$03-00-12-22-2-0 [soundStopAll] [enableFullScreen] [charaSet A 1098242700 1 Moriarty] [charaSet B 8001410 1 Mash] [charaSet C 1098235000 1 Kadoc] [charaSet D 1098124510 1 "Da Vinci"] [charaSet E 1098123210 1 Goredolf] [charaSet F 1098242600 1 "Zhang Jue"] [charaSet G 1098242600 1 "Zhang Jue (Silhouette)"] [charaFilter G silhouette 30303080] [imageSet H cut352_msh00 1] [imageSet I cut353_kdk00 1] [imageSet J cut353_ymr00 1] [imageSet K cut352_msh00 1] [charaFilter K silhouette 00000080] [imageSet L cut353_kdk00 1] [charaFilter L silhouette 00000080] [imageSet M cut353_ymr00 1] [charaFilter M silhouette 00000080] [imageSet O cut352_msh04 1] [imageSet P cut352_msh06 1] [imageSet Q cut352_msh07 1] [imageSet R cut352_msh07 1] [charaFilter R silhouette 00000080] [imageSet V cut353_ymr09 1] [imageSet W cut353_ymr09 1] [charaFilter W silhouette 00000080] [imageSet X cut353_kdk04 1] [imageSet Y cut353_kdk04 1] [charaFilter Y silhouette 00000080] [imageSet Z cut353_ymr07 1] [imageSet N cut353_ymr07 1] [charaFilter N silhouette 00000080] [charaSet S 98115000 1 Effect] [charaSet T 98115000 1 Effect] [imageSet U black_fade_re 1] [charaScale U 2.0] [charaPut S 2000,2500] [charaEffect S bit_talk_10_LowLevel] [scene 10000] [fadein black 1.0] [wait fade] @ After another day of travel, the quartet finally arrived at their destination. [k] [messageOff] [fadeout black 0.5] [wait fade] [scene 116500] [wt 0.5] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_5 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Moriarty All right, here we are. [k] ?1:Huh? We're here? ?! [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Mash Are you sure this is the place, Moriarty? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Kadoc There's nothing here. Like, at all. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Moriarty Yes, because I arranged for it to appear that way. We are at the correct coordinates. [k] [charaFadeout A 0.1] [wt 0.1] [charaPut S 1] [charaTalk D] [charaFace D 23] [charaFadein D 0.1 1] @Da Vinci Hm? Hang on. This place... These coordinates... [k] [charaFace D 25] @Da Vinci Uh, Moriarty? Are you positive this is the destination you had in mind? [k] [charaFadeout D 0.1] [wt 0.1] [charaPut S 2000,2500] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Moriarty It's as surprising as it is obvious, no? [k] [charaFadeout A 0.1] [wt 0.1] [charaPut S 1] [charaTalk D] [charaFace D 24] [charaFadein D 0.1 1] @Da Vinci I see... [k] @Da Vinci I honestly thought you might be pulling our leg, and I was gonna have Mash knock you upside your head if you were. [k] [charaFadeout D 0.1] [wt 0.1] [charaPut S 2000,2500] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Moriarty My intent here is not to pull anyone's leg. Especially not now. [k] [charaFace A 6] @Moriarty All right then, everyone, say the password with me, won't you? [k] ?1:Password? ?! [charaFace A 1] @Moriarty I'm certain you know it. It's the same password that's been used to open closed doors since the dawn of history. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Kadoc Do we really have to say it? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Moriarty Only if you don't want to see me sulking. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 7] [charaFadein B 0.1 1] @Mash Fine with me, Moriarty. You are welcome to sulk all you like. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Moriarty Oh, very well then. Here[wt 0.1] goes[wt 0.1] nothing! [k] [bgmStop BGM_EVENT_5 1.5] ?1:Open sesame! ?! [messageOff] [charaFace A 3] [wt 1.2] [charaFadeout A 0.1] [wt 0.1] [bgm BGM_EVENT_7 0.1] [charaTalk C] [charaFace C 8] [charaFadein C 0.1 1] @Kadoc Really, [%1]? You actually said it? [k] @Kadoc Even Moriarty was too taken aback to say it with you. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Mash What a waste! [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 3] [charaFadein A 0.1 1] [wt 0.5] ?1:Come on, don't leave me hanging here. ?! [charaFace A 4] @Moriarty O-oh, yes, sorry... Ahem. [k] [charaFace A 2] @Moriarty Open sesame. [k] [messageOff] [bgm BGM_EVENT_7 0.6 0.5] [charaFadeout A 0.1] [wt 0.1] [se ade393] [seVolume ade393 0 0.4] [se ad14] [seVolume ad14 0 0.8] [shake 0.02 2 3 0] [wt 2.5] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Mash Is that an earthquake? [k] [messageOff] [charaFadeout B 0.1] [wt 1.0] [scene 154600 2.0] [wt 1.5] [seStop ade393 0.5] [seStop ad14 0.5] [wt 0.5] [shakeStop] [wt 1.2] [bgm BGM_EVENT_7 0.6 1.0] [charaTalk C] [charaFace C 6] [charaFadein C 0.1 1] @Kadoc The hell? There's a staircase out here? [k] @Kadoc So what, we've gotta go underground now? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Moriarty Perhaps it's underground, perhaps not. There's only one way to find out, if you're brave enough. [k] ?1:Come on, let's go! ?! [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Mash Okay! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk off] [charaTalk depthOff] [charaDepth C 6] [charaDepth A 4] [charaFace C 2] [charaFace A 2] [charaFadeinFSL C 0.1 0] [charaFadeinFSR A 0.1 2] @Both A[messageShake 0.05 4 3 0.4]t least pretend to be a little worried! [k] [messageOff] [wt 1.0] [charaTalk on] [charaFace C 4] [charaFace A 4] @Kadoc ...Well, shall we? [k] @Moriarty I suppose we should... [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_7 1.0] [wait fade] [charaFadeout C 0.1] [charaFadeout A 0.1] [imageSet A cut353_kdk06 1] [imageSet B cut353_kdk06 1] [charaFilter B silhouette 00000080] [imageSet C cut352_msh04 1] [charaFilter C silhouette 00000080] [scene 10000] [wt 1.0] [fadein black 0.5] [wait fade] [se ad311] [wt 2.0] [seStop ad311 0.4] [wt 1.2] [charaDepth H 2] [charaDepth K 3] [charaDepth P 3] [charaDepth Q 4] [charaDepth R 5] [charaDepth O 6] [charaDepth C 7] [charaDepth I 2] [charaDepth L 3] [charaDepth X 4] [charaDepth Y 5] [charaDepth A 6] [charaDepth B 7] [charaDepth J 2] [charaDepth M 3] [charaDepth V 4] [charaDepth W 5] [charaDepth Z 7] [charaDepth N 8] [bgm BGM_EVENT_70 0.1] [charaTalk H] [charaFace H 0] [charaFadeinFSR H 0.1 300,-200] @Mash It's very deep, isn't it...? [k] ?1:And dark. I can barely see my hand in front of my face. ?! [charaPutFSR K 300,-200] [charaFadeTime K 0.1 0.3] [charaTalk I] [charaFace I 0] [charaFadeinFSL I 0.1 -300,-200] @Kadoc That's a problem for sure, but it's not the only one. For one thing, these stairs aren't made of stone. [k] [charaFadeout K 0.1] [charaFadeinFSR P 0.1 300,-200] [charaPutFSL L -300,-200] [charaFadeTime L 0.1 0.3] @Mash Oh, yeah. You're right. [k] [charaFadeout H 0.1] [charaFadeinFSR Q 0.1 300,-200] @Mash The texture clearly isn't natural. It feels fairly modern, too... [k] [charaFadeout P 0.1] [charaPutFSR R 300,-200] [charaFadeTime R 0.1 0.3] [charaTalk V] [charaFace V 0] [charaFadein V 0.1 0,-200] @Moriarty Watch your step. If you slip and fall here, you'll have a long time to reflect on your error on the way down. [k] [charaFadeout L 0.1] [charaPut W 0,-200] [charaFadeTime W 0.1 0.3] [charaFadeinFSL X 0.1 -300,-200] @Kadoc We've still come a pretty damn long way, though. What is this, the third sublevel? The fourth? [k] [charaFadeout I 0.1] [charaFadeout W 0.1] [charaDepth J 6] [charaPutFSL Y -300,-200] [charaFadeTime Y 0.1 0.3] [charaFadein J 0.1 0,-200] @Moriarty By my calculations, our destination is on the tenth level, or thereabouts. [k] [charaFadeout V 0.1] [charaFadein Z 0.1 0,-200] @Moriarty I suspect the one who built this shelter was wary of someone using a guided ground penetration round, such as a bunker buster. [k] [charaFadeout Y 0.1] [charaFadeout J 0.1] [charaPut N 0,-200] [charaFadeTime N 0.1 0.3] [charaFadeinFSL A 0.1 -300,-200] @Kadoc ...[sr]...Huh? [k] [charaFadeout R 0.1] [charaFadeout X 0.1] [charaDepth H 9] [charaPutFSL B -300,-200] [charaFadeTime B 0.1 0.3] [charaFadeinFSR O 0.1 300,-200] @Mash Bunker buster...? [k] [charaFadeout Q 0.1] [charaFadeinFSR H 0.1 300,-200] @Mash I mean, I've heard the word before, but[line 2][wt 0.1][charaFadeout O 0.1] [k] [charaFadeout H 0.1] [charaFadeout A 0.1] [charaFadeout B 0.1] [charaFadeout Z 0.1] [charaFadeout N 0.1] [wt 0.1] [charaPut S 1] [charaTalk E] [charaFace E 7] [charaFadein E 0.1 1] @Goredolf That's a modern military weapon, no? What does that have to do with this place? [k] [charaFadeout E 0.1] [wt 0.1] [charaPut S 2000,2500] [charaEffectStop S bit_talk_10_LowLevel] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 0,-200] @Moriarty Quite a lot, as you'll see. Now, let's keep going. [k] [messageOff] [fadeout black 1.0] [bgm BGM_EVENT_70 1.0 0.5] [wait fade] [charaFadeout J 0.1] [wt 0.5] [imageSet B cut353_ymr01 1] [imageSet C cut353_ymr01 1] [charaFilter C silhouette 00000080] [imageSet K cut353_ymr05 1] [imageSet M cut353_ymr08 1] [imageSet N cut353_kdk02 1] [charaFilter N silhouette 00000080] [imageSet O cut352_msh02 1] [imageSet P cut353_kdk02 1] [imageSet R cut353_ymr04 1] [charaDepth H 2] [charaDepth Q 4] [charaDepth O 6] [charaDepth I 2] [charaDepth L 3] [charaDepth P 4] [charaDepth N 5] [charaDepth A 6] [charaDepth B 1] [charaDepth C 2] [charaDepth V 3] [charaDepth W 4] [charaDepth M 5] [charaDepth J 6] [charaDepth R 7] [charaDepth K 8] [charaDepth Z 9] [fadein black 0.5] [wait fade] [se ad311] [wt 2.0] [seStop ad311 0.4] [wt 1.0] [bgm BGM_EVENT_70 1.0 1.0] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 0,-200] @Moriarty Okay, we're down the stairs. Is everyone all right? [k] ?1:So...tired... ?! [charaPut C 0,-200] [charaFadeTime C 0.1 0.3] [charaTalk X] [charaFace X 0] [charaFadeinFSL X 0.1 -300,-200] @Kadoc Don't blame you. Going down a stairway in the dark really wears on you, especially so deep down. [k] [charaPutFSL Y -300,-200] [charaFadeTime Y 0.1 0.3] [charaTalk H] [charaFace H 0] [charaFadeinFSR H 0.1 300,-200] @Mash Here, Master, hold my hand.