$94-03-66-08-2-0 [soundStopAll] [charaSet A 4032000 1 Reines] [charaSet B 1098164800 1 Gray] [charaSet C 6015001 1 Kerry] [charaSet D 98115000 1 Add] [charaSet E 1098165800 1 "Antique Automata 1"] [charaSet F 1098165800 1 "Antique Automata 2"] [charaSet G 1098165800 1 "Antique Automata 3"] [charaSet H 9008001 1 Astraea] [charaSet I 98115000 1 Effect] [charaSet J 98115000 1 Effect] [scene 10711] [bgm BGM_EVENT_80 0.1] [fadein black 1.5] [wait fade] [wt 0.5] [fowardEffect bit_talk_kengekiall02] [se ad32] [wt 0.5] [flashin once 0.1 0.3 FFFFFF80 FFFFFF00] [shake 0.03 3 3 0.15] [se ad32] [wt 0.1] [se ad32] [wt 0.5] [charaPut I -256,100] [charaEffect I bit_talk_magicbullet] [se ade285] [wt 0.3] [charaPut J 256,-100] [charaEffect J bit_talk_magicbullet] [se ade285] [wt 0.6] [se bac78] [shake 0.03 3 3 0.15] [wt 0.2] [shake 0.03 3 3 0.25] [flashin once 0.1 0.15 FFFFFFAF FFFFFF00] [wt 0.3] [shake 0.03 3 3 0.3] [wt 0.3] [shake 0.03 3 3 0.3] [flashin once 0.1 0.2 FFFFFFAF FFFFFF00] [wt 2.5] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Reines Phew, I'm finally close enough[sr]to see the paper for myself. [k] [charaFadeout A 0.1] [wt 0.1] [messageOff] [charaTalk off] [charaFace E 0] [charaFace F 0] [charaFace G 0] [charaFadein E 0.1 1] [se ad66] [charaFadein F 0.4 -306,0] [charaMove F -256,0 0.3] [wt 0.2] [charaFadein G 0.4 306,0] [charaMove G 256,0 0.3] [wt 0.6] [seStop ad66 0.4] [wt 1.1] [fowardEffect bit_talk_h_slash01] [wt 0.1] [se bac308] [charaShake E 0.08 2 1 1.7] [charaShake F 0.08 2 1 1.7] [charaShake G 0.09 2 1 1.7] [wt 0.6] [se ad144] [se ad643] [seVolume ad643 0 0.6] [charaFadeout E 0.4] [charaMove E 0,-15 0.5] [wt 0.1] [charaFadeout F 0.4] [charaMove F -256,-15 0.5] [wt 0.1] [charaFadeout G 0.4] [charaMove G 256,-15 0.5] [wt 0.2] [seStop ad643 0.4] [wt 1.3] [charaTalk on] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Gray But there's still no end to them,[sr]even after coming all this way! [k] @Add It's a goddamn swarm! And nothing we do is gonna scare off the ghosts or the dolls! [k] ?1:Even so, we can't just give up. ?! @Add I know that! But time ain't exactly on our side here! [k] [charaFace B 7] @Gray Astraea's almost to the paper... [k] [messageOff] [wipeout rectangleStripLeftToRight 0.4 1.0] [bgm BGM_EVENT_80 0.4 0.5] [wait wipe] [charaFadeout B 0.1] [wt 0.3] [wipein rectangleStripRightToLeft 0.4 1.0] [bgm BGM_EVENT_80 0.4 1.0] [wait wipe] [wt 0.4] [charaPut I 1] [charaEffect I bit_talk_blight_02] [wt 2.5] [charaPut I 1200,1200] [charaEffectStop I bit_talk_blight_02] [wt 0.3] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Astraea That took longer than I would have liked, but oh well.