$94-08-69-16-1-0 [soundStopAll] [enableFullScreen] [charaSet A 2051001 1 "Sugitani Zenjubou"] [charaSet B 2050000 1 Ptolemaîos] [charaSet C 1098273400 1 Asterios?] [charaSet D 1098257310 1 "Da Vinci"] [charaSet E 1098257810 1 Mash] [charaSet F 1098255110 1 Goredolf] [charaSet G 1098273120 1 "Dark Girl"] [charaSet H 1098272500 1 "Shadow Knight_Saber"] [imageSet I black_fade_re 1] [imageSet J black_fade_re 1] [charaScale I 2.0] [charaScale J 2.0] [charaSet K 98107400 1 "Ushiwakamaru (Corroded) Third"] [sceneSet L 200502 1] [sceneSet M 200502 1] [sceneSet N 200502 1] [sceneSet O 200502 1] [sceneSet P 10000 1] [charaScale P 1.01] [charaSet Q 2051001 1 "Sugitani Zenjubou_Effects"] [charaSet R 2050000 1 Ptolemaîos_Effects] [charaSet S 1098273120 1 "Dark Girl_Silhouette"] [charaFilter S silhouette 00000080] [charaSet T 98115000 1 "Transmission Effect"] [charaSet U 98115000 1 "Sepia Effect"] [charaSet V 98115000 1 Effect] [subCameraOn 3] [subCameraFilter #A maskEdge cut359_mask13 2 255,255,255,255] [subCameraFilter #B maskEdge cut359_mask02 2 255,255,255,255] [subCameraFilter #C maskEdge cut359_mask05 2 255,255,255,255] [subRenderScale #A 1.0] [subRenderScale #B 1.0] [subRenderScale #C 1.0] [charaLayer Q sub #A] [charaLayer L sub #A] [charaLayer R sub #B] [charaLayer M sub #B] [charaLayer E sub #C] [charaLayer D sub #C] [charaLayer T sub #C] [charaLayer N sub #C] [charaDepth Q 2] [charaDepth L 1] [charaScale Q 1.3] [charaScale L 1.2] [charaFace Q 6] [charaFadein Q 0.1 -100,270] [charaFadein L 0.1 100,-80] [charaDepth R 2] [charaDepth M 1] [charaScale R 1.3] [charaScale M 1.2] [charaFace R 15] [charaFadein R 0.1 100,230] [charaFadein M 0.1 -100,-80] [charaDepth T 3] [charaDepth D 2] [charaDepth E 2] [charaDepth N 1] [charaScale T 1.1] [charaScale D 1.1] [charaScale E 1.1] [charaScale N 1.1] [charaPut T 0,250] [charaEffect T bit_talk_10_LowLevel_depth] [charaFace D 25] [charaFadein D 0.1 0,250] [charaFadein N 0.1 0,80] [scene 200502] [charaDepth B 4] [charaDepth A 4] [charaDepth O 3] [charaDepth V 2] [charaDepth C 1] [charaScale C 1.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] [charaScale V 1.3] [charaPut V 100,-200] [charaEffect V bit_talk_miasma_aura] [charaTalk depthOff] [cameraMove 0.1 0,-10 1.1] [wait camera] [cueSe SE_23 23_ade908] [cueSeVolume 23_ade908 0 0] [fadein black 1.0] [cueSeVolume 23_ade908 1.0 1.0] [bgm BGM_BATTLE_135 0.1] [cameraMove 2.5 0,0 1.01] [wait fade] [wt 2.0] [cueSeVolume 23_ade908 0.8 0] [charaTalk Q] [subRenderFadein #A 0.3 -100,-210] [subRenderMove #A 0,-210 0.3] [subRenderFadein #B 0.3 100,-430] [subRenderMove #B 0,-430 0.3] [wt 0.3] @Q:Sugitani Zenjubou Raaahhh! [k] @R:Ptolemaîos Take this!!! [k] [messageOff] [charaTalk Q] [charaEffect Q bit_talk_smoke -800,0] [wt 0.2] [cueSe SE_23 23_ade910] [charaMoveReturn Q -100,265 0.3] [charaShake Q 0.02 2 2 0.3] [wt 0.3] [charaEffectStop Q bit_talk_smoke] [wt 0.8] [charaTalk R] [se ad865] [fowardEffect bit_talk_gram_slash_03_fs] [wt 0.4] [subRenderFadeout #A 0.1] [subRenderFadeout #B 0.1] [wt 0.4] [charaTalk C] [se ad32] [charaShake C 0.02 3 3 0.4] [effect bit_talk_14 300,50] [wt 0.3] [se ad467] [charaShake C 0.02 3 3 0.4] [effect bit_talk_14 -200,-50] [wt 0.4] [cueSe Battle bac6] [fowardEffect bit_talk_gram_slash_04] [wt 0.1] [cueSe Servants_2300500 m49947] [effect bit_talk_blow02] [wt 0.2] [charaShake C 0.02 1 1 0.3] [charaMoveScale C 1.0 0.3] [charaMove C 0,-5 0.3] [charaMoveScale V 1.2 0.3] [charaMove V 100,-210 0.3] [cueSeVolume 23_ade908 0.8 0.4] [wt 0.8] @Asterios? I see... If this keeps up, I have no chance of escaping unscathed. It seems Chaldea's fearsome reputation is well deserved. [k] @Asterios? Your