$94-03-66-13-1-0 [soundStopAll] [charaSet A 4032000 1 Reines] [charaSet B 6039000 1 Gray] [charaSet C 9008001 1 Astraea] [charaSet D 1098165700 1 Mnemosyne] [charaSet E 1098165700 1 Mnemosyne_Silhouette] [charaFilter E silhouette 00000080] [charaSet G 98109200 1 "Effect Dummy"] [scene 74200] [cameraMove 0.1 0,0 1.01] [se ad207] [seVolume ad207 0 0.6] [wt 1.0] [fadein black 1.5] [wait fade] [wt 1.0] [seVolume ad207 1.0 1.0] [wt 2.0] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Gray ...This is the inside of the fake Rhongomyniad? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Astraea So it would seem. How...drab.[sr]Its owner clearly has awful taste. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Reines Hmm. Do you sense anything unusual in here? [k] ?1:Nothing. ?2:Nope. Maybe we should keep exploring further? ?! [seStop ad207 1.0] @D:??? No, you're in the right place. [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [se ade285] [charaPut G 0,-560] [charaRoll G 180] [charaEffect G bit_talk_throwing 0,0 F] [wt 0.5] [se ad211] [seStop ad211 1.3] [flashin once 0.1 0.1 FFFFFFFF FFFFFF00] [wt 0.3] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] [se ad171] [seVolume ad171 0 0.7] [charaMove C 200,0 0.2] [charaShake C 0.05 2 1 0.5] [charaFadeout C 0.4] @Astraea Aah![bgm BGM_EVENT_80 0.1] [k] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Reines They just knocked Astraea out of the tower! [k] [messageOff] [wipeout rectangleStripRightToLeft 0.3 1.0] [wait wipe] [charaFadeout A 0.1] [scene 74403] [wt 0.5] [wipein rectangleStripLeftToRight 0.3 1.0] [wait wipe] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 0,-40] [se ad77] [seVolume ad77 0 0.6] [charaShake C 0.05 2 1 0.5] [charaMove C 1 0.5] [wt 0.3] [seStop ad77 0.3] @Astraea I'm all right...! They did take me by surprise,[sr]but it will take more than that...to... [k] [messageOff] [charaFace C 4] [charaMove C 0,-5 0.3] [se ad54] [seVolume ad54 0 0.5] [seStop ad54 0.5] @Astraea Huh? I can't...move...? [k] @Astraea I must have used too much magical[sr]energy...against the Demon God Pillars... [k] [messageOff] @Gray Astraea! [k] [messageOff] [charaTalk C] [se ade290] [shake 0.03 0 3 1.9] [wt 1.6] [charaFace C 5] [charaDepth B 10] [charaPut B 1200,1200] [charaEffect B bit_talk_impactlanding] [wt 0.3] [se ad238] [shake 0.05 0 3 0] [charaPut B 0,-50] [wt 1.0] [wipeout cutSide 2.0 1.0] [wait wipe] [charaDepth B 0] [se ade125] [charaFadeout C 0.1] [shakeStop] [scene 10000] [wt 0.1] [fadeout black 0.1] [wait fade] [wipein cutSide 0.1 1.0] [wait wipe] [scene 74200] [wt 1.5] [fadein black 1.0] [wait fade] [charaTalk B] [charaFace B 14] [charaFadein B 0.1 1] @Add The outer shell just closed itself up again! [k] [messageOff] [charaFadeout B 0.1] [wt 1.0] @D:??? Yes, that Divine Spirit was the only true obstacle[sr]in my way. So I took the liberty of removing her. [k] @D:??? Though of course, I doubt it would have[sr]been so easy were she still in top form. [k] @D:??? Fortunately, the memories of the Demon God[sr]Pillars did their job of softening her up. [k] ?1:Astraea in top form could have stopped you? ?2:That's the whole reason you recreated those memories? ?! @D:??? I knew Astraea would be the greatest threat[sr]to me as soon as I learned of her existence. [k] @D:??? That's why I went to the trouble of falsifying memories of a battle fierce enough to eliminate her. [k] @D:??? Those paper scraps