[sr]Now then, I'll just take this and be on my way. [k] [messageOff] [wipeout rectangleStripRightToLeft 0.4 1.0] [bgm BGM_EVENT_80 0.4 0.5] [wait wipe] [charaSet E 1098165900 1 "Steam Ghost 1"] [charaFadeout H 0.1] [wt 0.3] [wipein rectangleStripLeftToRight 0.4 1.0] [bgm BGM_EVENT_80 0.4 1.0] [wait wipe] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Reines Dammit! We've got to stop her! [k] ?1:But how? ?2:How can we get through to her? ?! [charaFace A 0] @Reines Hey, I already told you we have a real shot at victory now, didn't I? Would you mind, Gray? [k] [charaFadeout A 0.1] [wt 0.1] [bgmStop BGM_EVENT_80 0.7] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Gray ...Not at all. [k] [messageOff] [bgm BGM_EVENT_63 0.1] [se ad39] [charaEffect B bit_talk_36_sl01] [wt 2.0] ?1:Oh, yeah! Gray's Noble Phantasm! ?! [charaFace B 4] @Gray Gray... Rave... [k] @Gray Crave... Deprave... [k] [messageOff] [fadeout black 0.1] [bgmStop BGM_EVENT_63 0.1] [wait fade] [charaPut B 1200,1200] [charaEffectStop B bit_talk_36_sl01] [charaFadeout B 0] [scene 10000] [wt 0.01] [fadein black 0.1] [wait fade] [se ad618] [fowardEffect bit_talk_14] [wt 0.6] [fadeout black 0.1] [wait fade] [scene 10711] [charaTalk B] [charaFace B 2] [charaFadein B 0 -20,0] [wt 0.05] [fadein black 0.1] [wait fade] [se ad7] [charaMove B 1 0.2] [charaShake B 0.05 2 1 0.5] [wt 1.2] @Add The hell was that!?[sr]That was way too close for comfort! [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [se ad73] [fowardEffect bit_talk_quickmove] [charaSpecialEffect C appearance 1 0.25] [wt 0.4] @Kerry Nobody gets in the boss's way as long as I'm around.[bgm BGM_EVENT_80 0.1] [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Reines Damn, I figured he might be here too! Ugh, and the automata and ghosts aren't letting up one bit, either! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth C 1] [charaDepth E 2] [charaDepth F 3] [charaTalk off] [charaFace E 0] [charaFace F 0] [charaFadein E 0.1 -300,0] [charaFadein F 0.1 300,-150] [wt 0.5] [se ad73] [charaFace C 0] [charaPut C 1] [charaEffect C bit_talk_quickmove] [charaSpecialEffect C appearance 1 0.1] [wt 0.3] [charaTalk on] [charaTalk C] @Kerry I know how dangerous you guys can be, so I will use whatever it takes to give myself an edge. [k] [messageOff] [se ad73] [charaEffect C bit_talk_quickmove] [charaSpecialEffect C erasureReverse -150,0 0.3] [wait charaSpecialEffect C] [charaDepth C 4] [charaDepth E 2] [charaDepth F 3] [wt 0.3] [se ad7] [charaFace C 0] [charaPut C 1] [charaEffect C bit_talk_quickmove] [charaSpecialEffect C appearance 1 0.1] [wt 0.2] [wt 0.1] [charaMoveScale C 1.1 0.1] [charaMove C 0,15 0.1] [charaPut I 1] [charaScale I 1.3] [charaEffect I bit_talk_v_slash01] [wt 0.3] [se ad170] [se bac52] [charaFadeout C 0.1] [charaFadeout E 0.1] [charaFadeout F 0.1] [wt 0.5] [charaTalk on] [se ad671] [seVolume ad671 0 0.6] [charaTalk A] [charaFace A 5] [charaFadein A 0.4 -80,0] [charaShake A 0.05 2 1 0.6] [charaMove A -20,0 0.2] [wt 0.2] [charaMove A 1 0.2] [wt 0.2] [seStop ad671 0.5] @Reines Damn, this kind of chaotic battle[sr]must be right up his alley! [k] @Gray Reines! [k] [charaFace A 2] @Reines Don't worry about me, Gray! I've got my pupil here backing me up! Isn't that right!? [k] ?1:You know it! ?! @Reines Just what I like to hear! Come on, let's take[sr]care of these guys while Gray gets ready! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_80 0.4] [wait fade] [soundStopAll] [end]