeas was made with ill intentions, even secretly... [k] @Mash ...then of course someone will have to be held to account for the Demi-Servant experiments. [k] @Mash I accept that, and I will let my own deeds demonstrate the rightness or wrongness of my creation. [k] [charaFace A 18] @Mash Even if creating me was wrong, there are still so many futures for us to choose from. [k] @Mash Fortunately, I was lucky enough to receive the power to protect. Whatever you have to say about me, I'm certain this power isn't wrong, isn't evil. [k] ?1:...Yeah. Damn straight it isn't. ?2:So you knew all along, huh, Mash. ?! [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Goredolf ...[wt 0.4][charaPut P 1][charaFadeTime P 0.2 0.5][sr](Well said, Kyrielight.) [k] @Goredolf (But should anyone ever learn of this incident, it's clear you will all face serious consequences.) [k] [charaFace D 9] @Goredolf (Is there anything I can do for them? Anything to ensure these fools will be rewarded instead of punished?) [k] [charaFadeout D 0.1] [charaFadeout P 0.2] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Da Vinci ...It's true. Director Marisbury's Chaldea was evil. [k] @Da Vinci But it's equally true that what came from it was undeniably good. [k] @Da Vinci The accident that happened during the 2017 Rayshift experiment, along with everything that came afterwards, put an end to Director Marisbury's Chaldea forever. [k] @Da Vinci Not just physically, but in spirit, too. [k] @Da Vinci The only remaining staff were a dozen or so employees, all unaware of Director Marisbury's intentions... [k] @Da Vinci ...and Romani Archaman, who felt a strong responsibility to stop the Incineration of Humanity. [k] @Da Vinci And that meant Chaldea became an entirely different organization than its founder intended. [k] @Da Vinci It became a place to preserve not one man's vision for the future, but a future imagined by many different people.[bgmStop BGM_MAP_87 2.0] [k] [charaFace E 17] @Da Vinci And that's never going to change. Not now, not ever. [k] [bgm BGM_MAP_17 0.1] @Da Vinci If there's something wrong with us, we'll just fix it with the same courage and wisdom that's brought us this far☆ [k] [charaFace E 8] @Da Vinci That man said we have an imbalance, right? [k] @Da Vinci Then there must be points in time affected by this discrepancy[line 2]some distortions similar to Singularities. [k] @Da Vinci So we're going to find them, prove our innocence, and then come back to the Antarctic. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Nemo Hard to starboard, huh. As captain, I have no objections. [k] @Nemo Besides, I was just thinking we could stand to go back to some of the places we saw standing buildings and resupply. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 3] [charaFadein D 0.1 1] @Goredolf ...Very well. As I said earlier, I never expected this to be quite so simple. [k] @Goredolf Do as you see fit. I can stick around a little longer. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 10] [charaFadein B 0.1 1] @Sion Speaking as an alchemist from the Atlas institute, it hurts to hear that we are being treated like criminals because we have been relying on certain kinds of weapons. [k] [charaFace B 15] @Sion This would mean half[line 2]no, a third of this situation is my fault, correct? [k] [charaFace B 11] @Sion So I, of course, have no objections either. [k] @Sion Trismegistus II and I will continue to help you all on your expedition. [k] [messageOff] [charaFace M 36] [charaFadein M 0.1 1] [charaFadeout B 0.2] [wt 0.2] [charaTalk depthOff] [charaDepth E 5] [charaDepth F 4] [charaDepth Q 1] [charaScale F 0.9] [charaTalk off] [subRenderFadein #C 0.4 0,0] [charaFadein Q 0.4 0,-200] [wt 0.4] @Da Vinci ...Well, it looks like our goalposts have been moved a little further back than we were expecting. [k] @Da Vinci How are you feeling about all this, [%1]? [k] ?1:Of course I want to keep going! ?2:I'm sure not about to turn back now! ?! [messageOff] [charaTalk off] [wt 0.3] [cameraMove 1.5 -20,0 1.1] [charaMoveScale Q 1.1 1.5] [charaMoveScale M 1.1 1.5] [charaMove Q 130,-220 1.5] [charaMove M 180,0 1.5] [subBlur #C lens 2.0 2 20 1.0 subBlur] [wt 0.5] [subRenderFadein #A 1.0 -150,-30] [subRenderMove #A -75,-40 1.0] [wt 1.5] [charaFace F 8] [wt 1.5] [charaMove M 150,0 1.0] [charaMove F -210,0 1.0] [charaMove Q 100,-220 1.0] [subRenderFadeout #C 1.0] [cameraHome 1.0] [subRenderFadein #B 1.0 0,0] [blurOff 1.0] [wt 1.2] @Da Vinci All right! Then let's start exploring the world. [k] [charaFadeout Q 0.1] [subRenderFadeout #A 0.1] [wt 0.1] @Da Vinci We can think of this as getting all our ducks in a row before our showdown with Chaldeas. In fact, everything has worked out as desired, including the opportunity to resupply. [k] [charaFace I 8] @Da Vinci That being said, we still have no idea what we'll find out there. [k] @Da Vinci We'll have to deal with the imbalances we've racked up over the course of our battles to date, and we'll have to face scrutiny of our mistakes from humanity itself. [k] @Da Vinci I hate to borrow that guy's wording, but I can't deny it's a fitting name for this mission. Operation Ordeal Call it is! [k] @Da Vinci Once we overcome these new trials, we'll reach our final destination! [k] [messageOff] [wt 1.0] [fadeout black 2.0] [bgmStop BGM_MAP_17 2.0] [wait fade] [charaFadeout R 0.1] [charaFadeout I 0.1] [charaFadeout F 0.1] [subCameraOff] [charaLayer F normal] [charaLayer I normal] [charaLayer R normal] [scene 10000] [wt 0.5] [fadein black 0.7] [wait fade] [input selectBranch] [messageOff] [skip false] [soundStopAllFade 0.4] [charaSet A 98115000 1 "Initialization Dummy"] [charaSet B 98115000 1 "Initialization Dummy"] [charaSet C 98115000 1 "Initialization Dummy"] [charaSet D 98115000 1 "Initialization Dummy"] [charaSet E 98115000 1 "Initialization Dummy"] [charaSet F 98115000 1 "Initialization Dummy"] [charaSet G 98115000 1 "Initialization Dummy"] [charaSet H 98115000 1 "Initialization Dummy"] [charaSet I 98115000 1 "Initialization Dummy"] [charaSet J 98115000 1 "Initialization Dummy"] [charaSet K 98115000 1 "Initialization Dummy"] [charaSet L 98115000 1 "Initialization Dummy"] [charaSet M 98115000 1 "Initialization Dummy"] [charaSet O 98115000 1 "Initialization Dummy"] [charaSet P 98115000 1 "Initialization Dummy"] [charaSet Q 98115000 1 "Initialization Dummy"] [charaSet R 98115000 1 "Initialization Dummy"] [charaSet S 98115000 1 "Initialization Dummy"] [charaSet T 98115000 1 "Initialization Dummy"] [charaSet U 98115000 1 "Initialization Dummy"] [charaSet V 98115000 1 "Initialization Dummy"] [charaSet W 98115000 1 "Initialization Dummy"] [scene 10000] [wt 0.4] [soundStopAll] [maskin black 1] [wait mask] [label selectBranch] [skip false] [wt 0.5] [criMovie ops00400 bgmPlay true] [wt 0.5] [soundStopAll] [end]