are indeed the byproduct of that reproduction, as that Pseudo-Servant there surmised. [k] @D:??? I was hoping you would all fall in that battle along with her, but instead you emerged victorious. [k] @D:??? So now... [k] @D:??? ...I would like all of you to go away,[sr]with the exception of [%1]. [k] [messageOff] [bgmStop BGM_EVENT_80 1.5] [wt 1.5] [charaTalk off] [se ad31] [wt 0.1] [seStop ad31] [wt 0.3] [se ad31] [wt 0.1] [seStop ad31] [wt 0.5] [se ad31] [seVolume ad31 0 0.6] [effect bit_talk_11] [wt 1.0] [charaFace E 0] [charaFadein E 0.7 1] [wt 2.3] [charaTalk depthOff] [charaDepth E 2] [charaDepth D 1] [effectStop bit_talk_11] [se ad1] [charaFace D 0] [charaFadein D 0.4 1] [charaFadeout E 0.1] [seStop ad31 1.0] [wt 2.4] ?1:Da Vinci... ?2:Why are you wearing that...thing? ?! [charaTalk on] [charaTalk depthOn] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Gray Da Vinci? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @D:??? I'm a computer program.[sr]I don't usually have a form to call my own.[bgm BGM_EVENT_90 0.1] [k] @D:??? I've assumed this form as a temporary solution to that particular issue, but I see now that it was a rather upsetting choice for you. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Reines Autonomic Observational Existence[sr]Verification System...Mnemosyne. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Mnemosyne So, you even managed to deduce my name. [k] [charaFace E 7] @Mnemosyne Yes, that's right. I'm the subsystem that was created to verify a Master's existence during a Rayshift. [k] ?1:You're the existence verification subsystem? ?! [charaFace E 0] @Mnemosyne The reason a Master is able to continue living during[sr]Rayshifts is because someone is constantly observing[sr]and verifying [&his:her] existence. [k] @Mnemosyne Initially, Chaldea also had a backup existence verification subsystem designed to prevent a Master from disappearing in the event that all the personnel meant to observe them were somehow indisposed. [k] @Mnemosyne But it...or rather, I, was never implemented,[sr]in consequence of some sort of technical issue. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Reines So what would you want with my pupil now?[sr]Aren't you supposed to keep [&him:her] safe!? [k] [bgmStop BGM_EVENT_90 1.2] [charaFace A 0] @Reines Wait... That's it.[sr]It's BECAUSE you're supposed to keep [&him:her] safe. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 7] [charaFadein D 0.1 1] @Mnemosyne I'm pleased to see that you understand. [k] @Mnemosyne In that case, [bgm BGM_EVENT_24 0.1]I would like you[sr]to hand [%1] over to me. [k] [messageOff] [charaEffect D bit_talk_charge_blu] [wt 0.5] [se ad14] [wt 2.0] [se ad39] [backEffect bit_talk_tornado01_02 0,0] [wt 0.7] [fadeout white 0.5] [seStop ad14 0.5] [se ad556 1.3] [seVolume ad556 0 0.2] [wait fade] [charaEffectStop D bit_talk_charge_blu] [backEffectStop bit_talk_tornado01_02] [effect bit_talk_ivan_lightning_charge_l] [charaFadeout D 0.1] [wt 2.0] [shake 0.05 2 2 0] [fadein white 1.0] [wait fade] [wt 0.5] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 0] [charaFace A 5] [charaFadein A 0.1 2] @Gray Mnemosyne is giving off incredibly[sr]powerful magical energy...! [k] [charaFace A 2] @Reines Dammit! Looks like we're not out of the woods yet! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_24 0.5] [seStop ad556 0.5] [wait fade] [shakeStop] [soundStopAll] [end]