$03-00-13-23-1-0 [soundStopAll] [enableFullScreen] [charaSet A 1098257910 1 Mash] [charaSet B 1098252900 1 Tepeu] [charaSet C 1098253810 1 "Wak Chan"] [charaSet D 1098257700 1 Tenochtitlan] [charaSet E 1098257300 1 "Da Vinci"] [charaSet F 1098255100 1 Goredolf] [charaSet G 1098239310 1 Kadoc] [charaSet H 1098252440 1 Kukulcan] [sceneSet L 174500 1] [sceneSet M 174500 1] [sceneSet N 174500 1] [sceneSet O 174500 1] [imageSet P black_fade_re 1] [imageSet Q black_fade_re 1] [charaScale D 1.3] [charaScale A 1.1] [charaScale L 1.1] [charaScale M 1.2] [charaScale N 1.2] [charaScale O 1.2] [charaScale P 2.0] [charaScale Q 2.0] [imageSet S back10000 1 1] [charaScale S 1.05] [charaSet T 5009000 1 "Effect 1"] [charaPut T 2000,2000] [charaEffect T bit_sepia01_depth_fs] [sceneSet U 10001 1 1] [charaScale U 1.2] [scene 174500] [cameraMove 0.1 0,0 1.01] [shake 0.05 0 1 0] [subCameraOn 2] [charaLayer D sub #A] [charaLayer M sub #A] [subCameraFilter #A maskEdge cut359_mask07 4 0,0,0,255] [subRenderScale #A 1.0] [subCameraFilter #B maskEdge cut359_mask08 4 0,0,0,0] [subRenderScale #B 1.0] [charaDepth D 9] [charaDepth M 8] [charaFace D 8] [charaFadein D 0.1 -20,350] [charaFadein M 0.1 0,150] [charaTalk depthOff] [charaDepth P 6] [charaDepth Q 5] [charaDepth C 4] [charaDepth N 3] [charaDepth A 2] [charaDepth L 1] [effect bit_talk_rubble] [fadein black 1.0] [se ade393] [seVolume ade393 0 0.2] [wait fade] [seVolume ade393 1.0 0.5] [wt 3.5] [fadeout black 1.0] [wait fade] [seStop ade393 8.0] [shakeStop] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 200,0] [charaFadein L 0.1 70,-200] [wt 1.0] [bgm BGM_BATTLE_195 1.0] [fadein black 1.0] [wait fade] [wt 1.5] [charaMove A 200,20 2.0] [charaMove L 70,-180 2.0] [fadeout black 0.8] [wait fade] [charaScale C 1.3] [charaFadeout A 0.1] [charaFadeout L 0.1] [effectStop bit_talk_rubble] [charaFadein P 0.1 0,-1000] [charaFadein Q 0.1 0,200] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 0,150] [charaFadein N 0.1 0,-50] [wt 0.2] [fadein black 0.6] [wait fade] [wt 2.0] ?1:Wak Chan... ?2:...We should at least bring his body back to the surface... ?! [cameraMove 0.8 0,0 1.03] [wt 1.0] [wipeout rectangleStripRightToLeft 0.7 1.0] [bgm BGM_BATTLE_195 0.7 0.4] [wait wipe] [charaFadeout C 0.1] [charaFadeout P 0.1] [charaFadeout Q 0.1] [charaFadeout N 0.1] [cameraHome 0.1] [charaLayer C sub #B] [charaLayer N sub #B] [charaDepth C 7] [charaDepth N 6] [charaScale C 1.4] [charaFace C 0] [charaFadein C 0.1 0,600] [charaFadein N 0.1 0,300] [charaDepth B 6] [charaDepth O 5] [charaDepth A 4] [charaDepth L 3] [charaScale A 1.2] [charaScale B 1.2] [charaScale L 1.2] [charaScale O 1.2] [charaTalk B] [charaFace B 3] [charaFadein B 0.1 30,0] [charaFadein O 0.1 -70,-320] [charaFace A 8] [charaFadein A 0.1 200,0] [charaFadein L 0.1 70,-200] [effect bit_talk_rubble] [wt 0.1] [wipein rectangleStripLeftToRight 0.7 1.0] [bgm BGM_BATTLE_195 0.7 1.0] [charaMove B 0,0 0.7] [charaMove O -100,-320 0.7] [wait wipe] @Tepeu Stop, [%1], Mash.