$03-00-12-14-3-0 [soundStopAll] [enableFullScreen] [charaSet A 1043000 1 Roland] [charaSet B 1098235400 1 Seton(?)] [charaSet C 1098234230 1 Saber-Class] [charaSet D 1098234330 1 Archer-Class] [charaSet E 1098234430 1 Lancer-Class] [charaSet F 1098234630 1 Rider-Class] [charaSet G 1098234530 1 Caster-Class] [charaSet H 1098234730 1 Assassin-Class] [charaSet I 1098234830 1 Berserker-Class] [charaSet J 9005001 1 Holmes] [charaSet K 1098231810 1 "Xu Fu"] [charaSet L 1098123210 1 Goredolf] [charaSet M 4004001 1 Astolfo] [charaSet N 1098234900 1 "Pope Johanna"] [charaSet O 4047001 1 "Kōnstantînos XI"] [imageSet P back10000 1 1] [charaScale P 1.05] [imageSet Q back10000 1 1] [charaScale Q 1.05] [charaSet S 1098124510 1 "Transmission Dummy"] [charaSet T 1098124510 1 "Transmission Dummy"] [charaPut S 2000,2500] [charaEffect S bit_talk_10_LowLevel] [charaPut T 2000,2500] [charaEffect T bit_sepia01_fade_fs] [cameraMove 0 0,0 1.02] [scene 156500] [se ad940] [seVolume ad940 0 0] [wt 0.1] [seVolume ad940 1.5 0.2] [fadein black 1.5] [wait fade] [wt 0.5] [bgm BGM_MAP_5 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Saber-Class Caster! We need a Bounded Field around this armory! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Caster-Class Got it! I'll start making a multilayered Bounded Field now! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Archer-Class We need more enhanced explosive great bolts! Are they here yet!? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Assassin-Class I have a message from the production team about that! They said, “Shut up! We're making them as fast as we can!” [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Archer-Class Wanna say that to my face!? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk H] [charaFace H 2] [charaFadein H 0.1 1] @Assassin-Class I was just passing on what they said! Don't shoot the messenger! [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk I] [charaFace I 2] [charaFadein I 0.1 1] @Berserker-Class Raaaaaah! [k] [messageOff] [se ad57] [wt 0.2] [charaShake I 0.05 0 3 1.0] [wt 1.4] [charaShake I 0.05 0 3 1.0] [wt 1.4] [seStop ad57 0.1] [charaFadeout I 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Saber-Class Oho. Nice job, Berserker! Just put that giant tree down in front of the gate! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Rider-Class Outta my way! Here, Lancer, we just got more supplies! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Lancer-Class Good. Next, we need to arrange everything so we have a clear 360 degree view from this building! All right, Servants, let's get to work! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Rider-Class Okay, let's get all this stuff inside! Put your backs into it! [k] [messageOff] [fadeout black 1.0] [bgm BGM_MAP_5 1.0 0.5] [seStop ad940 1.0] [wait fade] [charaFadeout F 0.1] [wt 0.3] [bgm BGM_MAP_5 1.0 1.0] [fadein black 1.0] [wait fade] [wt 0.5] ?1:Everyone's so fired up... ?! [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Roland Well, the big battle is coming up pretty soon, so. [k] @B:??? [%1]? Is that you? [k] ?1:That voice… ?! [messageOff] [charaFadeout A 0.1] [wt 0.2] [se ad60] [wt 0.4] [charaTalk B] [charaFace B 3] [charaFadein B 0.4 1] [wt 0.4] [seStop ad60 0.2] [wt 0.4] @Seton(?) Hey, hey! Guess who♪ [k] [messageOff] [wt 0.1] [charaTalk off] [charaDepth A 4] [charaDepth B 6] [charaFace A 2] [charaFadeinFSL A 0.1 -350,0] [charaShake A 0.02 3 3 0.5] [wt 1.0] [charaMoveFSL A -450,0 0.4] [charaFadeout A 0.4] [wt 0.9] ?1:Huh? Where'd Roland go? ?! [charaTalk on] @Seton(?) Looks like he ran off that way. [k] [charaFace B 6] @Seton(?) Anywho. [k] @Seton(?) I guess I ended up following you here without even realizing what I was doing. [k] @Seton(?) So, you're about to settle things with one of the other realms, huh? [k] ?1:Yup. ?! [charaFace B 5] @Seton(?) Kōnstantînos, huh. Sure didn't expect him to go on the offensive. [k] ?1:Do you know him? ?! @Seton(?) Oh, no. Just his reputation. [k] @Seton(?) Kōnstantînos. The last emperor of the Byzantine Empire, or the Eastern Roman Empire. [k] @Seton(?) The man who kept Constantinople safe, only to end up fighting and falling in battle all alone. [k] [charaFace B 6] @Seton(?) Now, he's an emperor rebelling against Proper Human History. [k] ?1:...Can we beat him? ?! [charaFace B 5] @Seton(?) Hmm... Good