$91-20-23-01-3-0 [soundStopAll] [charaSet B 98115300 1 Holmes] [charaSet C 2023002 1 Moriarty] [charaSet D 6005001 1 Jack] [charaSet E 1098124510 1 "Da Vinci"] [charaSet F 2023001 1 Moriarty(?)] [charaSet H 98115000 1 Effect] [charaSet I 98115000 1 "Effect 2"] [charaSet J 98115000 1 "Effect 3"] [charaPut I 1200,1200] [charaEffect I bit_talk_06b2] [bgm BGM_EVENT_24 0.1] [scene 10950] [charaPut H 1200,1200] [charaEffect H bit_talk_10] [charaPut I 1200,1200] [charaEffect I bit_talk_06b2] [fadein black 1.0] [wait fade] [wt 0.5] [se adm14] [effect bit_talk_Slash_white_01_L] [wt 0.1] [se adm14] [effect bit_talk_Slash_white_01] [wt 0.5] [se ade65] [charaPut J -200,100] [charaEffect J bit_shot_01] [wt 0.2] [se ade65] [charaPut J 200,-100] [charaEffect J bit_shot_01] [wt 1.0] [charaEffectStop J bit_shot_01] [charaPut I -50,0] [charaTalk F] [charaFace F 2] [charaFadein F 0.2 0,0] [se ad671] [charaMove F -50,0 0.2] [wt 0.4] @Moriarty(?) Arrrghhh! [k] @Moriarty(?) You arrogant fool! You lie about being good, you can't harness the magical bullets' true power... Curse you! [k] @Moriarty(?) I can't entrust Moriarty to the likes of you![sr]I can't! [k] [charaFadeout F 0.1] [wt 0.1] [charaPut I 1200,1200] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 50,0] @Moriarty Then unfortunately, it seems[sr]we've reached an impasse... [k] [charaFace C 1] @Moriarty ...as I don't think I can keep pretending to be suave or interesting for much longer. [k] [messageOff] [wipeout rectangleStripRightToLeft 0.4 1] [wait wipe] [charaFadeout C 0.1] [wt 0.1] [scene 10000] [wipein rectangleStripLeftToRight 0.1 1] [wait wipe] [se bac329] [effect bit_talk_ereshki02 0,0 F] [wt 0.8] [se bac324] [wt 1.2] [se bac327] [wt 1.8] [seVolume bac327 0.5 0.6] [fadeout black 0.5] [bgmStop BGM_EVENT_24 0.5] [seStop bac327 1.5] [wait fade] [scene 10950] [effectStop bit_talk_ereshki02] [charaPut I -50,0] [charaTalk F] [charaFace F 4] [charaFadein F 0.1 -50,0] [wt 0.1] [seStop bac327 1.5] [cueSe NoblePhantasm_202300 NP_202300_7] [wt 3.0] [cueSeStop NP_202300_7 1.0] [fadein black 1.0] [wait fade] [wt 1.0] [se ad52] [charaSpecialEffect F darkEnemyErasure 1 2.0] [wt 1.0] [charaEffectStop I bit_talk_06b2] [wt 1.5] [charaPut I 1200,1200] [wt 1.0] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Moriarty Hooray, we won! [k] [charaFadeout C 0.1] [wt 0.1] [bgm BGM_EVENT_81 0.1] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Jack Hey, Mommy! Mister Moriarty!? [k] @Jack The fog's getting thicker![sr]What do we do now!? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Moriarty Hmm. [k] [charaFadeout C 0.1] [wt 0.1] [se ad31] [seVolume ad31 0 0.4] [charaPut H 1] [charaTalk E] [charaFace E 23] [charaFadein E 0.1 1] @Da Vinci [image berserker_language_2]? [k] [seStop ad31] [charaFadeout E 0.1] [wt 0.1] [charaPut H 1200,1200] [charaTalk C] [charaFace C 3] [charaFadein C 0.1 1] @Moriarty Oh? That doesn't seem right... [k] [charaFace C 2] @Moriarty Oi, Holmes! Come in, damn you! [k] [charaFadeout C 0.1] [wt 0.1] [se ad31] [seVolume ad31 0 0.5] [charaPut H 1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Holmes ...[sr]...Is...your...ing? [k] ?1:We can't hear you! ?! [messageOff] [seStop ad31 1.0] [bgmStop BGM_EVENT_81 1.0] [charaFadeout B 0.1] [wt 0.1] [charaPut H 1200,1200] [wt 0.5] [scene 10953 2.5] [wt 1.5] [bgm BGM_EVENT_80 0.1] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Jack Look out! More enemies are coming! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Moriarty Dammit, of all the times! Come on then, let's take them out quickly and find an area where the fog isn't so thick! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_80 0.4] [wait fade] [soundStopAll] [end]