$03-00-06-19-3-1 [soundStopAll] [imageSet A 94204 1] [charaScale A 1.01] [charaSet B 1017002 1 Musashi] [charaSet C 3041001 1 Caenis] [charaSet D 9005001 1 Holmes] [charaSet E 1098191200 1 Adele] [charaSet F 1098191300 1 Macarios] [imageSet G 94200 1] [charaScale G 1.01] [sceneSet H 93802 1] [imageSet I cut100_rro 1] [charaScale I 1.01] [imageSet J back51300_03 1] [charaScale J 1.01] [charaSet K 4040002 1 Europa] [charaSet L 8001410 1 Mash] [charaSet M 1098191100 1 Romulus=Quirinus] [charaSet N 1098191110 1 Romulus=Quirinus_Glow] [charaSet S 5009000 1 "Effect Dummy"] [charaSet T 5009000 1 "Effect Dummy"] [bgm BGM_BATTLE_114 0.1] [cameraMove 0.1 0,0 1.01] [wt 0.8] [scene 10000] [fadein black 0.1] [wait fade] [se ad842] [seVolume ad842 0 0.6] [se ade346] [seVolume ade346 0 0.6] [effect bit_talk_thunder_03] [wt 0.8] [se ad842] [seVolume ad842 0 0.6] [se ade346] [seVolume ade346 0 0.6] [effect bit_talk_thunder_03] [fadeout white 0.4] [wait fade] [scene 94204] [wt 1.0] [se ad828] [seVolume ad828 0 0.6] [shake 0.05 3 3 1.5] [fadein white 0.7] [wait fade] @ Impossible! [k] @ I am omnipotent, and yet...you hurt me... [k] @ What...ARE you!? [k] [messageOff] [wipeout rectangleStripDownToUp 0.6 1.0] [wait wipe] [scene 91503] [wipein rectangleStripUpToDown 0.6 1.0] [wait wipe] @ [f x-large] This will not stand! [k] [messageOff] [se ade346] [effect bit_talk_thunder_01] [shake 0.05 3 2 0.8] [wt 0.6] [se ade347] [effect bit_talk_thunder_01] [shake 0.05 3 2 0.8] [wt 0.4] [effect bit_talk_thunder_01] [wt 0.9] [se ad842] [se ade346] [shake 0.05 3 3 1.5] [effect bit_talk_thunder_02] [wt 2.2] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 -50,5] [se ad671] [charaMove B 1 0.3] [charaShake B 0.06 6 3 0.3] [wt 0.2] [seStop ad671 0.3] [wt 0.7] [se bac306] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Musashi Here's a little something I can only pull off here and now thanks to Quirinus protecting us! Niten Ichiryu Ultimate Art... Oikazuchi Kurikara! [k] [messageOff] [se adm15] [effect bit_talk_v_slash01] [wt 0.2] [charaFadeout B 0.1] [fadeout white 0.2] [wait fade] [charaFadeout B 0.1] [wt 0.1] [scene 10000] [fadein white 0.5] [wait fade] [effect bit_talk_zero_slash2] [wt 0.6] [se ad957] [wt 2.0] [se ad958] [wt 0.5] [fadeout white 0.5] [wait fade] [scene 91503] [effectStop bit_talk_zero_slash2] [se ad828] [seVolume ad828 0 0.6] [se ad898] [seVolume ad898 0 0.6] [wt 1.5] [shake 0.05 3 3 2.5] [fadein white 1.5] [wait fade] [wt 1.0] [charaTalk C] [charaFace C 18] [charaFadein C 0.1 1] [se adm31] [charaEffect C bit_talk_kaineus] [wt 1.2] [charaFace C 19] @Caenis Poseidon Maelstrom! [k] [messageOff] [messageOff] [wipeout rectangleStripLeftToRight 0.4 1.0] [wait wipe] [charaPut C 2000,2000] [charaEffectStop C bit_talk_kaineus] [charaFadeout C 0.1] [wt 0.1] [effect bit_talk_kineus_np01_2] [wipein rectangleStripRightToLeft 0.4 1.0] [wait wipe] [se ad982] [se ad981] [wt 0.8] [se ad983] [se ad826] [seVolume ad826 0 0.1] [seVolume ad826 1.0 1.5] [wt 4.5] [seStop ad983 1.0] [seStop ad982 1.0] [seStop ad981 1.0] [seStop ad826 1.0] [wipeout rectangleStripRightToLeft 0.4 1.0] [wait wipe] [effectDestroy bit_talk_kineus_np01_2] [wt 0.5] [wipein rectangleStripLeftToRight 0.4 1.0] [wait wipe] [wt 