[sr]Wak Chan's body has been flooded with toxins. [k] @Tepeu We can't bring him. We have to leave him. [k] @Tepeu Our focus has to be getting back to the surface as quickly as we can. How's Tenochtitlan, Mash? [k] [messageOff] [charaTalk B,A] [charaFadeout B 0.4] [charaFadeout O 0.4] [wt 0.4] @Mash ...She's conscious, but...she's also saying she can't go with us. [k] [messageOff] [charaDepth B 2] [charaScale B 1.0] [charaFace B 3] [charaFadein B 0.1 1] [charaTalk A,D] [charaMove A 240,0 1.0] [charaMove L 110,-200 1.0] [wt 1.0] [subRenderFadeinFSL #A 1.0 -240,-350] [wt 2.6] [charaTalk A,D,B] [subRenderFadeout #A 0.7] [charaFadeout A 0.7] [charaFadeout L 0.7] [wt 1.0] @Tepeu Understood. Da Vinci, [%1],[sr]please get on my back. [k] @Tepeu To be clear, the five of us who will be returning are[sr]Da Vinci, Mash, Habetrot, [%1], and myself. [k] @Tepeu Are we agreed? [k] [charaFadeout B 0.1] [wt 0.1] [charaScale A 1.0] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Mash Yes. We have no objections to that.[sr]Let's go, Senpai. [k] ?1:...Okay. ?! [messageOff] [wipeout rectangleStripLeftToRight 1.0 1.0] [bgm BGM_BATTLE_195 1.0 0.5] [wait wipe] [charaFadeout A 0.1] [wt 0.5] [wipein rectangleStripRightToLeft 1.0 1.0] [bgm BGM_BATTLE_195 1.0 1.0] [wait wipe] [cameraMove 1.5 0,20 1.03] [wt 2.0] [charaTalk C] [subRenderFadein #B 1.0 0,-330] [wt 1.5] ?1:...Goodbye, Wak Chan. ?2:Thank you for saving my friend, Wak Chan. ?! [messageOff] [wt 1.0] [fadeout black 2.0] [bgmStop BGM_BATTLE_195 2.0] [wait fade] [effectStop bit_talk_rubble] [subRenderFadeout #B 0.1] [charaFadeout D 0.1] [charaFadeout C 0.1] [charaFadeout M 0.1] [charaFadeout N 0.1] [charaLayer D normal] [charaLayer C normal] [charaLayer M normal] [charaLayer N normal] [subCameraOff] [charaTalk depthOn] [charaSet A 1098257910 1 Mash] [charaSet B 1098252900 1 Tepeu] [charaSet C 1098253810 1 "Wak Chan"] [charaSet D 1098257700 1 Tenochtitlan] [charaSet E 1098257300 1 "Da Vinci"] [charaSet F 1098255100 1 Goredolf] [charaSet G 1098239310 1 Kadoc] [charaSet H 1098252440 1 Kukulcan] [sceneSet L 174500 1] [sceneSet M 174500 1] [sceneSet N 174500 1] [sceneSet O 174500 1] [imageSet P black_fade_re 1] [imageSet Q black_fade_re 1] [imageSet S back10000 1 1] [cameraMove 0.1 0,0 1.01] [shakeStop] [pictureFrame] [scene 10000] [wt 0.5] [fadein black 1.0] [wait fade] [criMovie talk_mov160 bgmPlay false] [wt 30.0] [overlayFadein U 1.0 0,-200] [wt 1.5] [fadeout black 1.0] [wait fade] [charaFadeout U 1.0] [charaSet C 1098255200 1 Habetrot] [charaSet D 6042002 1 "Koyanskaya of Light"] [sceneSet L 175002 1] [sceneSet M 175002 1] [sceneSet N 176700 1] [sceneSet O 175002 1] [charaSet P 98115000 1 Effect] [charaScale P 1.01] [charaSet Q 98115000 1 Effect] [charaScale Q 1.01] [sceneSet V 176700 1] [scene 175002] [subCameraOn 2] [charaLayer E sub #A] [charaLayer L sub #A] [charaLayer H sub #B] [subCameraFilter #A maskEdge cut359_mask05 3 255,255,255,255 0] [subCameraFilter #B maskEdge cut359_mask08 3 0,174,149,255 0] [subRenderScale #A 1.0] [subRenderScale #B 1.1] [charaScale B 1.2] [charaScale H 1.1] [charaScale E 1.0] [charaScale C 1.0] [charaScale L 1.2] [charaScale M 1.2] [charaScale N 1.2] [charaScale O 1.2] [charaTalk depthOff] [charaDepth E 8] [charaDepth L 7] [charaDepth H 6] [charaDepth C 5] [charaDepth A 4] [charaDepth B 3] [charaDepth P 2] [charaDepth M 1] [charaFace E 14] [charaFadein E 0.1 -20,350] [charaFadein L 0.1 -200,60] [shake 0.01 2 2 0] [charaPut