$03-00-05-19-1-0 [soundStopAll] [charaSet A 1038000 1 Jason] [charaSet B 1098182100 1 "Nemo Professor"] [charaSet C 6029001 1 "Mochizuki Chiyome"] [charaSet D 8001410 1 Mash] [charaSet E 4034000 1 Bartholomew] [charaSet F 1098158300 1 Nemo] [charaSet G 4039002 1 Mandricardo] [charaSet H 6038002 1 "Charlotte Corday"] [charaSet I 4029001 1 Achilles] [charaSet J 98115000 1 Effect] [scene 51609] [se ad653] [fadein black 1.5] [wait fade] [seStop ad653 1.5] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Nemo No hostiles detected near Perse Island. No sign of Artemis in nearby orbital space, either. [k] [charaFace F 2] @Nemo Right. All hands, prepare to make land! [k] [messageOff] [fadeout black 1.0] [wait fade] [charaFadeout F 0.1] [se ad745] [wt 2.0] [scene 85600] [fadein black 1.5] [wait fade] [wt 0.8] [bgm BGM_EVENT_112 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Jason Okay, so we'll be making a Divine Construct for Orion instead of Achilles, like we originally planned... [k] [charaFace A 0] @Jason ...but that shouldn't affect the forging process too much one way or the other. [k] @Jason Bartholomew, you stay behind and watch the ship like usual. Paris, I want you to do the same. [k] @Jason Take the ships around to the other side of the island and be ready to rendezvous with us there. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Bartholomew You got it, Leader.[sr]We'll work with the Nemos to keep the Argo safe. [k] @Bartholomew You don't have to worry about us. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Nemo Professor Hi again.[sr]I'll be staying behind with the ship this time. [k] @Nemo Professor Here's the container for the nanomachines. [k] @Nemo Professor Please make sure you use this to collect the Hephaestus Klironomia once you find them. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 7] [charaFadein D 0.1 1] @Mash We will! [k] ?1:Okay, see you all later! ?! [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Bartholomew Later! [k] [messageOff] [fadeout black 1.5] [se ad132] [wt 1.0] [seStop ad132 1.0] [bgmStop BGM_EVENT_112 1.5] [wt 1.5] [wait fade] [pictureFrame cut063_cinema] [se ad462] [seVolume ad462 0 0.1] [seVolume ad462 1.0 0.8] [charaFadein E 0.1 0,-50] [wt 1.5] [fadein black 1.0] [wait fade] [wt 0.8] [charaFace E 4] @Bartholomew A gentle breeze and no sign of trouble anywhere, huh. [k] [seStop ad462 1.0] @Bartholomew ...I don't like it. [k] @Bartholomew This is the exact sort of moment when unforeseen disaster tends to strike. [k] [charaFace E 0] @Bartholomew But I guess there's nothing I can do now except pray that fortune smiles upon them. [k] [messageOff] [fadeout black 1.5] [wait fade] [pictureFrame] [charaFadeout E 0.1] [wt 0.8] [charaSet B 1098182700 1 "Atlantis Border Guard"] [charaSet D 1098182700 1 "Atlantis Border Guard"] [scene 84700] [fadein black 1.5] [wait fade] [charaTalk off] [charaFace B 0] [charaFadein B 0.4 2] [charaFace D 0] [charaFadein D 0.4 0] [wt 1.8] [wipeout rectangleStripRightToLeft 0.7 1.0] [wait wipe] [charaFadeout B 0.1] [charaFadeout D 0.1] [wt 0.5] [wipein rectangleStripLeftToRight 0.7 1.0] [wait wipe] [bgm BGM_EVENT_81 0.1] [charaTalk on] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Jason ...Tch. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Mandricardo More Atlantis border guards... [k] ?1:Do you think they've seen us? ?! [charaFadeout G 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Mochizuki Chiyome ...No. From what I have observed, their patrol routes appear to be restricted to a standard range. [k] @Mochizuki Chiyome If they had received word that we were coming here to see Lord Hephaestus... [k] @Mochizuki Chiyome ...I imagine that they would be[sr]far more vigilant right now. [k] @Mochizuki Chiyome They are most likely simply deploying these guards to every island in the vicinity. [k] @Mochizuki Chiyome If they knew Lord Hephaestus was here, the security detail would surely look very different. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Mandricardo Guess that means we'll just have[sr]to take care of them, huh? [k] [charaFadeout G 0.1] [wt 0.1] [bgmStop BGM_EVENT_81 1.0] [charaTalk A] [charaFace A 10] [charaFadein A 0.1 1] @Jason Any quick-moving Demonic Beasts nearby?[sr]...Doesn't look like it. Okay, let's do this. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Achilles Got it. [k] [charaFadeout I 0.1] [wt 0.1] [bgm BGM_EVENT_80 0.1] [charaTalk H] [charaFace H 2] [charaFadein H 0.1 1] @Charlotte Corday Right! Let's all do our best out there, everyone! [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk A] [charaFace A 12] [charaFadein A 0.1 1] @Jason Whoa, what happened to you?[sr]I've never seen you so fired up before. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk H] [charaFace H 2] [charaFadein H 0.1 1] @Charlotte Corday I just decided that from now on, I'm going to focus on completing the task at hand, whatever it takes! [k] @Charlotte Corday All right, let's do this! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_80 0.5] [wait fade] [wt 0.5] [soundStopAll] [end]