[wt 1.0][charaFadeinFSR Q 0.1 300,-200][wt 0.1][charaFadeout H 0.1][bgmStop BGM_EVENT_70 1.5] That should help put[sr]your mind at ease a litt[line 2]Huh!? [k] [messageOff] [charaFadeout Q 0.1] [charaFadeout X 0.1] [charaFadeout Y 0.1] [charaFadeout B 0.1] [charaFadeout C 0.1] [wt 0.2] [charaTalk G] [charaFace G 6] [charaFadein G 0.7 1] [wt 1.8] [charaFadeout G 0.1] [wt 0.1] [bgm BGM_EVENT_71 0.1] [charaTalk O] [charaFace O 0] [charaFadeinFSR O 0.1 300,-200] @Mash Master! [k] [messageOff] [charaFadeout O 0.1] [wt 0.2] [charaTalk off] [charaDepth G 6] [charaDepth U 5] [charaDepth F 4] [charaFace G 6] [charaFadein G 0.1 1] [charaFadein U 0.1 0,210] [wt 0.1] [charaFace F 6] [charaFadein F 0.7 1] [wt 1.1] [charaFadeout G 0.7] [wt 1.5] [charaFadeout F 0.1] [wt 0.1] [charaFadeout U 0.1] [wt 0.1] [charaTalk on] [charaTalk P] [charaFace P 0] [charaFadeinFSL P 0.1 -300,-200] @Kadoc Zhang Jue!? [k] [charaPutFSL N -300,-200] [charaFadeTime N 0.1 0.3] [charaTalk V] [charaFace V 0] [charaFadein V 0.1 0,-200] @Moriarty Don't worry about him. He's already dead. [k] [charaFadeout N 0.1] [charaPut W 0,-200] [charaFadeTime W 0.1 0.3] [charaFadeinFSL A 0.1 -300,-200] @Kadoc ...Huh?[wt 0.1][charaFadeout P 0.1][wt 0.1] [k] [charaFadeout A 0.1] [charaFadeout V 0.1] [charaFadeout W 0.1] [wt 0.1] [charaFadein U 0.1 0,210] [wt 0.1] [charaTalk F] [charaFace F 6] [charaFadein F 0.1 1] @Zhang Jue ...[sr]... [k] [charaFadeout F 0.1] [wt 0.1] [charaFadeout U 0.1] [wt 0.1] [charaTalk M] [charaFace M 0] [charaFadein M 0.1 0,-200] @Moriarty I don't know much more than that.[sr]Let's see, I think it was... Ah, yes. [k] [charaFadein J 0.1 0,-200] @Moriarty He's a Shījiě xiān, a corpse-free immortal being of the lowest level in the Xian realm. [k] [charaFadeout M 0.1] @Moriarty But, since he's a corpse, he can't receive magical energy from his Master. [k] @Moriarty Zhang Jue had no choice but to create clones of himself and then make them forget they were clones. [k] [charaFadein R 0.1 0,-200] @Moriarty For if they became aware of their true nature, they would lose their sense of self and ultimately disappear. [k] [charaFadeout R 0.1] @Moriarty This way, even if he was assassinated or killed in battle... [k] [charaFadein R 0.1 0,-200] @Moriarty ...he would continue to create clones of himself so long as his original body remained here. [k] [charaDepth R 6] [charaDepth V 7] [charaDepth Z 8] [charaDepth K 9] [charaFadeout J 0.1] [charaFadein V 0.1 0,-200] @Moriarty Once resurrected, that clone would eventually restore this Singularity to the way it was. [k] [charaFadeout R 0.1] @Moriarty He would then invite more summoned Servants to join him, fan the flames of conflict, and instigate another war between realms. [k] [charaFadein Z 0.1 0,-200] @Moriarty All