$94-02-33-01-1-0 [soundStopAll] [bgm BGM_EVENT_5 0.1] [charaSet A 98013000 1 "Evil Dragon"] [charaSet B 2030001 1 ???] [scene 28302] [fadein black 1.5] [wait fade] [charaTalk A] [charaFace A 0] [charaFadein A 0.4 1] @Evil Dragon As I thought, Trifas has been recreated...along with the Assassin of Red's Hanging Gardens. [k] @Evil Dragon I'm surprised this world has been crafted with such detail, though... Who could have done this, and what could they be after? [k] ?1:Sorry, what's Trifas? ?! @Evil Dragon A small city in Romania where a Great Holy Grail War took place. ...Hmm. I see there are a number of Dragon Tooth Warriors and golems roaming about. [k] @Evil Dragon But those should be no trouble.[sr]I'll just go ahead and burn them all. [k] [messageOff] [bgmStop BGM_EVENT_5 1.0] [charaFadeout A 0.1] [wt 0.1] [wipeout rectangleStripUpToDown 0.3 1] [wait wipe] [scene 10000] [se bac33] [wt 0.2] [wipein rectangleStripDownToUp 0.3 1] [wait wipe] [effect bit_talk_explosion_triple] [wt 0.2] [shake 0.05 3 3 0.7] [se bac27] [wt 1.0] [se ad11] [seVolume ad11 0 0.05] [seVolume ad11 1.5 0.7] [wt 0.5] [wipeout rectangleStripDownToUp 0.3 1] [wait wipe] [scene 28302] [charaEffect B bit_talk_sparks] [wt 0.2] [wipein rectangleStripUpToDown 0.3 1] [wait wipe] [wt 1.0] [seStop ad11 1.0] [wt 0.5] [bgm BGM_EVENT_4 0.1] ?1:That was amazing! [charaPut B 1200,1200] [charaEffectStop B bit_talk_sparks] [wt 0.4] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Evil Dragon Why thank you. [k] @Evil Dragon I shouldn't be too proud; this isn't something I trained hard to be able do or anything like that. Still, it's nice being complimented. [k] ?2:Yeowch, that's hot! [charaPut B 1200,1200] [charaEffectStop B bit_talk_sparks] [wt 0.4] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Evil Dragon Ah, sorry.[sr]I guess I got a little carried away... [k] ?! [bgmStop BGM_EVENT_4 1.5] @Evil Dragon All right, let's just land here and then we'll[line 2] [k] [se ad39] [wt 0.4] [bgm BGM_EVENT_3 0.1] @Evil Dragon Uh oh...! There are Servants here...and[sr]they're wasting no time attacking us! [k] [messageOff] [wipeout rectangleStripUpToDown 0.25 1] [wait wipe] [charaFadeout A 0.1] [scene 10000] [effect bit_talk_38l] [wt 0.2] [se ad248] [seVolume ad248 0 0.5] [wipein rectangleStripDownToUp 0.3 1] [wait wipe] [wt 1.0] [seStop ad248 1.0] [wipeout rectangleStripDownToUp 0.3 1] [wait wipe] [effectStop bit_talk_38l] [scene 28302] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] [wt 0.2] [wipein rectangleStripUpToDown 0.25 1] [wait wipe] @Evil Dragon Khh...! [k] [messageOff] [charaFadeout A 0.1] [wt 0.2] [se bac33] [wt 1.0] [se ad226] [effect bit_talk_explosion] [shake 0.03 3 3 1.5] [wt 3.0] [se ad249] [seVolume ad249 0 0.5] [flashin once 0.4 1.5 FF6666AF FF666600] [wt 2.5] [seStop ad249 1.0] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Evil Dragon This light...[sr]That's Vasavi Shakti! [k] ?1:Karna's Noble Phantasm!? ?! [messageOff] [flashin once 0.2 0.1 FFCCCCAF FFCCCC00] [se ad34] [se ad64] [fowardEffect bit_talk_29] [shake 0.03 5 5 1.0] [wt 1.5] @Evil Dragon Ghh...[sr]Sorry! I'm going down...! [k] [messageOff] [charaFadeout A 0.3] [bgmStop BGM_EVENT_3 0.7] [wipeout downToUp 0.3 1] [wait wipe] [wt 0.2] [se ad211] [se ad221] [seVolume ad221 0 0.6] [wt 1.0] [seStop ad221 1.5] [scene 20805] [wt 2.5] [wipein openEye 1.5 0.5] [wait wipe] [wt 0.4] [bgm BGM_EVENT_5 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.4 1] @Evil Dragon ...Are you all right...? [k] ?1:More or less... ?! @Evil Dragon My wings are pretty messed up.[sr]I won't be able to fly for a while. [k] @Evil Dragon I'm afraid I misjudged the situation...[sr]I'm so sorry. [k] ?1:So, those were Servants we just ran into? ?! @Evil Dragon ...Not exactly.[sr]At least, not in the true sense of the word. [k] @Evil Dragon If we define Servants as pseudo-reproductions of people who have become Heroic Spirits, then the beings that attacked us don't quite qualify. [k] @Evil Dragon If anything, they're more like...