question. [k] @Seton(?) Honestly, I'd put your chances of victory at 4:6[line 2]No, make that 3:7. It's not looking great. [k] [charaFace B 0] @Seton(?) But, now that things are in motion, you've just gotta go through with it no matter what. [k] @Seton(?) Can't waste time worrying while you're in the thick of it. [k] @Seton(?) If you can see a pitfall ahead, the easiest way to jump over it is with a running start, right? [k] [charaFace B 4] @Seton(?) ...'Course, sometimes, the hole's just too big to do anything about. [k] [charaFace B 3] @Seton(?) As for me, I'm afraid I'm still as useless as ever. Sorry I can't help. [k] [messageOff] [wt 0.1] [cameraMove 0.3 10,0 1.02] [wt 0.35] [cameraMove 0.3 0,0 1.02] [wt 0.3] [cameraMove 0.3 -10,0 1.02] [wt 0.35] [cameraMove 0.3 0,0 1.02] [wt 0.9] [charaFace B 5] @Seton(?) I hope you don't mind too much. [k] ?1:I'm just glad you're here. ?! [charaFace B 0] @Seton(?) ...I see. Then, I'm glad I've somehow stayed alive so far. [k] [charaFace B 1] @Seton(?) Oh, right. I've got something for you to pass on to Count Vlad and Sherlock Holmes. [k] @Seton(?) From what I've seen, the Reinstatement Realm really means business. My bet is that means Pope Johanna will show up too. [k] @Seton(?) Her presence would be a huge morale boost for the Reinstatement Realm's troops. [k] @Seton(?) So watch out for that. [k] ?1:Got it! ?! [charaFace B 3] @Seton(?) Okay, I'm gonna get going. See you later, comrade! [k] [messageOff] [se ad132] [charaFadeout B 0.4] [wt 0.2] [seStop ad132 1.0] [wt 2.0] [se ad60] [charaTalk A] [charaFace A 4] [charaFadein A 0.4 -50,0] [charaMove A 0,0 0.4] [wt 0.4] [seStop ad60 0.1] [wt 0.4] @Roland Uh... Do you know that guy? [k] ?1:He goes by “Seton.” @Roland Seton, huh? [k] ?2:He was a fellow inmate in the Revenge Realm. @Roland Aha. The Revenge Realm, I see... [k] ?! [charaFace A 0] @Roland Anyway, you're probably wondering why I ran off like that. I can't really explain it. [k] [charaFace A 4] @Roland I just suddenly got the sense it'd be best if I kept my distance. [k] [charaFace A 0] @Roland Ah well, enough of that. I'm gonna keep looking around, make sure everything's in good shape. [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_MAP_5 1.0] [wait fade] [charaFadeout A 0.1] [scene 154200] [wt 1.5] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_70 0.1] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Holmes Welcome back, Master. Something on your mind? [k] ?1:Xu-Xu's having a rough time. [messageOff] [wipeout circleIn 1.0 1.0] [bgm BGM_EVENT_70 1.0 0.5] [wait wipe] [charaFadeout J 0.1] [scene 156500] [charaPut T 1] [wt 1.0] [wipein circleIn 1.0 1.0] [wait wipe] [wt 0.2] [charaTalk K] [charaFace K 15] [charaFadein K 0.1 1] @Xu Fu Stupid talismans. [k] [charaFace K 20] @Xu Fu All I've been doing this whole time is writing talismans, writing more talismans, and writing EVEN MORE talismans! It's endless!!! [k] [messageOff] [wipeout circleIn 1.0 1.0] [wait wipe] [charaFadeout K 0.1] [charaPut T 2000,2500] [charaEffectStop T bit_sepia01_fade_fs] [scene 154200] [charaTalk J] [charaFace J 1] [charaFadein J 0.1 1] [wt 1.0] [bgm BGM_EVENT_70 1.0 1.0] [wipein circleIn 1.0 1.0] [wait wipe] [wt 0.2] @Holmes Hahaha, that does sound difficult. What about the town? How did things look there? [k] ?2:I've never seen so many weapons in one place before. ?! [charaFadeout J 0.1] [wt 0.1] [charaPut S 1] [charaTalk L] [charaFace L 0] [charaFadein L 0.1 1] @Goredolf I got a bird's-eye view of the place, and it's definitely looking more like a fortress than a town now. [k] [charaFadeout L 0.1] [wt 0.1] [charaPut S 2000,2500] [charaEffectStop S bit_talk_10_LowLevel] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Holmes Indeed. [k] @Holmes We have a great many large weapons designed to be effective even against Servants. [k] [charaFace J 8] @Holmes I admit I'm not very knowledgeable when it comes to war in general, much less siege battles. [k] [charaFace J 7] @Holmes But, I can certainly understand that this fortress is as heavily fortified as we can make it. [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk M] [charaFace M 0] [charaFadein M 0.1 1] @Astolfo Yeah, but those defenses will still only hold up against Phantom Spirits or Servants without Noble Phantasms. [k] @Astolfo Honestly, I could break through them myself if I really wanted