0.5] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Holmes While, in a quite literal sense, only God knows what his Anti-Dimension and Anti-Star system attacks may be like... [k] @Holmes ...he hasn't resorted to any of them! [k] @Holmes And indeed, thanks to the protection of Grand Lancer, Supreme Deity Quirinus, our attacks are, at last, able to penetrate Zeus's defenses! [k] @Holmes This may just do the trick! [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaTalk off] [charaTalk depthOff] [charaDepth M 1] [charaDepth N 2] [charaFace M 5] [charaFadein M 0.1 1] [wt 0.2] [se ad733] [se ad39] [seVolume ad39 0 0.5] [charaFace N 5] [charaFadein N 0.4 1] [wt 0.6] [charaFadeout M 0.4] [wt 1.2] [charaFace N 2] @Romulus=Quirinus [f large]Per Aspera Ad Astra! [k] [messageOff] [charaFadeout N 0.1] [effect bit_talk_light_rain2] [se ad962] [wt 1.5] [se ad965] [se ad891] [fadeout white 2.0] [wait fade] [effectStop bit_talk_light_rain2] [charaTalk on] [se ad876] [se ad875] [se ad886] [seVolume ad886 0 0.4] [se ad864] [wt 1.0] [fadein white 2.0] [wait fade] [se ad914] [seStop ad886 2.0] @ [lr] Ghh... Aaaaaargh... [k] @ Am I...taking damage? [k] @ Am I...suffering injury? [k] @ How? [k] [messageOff] [charaTalk K] [charaFace K 10] [charaFadein K 0.1 0,-15] [charaMove K 1 0.6] [charaShake K 0.05 2 2 0.6] [wt 0.8] [charaFace K 4] @Europa Lord...Zeus... [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth F 3] [charaDepth E 2] [charaTalk off] [charaFace E 2] [charaFadein E 0.1 150,0] [charaFace F 2] [charaFadein F 0.1 -150,0] @Olympus Twins Lady Europa! [k] [messageOff] [charaFadeout E 0.1] [charaFadeout F 0.1] [wt 0.1] [charaTalk on] [charaTalk K] [charaFace K 8] [charaFadein K 0.1 1] [wt 1.2] [charaFace K 4] @Europa Lord Zeus, please...[sr]I implore you to stop this. [k] @Europa These children refuse to give up on their[sr]dream of seeing a true tomorrow. [k] @Europa You should be blessing them for that, not cursing them. [k] @Europa I know you are capable of that, my beloved Zeus. [k] @Europa All you said about saving the world...[sr]That is what you truly desire, is it not? [k] @ [charaTalk S] [lr] Europa. [k] @Europa I know you, my beloved Zeus. Whether in Proper Human History or this Lostbelt... [k] @Europa ...you have always loved me.[sr]No, not just me. All humans. [k] @Europa So then, what difference can there be[sr]between a human and a god? [k] [messageOff] [wipeout rectangleStripUpToDown 0.7 1.0] [wait wipe] [scene 94204] [charaFadeout K 0.1] [wt 0.1] [se ad875] [se ad913] [wipein rectangleStripDownToUp 0.7 1.0] [wait wipe] @ [lr] Humans and gods are nothing alike. [k] @ The only gods who can love humans[sr] are those who have fallen beyond repair. [k] @ As for you, my Europa... [k] @ I am not the Zeus you once loved. [k] @ Begone. [k] [messageOff] [bgmStop BGM_BATTLE_114 3.0] [se ade346] [effect bit_talk_thunder_01] [shake 0.05 3 2 0.8] [wt 0.6] [se ade347] [effect bit_talk_thunder_01] [shake 0.05 3 2 0.8] [wt 0.4] [effect bit_talk_thunder_01] [wt 0.9] [se ad626] [seVolume ad626 0 0.6] [wipeout rectangleStripDownToUp 0.6 1.0] [wait wipe] [scene 91503] [wt 0.5] [se ad964] [wipein rectangleStripUpToDown 0.6 1.0] [wait wipe] [seStop ad626 5.0] [charaTalk L] [charaFace L 