P 1] [charaEffect P bit_talk_41_fs] [wt 1.5] [fadein black 2.0] [cueSe SE_22 22_ad1210] [cueSeVolume 22_ad1210 0 0.2] [cueSeVolume 22_ad1210 1.0 0.8] [bgm BGM_BATTLE_210 0.1] [wt 3.0] [fadeout black 1.0] [bgm BGM_BATTLE_210 1.0 0.4] [cueSeVolume 22_ad1210 1.0 0.2] [wait fade] [shakeStop] [charaEffectDestroy P bit_talk_41_fs] [charaPut P 2000,2000] [charaTalk B,E] [charaFace B 3] [charaFadeinFSL B 0.1 0,50] [charaFadein M 0.1 -120,-180] [fadein black 1.0] [shake 0.01 1 1 0] [bgm BGM_BATTLE_210 1.0 1.0] [cueSeVolume 22_ad1208 1.0 0.8] [wait fade] [subRenderFadeinFSR #A 0.3 300,-280] [subRenderMoveFSR #A 300,-380 0.3] [wt 0.5] @Da Vinci Are you sure you can carry both of us, Tepeu!? If you're having trouble, I can get off and[line 2] [k] @Tepeu It's no trouble. You'll need to fight again soon, so you should both conserve your strength for that. [k] @Tepeu This is all I can do to help anyway. [k] [charaFace E 33] @Da Vinci Tepeu... [k] [messageOff] [shake 0.01 2 3 0] [charaTalk B,E] [se ade393] [seVolume ade393 0 0.9] [se ad619] [seVolume ad619 0 0.5] [wt 1.5] [subRenderFadeout #A 0.4] [cueSeVolume 22_ad1210 1.0 0] [charaTalk B,A] [charaMoveFSL B 60,50 0.4] [charaMove M -80,-180 0.5] [charaFadeout B 0.4] [wt 0.1] [cameraMove 0.4 30,-10 1.1] [charaFace A 2] [charaFadeinFSL A 0.4 -190,0] [charaMoveFSL A -130,0 0.4] [wt 0.7] @Mash An enormous mass is coming up from below! Master, please make sure your Mystic Code's temperature regulation is set to maximum! [k] [shake 0.01 1 1 0] @Mash According to Sheba, danger levels and hostility readings are off the charts! Its Spirit Origin pattern has no matching wavelength anywhere on Earth! [k] @Mash Estimated Spirit Origin scale is currently at satellite class and growing rapidly! [k] @Mash Enemy contact in six...five...[sr][wt 1.0]Here it comes! [k] @Mash It's ORT! [k] [messageOff] [wipeout rectangleStripLeftToRight 0.5 1.0] [bgm BGM_BATTLE_210 0.5 0.4] [cueSeStop 22_ad1210 0.5] [wait wipe] [charaFadeout M 0.1] [charaFadeout A 0.1] [subRenderFadeout #A 0.1] [charaFace E 12] [cameraMove 0.1 0,0 1.01] [shakeStop] [scene 176700] [charaDepth N 3] [charaDepth V 2] [charaScale N 1.3] [charaFadein N 0.1 190,-200] [charaScale V 1.07] [charaFadein V 0.1 0,-240] [se ade59] [seVolume ade59 0 0] [se ad177] [seVolume ad177 0 0] [seVolume ade59 0.2 0.7] [seVolume ade92 0.2 1.0] [wt 0.5] [se ad882] [se ad828] [se ad915] [se ad914] [se ade92] [seVolume ade92 0 0] [seVolume ade92 0.2 1.0] [wt 1.0] [seStop ade59 0.5] [seStop ad177 0.5] [wt 0.5] [effect bit_talk_impactlanding -200,0] [wt 0.1] [wipein rectangleStripRightToLeft 0.5 1.0] [shake 0.05 2 2 3.0] [bgm BGM_BATTLE_210 0.5 1.0] [charaMove N 190,-350 8.0] [se ad439] [seVolume ad439 0 0.5] [se ad429] [seVolume ad429 0 0.5] [se adm11] [seVolume adm11 0 0.5] [se ad416] [seVolume ad416 0 0.6] [seVolume ade393 1.0 0.8] [seVolume ad619 1.0 0.8] [wait wipe] [effect bit_talk_rubble] [seVolume ad439 1.0 1.0] [seVolume ad429 1.0 1.0] [seVolume ad416 1.0 1.0] [seVolume adm11 1.0 1.0] [wt 5.5] [seStop ad439 1.0] [seStop ad429 1.0] [seStop adm11 1.0] [seStop ad416 1.0] [wt 2.0] [effectStop bit_talk_rubble] [charaFadeout N 1.0] [charaMoveScale V 1.0 3.0] [charaMove V 0,-200 3.0] [wt 4.0] [seStop