$01-00-07-04-6-1 [soundStopAll] [charaSet A 8001002 1 Mash] [charaSet B 98002000 1 Fou] [charaSet C 3027000 1 Ana] [charaSet D 98003000 1 "Dr. Roman"] [charaSet E 98024000 1 "Uruk Civilian A"] [charaSet F 98024100 1 "Uruk Civilian B"] [charaSet G 98024000 1 "Uruk Civilian C"] [charaSet H 98024100 1 "Uruk Civilian D"] [bgm BGM_EVENT_2 0.1] [scene 32900] [flashin once 0.1 0.1 000000FF 000000AF] [wt 0.2] [fadein black 1.5] [wait fade] [charaTalk C] [charaFace C 3] [charaFadein C 0.4 1] @Ana ...Good work. I think we've defeated all the evil spirits around here... [k] @Ana If I were alone, some might have gotten away...[sr]Thank[charaMoveReturn C 0,-5 0.4] you. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 12] [charaFadein A 0.1 1] @Mash I was surprised there was a cave underneath Uruk, but those spirits were every bit as shocking. [k] @Mash Ana, do you know what those spirits were? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Ana ...I'm not sure, but they are like grim reapers... I think. [k] @Ana You two may not have noticed, but a deadly disease is spreading in Uruk. [k] @Ana Starting with the weak ones, people fall into an eternal slumber. Those spirits must be connected to that somehow. [k] @Ana Which is why I thought getting rid of them might reduce the death toll... [k] [charaFadeout C 0.1] [wt 0.1] [se ad13] [charaTalk D] [communicationChara 98003003 1 5 0 5] [wt 0.3] @Dr. Roman I see. In the Age of Gods, physical death is different than spiritual death. [k] @Dr. Roman Even if the body's fine, if the soul is taken away by a grim reaper then it means death for that human. [k] [communicationCharaClear] [wait communicationChara] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Ana That's right. ...Except having the soul taken away is not quite “death.” It is more like being asleep. [k] @Ana As long as the body is safe, returning a person's soul will wake them up. [k] @Ana In the Age of Gods, “bringing the dead back from Kur” is simply a type of medical treatment. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Mash ...Even if your heart stops, you can come back as long as your body is preserved... Is that what you mean? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Ana Yes. But, a person cannot be revived if their soul is destroyed before it reaches Kur. [k] @Ana In that case, the body will share the same fate as the soul. It will shut down and eventually return to the earth. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [communicationCharaLoop 98003003 1 5 0 3] @Dr. Roman Hm. A “life after death” sounds very Age of Gods-y. That must be one reason why the quality of the mana is different here. [k] @Dr. Roman So going to the underworld itself doesn't equal death. “Death” is the “nothingness” that awaits beyond Kur, beyond the underworld. [k] [communicationCharaClear] [wait communicationChara] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Ana ...In Uruk, that nothingness is called the Abyss. [k] @Ana Whatever it is, the spirits from Kur are like kidnappers that steal the souls of the living. [k] @Ana There seemed to be many here, so... um, I had you help me to get rid of them. [k] ?1:How did you find out about these spirits? [charaFace C 3] @Ana Because... there were so many gathered above the flower shop on the main street... [k] ?2:You did this for the people of Uruk? [charaFace C 0] @Ana ...No. They were simply an eyesore. [k] ?! [charaFace C 0] @Ana ...Anyhow, we have defeated all the spirits. I will go and report to Siduri. Please excuse me. [k] [messageOff] [charaFadeout C 0.4] [se ad60] [seVolume ad60 0 0.7] [wt 1.5] [seStop ad60 1.0] [wt 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Mash Oh, wait, Ana! I'll go with you! [k] [charaFace A 13] @Mash Senpai, please head back without me. [k] @Mash I don't think Ana will be able to properly explain to Siduri on her own! [k] [messageOff] [charaFadeout A 0.4] [se ad59] [wt 1.5] [seStop ad59 1.0] [wt 0.1] [charaTalk B] [charaFadein B 0.1 1] @Fou Fooou... [k] ?1:We're all by ourselves now. ?2:Let's go back to the embassy. ?! @Fou Fou, fooou! [k] [wt 0.4] [se ad60] [seVolume ad60 0 