$94-02-39-04-1-0 [soundStopAll] [charaSet A 98001000 1 Mash] [charaSet B 2023001 1 "Professor M"] [charaSet C 9005001 1 Holmes] [scene 10400] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_2 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Mash It's clear who Sheringham was meeting with...?[sr]What do you mean? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Holmes Exactly what I said. [k] @Holmes If no one there is left-handed, that tells[sr]us all we need to know about his guest. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 12] [charaFadein A 0.1 1] @Mash But, couldn't the culprit just use their nondominant hand to cover things up...? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Holmes Perhaps when meeting someone for the first time, yes, but you are unlikely to be able to hide your dominant hand from someone you've spent a deal of time with. [k] @Holmes With the notable exception of Sheringham, each of our characters here belongs to his or her respective communities. Factions, if you like. [k] [charaFace C 6] @Holmes You attended a meal where everyone was present, right? If there was a southpaw present who suddenly began using their right hand, someone would have said something. [k] [charaFace C 0] @Holmes Given that that did not happen,[sr]we can conclude that no one there is left-handed. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Professor M I do so hate to nitpick, but what if someone there is secretly ambidextrous? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFace B 0] [charaFadein C 0.1 2] [charaFadein B 0.1 0] @Holmes It wouldn't make any difference, Professor. An ambidextrous person, by definition, would have no issue using their right hand. [k] @Holmes But according to Chris, Sheringham specifically requested a left-handed teacup for his guest. [k] [charaFace C 6] @Holmes Would this have been necessary if they could simply use their right hand? If you have an answer to that question, I'm happy to hear it. [k] [charaFace B 4] @Professor M Hmph. So my playing the devil's advocate only[sr]strengthened your case. [wt 1.0][charaFace B 1]Well, no matter. I actually do happen to agree with you. Do go on. [k] [charaFace C 0] @Holmes Well, if one were to nitpick at my hypothesis... [k] @Holmes ...I cannot deny the possibility that Sheringham could have been meeting with [&Mr.:Ms.] [%1]... [k] [charaFadeout C 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Mash Then, Senpai's the culprit? [k] ?1:No way! ?2:I was already asleep! ?! [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Holmes Hahaha, it seems I may have touched a nerve.[sr]Not to worry, that possibility is extremely remote. [k] [charaFace C 0] @Holmes I can't speak for your dream body's original owner, of course, but based on what you've told us, you wouldn't have had the time. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFace C 0] [charaFadein A 0.1 2] [charaFadein C 0.1 0] @Mash What about a third party...? [k] @Mash Some mysterious character who's still[sr]hiding out in the Kogetsukan somewhere? [k] @Holmes No need for such intricacies, Ms. Kyrielight. Occam's razor provides us with a perfectly reasonable explanation. [k] @Holmes There is a character here who needs to use his left hand...thanks to the injury he suffered on his right. [k] ?1:Hey, yeah...! ?! [charaFace A 6] @Mash Morris! [k] @Holmes Most likely, Sheringham noticed Morris's injured right hand and requested the left-handed cup out of consideration. [k] [charaFace A 12] @Mash But then, why would Sheringham feel a need to hide his meeting with Morris from Chris? [k] @Holmes Ah, but there I am afraid you have it backwards, Ms. Kyrielight. Sheringham wasn't trying to hide Morris from Chris. [k] [charaFace C 6] @Holmes It was Chris that he was trying to hide from Morris, in point of fact. At least, he wished to hide that Chris was bringing the tea. [k] [charaFace C 0] @Holmes Chris was also the one responsible for Morris's injured hand, after all. Sheringham would have known that so much as hearing Chris's voice could easily put Morris in a foul mood. [k] @Holmes And as a detective, he would also be well aware that information often freely given is all but impossible to drag out of someone when they are in a foul mood. [k] @Mash But, Morris never said anything[sr]about meeting with Sheringham... [k] @Holmes Given what [&Mr.:Ms.] [%1] has told us so far,[sr]we know that Morris is both distrustful and simpleminded. [k] [charaFace C 4] @Holmes It is no surprise that he would try to hide[sr]his meeting with someone who is now dead. [k] @Holmes Speaking up now would only arouse suspicion. Even Morris no doubt realizes others are prone to think the worst of him. [k] [messageOff] [charaTalk off] [wt 0.5] [wipeout openEye 0.7 1.0] [wt 0.3] [wipein openEye 0.3 1.0] [wt 0.7] ?1:I'm sorry, but...I can't hold out anymore... ?2:Can't...stay...awake... ?! [charaTalk on] [charaTalk A] [charaFace A 6] @Mash Senpai!? [k] [charaFace C 6] @Holmes Hmm, it would seem we are out of time. But at least[sr]we were able to cover the most pressing matters, albeit