orders are timely and clever. Your time spent working with your Servants has paid off in spades. [k] @Asterios? Each Heroic Spirit is their own person, and spectacularly unsuited to working together as a coordinated unit. [k] @Asterios? And yet, you're able to command your motley crew with aplomb. Though this skill seems less to rise from innate talent than it does from broad experience. [k] [messageOff] [charaTalk R] [charaFace R 8] [subRenderFadein #B 0.4 30,-300] [subRenderMove #B 0,-300 0.4] [wt 0.4] @R:Ptolemaîos Ha. You still refuse to reveal who you are, yet you claim to have us all figured out? [k] [messageOff] [charaTalk C,R] [subRenderMove #B -30,-300 0.3] [subRenderFadeout #B 0.4] [wt 0.4] @Asterios? If I were to stay in this form, I expect you and I would have a very good match indeed after a few back-and-forths. [k] @Asterios? But, now that I have better adjusted to this vessel, I no longer need to remain in this form. [k] [messageOff] [charaEffectStop V bit_talk_miasma_aura] [cueSeStop 23_ade908 0.8] [cueSe SE_23 23_ade916] [cueSeVolume 23_ade916 0 0] [cueSeVolume 23_ade916 1.0 0.6] [cueSe SE_23 23_ad1288] [cueSeVolume 23_ad1288 0 0] [cueSeVolume 23_ad1288 1.0 0.4] [wt 1.4] [bgmStop BGM_BATTLE_135 2.0] [charaSpecialEffect C enemyErasure 1 2.0] [wt 0.4] [effect bit_talk_tokeru03 0,-5] [wt 2.0] [se ade66] [wt 1.2] ?1:Huh!? ?! [cueSeVolume 23_ade916 1.0 0.3] [cueSeVolume 23_ad1288 1.0 0.2] [bgm BGM_BATTLE_33 0.1] [charaTalk D] [subRenderFadeinFSR #C 0.4 280,-240] [subRenderMoveFSR #C 280,-270 0.4] [wt 0.4] @Da Vinci No way. Was that[line 2] [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 0,250] @Mash Chaos Tide!? [k] [messageOff] [wt 0.2] [se ad592] [wipeout circleIn 0.7 1.0] [bgm BGM_BATTLE_33 0.7 0.6] [cueSeStop 23_ade916 0.7] [cueSeStop 23_ad1288 0.7] [wait wipe] [charaFadeout C 0.1] [subRenderFadeout #C 0.1] [charaScale V 1.0] [charaPut V 2000,2000] [charaEffectDestroy V bit_talk_krm_aura] [charaDepth U 9] [charaPut U 1] [charaEffect U bit_sepia01_depth_fs] [charaTalk K] [charaFace K 5] [charaFadein K 0.1 1] [scene 35000] [wt 0.5] [wipein circleIn 0.7 1.0] [wait wipe] [wt 0.2] [charaSpecialEffect K enemyErasure 1 1.8] [wt 0.9] [effect bit_talk_tokeru01] [wait effect bit_talk_tokeru01] [wipeout circleIn 0.7 1.0] [wait wipe] [charaFadeout K 0.1] [charaPut U 2000,2000] [charaEffectDestroy U bit_sepia01_depth_fs] [scene 10000] [wt 0.1] [wipein circleIn 0.1 1.0] [wait wipe] [fadeout black 0.1] [wait fade] [scene 200502] [charaTalk off] [charaDepth J 9] [charaDepth I 8] [charaDepth S 7] [charaDepth G 6] [charaScale G 1.2] [charaScale S 1.2] [charaFace G 28] [charaFadein G 0.1 80,250] [charaFace S 0] [charaFadein S 0.1 80,250] [charaFadein I 0.1 0,-1070] [charaFadein J 0.1 0,140] [cueSe SE_23 23_ade916] [cueSeVolume 23_ade916 0 0] [cueSe SE_23 23_ad1288] [cueSeVolume 23_ad1288 0 0] [wt 0.1] [fadein black 0.5] [cueSeVolume 23_ade916 1.0 0.6] [cueSeVolume 23_ad1288 1.0 0.4] [wait fade] [wt 0.5] [charaFadeout S 1.0] [wt 2.0] [cueSeVolume 23_ade916 1.0 0.3] [cueSeVolume 23_ad1288 1.0 0.2] [wt 0.5] [fadeout black 0.5] [wait fade] [charaScale G 1.4] [charaScale S 1.4] [charaFace G 28] [charaFadein G 0.1 -80,135] [charaFace S 0] [charaFadein S 0.1 -80,135] [charaFadein I 0.1 0,-950] [charaFadein J 0.1 0,290] [wt 0.1] [fadein black 0.5] [cueSeVolume 23_ade916 1.0 0.6] [cueSeVolume 23_ad1288 1.0 0.4] [wait fade] [wt 0.5] [charaFadeout S 1.0] [wt 2.0] [cueSeVolume 23_ade916 1.0 0.3] [cueSeVolume 23_ad1288 1.0 0.2] [wt 0.5] [fadeout black 0.5] [wait fade] [charaFadeout I 0.1] [charaFadeout J 0.1] [charaFadeout G 0.1] [wt 0.1] [charaScale G 1.0] [charaScale S 