$94-06-88-10-2-0 [soundStopAll] [enableFullScreen] [charaSet A 1098229700 1 沃加诺伊] [charaSet B 1098231700 1 涳] [charaSet C 1053900 1 征侧] [charaSet D 1053910 1 征贰] [charaSet E 1098124510 1 达·芬奇] [charaSet F 1098229300 1 强壮的半鱼人] [charaSet G 1098124500 1 特效用] [charaSet H 1098124500 1 特效用dummy] [ifClear 60068801] [charaSet I 1098238200 1 丝带涳武装] [charaSet J 1098237900 1 涳武装] [charaSet K 1098237900 1 涳武装] [flag Seisaku_B 1] [ifClear 60068802] [charaSet I 1098238210 1 丝带涳武装] [charaSet J 1098237910 1 涳武装] [charaSet K 1098237910 1 涳武装] [flag Seisaku_B 1] [ifClear 60068803] [charaSet I 1098238220 1 丝带涳武装] [charaSet J 1098237920 1 涳武装] [charaSet K 1098237920 1 涳武装] [flag Seisaku_B 1] [ifClear 60068804] [charaSet I 1098238300 1 丝带涳武装] [charaSet J 1098238000 1 涳武装] [charaSet K 1098238000 1 涳武装] [flag Seisaku_B 2] [ifClear 60068805] [charaSet I 1098238310 1 丝带涳武装] [charaSet J 1098238010 1 涳武装] [charaSet K 1098238010 1 涳武装] [flag Seisaku_B 2] [ifClear 60068806] [charaSet I 1098238320 1 丝带涳武装] [charaSet J 1098238020 1 涳武装] [charaSet K 1098238020 1 涳武装] [flag Seisaku_B 2] [ifClear 60068807] [charaSet I 1098238400 1 丝带涳武装] [charaSet J 1098238100 1 涳武装] [charaSet K 1098238100 1 涳武装] [flag Seisaku_B 3] [ifClear 60068808] [charaSet I 1098238410 1 丝带涳武装] [charaSet J 1098238110 1 涳武装] [charaSet K 1098238110 1 涳武装] [flag Seisaku_B 3] [ifClear 60068809] [charaSet I 1098238420 1 丝带涳武装] [charaSet J 1098238120 1 涳武装] [charaSet K 1098238120 1 涳武装] [flag Seisaku_B 3] [else] [charaSet I 1098238200 1 丝带涳武装] [charaSet J 1098237900 1 涳武装] [charaSet K 1098237900 1 涳武装] [flag Seisaku_B 1] [endIf] [imageSet L back10000 1] [charaScale L 1.01] [charaFilter L silhouette e6b42280] [charaFilter L silhouette ffd70080] [charaDepth L 2] [charaDepth E 3] [charaDepth B 10] [charaDepth J 1] [charaDepth K 1] [charaPut H 1200,1200] [charaEffect H bit_talk_10_LowLevel] [charaPut G 0,0] [charaBackEffect G bit_talk_ppl_fog02] [scene 147104] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_80 0.1] [charaTalk off] [charaFace A 0] [charaFadein A 0.1 1] [wt 0.4] [fowardEffect bit_talk_x_slash01] [wt 0.1] [se bac137] [charaShake A 0.04 4 4 0.4] [wt 0.1] [fowardEffect bit_talk_x_slash02] [wt 0.1] [se bac136] [charaShake A 0.04 4 4 0.4] [wt 0.4] [charaScale J 1.2] [se bac1 0.4] [wt 0.1] [charaFace J 0] [charaFadein J 0.4 320,-170] [charaMoveScale J 1.0 0.4] [charaMove J 256,-150 0.4] [wt 0.4] [branch lblClear_B1_1 Seisaku_B 1] [branch lblClear_B2_1 Seisaku_B 2] [branch lblClear_B3_1 Seisaku_B 3] [label lblClear_B1_1] [se bac136] [branch lblConf1] [label lblClear_B2_1] [se bac141] [branch lblConf1] [label lblClear_B3_1] [se bac145] [branch lblConf1] [label lblConf1] [charaEffect A bit_talk_14] [charaShake A 0.05 4 4 0.4] [wt 1.2] [charaFadeout J 0.2] [wt 0.2] [charaSpecialEffect A enemyErasure 1 1.2] [se ad42] [wait charaSpecialEffect A] [wt 0.3] [cueSe SE_22 22_ade699] [effect bit_talk_kira_lp] [wt 1.2] [seStop adm19 1.0] [effectStop bit_talk_kira_lp] [charaFace B 0] [charaFadein B 0.2 0,-70] [charaMove B 0,-30 0.2] [se adm58] [wt 0.2] [seStop adm58 0.2] [charaMove B 0,-50 0.2] [wt 1.2] [messageOff] [wipeout leftToRight 0.5 1] [wait wipe] [charaFadeout B 0.1] [scene 147400] [wt 0.4] [wipein rightToLeft 