ade393 5.0] [seStop ad619 5.0] ?1:It just crawled out of the mantle, and without so much as a scratch! ?2:(Is there anything we can possibly do against that!?) ?! [charaTalk E] [subRenderFadeinFSR #A 0.3 300,-280] [subRenderMoveFSR #A 300,-380 0.3] [wt 0.5] @Da Vinci I-it's even more intimidating than I'd imagined! It's a literal space monster! [k] @Da Vinci Even if it was just for a few seconds, I can't believe you actually fought that thing, [%1]! [k] [messageOff] [cueSe SE_22 22_ad1177] [wt 0.2] [fadeout white 0.5] [bgm BGM_BATTLE_210 0.5 0.4] [wait fade] [charaFadeout V 0.1] [charaPut T 1] [subRenderFadeout #A 0.1] [scene 172600] [wt 0.5] [fadein white 0.5] [wait fade] [wt 2.0] [fadeout white 0.5] [wait fade] [charaPut T 2000,2000] [charaEffectStop T bit_sepia01_depth_fs] [sceneSet N 175002 1] [scene 175002] [charaDepth O 8] [charaTalk E] [subRenderFadeinFSR #A 0.1 300,-380] [charaTalk B,E] [charaFace B 3] [charaFadeinFSL B 0.1 0,50] [charaFadein M 0.1 -80,-180] [shake 0.01 1 1 0] [cueSe SE_22 22_ad1210] [cueSeVolume 22_ad1210 0 0.2] [wt 0.5] [fadein white 0.5] [bgm BGM_BATTLE_210 0.5 1.0] [cueSeVolume 22_ad1210 0.5 0.8] [wt 0.5] [wait fade] ?1:Please don't remind meee! ?2:It wasn't a fight! It was a massacre! ?! [messageOff] [subRenderMoveFSR #A 320,-380 0.4] [subRenderFadeout #A 0.4] [cueSeStop 22_ad1210 0.4] [charaTalk C,B] [charaMoveFSL B 60,50 0.4] [charaMove M -40,-180 0.5] [charaFadeout B 0.4] [wt 0.1] [charaTalk C] [charaFace C 13] [charaFadein C 0.1 -50,0] [wt 0.4] @Habetrot We've gotta run for it. That thing's way out of our league. Even for a Lostbelt, that's gotta be against the rules. [k] [messageOff] [charaTalk A] [charaMove C -90,0 0.4] [charaMove M -80,-180 0.5] [charaFadeout C 0.4] [wt 0.1] [charaFace A 13] [charaFadein A 0.4 70,0] [charaMove A 40,0 0.4] [wt 0.4] @Mash I know, but ORT already has us in its sights! And it's blocking the way to the wall that leads up to the ninth stratum! [k] ?1:What do we do? What do we do!? ?2:(Should we hide? Should we go back down!?) ?! [messageOff] [wipeout rectangleStripLeftToRight 0.5 1.0] [wait wipe] [shakeStop] [charaFadeout A 0.1] [charaFadeout E 0.1] [charaFadeout M 0.1] [charaDepth P 2] [charaDepth Q 1] [charaDepth A 9] [charaLayer A sub #A] [charaFace A 13] [charaFadein A 0.1 -70,350] [wt 0.5] [wipein rectangleStripRightToLeft 0.5 1.0] [wait wipe] [charaPut P 1] [cueSe SE_23 23_ad1249] [charaEffect P bit_talk_ort_cvr_net_1] [wt 1.5] [charaTalk A] [subRenderFadeinFSR #A 0.3 300,-280] [subRenderMoveFSR #A 300,-380 0.3] [wt 0.4] @Mash It just deployed a net of metallic fibers in all directions! We have nowhere to run, especially on such narrow footing! [k] @Mash This is the worst possible place for a battle! Fighting now would be suicide, Master! [k] [messageOff] [subRenderMoveFSR #A 300,-480 0.3] [subRenderFadeout #A 0.3] [wt 0.3] [se ade393] [seVolume ade393 0 0.9] [shake 0.05 2 2 1.5] [cueSe SE_23 23_ad1251] [seVolume 23_ad1251 0 0] [wt 1.0] [seStop ade393 3.0] [seVolume 23_ad1251 0 1.0] [charaPut Q 1] [charaEffect P bit_talk_ort_cvr_net_2] [wt 1.5] ?1:(It's like we're trapped in a spider's web!) ?2:(Dammit! We don't have a chance here!) ?! [bgmStop BGM_BATTLE_210 1.0] @C:??? Ughhh, I can't take