$03-00-12-17-5-1 [soundStopAll] [enableFullScreen] [charaSet A 1098242700 1 Moriarty] [charaSet B 1098235000 1 Kadoc] [charaSet C 99502600 1 Mash] [charaSet D 1098118000 1 "Senji Muramasa"] [charaSet E 1098123410 1 Rasputin] [charaSet F 1098118400 1 Limbo] [charaSet G 1008001 1 Siegfried] [charaSet H 1098124510 1 "Transmission Dummy"] [sceneSet I 141400 1] [charaSet J 1008001 1 Siegfried_Closeup] [imageSet K back10000 1] [charaScale K 1.01] [imageSet L back10000 1] [charaScale L 1.01] [imageSet M back10000 1] [charaScale M 1.1] [charaSet O 1098124510 1 "Effect Dummy"] [charaPut O 2000,2000] [charaEffect O bit_talk_restriction01] [charaSet N 1098242700 1 Moriarty] [charaPut H 1200,1200] [charaEffect H bit_talk_10_LowLevel] [scene 141400] [fadein black 1.0] [wait fade] [cueSe Battle bac234] [shake 0.05 1 4 1.0] [effect bit_talk_impactlanding] [wt 3.0] [charaTalk off] [charaDepth A 1] [charaDepth N 2] [se ad949] [seVolume ad949 0 0.4] [charaFace A 0] [charaFadein A 0.2 300,0] [charaFace N 0] [charaFadein N 0.2 -300,0] [wt 0.4] [se ad489] [seVolume ad489 0 0.6] [charaMove A 0,0 3.5] [charaMove N 0,0 3.5] [wt 0.5] [fadeout white 1.0] [wait fade] [wt 1.0] [charaFadeout N 0.1] [charaMove A 0,0 0.1] [charaFace A 0] [charaFadein A 0.1 1] [wt 0.1] [fadein white 1.0] [wait fade] [wt 1.0] [charaFadeout A 0.1] [bgm BGM_EVENT_77 0.1] [charaTalk B] [charaFace B 8] [charaFadein B 0.1 1] @Kadoc Geez, couldn't you have given me a heads-up before you cloned yourself? That was freaky. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Moriarty Hahaha! What better way to show you there's nothing a Foreign Disciple can't do!? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 8] [charaFadein B 0.1 1] @Kadoc And now you're back together like nothing happened. What, do you have to be a freaking weirdo to be a Foreign Disciple or something? [k] [messageOff] [charaTalk off] [charaDepth B 5] [charaDepth D 4] [charaDepth E 3] [charaDepth F 2] [charaPut D 200,0] [charaFadeTime D 0.7 0.5] [wt 0.7] [charaPut F -240,0] [charaFadeTime F 0.7 0.5] [wt 0.7] [charaPut E 400,0] [charaFadeTime E 0.7 0.5] [wt 1.5] [charaFadeout B 0.1] [charaFadeout D 0.1] [charaFadeout E 0.1] [charaFadeout F 0.1] [wt 0.1] [charaTalk on] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Moriarty Of course not.[wt 1.0][sr]...At least, I don't think so. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Kadoc Where'd all that confidence go? [k] [charaFadeout B 0.1] [wt 0.1] [bgmStop BGM_EVENT_77 1.5] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Moriarty Well, never mind that now. It looks like we're here. [k] [charaFace A 4] @Moriarty So, hero or gold. Which will it be...? [k] [messageOff] [charaFadeout A 0.2] [wt 0.5] [se ad91] [fadeout white 1.5] [wait fade] [wt 2.0] [fadein white 1.5] [wait fade] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Kadoc ...! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 9] [charaFadein A 0.1 1] @Moriarty Aha. I knew it. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Kadoc That's... [k] [charaFadeout B 0.1] [wt 0.1] [charaPut H 1] [charaTalk C] [charaFace C 7] [charaFadein C 0.1 1] @Mash Y-yes, it is, all right. We already have his Spirit Origin information on file. [k] [charaFace C 6] @Mash That's...! [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaPut H 1200,1200] [messageOff] [bgm BGM_MAP_41 1.0] [charaTalk off] [charaDepth I 1] [charaDepth M 2] [charaDepth J 3] [charaScale I 1.5] [charaScale J 1.4] [charaFadein I 0.7 0,-250] [charaPut M 0,-200] [charaFadeTime M 0.1 0.7] [charaFace J 0] [charaFadein J 0.7 0,180] [charaMove I 0,-400 6.0] [charaMove J 0,30 6.0] [charaScale O 1.5] [charaPut O -50,310] [charaMove O -50,150 6.0] [wt 7.4] [charaFace G 0] [charaFadein G 0.1 1] [wt 0.1] [se ade160] [wt 0.5] [charaEffectStop O bit_talk_restriction01] [fadeout white 0.2] [wait fade] [se ad251] [seVolume ad251 0 0.5] [fadein white 0.5] [wt 1.0] [charaFadeout I 1.0] [charaFadeout M 1.0] [charaFadeout J 1.0] [wt 1.0] [charaTalk on] [charaTalk G] @G:??? I thought I would be trapped in here forever. [k] [charaFace G 4] @G:??? I was almost expecting to be put in an eternal slumber... [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Moriarty Siegfried the Dragon Slayer. I figured it was either him or the Rheingold. [k] @Moriarty I see. So this was what Zhang Jue was after. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk G] [charaFace G 4] [charaFadein G 0.1 1] @Siegfried Zhang Jue... I see. He's the Revenge Realm's second-in-command, isn't he? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Kadoc Uh... Siegfried? Do you want to rebel against Proper Human History? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Siegfried No. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Kadoc I see. Better get away from this guy, then. [k] @Kadoc He can mess with your head, flip you to the other side. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Moriarty I most certainly can, yes. But I won't be doing that here. It would ruin all my calculations[line 2]or destiny, if you like. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Kadoc Destiny? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 9] [charaFadein A 0.1 1] @Moriarty Destiny and calculations are one and the same. [k] @Moriarty Quantum mechanics may have refuted Laplace's demon, but calculations still determine how destiny plays out. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Kadoc That's one hell of an old-fashioned concept you're working with. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Moriarty More old-fashioned than the mage world? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Kadoc Ouch. You've got me there.[sr]So wait, hang on. [k] @Kadoc Are you saying that everything that's happened so far's played out as you calculated? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Moriarty I am, indeed. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Kadoc Look. I know how good it feels to wield real power in the palm of your hand, too, but let me give you a word of warning. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Moriarty Hm? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Kadoc That shit? It can be your undoing. [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 3] [charaFadein A 0.1 1] [wt 0.8] [charaFaceFade A 1 0.3] [wt 0.8] @ [charaTalk B] [lr]In response to the youth's advice, the man who would eventually become one of the world's most notorious criminals merely shrugged. [k] [messageOff] [wt 0.7] [fadeout black 2.0] [bgmStop BGM_MAP_41 2.0] [wait fade] [soundStopAll] [end]