$94-01-52-55-1-0



[soundStopAll]

[bgm BGM_EVENT_65 0.1]



[messageOff]
[effectPause bit_talk_parasolwipe]
[wait effectStart bit_talk_parasolwipe]


[branch _PlayEffect_1st PM4 1]


[label _PlayEffect_etc]

[tapSkip _from_TapSkip_etc]

[scene 10001]

[fadein white 1.0]
[wait fade]

[effectPause bit_talk_goal1_6]
[wait effectStart bit_talk_goal1_6]

[effectStart bit_talk_parasolwipe]
[wt 1.0]

[effectStart bit_talk_goal1_6]
[wait effect bit_talk_goal1_6]
[label _from_TapSkip_etc]

[effectDestroy bit_talk_goal1_6]
[effectDestroy bit_talk_parasolwipe]
[fadein black 0]
[wait fade]

[branch _PlayEffect_End]


[label _PlayEffect_1st]

[tapSkip _from_TapSkip_1st]

[effectPause bit_talk_winner1_6]
[wait effectStart bit_talk_winner1_6]

[scene 10001]

[fadein white 1.0]
[wait fade]

[effectStart bit_talk_winner1_6]

[wt 4.9]
[voice 402600_0_M820]

[wt 1.0]
[voice 402600_0_M821]

[wt 5.0]

[effectStart bit_talk_parasolwipe]
[scene 10001]
[wt 1.0]
[scene 44300]
[wait effect bit_talk_parasolwipe]

[label _from_TapSkip_1st]

[voiceStop]
[scene 44300]
[effectDestroy bit_talk_winner1_6]
[effectDestroy bit_talk_parasolwipe]
[fadein black 0]
[wait fade]


[label _PlayEffect_End]

[bgmStop BGM_EVENT_65 0.3]
[wt 0.4]

[branch _PlayVoice_Start PM4 1]

[branch _PlayVoice_End]




[label _PlayVoice_Start]

[charaSet A 5030001 1 "Caster of Storytelling"]
[charaSet B 6028001 1 Nitocris]

[flagRandom _PlayVoiceNo 1 3]


[branch _PlayVoice_3rd _PlayVoiceNo 3]
[branch _PlayVoice_2nd _PlayVoiceNo 2]
[branch _PlayVoice_1st _PlayVoiceNo 1]



[label _PlayVoice_1st]

[bgm BGM_EVENT_64 0.1]

[charaTalk B]
[charaFace B 9]
[charaFace A 0]
[charaDepth B 1]
[charaDepth A 9]
[charaFadein B 0.4 2]
[charaFadein A 0.4 0]
[wt 0.7]

[charaFace B 9]
@Nitocris
[tVoice ChrVoice_9010005 0_M670]
I hear them! I hear the people cheering for the pharaohs![wait tVoice]
[k]
[tVoice ChrVoice_9010005 0_M671]
[charaFace B 1]
Even if my victory is assured, it's still nice to hear![wait tVoice]
[k]

[charaFace A 3]
@Caster of Storytelling
[tVoice ChrVoice_9010005 0_M672]
If someone guaranteed to win does indeed win, and people rejoice at that...[wait tVoice]
[k]
[tVoice ChrVoice_9010005 0_M673]
...the story must be one of royalty.[wt 0.8][charaFace A 7][wt 2.6][charaFace A 0][wait tVoice]
[k]

[branch _PlayVoice_End]


[label _PlayVoice_2nd]

[bgm BGM_EVENT_64 0.1]

[charaTalk B]
[charaFace B 0]
[charaFace A 0]
[charaDepth B 1]
[charaDepth A 9]
[charaFadein B 0.4 2]
[charaFadein A 0.4 0]
[wt 0.7]

[charaFace B 2]
@Nitocris
[tVoice ChrVoice_9010005 0_M680]
There, you see!?[wait tVoice]
[k]
[tVoice ChrVoice_9010005 0_M681]
[charaFace B 9]
A new glorious chapter has been added to the legend of the pharaohs![wait tVoice]
[k]

[charaFace A 7]
@Caster of Storytelling
[tVoice ChrVoice_9010005 0_M682]
I only pray that this tale will have a happy ending.[wait tVoice]
[k]

[branch _PlayVoice_End]


[label _PlayVoice_3rd]

[bgm BGM_EVENT_64 0.1]

[charaTalk A]
[charaFace B 0]
[charaFace A 0]
[charaDepth B 1]
[charaDepth A 9]
[charaFadein B 0.4 2]
[charaFadein A 0.4 0]
[wt 0.7]

[charaFace A 0]
@Caster of Storytelling
[tVoice ChrVoice_9010005 0_M690]
As I suspected, the key to winning a race is putting safety first.[wait tVoice]
[k]

[charaFace B 8]
@Nitocris
[tVoice ChrVoice_9010005 0_M691]
Since ]we did actually win, I guess I can't deny that it worked...[wait tVoice]
[k]
[tVoice ChrVoice_9010005 0_M692]
[charaFace B 7]
But I still think it depends on the situation.[wait tVoice]
[k]

[charaFace A 2]
@Caster of Storytelling
[tVoice ChrVoice_9010005 0_M693]
Not at all. One must always give everything one has.[wait tVoice]
[k]
[tVoice ChrVoice_9010005 0_M694]
[charaFace A 7]
One must dedicate oneself, fully and sincerely, to putting safety first.[wait tVoice]
[k]

[charaFace A 3]
@Caster of Storytelling
[tVoice ChrVoice_9010005 0_M695]
Hurrah for safety. Home is where the safety is.[wait tVoice]
[k]

[charaFace B 7]
@Nitocris
[tVoice ChrVoice_9010005 0_M696]
(Sigh) ...Well, for now, I might as well enjoy my victory![wt 1.7][charaFace B 9][wait tVoice]
[k]



[label _PlayVoice_End]


[messageOff]
[fadeout white 0.5]
[bgmStop BGM_EVENT_64 0.4]
[wait fade]
[soundStopAll]
[end]