$94-03-66-13-3-0 [soundStopAll] [charaSet A 1098165700 1 Mnemosyne] [charaSet B 4032000 1 Reines] [charaSet C 6039000 1 Gray] [charaSet D 9008001 1 Astraea] [charaSet E 1098123210 1 Goredolf] [charaSet F 99502600 1 Mash] [charaSet G 1098124510 1 "Da Vinci"] [charaSet H 98115300 1 Holmes] [charaSet I 98006200 1 Effect] [scene 10000] [charaEffect I bit_talk_lens_flare] [fadein black 0.5] [wait fade] [wt 0.5] [se ad216] [wt 1.5] [se ad641] [scene 10001 1.0] [wt 2.0] [fadeout white 0.1] [wait fade] [charaPut I 1200,1200] [charaEffectStop I bit_talk_lens_flare] [scene 74201] [wt 0.1] [fadein white 1.0] [wait fade] [se ad207] [seVolume ad207 0 0.8] [wt 1.0] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Reines Hey! Gray! Pupil! Are you all right!? I'm not[sr]sure what just happened, but it looks like you're out! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Mnemosyne ... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Reines Guess you're not about to let us go just yet. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Mnemosyne True, I didn't account for some of these eventualities, but that's exactly why the last part of my plan has to go perfectly. [k] @Mnemosyne Otherwise, no one will be saved. [k] [charaFadeout A 0.1] [wt 0.1] [seStop ad207 1.5] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Gray I'm not letting you have Reines or [%1]! [k] [charaFadeout C 0.1] [wt 0.1] [messageOff] [wt 1.0] [effect bit_talk_40 0,-370] [se ad73] [se ad59] [fowardEffect bit_talk_quickmove 0,0 H] [charaTalk D] [charaFace D 0] [charaFadein D 0.2 0,20] [charaMove D 0,0 0.3] [effectStop bit_talk_40] [wt 0.3] [seStop ad59] [wt 0.5] [charaFace D 5] @Astraea Nor am I.[bgm BGM_EVENT_63 0.1][sr]Though you certainly didn't make it easy. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 8] [charaFadein B 0.1 1] @Reines Astraea! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Astraea It was fortunate that someone else used their Noble Phantasm to break through the outer shell, embarrassing though it was to need help at all. [k] [charaFace D 5] @Astraea At any rate, all the relevant parties are here, and we are nice and close to the stars. The court is finally ready to begin proceedings. [k] [messageOff] [wt 0.5] [se ad474] [charaEffect D bit_talk_36_bl] [wt 1.0] [seStop ad474 1.5] [wt 1.5] [charaFadeout D 0.1] [wt 0.1] [charaPut D -1200,-1200] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Mnemosyne What are you going to do!? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Astraea Exactly what I must, of course! [k] [messageOff] [se ad474] [wt 1.0] [charaEffectStop D bit_talk_36_bl] [effect bit_talk_blue_fire] [wt 1.5] [se ad300] [wt 0.1] [backEffect bit_talk_charge_blu] [charaChange D 9008002 0 fade 1.0] [wait charaChange D] [fowardEffect bit_talk_06_blue 0,-200] [effectStop bit_talk_blue_fire] [seStop ad632 1.5] [wt 2.5] @Astraea I am the court that lies in the stars.[sr]I am the sword that passes sentence. [k] @Astraea This is the place in which to grant pardon.[sr]This is the time in which to mete out justice. [k] @Reines Astraea's second Noble Phantasm...! [k] [charaFadeout B 0.1] [wt 0.1] [messageOff] [charaTalk on] [charaTalk D] [wt 0.7] [charaFace D 2] @Astraea Order, return to us![sr]Iam redit et Virgo! [k] [messageOff] [se ad476] [wt 1.0] [fadeout white 1.5] [bgm BGM_EVENT_63 1.5 0.5] [wait fade] [charaFadeout D 0.1] [fowardEffectDestroy bit_talk_06_blue] [backEffectStop bit_talk_charge_blu] [charaSet I 98006200 1 Transmission] [scene 10000] [seStop ad476 1.0] [se ad472] [seVolume ad472 0 0] [wt 1.5] [fadein white 1.0] [wait fade] [seVolume ad472 1.0 1.0] [wt 0.8] [effect bit_talk_radiallight01] [wt 2.0] [effectStop bit_talk_radiallight01] [fadeout white 1.5] [wait fade] [scene 74201] [wt 1.0] [fadein white 1.0] [seStop ad472 1.0] [bgm BGM_EVENT_63 1.0 1.0] [wait fade] [wt 1.0] [charaTalk C] [charaFace C 6] [charaFadein C 0.1 1] @Gray The sky... [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Reines The smog that was blocking the[sr]night sky is dissipating...! [k] [charaFadeout B 0.1] [wt 0.1] [messageOff] [wt 0.4] [charaPut I 1] [se ad13] [charaEffect I bit_talk_10_LowLevel] [wt 0.2] [charaTalk F] [charaFace F 1] [charaFadein F 0.1 1] @Mash Senpai! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] @Goredolf Ah, there we go. About time you got through to us,[sr][&young man:young lady]! I've been waiting to hear from you for so[sr]long I'm practically skin and bones! [k] ?1:Is that really you, Mash!? ?2:Director Goredolf! You're there too! ?! [charaFadeout E 0.1] [wt 0.1] [charaPut I 1200,1200] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Astraea My second Noble Phantasm puts everything back where[sr]it should be. It also restores order and absolves sin. [k] [charaFace D 0] @Astraea It even works on Singularities that have[sr]been cut off from the outside world. [k] [charaFadeout D 0.1] [wt 0.1] [charaPut I 1] [charaTalk F] [charaFace F 4] [charaFadein F 0.1 1] @Mash We lost contact almost immediately after you Rayshifted. There was one moment when we got through again, but we still couldn't get a visual on you. [k] [charaFadeout F 0.1] [wt 0.1] [charaPut I 1200,1200] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Reines Ahh, that must have been the first call, when you told us about the Spirit Origin graph. I guess that was the only genuine communication of the bunch. [k] [charaFadeout B 0.1] [wt 0.1] [charaPut I 1] [charaTalk G] [charaFace G 1] [charaFadein G 0.1 1] @Da Vinci Yep! We're calling from Novum Chaldea![sr]Though it wasn't easy, let me tell you! [k] [charaFace G 0] @Da Vinci But now, we've been able to monitor your situation for the last few minutes or so. [k] @Da Vinci I also managed to verify your existence from the data we still had in the Shadow Border, Mnemosyne. [k] [charaFadeout G 0.1] [wt 0.1] [charaPut I 1200,1200] [bgmStop BGM_EVENT_63 1.0] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Mnemosyne You... You're... [k] [charaFadeout A 0.1] [wt 0.1] [charaPut I 1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Da Vinci I think I might even have some idea why you did all this. Speaking as one genuine Da Vinci creation to another... [k] [charaFace G 7] @Da Vinci ...if you'd like to talk about what you've been[sr]through, I'd be glad to listen. What do you say? [k] [charaFadeout G 0.1] [wt 0.1] [charaPut I 1200,1200] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Mnemosyne Stop it! [k] [charaFadeout A 0.1] [wt 0.1] [charaPut I 1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Da Vinci Not interested, huh. Well, I can't blame you.[sr]I did take way too long to get here. [k] [charaFace G 14] @Da Vinci I wish I'd had more time, but there are some things even the greatest genius can't change. [k] [charaFace G 0] @Da Vinci [%1], would you mind taking it from here? [k] ?1:Just what I had in mind. ?2:Not at all. I want to see this through to the end. ?! [charaFadeout G 0.1] [wt 0.1] [charaPut I 1200,1200] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Reines You got it. [k] [messageOff] [wt 0.5] [bgm BGM_MAP_6 0.1] [charaFace B 0] @Reines Hey, remember the fairy tale patchwork?