1.0] [charaDepth V 7] [charaDepth P 6] [charaDepth Q 5] [charaDepth M 4] [charaDepth S 2] [charaDepth G 1] [cameraMove 0.1 0,-10 1.1] [wait camera] [charaTalk S,G] [charaFace S 0] [charaFadein S 0.1 1] [charaFace G 28] [charaFadein G 0.1 1] [wt 0.5] [fadein black 0.7] [bgm BGM_BATTLE_33 0.7 1.0] [cueSeVolume 23_ade916 0.7 0.6] [cueSeVolume 23_ad1288 0.7 0.4] [cameraMove 3.0 0,0 1.01] [wait fade] [wt 2.0] [cueSeStop 23_ade916 2.0] [cueSeStop 23_ad1288 2.0] [charaFadeout S 1.0] [wt 2.2] [charaScale A 1.2] [charaScale O 1.2] [charaTalk on] [charaTalk A] [charaFace A 8] [charaFadein A 0.4 -100,0] [charaFadein O 0.4 -90,-200] [charaMove A -60,0 0.4] [charaMove O -50,-200 0.4] [wt 0.4] @Sugitani Zenjubou Now it's a woman!? [k] [messageOff] [charaTalk G,A] [charaFadeout A 0.4] [charaFadeout O 0.4] [wt 0.4] @Dark Girl Chaos Tide. So that is what you call the primordial soup of dynamic life-forms. [k] [messageOff] [charaFaceFade G 5 0.2] [wt 1.2] [charaFaceFade G 28 0.2] @Dark Girl I cannot say I appreciate being named for, of all things, chaos. [k] [messageOff] [charaTalk Q] [subRenderFadein #A 0.3 -50,-320] [subRenderMove #A 0,-320 0.3] @Q:Sugitani Zenjubou I hate to shoot a woman, or something that looks like one, but I guess I got no choice! [k] [messageOff] [charaTalk Q,G] [subRenderMove #A 50,-320 0.3] [subRenderFadeout #A 0.3] [charaFadeout E 0.1] [charaFace D 26] [charaFadein D 0.1 0,250] [cueSe SE_23 23_ade910] [wt 0.3] [se ade185] [effect bit_talk_mud_damage 30,30] [wt 0.7] [cueSe SE_23 23_ade910] [wt 0.3] [se ade185] [effect bit_talk_mud_damage -20,-80] [wt 0.8] [cueSe SE_22 22_ade807] [wt 1.0] [seStop 22_ade807 1.0] [wt 1.0] [charaTalk D] [subRenderFadeinFSR #C 0.4 280,-240] [subRenderMoveFSR #C 280,-270 0.4] [wt 0.4] [bgmStop BGM_BATTLE_33 2.0] @Da Vinci It's no use! Projectile attacks won't work on her in that form! In fact, it looks like her real body isn't even here! [k] [charaTalk G,D] [subRenderMoveFSR #C 280,-300 0.4] [subRenderFadeout #C 0.4] [wt 0.4] [charaFace G 15] @G:Dark Girl An excellent analysis. But analysis alone will not help you. [k] [messageOff] [bgm BGM_EVENT_24 0.1] [blur motion 0.3 4 10 0.5 0.6 0.05 100] [charaMove G 0,5 0.3] [charaMoveScale G 1.05 0.3] [charaFadein P 0.3 0,-200] [wt 0.3] [blurOff] [se ad1051] [fowardEffect bit_talk_claw_red02] [wt 1.0] [charaFadeout G 0.1] [se ad161] [charaPut V 1] [charaEffect V bit_talk_35] [wt 1.2] [charaScale A 1.0] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] [wt 0.1] [charaFadeout P 0.4] [charaShake A 0.02 3 3 0.4] [wt 0.4] [se ad775] [charaMove A 0,-15 0.3] @Sugitani Zenjubou Ghh! [k] [messageOff] [wipeout rectangleStripLeftToRight 0.5 1.0] [bgm BGM_EVENT_24 0.5 0.4] [wait wipe] [charaPut V 2000,2000] [charaEffectDestroy V bit_talk_35] [charaTalk depthOn] [charaFadeout A 0.1] [charaSet I 1098272510 1 "Shadow Knight_Archer"] [charaSet J 1098272520 1 "Shadow Knight_Lancer"] [charaScale H 1.0] [charaScale I 1.0] [charaScale J 1.0] [charaLayer A normal] [charaLayer L normal] [charaFadeout A 0.1] [charaFadeout L 0.1] [charaLayer B normal] [charaLayer M normal] [charaFadeout B 0.1] [charaFadeout M 0.1] [charaEffectDestroy T bit_talk_10_LowLevel_depth] [charaLayer E normal] [charaLayer D normal] [charaLayer T normal] [charaLayer R normal] [charaLayer N normal] [charaFadeout E 0.1] [charaFadeout D 0.1] [charaFadeout T 0.1] [charaFadeout R 0.1] [charaFadeout N 0.1] [wt 0.1] [subCameraFilter #A maskEdge cut359_mask16 5 255,255,255,255] [subRenderScale #A 1.0] [charaLayer Q sub #A] [charaLayer L sub #A] [charaDepth Q 2] [charaDepth L 1] [charaScale Q 1.1] [charaScale L 1.1] [charaFace Q 6] [charaFadein Q 0.1 -30,170] [charaFadein