[sr]Well, zombies, or maybe mecha. [k] @Evil Dragon They're about as strong as Servants, but they have no emotions, and can't think for themselves. [k] @Evil Dragon Still, as tiny as this world is, I never thought they'd be able to reproduce their Noble Phantasms... [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [bgmStop BGM_EVENT_5 0.7] [se ad39] [seVolume ad39 0 0.5] [charaScale B 0.3] [charaPut B 0,-200] [charaEffect B bit_talk_hikari01] [wt 1.0] [charaEffectStop B bit_talk_hikari01] [charaSet B 2030001 1 ???] [bgm BGM_EVENT_3 0.1] ?1:They're coming! [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Evil Dragon I'll stall them while you make your escape! [k] ?2:We've gotta get out of here! [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Evil Dragon That could be difficult.[sr]I'm not exactly nimble in this form... [k] ?! @Evil Dragon Get to that fortress! You should be safe there.[sr]Then[line 2] [k] [messageOff] [charaFadeout A 0.1] [se ad61] [wt 0.7] [seStop ad61 0.7] [se ad147] [effect bit_talk_v_slash02] [flashin once 0.1 1.4 AF0099AF AF009900] [wt 0.1] [shake 0.03 3 3 1.0] [wt 0.4] [wt 1.6] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Evil Dragon Damn, looks like we're out of time![sr]Why you...! [k] [messageOff] [charaFadeout A 0.1] [wt 0.2] [se bac33] [wt 0.5] [effect bit_talk_29 0,-50] [shake 0.05 3 3 0.7] [se ad226] [seVolume ad226 0 0.6] [wt 0.3] [effectStop bit_talk_29] [wt 0.7] [seStop ad226 1.0] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Evil Dragon They're still coming...![sr]Now what are they[line 2] [k] [messageOff] [charaFadeout A 0.1] [wt 0.2] [effect bit_talk_v_slash01 0,0 H] [flashin once 0.1 1.4 6666FFAF 6666FF00] [wt 0.1] [shake 0.03 3 3 1.0] [se ad147] [wt 1.5] [se ad17] [fowardEffect bit_talk_35] [shake 0.05 4 4 1.2] [wt 2.0] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Evil Dragon They even managed to recreate Balmung...!?[sr]Khh...! [k] ?1:Fafnir! ?! @Evil Dragon Hurry, get out of here![sr]If they get you too, it's all over! [k] [messageOff] [charaFadeout A 0.1] [wt 0.2] [se ad60] [wt 0.4] [charaTalk B] [charaFace B 0] [charaFadein B 0.7 1] [seStop ad60 1.0] @??? ...Oh? It seems we have a special guest. [k] @??? What a surprise to see a real[sr]flesh-and-blood Master here. [k] [charaFadeout B 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Evil Dragon ! [k] [messageOff] [charaFadeout A 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] [wt 0.5] ?1:Who are you...? ?! @??? Custodian, let me take [&him:her] off your hands.[sr]I promise I shall get [&him:her] to safety. [k] [charaFadeout B 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Evil Dragon Thank you. I'll catch up with you later! [k] [charaFadeout A 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @??? Okay, Master of Chaldea, get ready to run! [k] [messageOff] [se ad7] [shake 0.03 2 2 0.1] [wt 0.05] [cameraMove 0.15 0,-6 1.0] [charaFadeout B 0.2] [wt 0.4] [se ad59] [wt 0.4] [wipeout rectangleStripRightToLeft 0.25 1] [wait wipe] [cameraMove 0.1 0,0 1.0] [scene 20302] [wt 1.2] [seStop ad59 0.5] [wipein rectangleStripLeftToRight 0.6 1] [wait wipe] [wt 0.4] [se ad25] [wt 1.2] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @??? Looks like we've got some Dragon Tooth Warriors[sr]to deal with. I will dispose of them. [k] [charaFace B 0] @??? Oh, but first. [k] @??? Would you tell me your name, Master? [k] ?1:I'm [%1]. ?! @??? All right, [&Sir:Lady] [%1],[sr]please listen to me. [k] @??? First, we're going to head for that fortress. [k] @??? My name is Chiron. I'll be happy to take care[sr]of any enemies we run into along the way. [k] [charaFace B 3] @B:Chiron But to do that,[sr]I'll need someone to give me commands. [k] [charaFace B 0] @B:Chiron And that someone will be you, Master of Chaldea. [k] [charaFace B 2] @B:Chiron Now, let battle be joined! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_3 0.4] [wait fade] [soundStopAll] [end]