this anymore! Pardon me! [k] [messageOff] [charaFadeout A 0.1] [charaFace E 7] [charaFadein E 0.1 -20,350] [charaFadeout M 0.1] [wt 0.2] [cueSe SE_23 23_ad1250] [effect bit_talk_kuk_slash_once -100,20] [wt 1.6] [cueSe Servants_304800 m44410] [charaFadein U 0.2 0,-200] [wt 0.2] [charaPut P 2000,2000] [charaPut Q 2000,2000] [charaEffectStop P bit_talk_ort_cvr_net_1] [charaEffectStop Q bit_talk_ort_cvr_net_2] [wt 0.4] [cueSe Servants_104900 m43009] [cueSe Servants_9941810 bac1035] [wt 0.3] [cueSe Battle bac201] [cueSe Servants_900200 m06312] [wt 0.6] [charaFadeout U 0.7] [wt 1.0] [charaLayer M sub #B] [charaFadein M 0.1 0,-90] [charaFadein H 0.1 0,368] [charaTalk E] [subRenderFadeinFSR #A 0.3 300,-280] [subRenderMoveFSR #A 300,-380 0.3] [wt 0.5] @Da Vinci Did you see that!? It cut through ORT's net like it was nothing! That's gotta be[line 2] [k] [messageOff] [shakeStop] [subRenderFadeout #A 0.4] [wt 0.4] [bgm BGM_BATTLE_97 0.1] [charaScale N 1.2] [charaFadein N 0.7 0,-220] [charaMove N 0,-320 3.0] [wt 3.4] [charaTalk H] [subRenderFadein #B 1.5 0,-380] [wt 2.5] [wipeout rectangleStripDownToUp 0.5 1.0] [bgm BGM_BATTLE_97 0.5 0.4] [wait wipe] [charaFadeout E 0.1] [charaFadeout N 0.1] [subRenderFadeout #B 0.1] [charaLayer A normal] [charaLayer E normal] [charaLayer L normal] [charaFadeout A 0.1] [charaFadeout E 0.1] [charaFadeout L 0.1] [wt 0.1] [scene 175002] [subCameraFilter #B maskEdge cut359_mask15 5 0,174,149,255 0] [charaLayer H sub #B] [charaLayer M sub #B] [charaDepth H 5] [charaDepth M 4] [charaDepth E 3] [charaDepth A 2] [charaDepth L 1] [charaScale H 1.0] [charaFace H 0] [charaFadein H 0.1 0,200] [charaScale M 1.3] [charaFadein M 0.1 280,-50] [charaTalk A] [charaFace A 9] [charaFadeinFSR A 0.1 2] [wt 0.2] [wipein rectangleStripUpToDown 0.5 1.0] [bgm BGM_BATTLE_97 0.5 1.0] [wait wipe] @Mash Kukulcan! [k] [messageOff] [charaTalk H] [subRenderFadeinFSL #B 0.4 -250,-130] [subRenderMoveFSL #B -250,-230 0.4] [wt 0.5] [charaFace H 2] @Kukulcan That's right, it's me! Thank you for calling me with such a lovely smile, Mash! [k] [charaFace H 3] @Kukulcan [messageShake 0.05 3 3 0.4] No, wait! Never mind that! [k] [charaFace H 5] @Kukulcan This isn't like you guys at all! You always go charging in all “Raaah!” no matter how strong your opponent is! [k] @Kukulcan You can't give up now without even trying to fight back! [k] @Kukulcan Do you WANT me to be the idiot who was casually having tea with Kadoc and company because she trusted you'd be okay on your own!? [k] [messageOff] [charaTalk A,H] [charaFace A 5] [wt 1.0] [charaFadeout A 0.1] [wt 0.1] [charaTalk E,H] [charaFace E 24] [charaFadeinFSR E 0.1 200,0] [wt 1.0] [bgmStop BGM_BATTLE_97 2.0] ?1:Did you say Kadoc and company? ?2:You were having tea with them? ?! [fadeout black 1.5] [wait fade] [subRenderFadeout #A 0.1] [subRenderFadeout #B 0.1] [charaFadeout A 0.1] [charaFadeout E 0.1] [charaFadeout H 0.1] [charaFadeout L 0.1] [charaFadeout M 0.1] [charaLayer A normal] [charaLayer E normal] [charaLayer H normal] [charaLayer L normal] [charaLayer M normal] [subCameraOff] [charaTalk depthOn] [sceneSet L 175500 1] [sceneSet M 175500 1] [imageSet S back10000 1 1] [scene 175500] [cameraMove 0.1 0,0 1.15] [cameraRoll 10 