0.7] [messageOff] [bgmStop BGM_EVENT_2 0.4] [wipeout rightToLeft 0.7 1] [wait wipe] [charaFadeout B 0.1] [seStop ad60 1.5] [wt 1.0] [charaSet C 98107700 1 "Old Man"] [bgm BGM_EVENT_11 0.1] [wipein leftToRight 0.7 1] [wait wipe] [se ad4] [seVolume ad4 0 0.3] [charaTalk E] [charaFace E 1] [charaFace F 1] [charaFadein E 0.1 2] [charaFadein F 0.1 0] @Uruk Civilian A ...Who's that old man? He's not from around here, is he? [k] @Uruk Civilian B Goodness, a beggar... His leg is so... He's not even an injured soldier either... [k] [charaFadeout E 0.1] [charaFadeout F 0.1] [wt 0.2] [charaTalk G] [charaFace G 1] [charaFace H 1] [charaFadein G 0.1 2] [charaFadein H 0.1 0] @Uruk Civilian C Just leave him. The caretakers will probably come soon. That's what the Sacred Temple's budget's for. [k] @Uruk Civilian D That's true... But he hasn't moved at all from that spot... I don't think he's eaten for at least two days. [k] [messageOff] [seStop ad4 1.5] [charaFadeout G 0.4] [charaFadeout H 0.4] [wt 1.5] [charaTalk C] [charaFadein C 0.4 1] @Old Man ... [k] [messageOff] [wt 0.2] [wipeout rectangleStripLeftToRight 0.7 1] [wait wipe] [charaFadeout C 0.1] [wt 0.4] [wipein rectangleStripRightToLeft 0.7 1] [wait wipe] [wt 0.1] [charaTalk B] [charaFadein B 0.1 1] @Fou ...Fou. Fou, foou... [k] ?1:I know. Wait right here, Fou. ?2:...I know I had some Wheat Silver left over... ?! [charaFadeout B 0.1] [wt 0.1] [messageOff] [se ad77] [wait se ad77] [se ad60] [seVolume ad60 0 0.7] [wipeout rightToLeft 0.7 1] [wait wipe] [seStop ad60 1.0] [wt 2.0] [wipein leftToRight 0.7 1] [wait wipe] [charaTalk C] [charaFadein C 0.4 1] @Old Man ... [k] ?1:(Quietly leaves some bread.) ?2:It's not much, but please have some. ?! [se ad78] [wt 0.7] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFadein B 0.1 1] @Fou Fou, fou. [k] [charaFadeout B 0.1] [wt 0.1] [messageOff] [se ad60] [seVolume ad60 0 0.7] [bgmStop BGM_EVENT_11 1.5] [wipeout leftToRight 0.7 1] [wait wipe] @Old Man Halt[seStop ad60 0.4]. [k] @Fou Fou!? [k] [messageOff] [wipein rectangleStripRightToLeft 0.4 1] [wait wipe] [charaTalk C] [charaFadein C 0.1 1] @Old Man ... [k] ?1:...Um, uhh... ?2:...Did I do something wrong? ?! @Old Man ...Indeed. Hear me, and attend. [k] @Old Man Child, remember this: Pity betimes can be a crime unto itself. [k] @Old Man Void of purpose, compassion to evil is twisted. So, too, with shame. [k] @Old Man ...However, 'tis naught but the bitterness of age that scorns kindness thoughtfully given. [k] @Old Man Your insight, child, impresses me. Your gift was not mere money, but that which was most needed. [k] @Old Man I shall gladly accept it. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFadein B 0.1 1] @Fou Fofou!? (Translation: But you're not gonna eat it!?) [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFadein C 0.1 1] @Old Man ...Hm. Having accepted your charity, I must offer recompense. [k] @Old Man Ziusu-dra, I am called. As you see, I am no more than an old man bereft of a future. [k] @Old Man However, child, a future may yet be yours. So to you, counsel is greater than any coin. [k] @Old Man Heed me, child. Three storms will soon sweep over Uruk. [k] @Old Man Empathize not with the hateful one. Celebrate not with the joyous one. [k] @Old Man ...And extol not the pained one. [k] @Old Man Remember, always. In defiance of your purpose it may be, but 'tis a fool's task to set man 'gainst god. [k] ?1:Who ARE you...? ?2:Three storms...? ?! [messageOff] [flashin once 1.0 1.0 000000FF 000000AF] [wt 1.0] [wipeout sideBlind 0.1 1] [wait wipe] [wipein sideBlind 0.1 1] [wait wipe] [flashin once 0.7 0.7 000000FF 000000AF] [wt 0.7] [wipeout sideBlind 0.1 1] [wait wipe] [wipein sideBlind 0.1 1] [wait wipe] [flashin once 0.5 0.5 000000FF 000000AF] [wipeout sideBlind 0.1 1] [wait wipe] [charaFadeout C 0.1] [wipein sideBlind 0.1 1] [wait wipe] [wipeout openEye 0.4 1] [wait wipe] [wt 1.0] [wipein openEye 1.5 1] [wait wipe] [wt 0.4] [bgm BGM_EVENT_11 0.1] ?1:He's gone... ?2:What was that about...? ?! [charaTalk B] [charaFadein B 0.1 1] @Fou Fou, fooou... [k] [messageOff] [bgmStop BGM_EVENT_11 1.5] [fadeout black 2.0] [wait fade] [soundStopAll] [end]