$03-00-03-20-1-0 [soundStopAll] [charaSet A 9005001 1 Holmes] [charaSet B 1098124500 1 "Da Vinci"] [charaSet C 1098123330 1 Koyanskaya] [charaSet D 8001410 1 Mash] [charaSet E 1098123200 1 Goredolf] [charaSet F 1009001 1 Mordred] [charaSet G 7032001 1 "Xiang Yu"] [charaSet H 1098160800 1 "Yu Mei-ren"] [scene 66000] [fadein black 1.0] [wait fade] [wt 0.4] [bgm BGM_EVENT_79 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Holmes So this is the treasury... I must say, this is even more magnificent than I was expecting. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 35] [charaFadein B 0.1 1] @Da Vinci Wooow! I could spend days poring over everything in this place if only things weren't so dire right now! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Koyanskaya This is where Qin Shi Huang keeps all the[sr]treasures of the sage world on display. [k] @Koyanskaya There should be bark and leaf samples from the Fusang[sr]Tree right around here... [wt 1.0][charaFace C 9]Ah, there we go. [k] @Koyanskaya I trust nobody will mind if I borrow[sr]these for a moment? Wonderful. [k] [charaFace C 0] @Koyanskaya All you need now is the right spell, and you'll[sr]have an antidote in no more than five minutes. [k] [charaFace C 16] @Koyanskaya Well, I'd say that wraps up our business here, but while we're at it, would you like to see the real thing? [k] @Koyanskaya Qin Shi Huang must have transplanted the Fusang Tree to the innermost sanctum after pulling it out of the sage world. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Holmes ...I would be lying if I said I wasn't interested.[sr]As a detective, I feel obligated to examine it. However... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 6] [charaFadein D 0.1 1] @Mash Holmes? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Holmes I cannot help but feel a tad bit perturbed at how you seem to be leading us into a trap, Ms. Koyanskaya. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 17] [charaFadein C 0.1 1] @Koyanskaya Oh my, aren't we suspicious?[sr]But you might just be a teeensy bit too late there. [k] [messageOff] [charaFadeout C 0.1] [bgmStop BGM_EVENT_79 0.8] [wt 1.0] [se ad710] [shake 0.05 0 1 1.2] [seVolume ad710 0 0.3] [wt 0.1] [seVolume ad710 1.0 1.0] [charaTalk G] [charaFace G 0] [charaFadein G 1.0 1] [wt 1.0] [seStop ad710 0.5] [se ad95] [wt 0.5] [charaFadeout G 0.1] [wt 0.1] [charaTalk H] [charaFace H 11] [charaFadein H 0.4 1] [wt 0.5] [seStop ad95 0.1] [charaTalk on] [charaFace H 12] @Yu Mei-ren ...[bgm BGM_EVENT_71 0.1] [k] [charaFadeout G 0.1] [charaFadeout H 0.1] [wt 0.1] [charaTalk B] [charaFace B 22] [charaFadein B 0.1 1] @Da Vinci Yu Mei-ren!? And Xiang Yu, too!? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] @Mordred Great, just what we needed right now! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Holmes I thought it might come to this... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 7] [charaFadein E 0.1 1] @Goredolf What? You mean you knew this would happen? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Holmes Nothing so certain, to be sure. Perhaps I should say that my suspicions were right on the mark. [k] [charaFadeout A 0.1] [wt 0.1] [charaSet E 1098160000 1 "Chen Gong"] [charaTalk B] [charaFace B 24] [charaFadein B 0.1 1] @Da Vinci ...Oh, yeah. Now that you mention it, you did say that the next time we saw Yu Mei-ren[line 2] [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 7] [charaFadein D 0.1 1] @Mash ...It would almost certainly be where[sr]the Tree of Emptiness is hidden. [k] ?1:Wait. The Fusang Tree IS the Tree of Emptiness!? ?! [charaFadeout D 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth A 1] [charaDepth E 2] [charaTalk E] [charaFace E 5] [charaFace A 0] [charaFadein E 0.1 0] [charaFadein A 0.1 2] @Chen Gong When did you figure it out? [k] [charaFace A 6] @Holmes Oh, I was never sure of it. It was never more than a hunch. The Tree of Emptiness's