$03-00-12-09-2-0 [soundStopAll] [enableFullScreen] [charaSet A 9005001 1 Holmes] [charaSet B 1098231810 1 "Xu Fu"] [charaSet C 1098123210 1 Goredolf] [charaSet D 1035001 1 Diarmuid] [charaSet E 1098235000 1 Kadoc] [charaSet F 1098234210 1 Saber-Class] [charaSet G 1098234310 1 Archer-Class] [charaSet H 1098234410 1 Lancer-Class] [charaSet I 1098234710 1 Assassin-Class] [charaSet S 1098124510 1 "Transmission Dummy"] [charaSet T 1098124510 1 "Transmission Dummy"] [sceneSet O 153700 1] [imageSet X back10000 1] [charaFilter X silhouette FF000080] [charaPut S 2000,2500] [charaEffect S bit_talk_10_LowLevel] [scene 131400] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_77 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Holmes Come to think of it... Ms. Xu. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Xu Fu Hm? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Holmes As a matter of interest, I must inquire: Did you ever succeed in finding the elixir of immortality? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 28] [charaFadein B 0.1 1] @Xu Fu Oh. Uh... I think maybe? Or maybe not? Or maybe it didn't really matter either way? [k] ?1:Didn't matter? ?! [charaFace B 18] @Xu Fu A[messageShake 0.05 4 3 0.3]h! [k] @Xu Fu Can you please forget I just said that? On the off chance Emperor Qin Shi Huang gets summoned, I don't want this coming back to bite me! [k] [charaFace B 1] @Xu Fu Then again, maybe it's okay, since I doubt they'd get summoned to this Singularity anyway! [k] [charaFace B 21] @Xu Fu ...They won't, right? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Diarmuid Hahaha. Forgive me for interrupting... [k] @Diarmuid ...but we're almost to the Tower of Xanten. [k] @Diarmuid It's an observation tower located right between the Revenge Realm and the Righteous Realm. [k] @Diarmuid Of course, the sky hasn't turned red yet, so that means we're still in the Righteous Realm. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] @Kadoc Red sky? Huh? [k] ?1:Oh, yeah. The sky did actually turn red there. ?! [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Xu Fu The Revenge Realm dyes the sky red to demarcate its domain and demonstrate its vengeful spirit. [k] [charaFace B 16] @Xu Fu It's their way of telling outsiders, “This's my territory. Trespass and die.” [k] [charaFace B 30] @Xu Fu ...You know, since land can't actually talk. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Holmes Mr. Ua Duibhne, would you be so kind as to tell us more about what this mission entails? [k] @Holmes I believe we were told to gauge the enemy's strength? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Diarmuid That's right. We learned a small battalion had been stationed here not too long ago. [k] @Diarmuid Our objective is to find out what kind of Servants are in it. [k] [charaFace D 1] @Diarmuid Of course, depending on the situation, we may also decide to eliminate them. [k] ?1:How small is “small” in this case? ?! [charaFace D 0] @Diarmuid About ten to twelve Servants or so. They do outnumber us a bit... [k] @Diarmuid ...but we should be able to handle them just fine, as I'm told they're all no more than Phantom Spirit-level Servants. [k] @Diarmuid So now, we just have to decide what our first move will be. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] @Kadoc A tower, huh? [k] [messageOff] [se ad184] [wipeout leftToRight 1.0 1.0] [bgmStop BGM_EVENT_77 1.0] [seStop ad184 1.6] [wait wipe] [charaFadeout E 0.1] [scene 153700] [charaScale O 1.4] [charaFadein O 0.1 0,-200] [wt 1.5] [charaMove O 0,-420 5.0] [wipein rightToLeft 1.0 1.0] [wait wipe] [bgm BGM_EVENT_5 0.1] [wt 5.0] [charaFadeout O 1.0] [wt 1.5] ?1:Never seen a tower like that before. ?! [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Xu Fu Same here. It's a little big for a lookout tower. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Holmes Hmm... Fascinating. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Diarmuid Did you figure something out? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Holmes Not from the exterior alone, no. We'll have to make our way inside first. [k] [charaFace A 5] @Holmes ...Shh. [k] [messageOff] [bgm BGM_EVENT_5 0.6 0.5] [wipeout rectangleStripLeftToRight 0.6 1] [wait wipe] [charaFadeout A 0.1] [charaScale O 1.2] [charaFadein O 0.1 100,-200] [charaTalk off] [charaTalk depthOff] [charaDepth F 3] [charaDepth G 5] [charaDepth H 4] [charaDepth I 6] [charaDepth X 7] [charaDepth O 1] [wt 0.2] [wipein rectangleStripRightToLeft 0.6 1] [wait wipe] [wt 0.5] [se ad60] [se ad984] [charaFace F 0] [charaFace G 0] [charaFace H 0] [charaFadein F 0.4 0,0] [charaFadeinFSL G 0.4 -350,0] [charaFadeinFSR H 0.4 350,0] [wt 0.4] [seStop ad60 0.1] [wt 0.8] [cueSe SE_21 21_ad1066] [wt 0.1] [cueSeStop 21_ad1066 1.2] [charaMove F -100,0 0.4] [charaMoveFSL G -450,0 0.4] [charaMoveFSR H 250,0 0.4] [charaFadeout F 0.4] [charaFadeout G 0.4] [charaFadeout H 0.4] [wt 1.6] [charaFadeout O 0.6] [bgm BGM_EVENT_5 0.6 1.0] [wt 1.0] [charaTalk on] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Holmes I see they have patrols out. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Diarmuid I don't see any lookouts standing watch outside...but they have to have at least a few somewhere. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Holmes We can safely assume there are Assassins about, hiding themselves with Presence Concealment. [k] [charaFace A 5] @Holmes Probably two...no, three of them. And if I were in charge of where they were stationed... [k] @Holmes ...I'd post one on either side of the doors and another behind the first two. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Xu Fu Then I'll try drawing them out of hiding. [k] @Xu Fu Now that you've narrowed down the field of possibilities, I should be able to use an effective Taoist art. [k] [messageOff] [charaFace B 0] [fowardEffect bit_talk_taoism 0,-50] [cueSe SE_21 21_ade669] [wt 0.8] [wt 1.0] @Xu Fu I'll also put up a soundproofing Bounded Field while I'm at it. [k] @Xu Fu If we're lucky, we'll be able to make it into the tower without anyone noticing. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Diarmuid Amazing. We're lucky to have you with us, Lady Xu Fu. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Xu Fu As long as you appreciate it.[wt 0.7][charaFace B 0][sr]Okay, is everyone ready? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Diarmuid Ready. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Holmes Indeed. [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] [wt 0.5] ?1:All set. ?! @Xu Fu Good. [k] [charaFace B 6] @Xu Fu Motion forbidden, spirit enlightened, body pacified. Then add a dash of tongue twisting and silencing. [k] [messageOff] [bgmStop BGM_EVENT_5 1.5] [charaFadeout B 0.1] [wt 0.1] [cueSe SE_21 21_ade669] [effect bit_talk_taoism] [wt 1.6] [cueSeStop 21_ade669 0.1] [se ad567] [seVolume ad567 0 0.6] [charaScale X 1.5] [charaPut X 0,-200] [charaFadeTime X 0.4 0.8] [wt 0.2] [charaPut I 1] [charaTalk I] [charaFace I 0] [se ad598] [charaSpecialEffect I wipeTimeRe 0 1.0 0 0.2] [charaFadeout X 0.4] [wt 1.0] [charaShake I 0.01 2 2 0.5] @Assassin-Class Wha...!? Enemies!? But...I can't move! [k] @Assassin-Class Enemy attack! Enemy attack![sr]...D-dammit! They can't hear me, either! [k] [charaFadeout I 0.1] [wt 0.1] [bgm BGM_EVENT_80 0.1] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Diarmuid I am Diarmuid Ua Duibhne of the Knights of Fianna! Have at you! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Xu Fu I'll just stay anonymous if it's all the same to you, thanks! [k] ?1:Charles the Great's commandos, charge! ?! [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Kadoc You're actually telling them who you are? Then at least get your stories straight! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Holmes Hahaha. All right then, let's take care of them, shall we? [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_80 0.4] [wait fade] [soundStopAll] [end]