L 0.1 -100,0] [charaPut T 2000,2000] [charaEffect T bit_talk_10_LowLevel_depth] [charaTalk off] [charaTalk depthOff] [charaDepth R 8] [charaDepth M 7] [charaDepth T 6] [charaDepth B 5] [charaDepth D 5] [charaDepth H 3] [charaDepth I 2] [charaDepth J 1] [wt 0.4] [wipein rectangleStripRightToLeft 0.5 1.0] [bgm BGM_EVENT_24 0.5 1.0] [wait wipe] [se ad219] [cueSe SE_21 21_ad1082] [cueSeVolume 21_ad1082 0 0.5] [charaPut H 1] [charaPutFSL I 0] [charaPutFSR J 2] [charaFace H 0] [charaFace I 0] [charaFace J 0] [charaSpecialEffect H appearance 0,0 1.2] [charaSpecialEffect I appearance 0,0 1.2] [charaSpecialEffect J appearance 0,0 1.2] [wt 0.6] [charaEffect H bit_talk_11 0,-100] [charaEffect I bit_talk_11 0,-100] [charaEffect J bit_talk_11 0,-100] [wt 0.2] [cueSeStop 21_ad1082 1.3] [wt 1.2] [cueSe SE_21 21_ade546] [charaMove H 0,5 0.3] [charaMoveScale H 1.05 0.3] [cueSe Servants_9942370 bac1572] [wt 0.1] [se ad171] [fowardEffect bit_talk_h_slash01_fs 0,0 H] [wt 0.1] [charaFadeout H 0.1] [charaFadeout I 0.1] [charaFadeout J 0.1] [charaEffectStop I bit_talk_11] [charaEffectStop J bit_talk_11] [wt 0.3] [se ad1013] [fowardEffect bit_talk_14 0,0] [wt 0.1] [fadeout white 0.1] [wait fade] [charaTalk on] [charaTalk B,H] [charaFace B 1] [charaFadein B 0.1 200,0] [charaMove B 100,0 0.1] [charaFace H 0] [charaFadein H 0.1 -200,0] [charaMove H -100,0 0.1] [wt 0.6] [se ad468] [charaShake B 0.02 3 3 1.8] [charaShake H 0.02 3 3 1.8] [fadein white 1.0] [wait fade] [wt 0.8] [se ad471] [se ade139] [wt 0.1] [effect bit_talk_blow -140,0] [wt 0.1] [charaMove B 0,0 0.2] [charaMoveEase H -500,0 0.4 easeInOutSine] [charaFadeout H 0.3] [charaEffectStop H bit_talk_11] [wt 0.1] [flashin once 0.1 0.1 FFFFFFF0 FFFFFF00] [wt 0.4] [charaFace B 15] @Ptolemaîos Damn! She's still got shadow knights working for her! Stay close to me, Master! [k] [messageOff] [se ad467] [charaShake B 0.02 3 3 0.4] [effect bit_talk_14 -300,0] [wt 0.6] [se ad170] [charaShake B 0.02 3 3 0.4] [effect bit_talk_14 300,50] [wt 0.4] [charaFadeout B 0.1] [wt 0.8] [se ad984] [charaTalk A] [charaFace A 5] [charaFadein A 0.4 0,-10] [charaShake A 0.02 3 3 0.4] [charaMove A 0,0 0.6] [wt 0.4] @Sugitani Zenjubou Hey! We're in some shit here! We need a plan, or we are thoroughly screwed! [k] [charaFace A 6] @Sugitani Zenjubou We can't even hurt the enemy general, so if we stick around, it's just a matter of time before the shadow knights cut us off! [k] [charaFadeout A 0.1] [wt 0.1] [charaPut T 1] [charaTalk F] [charaFace F 15] [charaFadein F 0.1 1] @Goredolf G-good point! What are you going to do!? [k] [charaFadeout F 0.1] [wt 0.1] [charaPut T 2000,2000] [charaTalk B] [charaFace B 17] [charaFadein B 0.1 1] @Ptolemaîos ...Its real body isn't here. Then, where could it be? [k] @Ptolemaîos Is there anywhere left in this Singularity it could hide? [k] [messageOff] [charaTalk Q] [subRenderFadeinFSSideR #A 0.4 450,-200] [subRenderMoveFSSideR #A 350,-200 0.4] [wt 0.4] @Q:Sugitani Zenjubou Hey, Ptoley, look out! They're headed your way! [k] [messageOff] [charaEffect J bit_talk_11 0,-100] [wt 0.1] [charaTalk B,J] [charaFace J 0] [charaFadein J 0.1 -580,0] [charaMove J -380,0 0.2] [wt 0.2] [charaFace B 15] [charaMove B -20,0 0.2] [cueSe Servants_2800200 m47804] [effect bit_talk_x_slash_bl_02 -400,-50] [wt 0.2] [se ad42] [charaEffect J bit_talk_atomization] [charaSpecialEffect J erasure] [wt 0.5] [charaEffectStop J bit_talk_11] [wt 0.7] [charaFace B 16] @Ptolemaîos It's here, yet not here...