7] [charaFadein L 0.1 1] @Mash Zeus's magical energy is rising![sr]I think he's about to activate an offensive Authority! [k] @Mash But, inversely... [k] [charaFace L 2] @Mash ...his outer shell's magical energy density is dropping! Master! [k] [charaFadeout L 0.1] [wt 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Holmes He's switched his magical energy source over to his own[sr]body! If his multilayered Authority shell has weakened... [k] [charaFace D 2] @Holmes Then this is our last, best chance to take him down! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk M] [charaFace M 2] [charaFadein M 0.1 1] @Romulus=Quirinus Now, children of Chaldea! [k] ?1:...Get ready to fire, Mash! ?! [messageOff] [charaFadeout M 0.1] [wt 0.1] [se ad896] [wt 2.0] [se ad879] [seVolume ad879 0 0.6] [se ad883] [wt 1.0] [scene 93802 1.0] [wt 1.0] @Mash Black Barrel connection, complete.[bgm BGM_EVENT_120 0.1] [k] @Mash Firing position is clear. Releasing Paradox Effector.[sr]Beginning countdown! [k] [messageOff] [se ad755] [se ad656] [wt 0.8] @Mash Initiating Accomplishments Measure.[sr]Ascertaining Zeus's life scale. [k] [messageOff] [se ade67] [se ad346] [se ade288] [wt 0.8] [seStop ad346 1.0] [seStop ade288 1.0] [se ad904] [wt 1.6] @Mash Six thousand... Four... Two...[sr]Huh? One thousand...? [k] [messageOff] [se adm31] [se ad631] [wt 1.0] [se ad169] [se ad633] [wt 1.0] [seStop ad169 1.0] [seStop ad633 1.0] @Mash N-never mind! Everything's fine! [k] [seStop ad805 2.0] @Mash Beginning Black Barrel transformation.[sr]Preparing to burn the Dead Counter into the gun barrel. [k] [messageOff] [se ad346] [se ade288] [wt 0.8] [seStop ad346 1.0] [seStop ade288 1.0] [wt 0.3] [se ad935] [se ade280] [wt 1.5] @Mash Zeus's destiny has been measured. Preparing Dead[sr]Counter to turn it from speculation into reality. [k] [messageOff] [se ade18] [wt 0.5] [seStop ade18 1.0] [se ad904] [wt 1.5] [se bac170] [wt 0.2] [se ad881] [wt 1.2] @Mash Bunker bolt is at its limit![sr]Gun barrel is fully stabilized! [k] @Mash Immediate synchronization with Barrel Replica complete. Ortinax synchronization rate is at fifty percent... Sixty... Seventy... Eighty percent... [k] @Mash Master! Please load the Command Spell! [k] ?1:This is it! Our last Command Spell bullet! [messageOff] [skip false] [wt 0.7] [charaPut S 0,0] [masterBranch lblBoy lblGirl] [label lblBoy] [charaEffect S bit_talk_CommandMantra_07] [branch lblBranchEnd] [label lblGirl] [charaEffect S bit_talk_CommandMantra_10] [label lblBranchEnd] [cueSe Battle bas16] [wait charaEffect S] [charaPut S 1200,1200] [charaEffectStop S] [wt 0.2] ?! [overlayFadein H 1.0 0,-200] @Mash Command Spell loaded![sr]Initiating Barrel Replica Spiritron acceleration! [k] [messageOff] [se ad936] [wt 1.5] [scene 10000] @Mash Third Spiritron acceleration zone reached! Command Spell magical energy bullet formation complete! [k] @Mash ...God Destroyer round is ready to fire! Master! [k] ?1:Fire!!! ?! [messageOff] [seStop ad632 1.0] [seStop ad779 1.0] [seStop ad935 1.0] [seStop ad936 1.0] [seStop ade280 1.0] [wt 0.5] [criMovie talk_mov053 bgmPlay false] [wt 0.5] [charaFadeout H 1.0] [wt 25.5] [bgmStop BGM_EVENT_120 0.3] [wt 4.5] [fadeout black 2.0] [wait fade] [soundStopAll] [end]