$03-00-13-18-4-1 [soundStopAll] [enableFullScreen] [charaSet A 1098252540 1 "Ocelotl 1"] [charaSet B 1098252540 1 "Ocelotl 2"] [charaSet C 1098257900 1 Mash] [charaSet D 1098258910 1 Koyanskaya] [charaScale D 1.2] [charaSet E 6047001 1 Tezcatlipoca] [charaSet F 1098255200 1 Habetrot] [sceneSet Q 169506 1] [charaScale Q 1.3] [charaSet S 5009000 1 "Effect 1"] [charaSet T 5009000 1 "Effect 2"] [scene 169502] [bgm BGM_BATTLE_78 0.1] [fadein black 1.0] [wait fade] [charaTalk off] [charaFace A 0] [charaFace B 0] [se ad769] [charaFadeinFSR A 0.3 306,0] [charaMoveFSR A 2 0.3] [wt 0.2] [seStop ad769 0.6] [charaFadeinFSL B 0.3 -306,0] [charaMoveFSL B 0 0.3] [wt 0.8] [charaFadeout A 0.1] [charaFadeout B 0.1] [wt 0.1] [charaFace C 0] [charaFadein C 0.1 1] [wt 0.5] [charaFace C 30] [se ad158] [se ad1006] [seVolume ad1006 0 0.8] [charaPut S 1] [charaEffect S bit_talk_42 0,0 H] [charaMove C -200,0 0.3] [charaFadeout C 0.2] [wt 0.5] [seStop ad158 0.1] [charaPut S 1200,1200] [charaEffectStop S bit_talk_42] [wt 0.2] [charaFace A 0] [charaFace B 0] [charaFadeinFSR A 0.1 2] [charaFadeinFSL B 0.1 0] [wt 0.1] [se ad85] [effect bit_talk_gram_slash_03_fs] [wt 0.3] [se ad686] [charaEffect A bit_talk_13] [charaShake A 0.05 4 4 0.5] [charaEffect B bit_talk_13] [charaShake B 0.05 4 4 0.5] [wt 0.8] [charaMoveFSR A 256,-30 0.4] [charaMoveFSL B -256,-30 0.4] [charaFadeout A 0.4] [wt 0.2] [se ad144] [charaFadeout B 0.4] [wt 0.2] [se ad144] [wt 0.8] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Mash I've taken care of the ocelomeh on the main road! Let's keep heading to the altar, Master! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk F] [charaFace F 7] [charaFadein F 0.1 1] @Habetrot Well damn, guess you didn't need me around after all. You're really fired up, Mash. [k] @Habetrot Maybe we should send Kukulcan to the Border[sr]too and[line 2][wt 0.7][charaFaceFade F 17 0.2]Huh? [k] [bgmStop BGM_BATTLE_78 1.0] [messageOff] [charaFadeout F 0.1] [wt 0.1] [se ad246] [wipeout sideBlind 0.4 1.0] [wait wipe] [scene 169506] [wt 0.1] [seStop ad246 1.0] [wipein sideBlind 0.4 1.0] [wait wipe] [wt 1.5] ?1:Mash, get down! ?! [charaTalk C] [charaFace C 28] [charaFadein C 0.1 1] @Mash ! [k] [messageOff] [subCameraOn 1] [charaLayer Q sub #A] [charaLayer D sub #A] [charaLayer T sub #A] [se ad7] [charaFadeout C 0.3] [charaMove C 0,-70 0.3] [wt 0.2] [se ad980] [seVolume ad980 0 0.7] [wt 0.1] [blur lens 0.2 2 20] [charaTalk depthOff] [charaDepth Q 1] [charaDepth D 2] [charaDepth T 3] [charaFadein Q 0 -195,100] [charaRoll T 90 512,120] [subCameraFilter #A maskEdge cut359_mask02 3 0,0,0,255] [subRenderFadein #A 0.2 -50,-300] [subRenderMove #A 0,-300 0.2] [charaFace D 1] [charaFadein D 0.4 0,400] [charaMoveFSSideR D 310,400 0.4] [wt 0.3] [se ad728] [charaPut T 650,-300] [charaEffect T bit_talk_impactlanding] [charaShake D 0.05 3 3 0.5] [wt 2.0] [charaMove Q -195,0 1.5] [charaMoveFSSideR D 310,250 1.5] [wt 2.2] [charaMoveFSSideR D 310,150 0.8] [wt 0.4] [charaFadeout D 0.4] [wt 0.4] [se ad144] [wt 0.6] @Koyanskaya ... [k] [messageOff] [blurOff lens 0.4] [subRenderFadeout #A 0.4] [wt 0.4] [charaFadeout Q 0.1] [charaFadeout D 0.1] [wt 0.1] [charaLayer Q normal] [charaLayer D normal] [se ad666] [seStop ad666 0.5] [charaTalk depthOn] [charaTalk C] [charaFace C 5] [charaFadein C 0.3 0,-50] [charaMove C 1 0.4] [wt 0.4] @Mash Koyanskaya!? [k] [charaFadeout C 0.1] [wt 0.1] [bgm BGM_BATTLE_135 0.1] @??? Oh, so you came this way. I guess this means you care more about people's lives than your ship, [&boy:girl]. [k] [messageOff] [se ad60] [charaTalk E] [charaFace E 8] [charaFadein E 0.4 1] [wt 0.4] [seStop ad60 0.3] @Tezcatlipoca Then I'll take what you value most. See, in my world, those who desire life most must offer their own. [k] ?1:It's him... ?2:Tezca...tlipoca... ?! [messageOff] [wt 1.0] [fadeout black 2.0] [bgmStop BGM_BATTLE_135 2.0] [wait fade] [cameraFilter normal] [wt 0.5] [soundStopAll] [end]