briefly. [k] [charaFace C 0] @Holmes Be sure to keep everything we discussed in mind as you go about investigating this incident. Remember, you are assuming the role of another person. [k] @Holmes Even if you cannot take any decisive action yourself, you can still keep a close eye on the events that play out around you. You'd do well not to forget that. [k] [charaFace A 1] @Mash Right! Every good detective starts[sr]by gathering information, after all! [k] [charaFace A 7] @Mash I know it's technically a dream for you,[sr]Master, but please do your best to stay alert! [k] [messageOff] [wipeout openEye 0.5 1.0] [wt 0.2] [wipein openEye 0.5 2.0] [wt 0.5] [wipeout openEye 1.0 1.0] [bgmStop BGM_EVENT_2 1.0] [wait wipe] [charaFadeout C 0.1] [charaFadeout A 0.1] [wt 1.0] [charaSet A 6010000 1 Juliet] [charaSet B 2023000 1 Hawthorne] [charaSet C 1012001 1 Chris] [charaSet D 6026000 1 Wǔ] [charaSet E 3028002 1 Ann] [charaSet F 98006000 1 "Fodder Enemy"] [scene 58500] [wipein openEye 1.5 1.0] [wait wipe] [wt 0.5] [bgm BGM_EVENT_2 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Hawthorne Ah, good, you're awake. I was quite taken aback to learn you passed out after Juliet shoved you. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Juliet I'm so sorry, [%1].[sr]I guess I'm no better than Cain... [k] [charaFace A 1] @Juliet Thank you for carrying [%1][sr]all this way, Chris. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 11] [charaFadein C 0.1 1] @Chris Not at all.[sr]My purpose here is to be of service. [k] ?1:At least now I know who Sheringham was meeting with. ?! [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 3] [charaFadein B 0.1 1] @Hawthorne Do you now? Did you receive a flash[sr]of insight while you were asleep? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Juliet ...Well, go on. Who was it? [k] [messageOff] [wipeout rollRight 1.0 1.0] [wait fade] [wt 0.5] [wipein rollLeft 1.0 1.0] [wait wipe] [charaFace A 4] @Juliet I see.[sr]It does sound like it could have been Morris. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Hawthorne Indeed. We do know that Morris injured his right hand, and it may have gotten worse after, in a misguided feat of machismo, he refused treatment. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Chris If only I had known my own strength... [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Juliet Hey, don't beat yourself up. It turned out to be for the best. Now we know who Sheringham met with. [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [se ad95] [charaTalk D] [charaFace D 0] [charaFadein D 0.4 1] [wt 0.5] [seStop ad95] @Wǔ Hey Chris, you seen Morris anywhere? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 9] [charaFadein C 0.1 1] @Chris No, I haven't...[sr]We were actually just looking for him ourselves. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Wǔ I see. I've been turning the mansion upside down looking for him, but no dice... [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [se ad95] [charaTalk E] [charaFace E 0] [charaFadein E 0.4 1] [wt 0.5] [seStop ad95] @Ann Is there a problem? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace E 0] [charaFace D 4] [charaFadein E 0.1 2] [charaFadein D 0.1 0] @Wǔ Hey, Sis. The truth is... (Whisper, whisper) [k] @Ann I see...[sr]He might have come back after the fact. [k] [charaFadeout E 0.1] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Ann I'll keep looking around the mansion.[sr]You and Chris go check outside. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk off] [charaFace D 0] [charaFace C 0] [charaFadein D 0.1 2] [charaFadein C 0.1 0] @Wǔ & Chris Got it! [k] [charaFadeout C 0.1] [charaFadeout D 0.1] [wt 0.1] [charaTalk on] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Juliet We'll help you look too.[sr]Come on, [%1]. [k] [messageOff] [wipeout leftToRight 0.7 1] [bgmStop BGM_EVENT_2 0.7] [se ad95] [wt 0.2] [se ad311] [wait wipe] [charaFadeout A 0.1] [scene 30400] [wt 1.0] [seStop ad95] [seStop ad311] [wipein rightToLeft 0.7 1] [se ad173] [se ad527] [wait wipe] [seStop ad527 0.5] [seStop ad173 0.5] [bgm BGM_EVENT_5 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Wǔ ...We've kind of been letting the place go to seed,[sr]so it's a bit of a jungle right now. [k] ?1:You call this “a bit”...? ?2:(Jungles... Jaguars... Ugh, my head...!) ?! [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Juliet It's so dense out here.[sr]This would be a perfect place to lay low. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Wǔ I don't know about that... [k] [messageOff] [charaFadeout D 0.1] [bgmStop BGM_EVENT_5 0.3] [se ad27] [wt 1.0] [charaTalk F] [charaFace F 0] [se ad526] [charaFadein F 0.3 0,-50] [charaMove F 1 0.3] [wt 0.3] [wt 0.2] [bgm BGM_EVENT_3 0.1] [wt 1.0] [charaFadeout F 0.1] [wt 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Wǔ Not with these things running around out here.[sr]We'd better chase them away, Chris. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Chris Right! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_3 0.4] [wait fade] [soundStopAll] [end]