$91-30-36-01-1-1 [soundStopAll] [charaSet A 3036001 1 Bradamante] [charaSet B 3016001 1 Hektor] [charaSet C 3039001 1 Gareth] [charaSet D 4039002 1 Mandricardo] [charaScale A 1.2] [charaTalk depthOff] [charaDepth D 1] [charaDepth C 2] [scene 20300] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_80 0.1] [charaTalk off] [charaFace D 2] [charaFadein D 0.1 0] [charaFace C 2] [charaFadein C 0.1 2] [wt 0.2] [charaMoveReturn C 240,0 0.2] [se bac6] [fowardEffect bit_talk_ichimon01wh] [wt 0.3] [charaMoveReturn D -256,10 0.3] [se bac7] [fowardEffect bit_talk_v_slash01] [wt 0.3] [effectStop bit_talk_ichimon01wh] [effectStop bit_talk_v_slash01] [charaFadeout C 0.1] [charaFadeout D 0.1] [wt 0.1] [charaTalk on] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] [wt 0.2] [se ad170] [fowardEffect bit_talk_14] [charaShake A 0.05 4 4 0.5] [charaMoveScale A 1.0 0.3] [wt 1.0] [fowardEffectStop bit_talk_14] [charaFace A 2] [se ad39] [charaEffect A bit_talk_36] @Bradamante Here goes![sr]Noble Phantasm, True Name release... [k] @Bradamante [f large]Bouclier d'Atlante!!!! [k] [charaEffectStop A bit_talk_36] [fowardEffect bit_talk_41] [messageOff] [seStop ad39] [wt 0.2] [charaMoveScale A 1.2 0.3] [charaMove A 0,10 0.3] [se ad306] [se ad211] [fadeout white 1.0] [bgmStop BGM_EVENT_80 1.0] [wait fade] [fowardEffectStop bit_talk_41] [seStop ad306 1.0] [seStop ad211 1.0] [charaFadeout A 0.1] [scene 10001] [wt 2.0] [fadein white 1.0] [wait fade] [bgm BGM_EVENT_77 0.1] @ [lr]...And, that was how it went. [k] [wt 0.5] @ After they finished working up a good sweat in the simulated training battle... [k] @ ...the youngsters all went on to take a tea break together, or so I'm told. [k] [messageOff] [wt 0.8] @ As for this old man, just listening in on their conversation is enough for me. [k] @ Turns out, there's something kind of nice about your descendants laughing and having fun with new friends. [k] @ Even a twisted, scruffy old man like[sr]me can't help but crack a smile. [k] [messageOff] [wt 0.5] [fadeout white 1.0] [bgmStop BGM_EVENT_77 1.0] [wait fade] [wt 0.1] [charaMoveScale A 1.0 0.1] [scene 66700] [wt 1.0] [fadein white 1.0] [wait fade] [wt 0.4] [bgm BGM_EVENT_94 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Bradamante Lord Hektor! [k] @Bradamante What are you doing over there in the corner?[sr]Come join us! Everyone's dying to talk to you! [k] [messageOff] [charaFace A 1] [wt 1.2] @Bradamante Come on, over here! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] [wt 1.0] ?1:Go on, Hektor. It'll make their day. ?2:It's too soon for you to think about retiring just yet, Hektor! ?! [charaFace B 1] [wt 1.3] [charaFace B 0] @Hektor ...Well, all right. If you insist, Master. [k] @Hektor I guess I can tell you all one of my Aias stories. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 3] [charaFadein A 0.1 1] [charaShake A 0.05 2 2 0.3] @Bradamante !!! [k] @Bradamante J-j-j-just a moment! Y-y-y-you mean you were friends with Aias the Great, Lord Hektor!? [k] [charaFace A 2] @Bradamante Oh my gosh! Then we need to get King Iskandar and Alexander down here, too! [k] [charaFace A 3] @Bradamante Oh gosh, oh gosh, oh gosh![charaMoveReturn A 10,0 0.5][wt 0.5][charaMoveReturn A -20,0 0.5] [k] [messageOff] [fadeout black 2.0] [bgmStop BGM_EVENT_94 2.0] [wait fade] [soundStopAll] [end]