[sr]Not here, yet, here... [k] [charaFace Q 4] @Q:Sugitani Zenjubou Damn, talk about nimble! Even when he's lost in thought, his spearwork doesn't miss a beat! [k] [messageOff] [charaTalk Q,R,B] [subRenderMoveFSSideR #A 450,-200 0.4] [subRenderFadeout #A 0.4] [charaScale R 1.25] [charaScale M 1.25] [charaFace R 16] [charaFadein R 1.0 1] [charaFadein M 1.0 0,-300] [charaMove R 0,5 1.5] [charaMoveScale R 1.3 1.5] [charaMove M 0,-320 1.5] [charaMoveScale M 1.3 1.5] [wt 1.8] [charaFadeout B 0.1] @R:Ptolemaîos This Singularity's unique properties... A land of only day and night... Three castles... Tears of the Holy Grail... Two versions of me... [k] [messageOff] [charaFaceFade R 0 0.3] [wt 1.0] [charaFaceFade R 11 0.3] [wt 2.0] [charaFace R 0] @R:Ptolemaîos ...Two versions of me? [k] [charaFace R 15] @R:Ptolemaîos Da Vinci! You once communicated directly with the Library of Alexandria, yes!? [k] [charaScale T 1.0] [charaScale D 1.0] [charaPut T 1] [charaFace D 33] [charaFadein D 0.1 1] @R:Ptolemaîos Can you check it now and see if there's a signal for my older self!? [k] [messageOff] [charaTalk R,D] [charaFadeout R 0.6] [charaFadeout M 0.6] [wt 0.6] @Da Vinci Huh? I mean, we do have the data from that call here, but wouldn't it still be your sig[line 2] [k] [charaFadeout D 0.1] [wt 0.1] [charaPut T 2000,2000] [charaTalk B] [charaFace B 15] [charaFadein B 0.1 1] @Ptolemaîos If you can do it, do it! Now! [k] [charaFadeout B 0.1] [wt 0.1] [charaPut T 1] [charaTalk D] [charaFace D 14] [charaFadein D 0.1 1] @Da Vinci ...Okay! [k] [messageOff] [charaFace D 9] [se ade357] [wt 0.6] [seStop ade357 0.2] [wt 0.2] [se adm55] [seStop adm55 0.5] [wt 0.5] [charaFace D 25] @Da Vinci Hey, there IS a signal for him! That's weird. It's coming from the same coordinates as you, only not the same. [k] @Da Vinci It's almost like there are two of you, each straddling separate space-times! [k] [charaFadeout D 0.1] [wt 0.1] [charaPut T 2000,2000] [charaTalk B] [charaFace B 8] [charaFadein B 0.1 1] @Ptolemaîos I knew it! [k] ?1:So, what does this mean? ?2:So, there's another version of you in another space-time? ?! [charaFace B 0] @Ptolemaîos Sorry, I'll explain later. Right now, we have to figure out how we can use this to our advantage. [k] @Ptolemaîos I may have figured out the trick, but it doesn't change the fact that we're separated. We still need a way to break through the Bounded Field. [k] [charaFace B 17] @Ptolemaîos If only I could use magecraft like Taigong Wang's... [k] ?1:A way to break through a Bounded Field? ?2:You mean like what he used in the labyrinth? ?! [charaFace B 16] @Ptolemaîos Right, I told you about this back in the labyrinth. If we only had a method of teleporting, then... [k] [messageOff] [charaFace B 1] [wt 1.0] [charaFace B 0] @Ptolemaîos ...[%1]! [k] [bgmStop BGM_EVENT_24 1.5] @Ptolemaîos Use a Command Spell to call me! [k] ?1:Huh? But, you're already here. ?2:Uh... Even though you're standing right here? ?! [bgm BGM_BATTLE_123 0.1] [charaFace B 15] @Ptolemaîos Not ME, me! The other me! [k] [charaFadeout B 0.1] [wt 0.1] [charaPut T 1] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 1] @Goredolf You want to use a Command Spell to teleport? But Chaldea's Command Spells aren't capable of that! [k] @Goredolf For that matter, I don't even know what you're talking about! What do you mean, call your other self!? [k] [charaFadeout F 0.1] [wt 0.1] [charaPut T 2000,2000] [charaTalk B] [charaFace B 15] [charaFadein B 0.1 1] @Ptolemaîos Just do it! [k] [charaFace B 0] @Ptolemaîos It might be impossible in other Singularities, but right here, right now, I'm sure it'll work! [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [masterBranch _Male1 _Female1] [label _Male1] [wt 0.4] [se bac41] [charaScale V 0.7] [charaPut V 0,-40] [charaEffect V