$03-00-02-02-3-0 [soundStopAll] [charaSet A 8001400 1 Mash] [charaSet F 98115300 1 Holmes] [charaSet G 98115000 1 Effect] [charaSet H 98115000 1 "Effect 2"] [bgm BGM_EVENT_80 0.1] [charaPut G 1200,1200] [charaEffect G bit_talk_10_LowLevel] [cameraMove 0.1 0,0 1.01] [scene 60700] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] [wt 0.1] [fadein black 0.5] [wait fade] [wt 0.2] [fowardEffect bit_talk_41] [charaMoveScale A 1.05 0.2] [charaMove A 0,15 0.2] [se ad73] [wt 0.2] [fowardEffectStop bit_talk_41] [charaFadeout A 0.1] [wt 0.1] [se ad687] [effect bit_talk_14] [wt 0.5] [cueSe Battle bac100] [cueSeVolume bac100 0 0.5] [wt 1.5] [bgmStop BGM_EVENT_80 2.0] [se ad10] [shake 0.05 0 2 1.0] [effect bit_talk_impactlanding] [wt 3.0] [charaScale A 1.0] [charaTalk A] [charaFace A 9] [charaFadein A 0.1 1] @Mash ...(Huff, [charaMoveReturn A 0,-5 0.5]huff)...[wt 0.4][sr]...![charaMove A 0,-5 0.5] [k] @Mash ...The battle is over.[bgm BGM_EVENT_81 0.1][sr]We've neutralized the threat. [k] ?1:Mash, you're looking really tired... ?2:Why don't we head back to the Border? ?! @Mash ...Thank you for your concern, Master...but I'm all right. [k] [charaFace A 7] @Mash The sudden attack just had me a little out of breath is all. It's nothing to worry about. [k] @Mash All my vital signs are fine.[sr]I'm still good to go. [k] [charaFadeout A 0.1] [wt 0.1] [charaPut G 1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Holmes I'm doing my best to analyze the recording and battle data now, but...at this point, I can only say that the creature you fought is like nothing we've seen. [k] @Holmes Neither a Heroic Spirit, nor a Demonic Beast. [k] @Holmes He was simply an enormous humanoid creature native to Scandinavia. One that could not possibly exist in the twenty-first century. [k] [charaFadeout F 0.1] [wt 0.1] [charaPut G 1200,1200] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Mash ...A giant... [k] ?1:Did you say...a giant? [charaFace A 12] @Mash ...Yes... [k] ?2:As in mythical giants? [charaFadeout A 0.1] [wt 0.1] [charaPut G 1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Holmes Correct.[sr]I'm pleased you're already familiar with them. [k] [charaFadeout F 0.1] [wt 0.1] [charaPut G 1200,1200] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] ?! @Mash I read that...a number of powerful[sr]giants used to live in Scandinavia. [k] @Mash Of course, this was all a long time ago. [k] @Mash In the modern era, there have barely been any giant sightings in Sweden, Denmark, or Norway. [k] @Mash I believe most of them were during the Age of Gods...back when the old Mystics still existed. [k] [charaFace A 15] @Mash I'm sure there are some exceptions, but even so,[sr]to encounter one out of nowhere like this... [k] [charaFadeout A 0.1] [wt 0.1] [charaPut G 1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Holmes Both Goredolf and Mr. Meunière are in something of a tizzy about this impossible encounter, but yes, in the year 2020, giants have long since ceased to exist. [k] @Holmes And yet, you've obviously just met one. Albeit one that tried to kill you even after you attempted to communicate with him, but still. [k] [charaFadeout F 0.1] [wt 0.1] [charaPut G 1200,1200] [charaTalk A] [charaFace A 12] [charaFadein A 0.1 1] @Mash ... [k] [charaFace A 4] @Mash I caught a glimpse of his eyes behind the[sr]mask and he seemed...consumed by bloodlust. [k] ?1:... ?! [charaFadeout A 0.1] [wt 0.1] [charaPut G 1] [charaTalk F] [charaFace F 4] [charaFadein F 0.1 1] @Holmes So in this version of Scandinavia, creatures from the Age of Gods still live. That is most troubling. I had considered the possibility, but I didn't think it would prove to be true so soon. [k] [charaFace F 2] @Holmes Damn you, Crypters! Damn you for throwing something like this at us in only the second Lostbelt! Have you no sense of restraint!? [k] [messageOff] [wt 0.5] [charaFace F 6] [wt 1.0] [charaFace F 0] @Holmes That said, we are far from completely helpless.[sr]Ms. Kyrielight. [&Mr.:Ms.] [%1]. [k] @Holmes To begin, I've updated our database with everything[sr]I could determine about this creature. [k] @Holmes We were unable to detect it from the Border because Chaldea had no information about ancient giants. [k] @Holmes Furthermore, I also learned something rather unexpected about the ice and snow surrounding us... [k] [charaFadeout F 0.1] [wt 0.1] [charaPut G 1200,1200] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Mash What about them...? [k] [charaFadeout A 0.1] [wt 0.1] [charaPut G 1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Holmes They are imbued with a faint magical energy. The trace is so minute that only an expert mage would even be able to detect it at all! [k] @Holmes This small amount of magical energy created enough interference in our equipment that we were unable to detect the giant's approach. [k] [charaFace F 6] @Holmes Da Vinci is still quite upset about it. She says being plugged in to function as a bio unit dulls her senses. [k] [charaFace F 0] @Holmes Nonetheless, I'll do my best to update our data immediately. I'm also sending an update for the Ortinax's firmware. [k] [messageOff] [bgmStop BGM_EVENT_81 1.0] [charaFadeout F 0.1] [wt 0.1] [charaPut G 1200,1200] [se ade165] [wt 1.2] [charaPut H 1] [charaEffect H bit_talk_36] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] [wt 0.1] [cueSe Battle bac41] [fadeout white 1.0] [wait fade] [charaPut H 1200,1200] [charaEffectStop H bit_talk_36] [fadein white 1.0] [wait fade] [wt 0.5] @Mash R-right. Confirming update now[line 2] [k] [messageOff] [charaFace A 6] [wt 0.5] [charaFace A 2] [bgm BGM_EVENT_80 0.1] @Mash Master! [k] @Mash I'm picking up new hostiles in our periphery...! There's at least one...two...no, several ice beasts traveling alongside another giant! [k] ?1:We need to get out before we're surrounded! ?2:Let's make a break for the Border, Mash! ?! @Mash Understood! [k] [messageOff] [charaTalk F] [se ad57] [shake 0.05 0 2 1.0] [wt 0.5] [seStop ad57] [wt 0.3] [se ad625] [wt 1.5] @Mash I can see them up ahead![sr]Master! [k] ?1:Time to fight, then! ?! [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_80 0.4] [wait fade] [soundStopAll] [end]