for his Master. [k] [charaFadein K 0.1 0,-200] [charaFadeout V 0.1] @Moriarty But no more. [k] [charaFadeout Z 0.1] @Moriarty To produce clones in that manner, he had to turn his body into a sort of automated system. [k] @Moriarty He became a system capable neither of evolving nor defending itself. In essence... [k] [messageOff] [charaFadeout K 0.1] [wt 0.2] [charaDepth B 1] [charaDepth C 2] [charaDepth V 3] [charaDepth W 4] [charaDepth M 5] [charaDepth J 6] [charaDepth R 7] [charaDepth K 8] [charaDepth Z 9] [charaFadein U 0.1 0,210] [wt 0.1] [charaTalk F] [charaFace F 6] [charaFadein F 0.1 1] [wt 0.6] [bgmStop BGM_EVENT_71 1.5] [fadeout white 0.2] [se ad567] [seVolume ad567 0 0.6] [se ad639] [seVolume ad639 0 0.4] [wt 1.0] [charaFadeout F 0.1] [charaFadeout U 0.1] [seStop ad639 1.0] [wt 0.5] [fadein white 0.5] [wait fade] [charaTalk V] [charaFace V 0] [charaFadein V 0.1 0,-200] @Moriarty ...a mere object. [k] [messageOff] [charaPut W 0,-200] [charaFadeTime W 0.1 0.3] [wt 0.2] [se ad52] [seVolume ad52 0 0.4] [wt 2.5] [bgm BGM_EVENT_48 0.1] [charaTalk I] [charaFace I 0] [charaFadeinFSL I 0.1 -300,-200] @Kadoc So...Zhang Jue was protecting this place? [k] [charaFadeout W 0.1] [charaPutFSL L -300,-200] [charaFadeTime L 0.1 0.3] [charaFadein J 0.1 0,-200] @Moriarty Not of his own free will, no. [k] [charaFadeout V 0.1] [charaFadein Z 0.1 0,-200] @Moriarty It would be more accurate to say he had no choice but to do so. [k] [charaDepth Z 6] [charaDepth B 7] [charaFadeout J 0.1] [charaFadein B 0.1 0,-200] @Moriarty His Master may have created this Singularity, but it was Zhang Jue who raised it, so to speak. [k] [charaFadeout Z 0.1] [charaFadein K 0.1 0,-200] @Moriarty It was his dedication that transformed this Singularity into the bizarre, complex thing it became. [k] [messageOff] [fadeout black 1.0] [bgm BGM_EVENT_48 1.0 0.5] [wait fade] [charaFadeout B 0.1] [charaFadeout K 0.1] [charaFadeout I 0.1] [charaFadeout L 0.1] [wt 1.0] [fadein black 0.5] [wait fade] [se ad311] [wt 2.0] [seStop ad311 0.4] [wt 1.0] [bgm BGM_EVENT_48 1.0 1.0] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 0,-200] @Moriarty All right, I'm going to open a door now. [k] [charaFadein R 0.1 0,-200] @Moriarty I suspect you won't be able to communicate with Chaldea once we go through it. [k] [charaFadeout R 0.1] @Moriarty In fact, your connection is likely already spotty, no? [k] [messageOff] [charaFadeout J 0.1] [wt 0.1] [charaPut S 1] [charaEffect S bit_talk_10] [wt 0.1] [se ad13] [wt 0.3] [charaTalk D] [charaFace D 24] [charaFadein D 0.1 1] [se ad31] [seVolume ad31 0 0.4] @Da Vinci ...He's right. We won't be able to maintain comms past that point. All three of you, be careful. [k] ?1:Don't worry. I'll make sure we come back. ?! [charaFace D 10] @Da Vinci That's what I like to hear! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 10] [charaFadein E 0.1 1] @Goredolf No matter what you find in there, Kadoc Zemlupus, the safe return of the team takes top priority. Understood? [k] [seVolume ad31 0.3 0.2] [charaFadeout E 0.1] [wt 0.1] [charaPut S 2000,2500] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 0,-200] @Kadoc Yeah, I got it. [k] [charaFadeout I 0.1] [wt 0.1] [seVolume ad31 0.3 0.4] [charaPut S 1] [charaTalk E] [charaFace E 10] [charaFadein E 0.1 1] @Goredolf I hate to say this, but...you're our only hope.