[sr]I didn't say this back then, but... [k] [messageOff] [fadeout black 0.5] [wait fade] [charaFadeout B 0.1] [wipeFilter cinema 0.5 0] [cameraFilter gray] [imageSet E back10000 1] [imageSet F cut108_mask1 1] [charaScale E 1.01] [scene 73000] [wt 0.5] [fadein black 0.5] [wait fade] @Reines ...a lot of the time, when the culprit hides in a whydunit, it's because they want to be found. [k] [messageOff] [scene 73100 1.0] [charaFadeTime E 0.3 0.5] [wt 1.4] [charaFadein F 0.7 0,-200] [wt 1.5] @Reines The reason culprits in whydunits sometimes wear masks is even simpler. They want to talk to you, but they don't want you to know what they look like. [k] [messageOff] [charaFadeout F 0.3] [wt 0.4] [charaFadeout E 1.0] [scene 73700 1.0] [wt 1.0] @Reines As for the steampunk patchwork,[sr]the Steam King said it himself. [k] @Reines For that place to exist at all, you have to turn a blind eye to its contradictions. It's a dream you know to be impossible, and that alone makes you wonder if you haven't forgotten something. [k] @Reines The why in our little story here is the culprit's desire to forget what they know to be true. [k] [messageOff] [fadeout black 0.5] [wait fade] [wipeOff] [cameraFilter normal] [scene 74201] [wt 0.5] [fadein black 0.5] [wait fade] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @Mnemosyne ...What's your point? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Reines There's no point.[sr]Honestly, I don't even care why you did this anymore. [k] @Reines But it did get me thinking that this Singularity, and the events that took place in it, might just have been influenced by your own state of mind. [k] @Reines Maybe these cases revolving around forgetfulness we've been privy to all happened because you want to forget more than anything. [k] [charaFadeout B 0.1] [wt 0.1] [charaPut I 1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Holmes Well now, it would seem you've handled the detective work for this case rather nicely. [k] [charaFadeout H 0.1] [wt 0.1] [charaPut I 1200,1200] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Gray No way... Sherlock Holmes!? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Reines Wow, you even have the king of all detectives on your side, Chaldea? Well, now don't I feel a fool for playing detective. [k] [charaFadeout B 0.1] [wt 0.1] [charaPut I 1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Holmes Please don't. This has all been quite fascinating. As El-Melloi II said, perhaps this is the approach to take when dissecting Mystics. [k] [charaFace H 1] @Holmes You should be proud of what you've accomplished. Now that you've solved the mystery, all that remains is the final confrontation with the culprit! [k] [charaFadeout H 0.1] [wt 0.1] [charaPut I 1200,1200] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Reines I appreciate the vote of confidence, but the fact is, I'm still not a detective. [k] [charaFace B 8] @Reines I'm a mage, and not a very nice one at that. I'm going to need help from my genuinely good pupil if I'm going to do anything decent. [k] ?1:Of course I'd be glad to help. ?2:If you're sure you want my help, I'm happy to give it. ?! [charaSet I 1098166200 1 Trimmau] [messageOff] [wt 0.5] [charaFaceFade B 1 0.5] [wt 1.0] @Reines ...Thank you, pupil. [k] [bgmStop BGM_MAP_6 1.5] [charaFace B 3] @Reines Ah, dammit, I finally managed to say it. [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] [wt 0.5] [charaShake A 0.05 3 3 0.7] [se ad149] [wt 1.5] [charaFadeout A 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Trimmau Confirmed. Synergy between the sacred lance and[sr]Mnemosyne has decreased, [bgm BGM_EVENT_24 0.1]most likely as the result[sr]of Astraea's second Noble Phantasm. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Reines I guess she's having trouble keeping the fake Rhongomyniad reinforced now that this Singularity isn't quite so closed off. [k] [charaFace B 2] @Reines All right, pupil, this is it![sr]I trust you're ready too, Gray! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Gray I am. I would be honored to help you finish this![sr]Let's begin the final battle in Patchwork London! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_24 0.5] [wait fade] [soundStopAll] [end]