0.5 1] [wait wipe] [charaFace A 0] [charaFadein A 0.1 1] [wt 0.4] [se bac149] [fowardEffect bit_talk_13 80,140] [wt 0.1] [charaShake A 0.04 4 4 0.4] [wt 0.1] [se bac150] [fowardEffect bit_talk_13 -150,-80] [wt 0.1] [charaShake A 0.04 4 4 0.4] [wt 0.4] [charaScale J 1.2] [se bac1 0.4] [wt 0.1] [charaFace J 0] [charaFadein J 0.4 -320,-170] [charaMoveScale J 1.0 0.4] [charaMove J -256,-150 0.4] [wt 0.4] [branch lblClear_B1_2 Seisaku_B 1] [branch lblClear_B2_2 Seisaku_B 2] [branch lblClear_B3_2 Seisaku_B 3] [label lblClear_B1_2] [se bac136] [se bac137] [branch lblConf2] [label lblClear_B2_2] [se bac141] [se bac142] [branch lblConf2] [label lblClear_B3_2] [se bac145] [se bac146] [branch lblConf2] [label lblConf2] [charaEffect A bit_talk_14] [charaShake A 0.05 4 4 0.4] [wt 1.2] [charaFadeout J 0.2] [wt 0.2] [charaSpecialEffect A enemyErasure 1 1.2] [se ad42] [wait charaSpecialEffect A] [wt 0.3] [cueSe SE_22 22_ade699] [effect bit_talk_kira_lp] [wt 1.2] [seStop adm19 1.0] [effectStop bit_talk_kira_lp] [charaFace B 0] [charaFadein B 0.2 0,-70] [charaMove B 0,-30 0.2] [se adm58] [wt 0.2] [seStop adm58 0.2] [charaMove B 0,-50 0.2] [wt 1.2] [messageOff] [wipeout leftToRight 0.5 1] [wait wipe] [charaFadeout B 0.1] [scene 147700] [wt 0.4] [wipein rightToLeft 0.5 1] [wait wipe] [charaFace A 0] [charaFadein A 0.1 1] [wt 0.4] [charaFadeTime L 0.2 0.7] [cueSe Servants_403800 bac1589] [wt 0.3] [charaFadeout L 0.4] [charaShake A 0.04 4 4 0.7] [wt 0.4] [charaScale J 1.2] [charaScale K 1.2] [se bac1 0.4] [wt 0.1] [charaFace K 0] [charaFadein K 0.4 320,-170] [charaMoveScale K 1.0 0.4] [charaMove K 256,-150 0.4] [wt 0.1] [charaFace J 0] [charaFadein J 0.4 -320,-170] [charaMoveScale J 1.0 0.4] [charaMove J -256,-150 0.4] [wt 0.25] [branch lblClear_B1_3 Seisaku_B 1] [branch lblClear_B2_3 Seisaku_B 2] [branch lblClear_B3_3 Seisaku_B 3] [label lblClear_B1_3] [se bac137] [branch lblConf3] [label lblClear_B2_3] [se bac142] [branch lblConf3] [label lblClear_B3_3] [se bac146] [branch lblConf3] [label lblConf3] [charaEffect A bit_talk_14] [charaShake A 0.05 4 4 0.4] [wt 0.2] [branch lblClear_B1_4 Seisaku_B 1] [branch lblClear_B2_4 Seisaku_B 2] [branch lblClear_B3_4 Seisaku_B 3] [label lblClear_B1_4] [se bac139] [branch lblConf4] [label lblClear_B2_4] [se bac143] [branch lblConf4] [label lblClear_B3_4] [se bac147] [branch lblConf4] [label lblConf4] [wt 1.1] [charaFadeout J 0.2] [charaFadeout K 0.2] [wt 0.2] [charaScale J 1.0] [charaScale K 1.0] [charaSpecialEffect A enemyErasure 1 1.2] [se ad42] [wait charaSpecialEffect A] [wt 0.3] [cueSe SE_22 22_ade699] [effect bit_talk_kira_lp] [wt 1.2] [seStop adm19 1.0] [effectStop bit_talk_kira_lp] [charaFace B 0] [charaFadein B 0.2 0,-70] [charaMove B 0,-30 0.2] [se adm58] [wt 0.2] [seStop adm58 0.2] [charaMove B 0,-50 0.2] [wt 1.2] [messageOff] [wipeout leftToRight 0.5 1] [wait wipe] [charaFadeout B 0.1] [charaDepth B 0] [charaFilter L normal e6b42280] [scene 147104] [wt 0.4] [wipein rightToLeft 0.5 1] [wait wipe] [bgmStop BGM_EVENT_80 2.0] [se ade153 0.4] [seStop ade153 2.0] [charaBackEffectStop G bit_talk_ppl_fog02] [scene 147100 0.5] [wt 2.0] [charaTalk on] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 176,0] @征侧 啊,雾都散了![r]看来沃加诺伊的袭击就此结束了! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 6] [charaFadein D 0.1 -196,0] @征贰 呼。终于防守住了…… [k] [charaFace D 1] @征贰 这是我们第一次驱赶了水怪。太好了。 [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [bgm BGM_EVENT_77 0.1] [charaTalk off] [charaFace I 1] [charaFadein I 0.1 1] [charaFace J 0] [charaFadeinFSL J 0.1 0] [charaFace K 1] [charaFadeinFSR K 0.1 2] [wt 0.4] [cueSe SE_22 22_ade697] [charaMoveReturn I 0,4 0.4] [wt 0.1] [charaMoveReturnFSL J -256,4 0.2] [wt 0.2] [charaMoveReturnFSR K 256,4 0.5] [wt 0.2] [cueSe SE_22 22_ade697] [charaMoveReturnFSL J -256,4 0.2] [wt 0.1] [charaMoveReturn I 0,4 0.4] [wt 0.7] [charaFadeout I 0.1] [charaFadeout J 0.1] [charaFadeout K 0.1] [wt 0.1] [charaTalk on] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 176,0] @征侧 小贰说得对。[r]就算好不容易夺回了岛上的区域, [k] @征侧 万一又被来自海上的新水怪抢回去,[r]就等同于原地打转徒劳无功。 [k] @征侧 如果能让人认为, [k] @征侧 我们的战斗是有意义的,是在不断前进的,[r]那我可就太高兴了! [k] [charaFace C 0] @征侧 这都是多亏了大家构筑的防卫网。 [k] @征侧 制作了那么多我们从未见过的美妙设备…… [k] @征侧 真是太感谢了。[r]涳们也非常高兴。 [k] ?1:能帮上忙就好。 [charaFadeout C 0.1] [wt 0.1] ?2:也是多亏了两位的领导能力哦! [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk off] [charaTalk depthOff] [charaDepth C 2] [charaDepth D 1] [charaFace C 1] [charaFadein C 0.1 1] [charaFace D 1] [charaFadein D 0.1 1] [wt 1.2] [charaFadeout D 0.1] [charaFadeout C 0.1] [wt 0.1] [charaTalk on] [charaTalk depthOn] ?! [charaPut H 1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @达·芬奇 好~,水怪们的袭击看来也结束了。 [k] @达·芬奇 趁后续的还没有到,[r]我们开始攻略下一个区域吧。 [k] @达·芬奇 当然,得先休息一会儿哦! [k] [charaFace E 24] [bgm BGM_EVENT_77 0.2 0.7] [charaFadeTime L 0.2 0.6] @达·芬奇 (……趁这个机会,[r] 这边也得继续分析工作才行。) [k] @达·芬奇 (从大海那边的雾中出现,[r] 隶属地域各不相同的水怪们。) [k] @达·芬奇 (依然没有弄清的这座岛的坐标数值。[r] 这里,究竟是『什么』,究竟在『哪里』……?) [k] [messageOff] [bgmStop BGM_EVENT_77 1.0] [fadeout black 1.0] [wait fade] [charaPut H 1200,1200] [charaFadeout E 0.1] [charaFadeout L 0.1] [pictureFrame cut063_cinema] [scene 10000] [wt 1.5] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_129 0.1 0.7] @ 补充失败,太不中用了。[r]那样可不够。 [k] @ 若真的打算夺走重要的东西,[r]分明可以更拼命一些。 [k] @ 但是,对其的期待本就没有高到足以让我失望。 [k] @ [line 3]因此,对残留物也没有兴趣。 [k] [messageOff] [bgm BGM_EVENT_129 1.0 0.4] [fadeout black 1.0] [wait fade] [scene 147700] [wt 1.0] [bgm BGM_EVENT_129 1.0 0.7] [fadein black 1.0] [wait fade] [wt 0.2] [charaTalk depthOff] [charaDepth F 2] [charaDepth A 1] [charaScale F 0.8] [charaTalk off] [charaFace A 0] [charaFadeinFSL A 0.1 -256,-50] [charaFace F 0] [charaFadeinFSR F 0.1 256,-50] [se ad26] [wt 1.0] [seStop ad26 1.0] [cueSe SE_22 22_ade702] [wt 1.4] [charaMove A 0,-50 0.2] [charaMove F 0,-50 0.2] [charaFadeout A 0.2] [charaFadeout F 0.2] [wt 0.4] [se bac149 0.7] [wt 0.2] [se bac148 0.7] [se ad466 0.7] [wt 0.3] [se ad1028 0.7] [effect bit_talk_35] [wt 2.0] [charaSet F 1098229310 1 强壮的半鱼人] [charaScale F 0.8] [charaTalk on] [charaTalk depthOn] [charaTalk F] [charaFace F 0] [charaFadein F 0.4 0,-50] [wt 0.4] @强壮的半鱼人 哈[line 4]…… [k] [messageOff] [bgm BGM_EVENT_129 1.0 0.4] [fadeout black 1.0] [wait fade] [charaFadeout F 0.1] [scene 10000] [wt 1.0] [bgm BGM_EVENT_129 1.0 0.7] [fadein black 1.0] [wait fade] @ 与那种美味相去甚远。 [k] @ 只能填饱一些人的肚子而已。 [k] [messageOff] [bgmStop BGM_EVENT_129 2.0] [fadeout black 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]