bit_talk_CommandMantra_11] [wt 2.0] [branch _branchEnd1] [label _Female1] [wt 0.4] [se bac41] [charaScale V 0.7] [charaPut V 0,-40] [charaEffect V bit_talk_CommandMantra_12] [wt 2.0] [branch _branchEnd1] [label _branchEnd1] [wipeout rectangleStripLeftToRight 0.4 1.0] [wait wipe] [charaEffectDestroy V bit_talk_CommandMantra_11] [charaEffectDestroy V bit_talk_CommandMantra_12] [charaFadeout B 0.1] [charaLayer Q normal] [charaLayer L normal] [charaFadeout Q 0.1] [charaFadeout L 0.1] [subCameraOff] [wt 0.1] [charaSet K 1098273120 1 "Dark Girl"] [wt 0.1] [subCameraOn 3] [subCameraFilter #A maskEdge cut359_mask05 2 0,0,0,0] [subCameraFilter #B maskEdge cut359_mask02 3 0,0,0,0] [subCameraFilter #C maskEdge cut359_mask13 3 0,0,0,0] [subRenderScale #A 1.0] [subRenderScale #B 1.0] [subRenderScale #C 1.0] [subRenderDepth #A 1] [subRenderDepth #B 2] [subRenderDepth #C 3] [charaLayer Q sub #A] [charaLayer L sub #A] [charaLayer R sub #B] [charaLayer M sub #B] [charaLayer K sub #C] [charaLayer N sub #C] [charaDepth Q 2] [charaDepth L 1] [charaScale Q 1.1] [charaScale L 1.1] [charaFace Q 6] [charaFadein Q 0.1 0,150] [charaFadein L 0.1 450,0] [charaDepth R 2] [charaDepth M 1] [charaScale R 1.4] [charaScale M 1.3] [charaFace R 1] [charaFadein R 0.1 250,250] [charaFadein M 0.1 200,50] [charaDepth K 2] [charaDepth N 1] [charaScale K 1.4] [charaScale N 1.3] [charaFace K 4] [charaFadein K 0.1 -250,270] [charaFadein N 0.1 -200,-140] [charaTalk G] [charaFace G 7] [charaFadein G 0.1 1] [wt 0.1] [wipein rectangleStripRightToLeft 0.4 1.0] [wait wipe] @Dark Girl ...What are you up to? [k] [charaTalk Q] [subRenderFadeinFSSideR #A 0.3 340,-150] [subRenderMoveFSSideR #A 340,-180 0.3] [wt 0.4] @Q:Sugitani Zenjubou Hey! You wanna talk to them? You go through me! [k] [messageOff] [charaTalk Q,G] [charaEffect Q bit_talk_smoke -200,-600] [wt 0.2] [cueSe SE_23 23_ade910] [charaMoveReturn Q 0,145 0.3] [charaShake Q 0.02 2 2 0.3] [wt 0.3] [se ade185] [effect bit_talk_mud_damage 30,30] [wt 0.7] [charaEffectStop Q bit_talk_smoke] [wt 1.0] [subRenderMoveFSSideR #A 340,-210 0.3] [subRenderFadeout #A 0.3] [wt 0.4] [messageOff] [se ad1006] [charaFace G 12] [blur motion 0.3 4 10 0.5 0.6 0.05 100] [charaMoveScale G 1.1 0.3] [charaMove G 0,10 0.3] [charaFadeout G 0.3] [wt 0.2] [se ad1051] [fowardEffect bit_talk_v_slash02] [wt 0.2] [blurOff] [wt 0.4] [se ad686] [fowardEffect bit_talk_14] [shake 0.05 3 3 1.0] [wt 0.4] [charaTalk R,K] [se ad468] [seVolume ad468 0 0.4] [se ad632] [seVolume ad632 0 0.2] [cueSe SE_22 22_ade701] [cueSeVolume 22_ade701 0 0.4] [subRenderFadein #B 0.4 1500,-435] [subRenderMove #B 0,-435 0.4] [charaShake R 0.05 3 3 1.2] [subRenderFadein #C 0.4 -1500,-210] [subRenderMove #C 0,-210 0.4] [charaShake K 0.05 3 3 1.2] [wt 1.2] [seStop ad468 0.3] [cueSeStop 22_ade701 0.3] [wt 0.4] [seStop ad632 0.3] [charaFace R 15] @R:Ptolemaîos Hraaah! [k] [messageOff] [se ad865] [fowardEffect bit_talk_gram_slash_03_fs] [wt 0.4] [subRenderFadeout #B 0.1] [subRenderFadeout #C 0.1] [wt 0.4] [charaDepth P 9] [charaDepth B 3] [charaDepth O 2] [charaDepth G 1] [charaScale G 1.0] [charaTalk G] [charaFace G 3] [charaFadein G 0.1 1] [wt 0.3] [se ad983] [effect bit_talk_mud_damage -30,10] [effect bit_talk_mud_damage 0,-30] [effect bit_talk_mud_damage 40,-60] [wt 0.8] [se ade185] [wt 1.2] @Dark Girl It's pointless. Step aside. [k] [messageOff] [se ad1006] [charaFace G 12] [blur motion 0.3 4 10 0.5 0.6 0.05 100] [charaMoveScale G 1.1 0.3] [charaMove G 0,10 0.3] [charaFadeout G 0.3] [wt 0.2] [se ad1051] [fowardEffect bit_talk_v_slash02] [wt 0.4] [charaFadein P 0.2 0,-200] [blurOff] [wt 0.2] [charaScale B 1.1] [charaFace B 1] [charaFadein B 0.1 