[wt 1.0][charaFace E 6][sr]Those other two still have yet to learn to look before they leap! [k] [seVolume ad31 0.3 0.2] [charaFadeout E 0.1] [wt 0.1] [charaPut S 2000,2500] [charaTalk X] [charaFace X 0] [charaFadein X 0.1 0,-200] @Kadoc Oh yeah. I know exaaactly what you mean. [k] ?1:W-we're not THAT bad... Are we? ?! [charaFadeout X 0.1] [wt 0.1] [seVolume ad31 0.3 0.4] [charaPut S 1] [charaTalk E] [charaFace E 16] [charaFadein E 0.1 1] @Goredolf YES! You absolutely are! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 9] [charaFadein D 0.1 1] @Da Vinci Anyway, guys, just be careful. I want to hear all about what you saw when you get back! [k] [messageOff] [seStop ad31 0.1] [se ad539] [wt 0.8] [charaFadeout D 0.1] [wt 0.1] [charaEffectStop S bit_talk_10] [charaPut S 2000,2500] [wt 1.0] [bgmStop BGM_EVENT_48 1.5] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 0,-200] @Moriarty All right, here we go. [k] [messageOff] [charaFadeout J 0.1] [wt 0.4] [fadeout black 0.1] [wait fade] [charaSet A 1098242700 1 Moriarty] [charaSet B 8001410 1 Mash] [charaSet C 1098235000 1 Kadoc] [se ad578] [wt 1.5] [cameraMove 0 0,0 1.1] [wt 0.1] [cameraMove 5.0 0,0 1.01] [scene 154700] [fadein black 2.0] [wait fade] [wt 3.5] [bgm BGM_EVENT_38 1.0] @ [lr]The two mages and lone Demi-Servant gaped at the sight that greeted them. [k] ?1:Are...are we in...space? ?! [charaTalk depthOn] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Moriarty What I need to show you lies beyond this point. [k] [charaFace A 7] @Moriarty Come along then. We're off to where this Singularity began. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Mash Where it began... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 6] [charaFadein C 0.1 1] @Kadoc But, this is... It looks just like... [k] ?1:Kadoc? ?! [charaFace C 7] @Kadoc Sorry... It's nothing. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Mash How much farther is it? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Moriarty Oh, don't worry. Not far now. [k] ?1:...Okay. Let's go! ?! [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 7] [charaFadein B 0.1 1] @Mash Right! [k] [messageOff] [fadeout black 1.0] [bgm BGM_EVENT_38 1.0 0.5] [wait fade] [charaFadeout B 0.1] [sceneSet O 154700 1] [charaScale O 1.4] [sceneSet P 154700 1] [charaScale P 1.4] [sceneSet Q 155400 1] [charaScale Q 1.5] [sceneSet R 155400 1] [charaScale R 1.5] [wt 1.3] [se ad311] [wt 2.0] [seStop ad311 0.4] [charaScale O 1.01] [charaFadein O 0.1 0,-200] [charaMove O 0,-210 30.0] [charaMoveScale O 1.2 30.0] [wt 0.6] [bgm BGM_EVENT_38 1.0 1.0] [fadein black 1.0] [wait fade] @ [lr]The four companions walked wordlessly along the corridor of space. [k] [charaTalk off] [charaDepth O 3] [charaDepth P 4] [charaDepth A 6] @ None could take the time to either enjoy or dread the hauntingly beautiful scenery. [k] @ Tension hung thick in the air, as if the atmosphere itself were bearing down upon