0,0] [charaTalk depthOff] [charaDepth Q 7] [charaDepth H 6] [charaDepth G 5] [charaDepth D 4] [charaDepth M 3] [charaDepth F 2] [charaDepth L 1] [charaScale F 1.0] [charaScale G 1.0] [charaScale L 1.2] [charaScale M 1.2] [charaScale Q 1.05] [charaPut Q 0,15] [charaEffect Q bit_sepia01_depth_fs] [wt 0.5] [se ad876] [se ad898] [wt 1.0] [seStop ad876 0.5] [seStop ad898 0.5] [se ad848] [se ad542] [wt 0.6] [se ad849] [seVolume ad849 0 0.8] [se ad608] [seVolume ad608 0 0.4] [wt 1.0] [seStop ad849 1.0] [seStop ad608 1.0] [shake 0.01 5 10 1.0] [cameraRollMove 0.4 0] [charaScale L 1.2] [charaFadein L 0.1 0,-220] [fadein black 0.8] [se ad880] [se ad882] [wait fade] [shake 0.01 2 2 0.6] [wt 1.0] [charaRoll F 180 0,0] [charaRoll G 180 0,0] [cameraMove 1.0 0,0 1.01] [wait camera] [wt 0.5] [bgm BGM_EVENT_49 0.1] [charaTalk F] [charaFace F 7] [charaFadein F 0.7 0,-400] [charaShake F 0.02 3 3 0.7] [wt 0.7] @Goredolf Gaaah, everything's gone topsy-turvy! My poor gourmand palate feels like it's about to short-circuit! [k] @Goredolf What's going on out there, Zemlupus!? What happened to Koyanskaya!? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 4] [charaFadein G 0.1 0,-400] @Kadoc Those things that came out of Daybit's shadow got her! It looks like she took down a few of them, but there're still two left! [k] @Kadoc Now they're attacking the Shadow Border! Crap, they're about to hit us again! [k] @Kadoc Get this thing right side up again, Goredolf, before they punch through the bottom and kill us! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk F] [charaFace F 1] [charaFadein F 0.1 0,-400] @Goredolf Oh, come on. Sure, I'm good, but even I don't have a way to turn a flipped car back over from behind the wheel. [k] @Goredolf I'd need a tow truck or a crane for that! [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [cueSe SE_22 22_ad1196] [se ad776] [seStop ad776 1.4] [se ad876] [se ad1015] [se ad828] [se ad797] [shake 0.05 0 8 2.0] [wt 1.0] [se ad882] [wt 1.0] [se ade339] [seVolume ad339 0 0.6] [flashin loop 0.6 0.8 FF000080 FF000000] [wt 2.5] [seVolume ade339 1.0 0.1] [charaRoll G 0 0,0] [wt 0.1] [se ad346] [shake 0.01 0 1 0.3] [wt 0.3] [seStop ad346 0.2] [wt 0.8] [charaTalk G] [charaFace G 7] [charaFadein G 0.4 0,15] [charaMove G 0,0 0.3] [se ad775] [seVolume ad775 0 0.5] @Kadoc Dammit, they're right on top of us! Come on, we need to get out of here! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk F] [charaFace F 16] [charaFadein F 0.1 0,-400] @Goredolf Heh. You go on without me. I'm the driver. If the Border's going down, it's my fate to go down with it. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 4] [charaFadein G 0.1 1] @Kadoc Huh!? The hell are you saying!? This is no time to[sr]be jok[line 2][wt 1.0]Wait. Is your seat belt glowing red? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk F] [charaFace F 15] [charaFadein F 0.1 0,-400] @Goredolf It sure is. It seems it broke in the crash, and now I can't get it off. Do something, Kadoc! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 4] [charaFadein G 0.1 1] @Kadoc Ugh, why didn't you just say so!? Hang on, I think I've got an emergency cutter somewhere in[line 2] [k] [messageOff] [charaFadeout G 0.1] [wt 0.1] [shake 0.05 4 0 0.8] [se ad789] [se ad815] [se ad797] [charaMove L 0,-160 0.3] [wt 0.3] [charaMove L 0,-220 0.4] [wt 0.4] [charaMoveReturn L 0,-230 0.2] [wt 0.2] [shake 0.05 2 2 0] @Supremely Unlucky Duo A[messageShake 0.05 5 5 1.0]aaaaah! We're doooooomed! [k] [messageOff] [seStop ade339 1.5] [fadeout black 1.5] [bgmStop BGM_EVENT_49 1.5] [wait fade] [flashOff] [shakeStop] [charaFadeout L 0.1] [charaTalk depthOn] [charaRoll F 0 0,0] [scene 173900] [wt 1.0] [fadein black 1.5] [wait fade] [charaTalk H] [charaFace H 6] [charaFadein H 0.4 1] [wt 0.4] [bgm BGM_EVENT_79 0.1] @Kukulcan You humans from Proper Human History... I can't believe you couldn't even handle a few flimsy outer space terminals. You're really weak, aren't you? [k] @Kukulcan How's it feel, getting saved by an enemy? Something you'd like to say to me, maybe? [k] @Kukulcan Like, begging me to spare your lives, or offering me a bribe to help you? [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk F] [charaFace F 18] [charaFadein F 0.1 1] @Goredolf Oh, thank you! Thank you! I've never experienced anything so frightening in my entire lif[line 2] [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [charaTalk H] [charaFace H 7] [charaFadein H 0.1 1] [wt 1.0] [charaFadeout H 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth F 2] [charaDepth S 1] [charaTalk F] [charaFace F 18] [charaFadein F 0.1 1] [wt 0.8] [charaFace F 4] [charaPut S 1] [charaFadeTime S 0.2 0.6] @Goredolf (Wait a second. This sort of stuff has basically been a Tuesday at Chaldea, hasn't it?) [k] [charaFadeout S 0.2] [charaFace F 1] @Goredolf Even so, you were amazing! [k] @Goredolf Not only did you get rid of those monsters that were giving Koyanskaya so much trouble with just one kick, you were kind enough to give the Shadow Border a tow as well. [k] @Goredolf I truly can't thank you enough. Please, won't you join us inside for some tea? [k] @Goredolf I'd be delighted to show off the afternoon tea skills I gained during my time studying abroad in London. [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk H] [charaFace H 19] [charaFadein H 0.1 1] [wt 1.2] [charaFace H 15] @Kukulcan ...Are you sure? I mean, I'm still your enemy... [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Kadoc Only because of your position, right? [sr][%1] gave us a report, though [&he:she] was damn sparse with the details. [k] @Kadoc [&He:She] said: “Kukulcan has a duty to protect Mictlān[sr]because she's the king of this Lostbelt.” [k] @Kadoc “But she's also not the type to hate someone just because they're technically a foreign enemy.” [k] @Kadoc I agree, though I can't be as optimistic as [&him:her]. [k] @Kadoc Still, thanks for saving us. Sincerely. [k] [charaTalk off] [charaFace D 24] [charaPutFSL D -300,0] [charaFadeTime D 0.3 0.7] @Kadoc Koyanskaya's sulking in the Border right now, but I'd like to thank you on her behalf, too. [k] [charaFadeout D 0.3] [charaFace G 8] @Kadoc Thank you, Kukulcan. [k] @Kadoc You really were amazing out there. I'm glad you turned out to have a heart. