$03-00-12-09-4-1 [soundStopAll] [enableFullScreen] [charaSet A 99502600 1 Mash] [charaSet B 1035001 1 Diarmuid] [charaSet C 9005001 1 Holmes] [charaSet D 1098231810 1 "Xu Fu"] [charaSet E 1098235000 1 Kadoc] [charaSet F 1098234530 1 Caster-Class] [sceneSet M 10000 1] [charaScale M 1.01] [sceneSet N 10000 1] [charaScale N 1.01] [charaSet G 1098124510 1 "Transmission Dummy"] [charaPut G 2000,2500] [charaEffect G bit_talk_10_LowLevel] [scene 153100] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_77 0.1] [branch INPUT_SELECT_BRANCH_2 INPUT_SELECT_BRANCH 1] [label INPUT_SELECT_BRANCH_1] @Mash That's the last of the hostiles. No other readings detected nearby. [k] @Mash Great job, Master. [k] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Diarmuid All done. [k] @Diarmuid Thank you for fighting those boars in my stead. I truly appreciate it. [k] [charaFadeout B 0.1] [wt 0.1] [branch select_end] [label INPUT_SELECT_BRANCH_2] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Diarmuid I did it! [k] [charaFace B 1] @Diarmuid Phew. That wasn't nearly as bad as I was dreading. [k] [charaFace B 0] @Diarmuid Of course, this was a very different situation, and I am a lot stronger now... [k] @Diarmuid ...but I may have still had a bit of a complex about Demon Boars all the same. [k] [charaFace B 1] @Diarmuid Thank you for giving me this opportunity to overcome it! [k] [messageOff] [effect bit_talk_starshine -39,164] [se ade126] [wt 1.5] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 28] [charaFadein D 0.1 1] @Xu Fu Damn. I thought that pleasant breeze was coming from the stronghold, but no, it's just a beautiful man being beautiful in freaking spirit, too. [k] [charaFadeout D 0.1] [wt 0.1] [branch select_end] [label select_end] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Holmes What about the stronghold? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Xu Fu Oh, we're fine there. Luckily, it looks like the supply crew just arrived. [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [se ad60] [wt 0.2] [charaTalk F] [charaFace F 0] [charaFadein F 0.4 1] [wt 0.4] [seStop ad60 0.1] [wt 0.4] @Caster-Class Here you go. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Xu Fu Thanks. Sign this, and you can officially take over. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Caster-Class Done. [k] [messageOff] [wt 0.1] [se ade394] [charaMove F 0,-10 0.5] [wt 1.0] [seStop ade394 0.2] [charaMove F 0,0 0.5] [wt 1.0] [charaFadeout F 0.1] [wt 0.1] [charaTalk D] [charaFace D 7] [charaFadein D 0.1 1] @Xu Fu All right, we'll let you guys handle it from here. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Caster-Class Understood. [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_77 1.0] [wait fade] [charaFadeout F 0.1] [scene 107801] [charaFadein M 0.1 -1100,0] [charaFadein N 0.1 1100,0] [wt 0.5] [se ad646] [seVolume ad646 0 0] [se ad995] [seVolume ad995 0 0] [wt 0.5] [shake 0.01 1 1 0] [seVolume ad995 1.0 0.1] [seVolume ad646 1.0 0.2] [fadein black 1.0] [wait fade] [wt 2.0] [wipeout leftToRight 1.0 1.0] [wait wipe] [scene 156200] [wt 1.0] [wipein rightToLeft 1.0 1.0] [wait wipe] [wt 0.3] [seStop ad646 3.0] [seStop ad995 3.0] [shakeStop] [wt 0.5] [bgm BGM_EVENT_112 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Kadoc ...Phew. I'm glad we're taking our time on the ride back. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Holmes More importantly, this would seem to bring our first mission to a successful conclusion. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 7] [charaFadein E 0.1 1] @Kadoc Feels like a pretty roundabout way to accomplish our goal... [k] @Kadoc ...but I guess this is just what we have to do in a weird Singularity like this. [k] ?1:Looks like we're in it for the long haul, yeah. ?! [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Holmes Indeed. Although, in that case... [k] @Holmes ...there's one person I'm concerned about leaving in his current state. [k] ?1:You mean Count Vlad. ?! @Holmes Precisely. [k] @Holmes According to what I've heard (from Chaldea), both his Spirit Origin and contract remain intact. [k] [charaFace C 5] @Holmes I suspect he's still right where we left him. [k] @Holmes We should at least collect his body and bring him somewhere safer. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Kadoc Why don't we talk to Charles the Great about it? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 7] [charaFadein C 0.1 1] @Holmes Good idea. [k] @Holmes It would be prudent to ask his assistance. [k] [messageOff] [wipeout rollRight 1.0 1.0] [bgm BGM_EVENT_112 1.0 0.5] [wait wipe] [charaFadeout C 0.1] [scene 20720] [se ad646] [seVolume ad646 0 0] [se ad995] [seVolume ad995 0 0] [wt 1.0] [shake 0.01 1 1 0] [seVolume ad995 1.0 0.1] [seVolume ad646 1.0 0.2] [bgm BGM_EVENT_112 1.0 1.0] [wipein rollLeft 1.0 1.0] [wait wipe] [wt 2.0] [seStop ad646 3.0] [seStop ad995 3.0] [shakeStop] [wt 0.2] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Diarmuid We're almost to the safe house.[wt 0.9][charaFace B 2][sr]From there, we'll be hoofing it again! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace E 8] [charaFadein E 0.1 1] @Kadoc ...[sr]... [k] ?1:... ?! [messageOff] [shakeStop] [scene 106800 1.0] [charaFadeout E 1.0] [charaFadeout M 1.0] [charaFadeout N 1.0] [wt 1.2] @ [lr]Almost in unison, the two mages let out a sigh of bone-deep weariness. [k] [messageOff] [wt 0.5] [fadeout black 2.0] [bgmStop BGM_EVENT_112 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]