$94-06-04-08-4-0 [soundStopAll] [enableFullScreen] [charaSet A 8001600 1 Mash] [charaSet B 1098215400 1 "Da Vinci"] [charaSet C 4029300 1 Achilles] [charaSet D 4008300 1 Blackbeard] [charaSet E 4039300 1 Mandricardo] [charaSet F 1098216800 1 "Okita Alter"] [charaSet G 1098220500 1 Caenis] [charaSet H 1098220610 1 Kama] [charaSet I 1098218800 1 "Enemy 1"] [charaSet J 1098218800 1 "Enemy 2"] [charaSet K 1098218800 1 "Enemy 3"] [charaDepth K 3] [charaDepth J 1] [charaDepth I 2] [scene 131400] [fadein black 1.0] [bgm BGM_EVENT_141 0.1] [wait fade] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @Mash We ended up breaking every block we saw... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk G] [charaFace G 4] [charaFadein G 0.1 1] @Caenis And most of them turned out to be enemies.[sr]Damn waste of energy. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Achilles Hey, we still made some good QP off them, and the vines were a big help getting this far. I don't see the problem. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 12] [charaFadein A 0.1 1] @Mash It does seem like if it's not one thing, it's another. [k] @Mash This just doesn't seem to make sense. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 6] [charaFadein D 0.1 1] @Blackbeard Huh? We're still not at the peak, right? So why am I not seeing any more slopes? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Achilles Look up there. It's hard to tell 'cause of the clouds, or mist, or whatever it is, but you can see there're some big rocks jutting out. So that means[line 2] [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 24] [charaFadein B 0.1 1] [se ade357] [wt 1.0] [seStop ade357] [charaFace B 14] @Da Vinci Nnn. I just scanned this terrain... [k] [charaFace B 28] @Da Vinci It looks like we're gonna have to make our way past an overhanging cliff from here on. [k] @Da Vinci Hmm, how can I put this...? It's like the cliff's roots are in the center of the mountain? Or like the mountainside has been scooped out from all directions? [k] @Da Vinci If you were to look at it from the side, it would kind of look like... [k] @Da Vinci ...a GIANT less-than sign. [k] @Da Vinci And right now, we're smack-dab in the middle of the whole thing. [k] ?1:I knew mountain climbing wasn't easy, but this is ridiculous! ?! [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] @Mandricardo It really doesn't seem natural, does it? How does it even stay up without collapsing? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Achilles Man, I don't know what we're gonna do now. [k] @Achilles That's way too high for even a Servant to jump. [k] @Achilles Maybe we could just do our best to scale the overhang? [k] @Achilles No, that wouldn't work. It'd be even harder than the part we just climbed, and we'd have to get to the mountain's center before we could even begin. [k] @Achilles And after taking time, stamina, and resources into consideration, I just don't see a realistic way for us to make it. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Da Vinci Hmm. We'll have to come up with something clever... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk F] [charaFace F 11] [charaFadein F 0.1 -75,0] @Okita Alter I don't see any of those vine blocks around here, either. Just when we could have really used some, too. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Blackbeard If we need to rack our brains for a while, maybe we should take a break? [k] @Blackbeard Even Old Beardie the Mountain Pirate here's getting tuckered out from all this unaccustomed mountain climbing. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Mash Good point. We should find some place we can take[sr]shelter from the wind,[bgmStop BGM_EVENT_141 1.3] and maybe have a quick cup[sr]of tea, to[line 2] [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [se ade4] [seVolume ade4 0 0] [seVolume ade4 1.5 1.0] [wt 1.5] [seStop ade4 0.5] [wt 0.5] [charaTalk D] [charaFace D 6] [charaFadein D 0.1 1] @Blackbeard Hm? Whatever could that flapping sound be? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Kama ...Don't look at me. It wasn't my parrot. It sounded like it came from up above. [k] [messageOff] [charaFadeout H 0.1] [wt 0.1] [bgm BGM_EVENT_80 0.1] [charaTalk off] [charaFace I 0] [charaFadein I 0.4 1] [charaFace J 0] [charaFadeinFSR J 0.4 300,0] [charaFace K 0] [charaFadeinFSL K 0.4 -300,0] [wt 0.5] [se ad454] [wt 2.0] [charaFadeout K 0.1] [charaFadeout J 0.1] [charaFadeout I 0.1] [wt 0.1] [charaTalk on] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] @Mandricardo Whoa! It's a flock of some crazy bird monsters I've never seen before! Wow, that's a big flock! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 16] [charaFadein F 0.1 -75,0] @Okita Alter Please stand back, Master! I don't care how many of these birds there are; I won't let a single one past me! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_80 0.4] [wait fade] [soundStopAll] [end]