$03-00-03-18-2-0

[soundStopAll]

[charaSet A 8001400 1 Mash]
[charaSet B 98002000 1 Fou]
[charaSet C 1098124500 1 "Da Vinci"]
[charaSet D 1098160000 1 "Chen Gong"]
[charaSet E 1098159500 1 "Royal Guard"]
[charaSet H 98115000 1 Effect]

[bgm BGM_EVENT_80 0.1]

[scene 67100]

[se ad170]
[se ad686]

[charaTalk E]
[charaFace E 1]
[charaFadein E 0.1 1]

[fadein black 0.7]
[se ad686]
[seVolume ad686 0 0.3]
[charaEffect E bit_talk_14]
[flashin once 0.1 0.6 FFFFFF80 FFFFFF00]
[charaShake E 0.03 2 2 1.0]
[wait fade]

[wt 0.6]
[charaMove E 0,-10 0.5]
[charaFadeout E 0.4]
[wt 0.2]
[se ad144]
[wt 0.6]

[charaTalk A]
[charaFace A 7]
[charaFadein A 0.1 1]

@Mash
We've defeated the enemy troops!
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 0]
[charaFadein B 0.1 1]

@Fou
Fooou!
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 6]
[charaFadein D 0.1 1]

@Chen Gong
Well, now that the enemy is shedding real blood to win, we know they're finally taking us seriously.
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 12]
[charaFadein C 0.1 1]

@Da Vinci
Well sure, now that we're this close, it's no wonder they decided to pull out all the stops.
[k]

[charaFace C 7]

@Da Vinci
All right, one more gate, and we'll be inside Xianyang proper. Stay sharp, everyone!
[k]



[messageOff]
[fadeout black 0.5]
[bgmStop BGM_EVENT_80 0.4]
[wait fade]
[soundStopAll]
[end]