whereabouts being so unclear all this time simply made no sense. [k] @Holmes It was therefore only natural to suspect it may be connected to this Lostbelt's most mysterious object, which also happened to be a tree. [k] [charaFadeout E 0.1] [charaFadeout A 0.1] [wt 0.1] [charaTalk H] [charaFace H 11] [charaFadein H 0.1 1] @Yu Mei-ren ...I can't believe a Disciple of the Foreign God would bring the enemy straight to a Tree of Emptiness's roots. [k] @Yu Mei-ren What in the world were you thinking, Koyanskaya? [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk C] [charaFace C 16] [charaFadein C 0.1 1] @Koyanskaya ...Hehe.[sr]Hehehehe. [k] [charaFace C 0] @Koyanskaya What was I thinking, you say?[sr]I was thinking I'm just doing my job. [k] @Koyanskaya It's like I told you before, Yuie:[sr]you can't play mind games against Chaldea. [k] @Koyanskaya They're so good with that stuff you'd think[sr]they were working off an answer sheet. [k] @Koyanskaya So don't think of this as giving the tree's location away. Think of it as leading lambs to the slaughter. [k] [charaFace C 17] @Koyanskaya So as a Crypter, all you have to do is play the executioner and use Mayall's power as a guillotine. [k] @Koyanskaya Now why don't you go ahead and get started,[sr]Ms. True Ancestor of the sage world? [k] [charaFadeout C 0.1] [wt 0.1] [charaSet E 98002000 1 Fou] [charaTalk B] [charaFace B 22] [charaFace A 6] [charaFadein B 0.1 2] [charaFadein A 0.1 0] @Da Vinci Mayall... So that's the third Tree of Emptiness's name! [k] @Holmes (Hang on. Mayall?[sr]First Orochi, then Sombrero, now Mayall...) [k] [charaFace A 5] @Holmes (...Is that what the Trees of Emptiness actually are!?) [k] [charaFadeout B 0.1] [charaFadeout A 0.1] [wt 0.1] [charaTalk H] [charaFace H 12] [charaFadein H 0.1 1] @Yu Mei-ren You have some nerve...[sr]Did you already forget how you tried to kill me!? [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk C] [charaFace C 25] [charaFadein C 0.1 1] @Koyanskaya Oh, come now, Yuie. We both know you're not[sr]the type to let a little murder keep her down. [k] @Koyanskaya Can't you just let bygones be bygones? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 1] @Mordred Hmph. There goes our truce. I figured it was just[sr]a matter of time till this bitch backstabbed us. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 16] [charaFadein C 0.1 1] @Koyanskaya Check the fine print before you go around flinging baseless accusations. Oh, right, we didn't put it in writing, did we? [k] @Koyanskaya I'll still make an antidote. I make it a point of professional pride to always fulfill my obligations. [k] [bgmStop BGM_EVENT_71 1.5] @Koyanskaya So once [%1] is good and dead... [k] [charaFace C 9] @Koyanskaya ...I'll be sure to leave it on [&his:her][sr]grave along with some lovely flowers. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Fou Fou, fooou! [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [se ad714] [charaTalk G] [charaFace G 0] [charaFadein G 0.2 1] [wt 0.5] @Xiang Yu ...Whatever that fox may be plotting, the fact remains that you Chaldeans are the source of this disturbance. [k] [messageOff] [wt 0.4] [flashin once 0.1 1.2 FFFFFFFF FFFFFF00] [se ad556] [charaFace G 2] [se bac100] [se ad711] [charaEffect G bit_talk_aura_china 0,-100] [shake 0.01 3 2 1.5] [wt 0.5] [seStop ad556 0.5] [se ad429] [seVolume ad429 0 0.7] [se ad14] [seVolume ad14 0 0.7] [wt 1.3] [shake 0.01 0 1 0] [bgm BGM_EVENT_24 0.1] [wt 0.8] @Xiang Yu Now that we face each other once again, I will use all the power at my disposal to stop you. Is that all right, Yu? [k] [charaFadeout G 0.1] [wt 0.1] [charaPut G 1200,1200] [charaTalk H] [charaFace H 7] [charaFadein H 0.1 1] @Yu Mei-ren ...Yes, Lord Xiang Yu. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Mash ...Here they come, Master! [k] [messageOff] [fadeout black 0.5] [seStop ad429 0.5] [seStop ad14 0.5] [bgmStop BGM_EVENT_24 0.4] [wait fade] [soundStopAll] [end]