$94-03-66-10-1-0 [soundStopAll] [charaSet A 4032000 1 Reines] [charaSet B 6039000 1 Gray] [charaSet C 9008000 1 Astraea] [charaSet D 5011001 1 Babbage] [charaSet E 5019001 1 "El-Melloi II"] [charaSet F 1098166200 1 Trimmau] [scene 73800] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_48 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Babbage A fake Rhongomyniad that is somehow identical[sr]to the real one in everything but scale, hmm. [k] @Babbage I've also confirmed a vast number of automata and ghosts being discharged from its interior. [k] ?1:So that's where they're coming from? ?2:Are they trying to conquer this Singularity for themselves? ?! @Babbage Whoever is behind this must have given up on trying to handle this quietly now that El-Melloi II has revealed their true intentions regarding those slips of paper. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Reines Well, it wouldn't be the first time you pissed someone off by casually exposing their secrets, would it? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @El-Melloi II May I remind you that I only did so because it was an emergency? I would just as soon have remained hidden longer if I could have! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Babbage At any rate, approximately eighty percent of them appear to be making their way towards this particular patchwork. [k] @Babbage I imagine they want to capture [%1]. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Astraea My, my, whoever's behind this[sr]must really care for you. [k] ?1:I'm counting my blessings. @Astraea Whatever you may think won't change how they feel. I think I'm going to enjoy passing judgment on this quite a bit. [k] ?2:You seem happy about this. @Astraea Well of course. There's no room for judgment without strong feelings at play. [k] ?! [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Babbage On the upside, we now know where our enemy's hideout is, as I highly doubt it could be anywhere besides the inside of that lance. [k] @Babbage Thanks to our perceptions being altered, it never even occurred to us that that building could be anything but the Clock Tower. [k] @Babbage But now that it's sending out soldiers, the wool they were pulling over our eyes no longer does the trick. [k] @Babbage At least we can take heart in the fact that resorting to these double-edged measures is a sign that we've got our opponent on the ropes. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @El-Melloi II So how do you plan to respond to this, Steam King? [k] @El-Melloi II I suppose the easiest way to make certain your kingdom remains peaceful would be to send out [%1]... [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Babbage No need to try and manipulate me, tactician. If I meant to take the easy way out, I would never have thought to collect the papers in the first place. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @Reines You'll have to forgive my brother. He's incapable of considering anything but the worst-case scenarios. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Babbage So I see. At any rate, I have finished[sr]analyzing the paper, thanks to Trimmau. [k] [charaFadeout D 0.1] [wt 0.1] [bgmStop BGM_EVENT_48 1.0] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Trimmau Not at all. Master ordered me to help. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Babbage I found a name that appears to have close ties to our[sr]mastermind in the files we reviewed. [bgm BGM_EVENT_81 0.1]It seems they are[sr]part of an organization called Chaldea. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @El-Melloi II ...I knew it. We are up against someone from Chaldea. [sr]They could never have impersonated Mash otherwise. [k] @El-Melloi II At the same time, the fact that they did so means[sr]they must have also betrayed Chaldea in some form. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Babbage Indeed. The next name I managed to extract is “Autonomic Observational Existence Verification System: Mnemosyne.” [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Gray Mnemosyne... The goddess of memory... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Astraea So there was a reason why that name[sr]was written on those scraps of paper. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Babbage The conceptual designs behind Chaldea's systems are entirely different from my own, so I have yet to fully understand their inner workings. [k] @Babbage I might be able to make more progress on this if I had more time, but for now, this is the best I can do. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Reines Regardless, the solution here couldn't be simpler. [k] [charaFace A 5] @Reines With all the Servants we've got here, we should go pay this mastermind a visit and give them a good sock in the jaw. [k] @Reines Am I wrong, Lady Justice? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Astraea I suppose not. All right, I'll help you. I expect this is why I was summoned here in the first place. [k] [charaFace C 0] @Astraea But I should warn you: I doubt that even my power will be able to crack that spear's outer shell. [k] @Astraea That said, as long as we can make our way inside,[sr]I do think I can be useful. So, how do we get in? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Babbage That is indeed the question. Astraea's power alone really won't be able to cut a swath through the sheer number of foes that guard the front entrance. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Gray ...Um... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Babbage Oh? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Gray I think...I might be able to make a way in for us.[sr]But, the thing is... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Reines Yes? What is it? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 11] [charaFadein B 0.1 1] @Gray I... I don't have enough magical energy. Add and I alone won't be able to make it through to the inside. [k] [charaFadeout B 0.1] [wt 0.1] [bgmStop BGM_EVENT_81 1.0] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @El-Melloi II I see. Well that's easy enough to fix. [k] [bgm BGM_EVENT_62 0.1] [charaFace E 1] @El-Melloi II There are countless sources of magical energy scattered throughout Patchwork London waiting to be collected. [k] [charaFace E 0] @El-Melloi II Here's a simple question for you, Master.[sr]Do you have any idea what I'm talking about? [k] ?1:The paper scraps! ?! [charaFace E 1] @El-Melloi II Correct! Unlike the Mnemosyne papers, the scraps don't seem as though they'll try to fabricate any false memories. [k] @El-Melloi II Still, we can't be completely sure about that, so we'll need a Mystic Code to account for that possibility. Can we ask for your help with that, Steam King? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Babbage I should be able to make something like that right away. I've already been using those scraps as my own source of energy, after all. [k] @Babbage That said, one never knows what sort of trouble one might run into, so I will help you collect them as much as I can. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Reines Then it's settled! Before the automaton and ghost army have a chance to attack us, we're going to collect as many scraps as we can, as fast as we can! [k] [messageOff] [fadeout black 2.0] [bgmStop BGM_EVENT_62 2.0] [wait fade] [soundStopAll] [end]