them. [k] @ A creeping uneasiness settled over [%1],[sr]Kadoc, and Mash. [k] @ It was as unpleasant as it was unwelcome. [k] @ It was the same feeling one might get tiptoeing along a treacherous mountain path in the dead of night. [k] @ The strangeness of it warned them all... [k] @ ...they were about to see something deeply unsettling. [k] [messageOff] [bgmStop BGM_EVENT_38 2.5] [charaScale P 1.2] [charaScale A 1.2] [charaFace A 0] [charaFadein P 1.0 -100,-200] [charaFadein A 1.0 150,0] [charaMove P -120,-200 10.0] [charaMove A 160,0 10.0] [se ad311] [wt 2.0] [seVolume ad311 0.6 0.2] [wt 1.0] [seVolume ad311 2.0 0.0] @Moriarty We're almost to this Singularity's Master. [k] @Moriarty Needless to say, he has been trying to enact his retribution upon Proper Human History. [k] @Moriarty I believe I told you once before he had every right to do so, Kadoc. [k] @Moriarty In truth, that's not entirely accurate. [k] @Moriarty Rather, his position simply left him no other choice. [k] [charaFadeout O 0.1] @Moriarty It was both his assigned duty and his personal responsibility. [k] @Moriarty Even if he'd had no intention of seeking revenge, his very existence shifted, preventing him from doing anything else. [k] @Moriarty As his Servant, Zhang Jue did everything in his power to grant that request, which led to him creating this enormous Singularity. [k] @Moriarty And it all started here in the U.S., in the state of Nevada in 2019...in Area 51. [k] [messageOff] [seVolume ad311 1.2 1.0] [charaFadeout P 1.0] [charaFadeout A 1.0] [wt 1.2] [charaScale A 1.0] [wt 2.0] [seStop ad311 0.4] [wt 1.0] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Moriarty We're here. This is the last door. [k] @Moriarty Are you ready? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk on] [charaTalk depthOff] [charaDepth C 6] [charaDepth B 4] [charaTalk C] [charaFace C 0] [charaFace B 7] [charaFadeinFSL C 0.1 0] [charaFadeinFSR B 0.1 2] @Kadoc [%1]. [k] @Mash Master. [k] [messageOff] [charaTalk off] [wt 0.3] [cameraMove 0.5 0,10 1.01] [wt 0.6] [cameraMove 0.5 0,0 1.01] [wt 1.1] [charaFadeout B 0.2] [charaFadeout C 0.2] [wt 0.3] [charaTalk on] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] [wt 0.5] ?1:Open it, Moriarty. ?! [charaFace A 0] @Moriarty All right. [k] [messageOff] [fadeout black 1.0] [wait fade] [charaFadeout A 0.1] [scene 10000] [wt 0.2] [fadein black 0.2] [wait fade] [se ad832] [effect bit_talk_door_open_fs] [scene 10001] [wt 1.0] [se ad578] [wt 2.5] [seStop ad578 1.0] [wt 6.5] [scene 10001] [wt 0.5] @ [lr]What they saw within[bgm BGM_EVENT_79 2.0] was both perfectly ordinary[sr]and anything but. [k] @ Kadoc had been a mage his entire life. [k] @ Mash and [%1] had fought in all manner of Singularities and Lostbelts. [k] @ All three were well-accustomed to the strange and mysterious. That is not what shocked them so. [k] @ But they had never before been in a situation in which the mundane was so mysterious. [k] [charaTalk C] [charaFace C 6] [charaFadein C 0.1 1] @Kadoc ...What...is this place? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Moriarty Exactly what it seems. [k] @Moriarty You could call it an operating room, an intensive care unit, or a laboratory. [k] @Moriarty The equipment on the walls is, apparently, all cutting-edge. Best you leave it alone, though. [k] [charaFadeout A 0.1] [wt 0.1] @ [lr]...No, none of that was the problem. None of that was the problem at all. [k] @ Their minds refused to process what they were seeing. [k] @ Every synapse in their brains was screaming at them not to look at what was in this room. [k] [messageOff] [wt 0.15] [charaTalk off] [charaDepth B 4] [charaDepth C 6] [charaFace B 6] [charaFace C 6] [charaFadeinFSR B 0.2 2] [charaFadeinFSL C 0.2 0] [wt 1.6] [charaFadeout B 0.2] [charaFadeout C 0.2] [wt 0.3] [charaPut T 1] [charaEffect T bit_talk_06] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Moriarty Well, it seems my time has finally run out...but before I go, allow me to introduce you. [k] [charaFace A 0] @Moriarty This is the being behind this entire Singularity. [k] @Moriarty He is a being said to have first arrived on Earth approximately one hundred years ago. [k] @Moriarty Since then, he has been subjected to countless experiments, each of which further stoked his hatred for humanity. [k] @Moriarty This...is Test Subject E. [k] [messageOff] [wt 0.4] [charaFaceFade A 7 0.4] [wt 1.2] [bgmStop BGM_EVENT_79 2.0] [se ad52] [charaSpecialEffect A flashErasure 1 2.0] [se ad52] [wait charaSpecialEffect A] [charaEffectStop T bit_talk_06] [wt 2.0] [scene 10000 1.0] [wt 1.5] [bgm BGM_EVENT_72 0.1] [criMovie talk_mov136 bgmPlay true] [bgmStop BGM_EVENT_72 2.0] [wt 2.0] [fadein black 1.0] [wait fade] [skip false] [wt 1.0] [input selectBranch] [messageOff] [skip false] [charaSet A 1098242700 1 Moriarty] [charaSet B 8001410 1 Mash] [charaSet C 1098235000 1 Kadoc] [charaSet D 1098124510 1 "Da Vinci"] [charaSet E 1098123210 1 Goredolf] [charaSet F 1098242600 1 "Zhang Jue"] [charaSet G 1098242600 1 "Zhang Jue (Silhouette)"] [imageSet H cut352_msh00 1] [imageSet I cut353_kdk00 1] [imageSet J cut353_ymr00 1] [imageSet K cut352_msh00 1] [imageSet L cut353_kdk00 1] [imageSet M cut353_ymr00 1] [imageSet O cut352_msh04 1] [imageSet P cut352_msh06 1] [imageSet Q cut352_msh07 1] [imageSet R cut352_msh07 1] [imageSet V cut353_ymr09 1] [imageSet W cut353_ymr09 1] [imageSet X cut353_kdk04 1] [imageSet Y cut353_kdk04 1] [imageSet Z cut353_ymr07 1] [imageSet N cut353_ymr07 1] [charaSet S 98115000 1 Effect] [charaSet T 98115000 1 Effect] [imageSet U black_fade_re 1] [charaFadeout A 0.1] [charaFadeout B 0.1] [charaFadeout C 0.1] [charaFadeout D 0.1] [charaFadeout E 0.1] [charaFadeout F 0.1] [charaFadeout G 0.1] [charaFadeout H 0.1] [charaFadeout I 0.1] [charaFadeout J 0.1] [charaFadeout K 0.1] [charaFadeout L 0.1] [charaFadeout M 0.1] [charaFadeout P 0.1] [charaFadeout Q 0.1] [charaFadeout R 0.1] [charaFadeout V 0.1] [charaFadeout W 0.1] [charaFadeout X 0.1] [charaFadeout Y 0.1] [charaFadeout Z 0.1] [charaFadeout N 0.1] [charaFadeout S 0.1] [charaFadeout T 0.1] [charaFadeout U 0.1] [soundStopAllFade 0.4] [scene 10000] [wt 0.4] [soundStopAll] [maskin black 1] [wait mask] [label selectBranch] [wt 1.0] [criMovie talk_mov133 bgmPlay true] [wt 1.0] [soundStopAll] [end]