to. [k] [charaFadeout M 0.1] [wt 0.1] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Holmes And we certainly don't have numbers on our side. [k] @Holmes The enemy's army is eight thousand strong, with about a hundred Heroic Spirits. [k] @Holmes Whereas ours is five thousand five hundred, including Heroic Spirits. [k] [charaFace J 5] @Holmes So the question is, can this city's defenses hold out well enough to make up for our numbers disadvantage? [k] @Holmes Or will our opponent break through those defenses, Servants and all? [k] @Holmes I'm afraid it's impossible to say at this point. Fortunately, we have options open to us beyond just sitting and praying. [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk M] [charaFace M 0] [charaFadein M 0.1 1] @Astolfo Oh? Like what? [k] [charaFadeout M 0.1] [wt 0.1] [charaTalk J] [charaFace J 7] [charaFadein J 0.1 1] @Holmes As they say, Mr. Astolfo, know thy enemy. [k] @Holmes Who is our opponent? How, and in what way, will they act? [k] @Holmes Eight thousand is certainly an imposing number, but functionally, they are a single army with a single will. [k] @Holmes I am therefore able to better deduce their likely actions and motivations. [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk M] [charaFace M 1] [charaFadein M 0.1 1] @Astolfo Sweet! That sounds promising! [k] ?1:Oh, that reminds me. I have a message for you, Holmes. ?! [charaFadeout M 0.1] [wt 0.1] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Holmes Hm? [k] [messageOff] [wipeout rollRight 1.0 1.0] [bgm BGM_EVENT_70 1.0 0.5] [wait wipe] [charaFadeout J 0.1] [wt 1.0] [bgm BGM_EVENT_70 1.0 1.0] [wipein rollLeft 1.0 1.0] [wait wipe] [wt 0.2] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Holmes ...Hmm. So, Johanna may be coming as well. I can see the sense in that. [k] @Holmes Given her pain, her ideals, and the importance of this battle... [k] @Holmes ...I say her proactive involvement in her realm's military is all but assured. [k] ?1:Why would Johanna come? ?! @Holmes ...I suspect she feels responsible. [k] @Holmes She has no wish to rebel against Proper Human History, nor has her Master inscribed in her the urge to do so. [k] [bgmStop BGM_EVENT_70 1.5] [charaFace J 5] @Holmes She is a perfectly ordinary Servant from Proper Human History. [k] ?1:Huh!? ?! [messageOff] [fadeout black 1.5] [wait fade] [charaFadeout J 0.1] [wt 0.1] [scene 158900] [overlayFadein P 0.1 0,-760] [overlayFadein Q 0.1 0,760] [wt 1.0] [fadein black 1.5] [wait fade] [charaTalk N] [charaFace N 8] [charaFadein N 0.1 0,-50] @Pope Johanna ...[sr]... [k] [charaFadeout N 0.2] [wt 0.1] [bgm BGM_EVENT_156 0.1] @ [lr]...My sins are many. [k] @ People dying is a sad and terrible thing. People living is a noble, beautiful thing. [k] @ To take the life of another is one of the most sinful things one can do. [k] @ Does that sin fall on my shoulders? [k] @ I'm a fictional person[line 2]a character made of dreams, delusions, hope, and despair. [k] @ Am I responsible if those concepts lead to people's deaths? Should I be? [k] [charaTalk N] [charaFace N 4] [charaFadein N 0.2 0,-50] @Pope Johanna ...Of course I should. [k] [charaFadeout N 0.2] [wt 0.1] @ [lr]I am the cause of death and injury, even if indirectly. [k] @ But, even so...there's no denying that in this texture of reality, I'm a being defined by its insubstantiality. [k] @ My dreams...my entire life...was false. [k] @ I feel as though everything about me has been rejected and tossed aside. [k] @ I know it's unfair for me to vent my frustrations like this. [k] @ But, even so...I just couldn't see any other way to quell this anger raging inside me. [k] [messageOff] [wt 0.1] [se ad60] [wt 0.5] [charaTalk O] [charaFace O 0] [charaFadein O 0.4 0,-50] [wt 0.4] [seStop ad60 0.1] [wt 0.4] @Kōnstantînos XI Johanna. [k] [messageOff] [charaFadeout O 0.2] [wt 0.2] [charaTalk N] [charaFace N 8] [charaFadein N 0.2 0,-50] [wt 1.2] [charaFaceFade N 0 0.3] [wt 0.4] @Pope Johanna ...I'm ready. Let's go to war. [k] [charaFadeout N 0.2] [wt 0.1] @ [lr]I take the hand extended to me and set off for the battlefield. [k] @ Though I feel the weight of my sins... Though I know, one day I shall burn for my crimes... [k] @ ...For I am about to wage war. [k] [messageOff] [wt 1.0] [fadeout black 2.0] [bgmStop BGM_EVENT_156 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]