0,5] [charaScale O 1.2] [charaFadein O 0.1 -50,-240] [se ad161] [fowardEffect bit_talk_35] [wt 1.2] [charaTalk B] [charaMoveScale B 1.0 0.6] [charaShake B 0.02 2 2 0.6] [charaMove B 0,0 0.6] [cueSe SE_21 21_ade607] [cueSeStop 21_ade607 1.0] [charaFadeout P 0.4] [wt 0.7] [se ad775] [charaMove B 0,-5 0.3] [wt 0.6] [charaTalk Q] [subRenderFadeinFSSideR #A 0.3 340,-180] [wt 0.3] [charaScale G 1.0] [charaFace G 3] [charaFadein G 0.1 1] @Q:Sugitani Zenjubou Ptoley! [k] [messageOff] [charaTalk Q,G] [subRenderFadeout #A 0.6] [charaFadeout B 0.6] [charaFadeout O 0.6] [wt 1.0] @Dark Girl You're not going anywhere. [k] [charaFace G 12] @Dark Girl You Heroic Spirits and your Master are all going to die here. [k] @Dark Girl We can do this the easy way, or the hard[line 2] [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk B] [charaFace B 15] [charaFadein B 0.1 1] @Ptolemaîos Hurry, [%1]! Call the other me! [k] ?1:To me, Ptolemaîos! ?2:To me, Archer! ?! [messageOff] [charaFadeout B 0.1] [wt 0.1] [masterBranch _Male2 _Female2] [label _Male2] [wt 0.4] [se bas16] [effect bit_talk_CommandMantra_05 0,64] [wt 2.5] [branch _branchEnd2] [label _Female2] [wt 0.4] [se bas16] [effect bit_talk_CommandMantra_08 0,64] [wt 2.5] [branch _branchEnd2] [label _branchEnd2] [bgmStop BGM_BATTLE_123 1.0] [wt 1.0] [capture] [effect bit_talk_mirror_break02] [wt 0.4] [se ad149] [cueSe Servants_104900 m43009] [wt 0.1] [scene 10000] [wt 1.0] [fadeout black 0.3] [wait fade] [charaShakeStop G] [charaShakeStop R] [captureRelease] [effectDestroy bit_talk_mirror_break02] [charaLayer Q normal] [charaLayer L normal] [charaLayer R normal] [charaLayer M normal] [charaLayer K normal] [charaLayer N normal] [charaFadeout Q 0.1] [charaFadeout L 0.1] [charaFadeout R 0.1] [charaFadeout M 0.1] [charaFadeout K 0.1] [charaFadeout N 0.1] [subCameraOff] [wt 0.1] [charaSet H 98115000 1 Effect] [charaSet I 98115000 1 Effect] [charaSet J 98115000 1 Effect] [charaSet Q 1098273120 1 "Dark Girl"] [charaSet R 4043001 1 ???] [charaFilter R silhouette 00000080] [scene 10000] [wt 0.1] [subCameraOn 2] [subCameraFilter #A through] [subCameraFilter #B maskEdge cut359_mask06 2 0,0,0,0] [subRenderScale #A 1.3] [subRenderScale #B 1.05] [charaLayer Q sub #A] [charaLayer I sub #A] [charaDepth Q 2] [charaDepth I 1] [charaScale Q 1.0] [charaScale I 1.0] [charaFace Q 3] [charaFadein Q 0.1 1] [charaPut I 0,30] [charaEffect I bit_talk_ems_ttc] [charaLayer K sub #B] [charaLayer J sub #B] [charaDepth K 2] [charaDepth J 1] [charaScale K 1.3] [charaScale J 1.1] [charaFace K 3] [charaFadein K 0.1 -50,260] [charaPut J 0,240] [charaEffect J bit_talk_ems_ttc] [charaTalk depthOff] [charaDepth V 4] [charaDepth R 3] [charaDepth G 2] [charaDepth H 1] [cameraMove 0.1 0,0 1.01] [wait camera] [wt 0.1] [fadein black 0.1] [wait fade] [backEffect bit_talk_07_red] [cueSe SE_22 22_ad1184] [cueSeVolume 22_ad1184 0 0.5] [se ad434] [seVolume ad434 0 0.5] [wt 3.5] [cueSeStop 22_ad1184 0.2] [seStop ad434 0.2] [cueSe SE_22 22_ade701] [se ad1029] [charaPut H 1] [charaEffect H bit_talk_ems_ttc] [wt 2.4] [charaScale G 1.0] [charaTalk G] [charaFace G 12] [charaFadein G 0.7 1] [bgm BGM_BATTLE_137 0.1] [wt 0.7] @Dark Girl I told you, you're not going anywhere. [k] ?1:No way! She stopped the Rayshift! ?2:I can't believe it! She stopped the Rayshift! ?! [messageOff] [charaTalk G,Q] [subRenderFadein #A 0.6 -100,-110] [subRenderMove #A -50,-110 8.0] [wt 0.6] [charaFadeout G 0.1] @Q:Dark Girl None of you are getting away. Neither you Heroic Spirits nor your Master. [k] [charaFace Q 14] @Q:Dark Girl You will all repeat this day-night cycle for eternity, fighting an unending battle. [k] [charaFace Q 10] @Q:Dark Girl You're going to keep fighting until your very souls are twisted apart by all the sins staining them... [k] [bgmStop BGM_BATTLE_137 1.0] @??? No, I don't think we will. [k] [charaFace Q 21] @Q:Dark Girl You! [k] [messageOff] [subRenderFadeout #A 0.4] [wt 0.4] [charaTalk R] [charaFace R 0] [charaFadein R 0.7 1] [wt 1.0] @??? Yes, I figured you'd come here eventually. So I've been biding my time, waiting for this very moment. [k] ?1:Is that[line 2] ?2:No way... ?! @??? Now, I think it's time you gave me back my Master! [k] [bgm BGM_EVENT_82 0.1] [messageOff] [cueSe SE_23 23_ade905] [charaScale V 1.0] [charaPut V 1] [charaEffect V bit_talk_sorcery_tik_01_purple] [wt 3.0] [charaTalk K] [subRenderFadein #B 0.2 -30,-360] [subRenderMove #B 0,-360 0.2] [cueSeStop 23_ade905 1.0] @K:Dark Girl You're Tai[line 2] [k] [charaTalk R,K] [subRenderMove #B 30,-360 0.2] [subRenderFadeout #B 0.2] @??? By divine decree, let a hundred evils be cut down, and a thousand spirits driven forth! [k] [messageOff] [charaTalk off] [wt 0.4] [cueSe SE_23 23_ade906] [charaEffectStop V bit_talk_sorcery_tik_01_purple] [wt 1.0] [flashin once 0.4 0.3 FFFFFFFF FFFFFF00] [wt 0.4] [charaEffectDestroy V bit_talk_sorcery_tik_01_purple] [charaFace Q 20] [subRenderScale #A 1.15] [subRenderFadein #A 0.1 0,-40] [subRenderMove #A 0,-60 0.4] [subRenderMoveScale #A 1.2 0.4] [wt 0.4] [se ade347] [wt 0.1] [fowardEffect bit_talk_thunder_04 0,100] [flashin once 0.2 0.2 FFFFFFFF FFFFFF00] [cueSe SE_22 22_ade701] [cueSeVolume 22_ade701 0 0.8] [wt 0.2] [shake 0.05 3 3 1.2] [charaShake I 0.02 3 3 1.2] [wt 0.8] [cueSeStop 22_ade701 1.0] [wt 0.6] @Dark Girl It can't be! [k] [fowardEffectDestroy bit_talk_thunder_04] [charaFace Q 12] @Dark Girl How!? How did you get here!? [k] [messageOff] [subRenderFadeout #A 0.4] [wt 0.4] [charaTalk on] [charaTalk R] @??? Haha! I wasn't just tooting my own horn when I said I qualified as a Grand Servant! A little time was all I needed! [k] @??? Now, let's go again! [k] @??? By divine decree! [k] [messageOff] [charaFadeout R 0.1] [wt 0.1] [shake 0.05 3 3 1.0] [se ade347] [cueSe SE_22 22_ade701] [cueSeStop 22_ade701 0.6] [charaPut V 1] [charaEffect V bit_talk_thunder_03_fs] [shake 0.05 3 3 0.9] [wt 0.1] [flashin once 0.2 0.3 FFFFFFFF FFFFFF00] [wt 0.2] [cueSe SE_22 22_ad1165] [cueSeStop 22_ad1165 0.6] [charaFadeout R 0.1] [wt 0.6] [charaTalk K] [charaFace K 4] [subRenderFadein #B 0.4 0,-360] [wt 0.4] @K:Dark Girl Ghh...! [k] [charaFace K 6] @K:Dark Girl No... My dimensional locks...! [k] [messageOff] [subRenderFadeout #B 0.4] [wt 0.4] ?1:You did it! ?2:Now we can[line 2] ?! [backEffect bit_talk_07_red] [cueSe SE_22 22_ad1184] [cueSeVolume 22_ad1184 0 0] [wt 0.3] [cueSe SE_22 22_ade701] [cueSeStop 22_ade701 0.6] [wt 0.1] [se ade347] [charaPut V 1] [charaEffect V bit_talk_thunder_03_fs] [shake 0.05 3 3 0.4] [wt 0.1] [flashin once 0.2 0.2 FFFFFFFF FFFFFF00] [wt 0.6] [shake 0.05 3 3 1.0] [cueSe SE_22 22_ad1165] [charaPut V 1] [charaEffect V bit_talk_thunder_03_fs] [shake 0.05 3 3 0.4] [wt 0.1] [flashin once 0.2 0.3 FFFFFFFF FFFFFF00] [wt 0.2] [charaEffectStop H bit_talk_ems_ttc] [wt 0.4] [charaEffectDestroy H bit_talk_ems_ttc] [bgmStop BGM_EVENT_82 1.0] [cueSeVolume 22_ad1184 0.5 0.5] [seVolume ad434 0.6 0.5] [wt 2.7] [cueSeStop 22_ad1184 0.2] [fowardEffect bit_talk_switch_off_red] [se ad920] [wt 0.5] [effectDestroy bit_talk_07_red] [wt 2.0] [fadeout black 1.0] [wait fade] [charaLayer Q normal] [charaLayer I normal] [charaLayer K normal] [charaLayer J normal] [charaFadeout Q 0.1] [charaFadeout I 0.1] [charaFadeout K 0.1] [charaFadeout J 0.1] [subCameraOff] [wt 0.5] [soundStopAllEnd] [end]