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk on] [charaTalk H] [charaFace H 20] [charaFadein H 0.1 1] @Kukulcan I see. So to you, I'm a god with a heart, hm? [k] [charaFace H 2] @Kukulcan Guess I'll just have to help you out a little more, then! [k] [charaFace H 9] @Kukulcan Okay, it's a little embarrassing to admit this, but I actually don't have a way of tracking the Crypter. [k] @Kukulcan The Malla just can't seem to make out his heartbeat. [k] @Kukulcan So I've decided to tail him and let [%1] worry about stopping him. [k] @Kukulcan Of course, once he HAS been stopped, then I'll have to stop [%1] from cutting down the Tree of Emptiness... [k] [charaFace H 0] @Kukulcan Still, in the meantime, if you're going after [&him:her][sr]too, would you like to come with me? [k] @Kukulcan I can fly down to the ninth stratum carrying both of you easily enough. Should be much faster and safer that way.[bgmStop BGM_EVENT_79 1.0] [k] [messageOff] [charaFadeout H 0.1] [wt 0.1] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 1] [wt 1.2] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 3] [charaFadein G 0.1 1] [wt 1.2] [charaFadeout G 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Goredolf ...Thank you, but, I'm afraid I'll have to refuse.[bgm BGM_MAP_89 0.1][sr]While we would love to have you protecting us, we also have our own role to play: [k] @Goredolf Using the Shadow Border to aid the vanguard that went on ahead of us. [k] @Goredolf So please, don't worry about us. We'll have the car back up and running lickety-split, then be on our way. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 1] [charaFadein G 0.1 1] @Kadoc The Commander's right. We'll catch up to[sr][%1]'s group on our own in no time. [k] @Kadoc So we'd appreciate it if you went on ahead. It's not just Daybit they're up against. It's Tezcatlipoca, too. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk H] [charaFace H 9] [charaFadein H 0.1 1] @Kukulcan Are you sure?[sr]Once I catch up to [%1],[sr]I'm going to[line 2] [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk G] [charaFace G 8] [charaFadein G 0.1 1] @Kadoc No, you're not. Besides, there's nothing more we can do if you stop [&him:her] anyway. [k] @Kadoc All we care about is stopping ORT. Once that's done, we can have a nice sit-down and talk about Mictlān's continued existence. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk H] [charaFace H 20] [charaFadein H 0.1 1] @Kukulcan ...Good point. Then, I think I'll go on ahead[sr]and[line 2][bgmStop BGM_MAP_89 1.0][wt 1.0]No, wait. Hang on. [k] [bgm BGM_EVENT_146 0.1] [charaFace H 4] @Kukulcan Is that offer for afternoon tea still on the table? [k] @Kukulcan I still have so much I want to learn about Proper Human History culture, yes! [k] [messageOff] [fadeout black 1.5] [bgm BGM_EVENT_146 1.5 0.4] [wait fade] [charaFadeout H 0.1] [charaPut Q 2000,2000] [charaEffectDestroy Q bit_sepia01_depth_fs] [wt 0.1] [sceneSet L 175001 1] [sceneSet M 175001 1] [subCameraOn 1] [charaTalk depthOff] [charaDepth H 5] [charaDepth M 4] [charaDepth E 3] [charaDepth A 2] [charaDepth L 1] [charaScale H 1.0] [charaScale M 1.1] [scene 175002] [wt 0.1] [fadein black 1.5] [bgm BGM_EVENT_146 1.5 1.0] [wait fade] [charaTalk H] [charaFace H 14] [charaFadein H 0.1 1] @Kukulcan And that's the story of how I enjoyed some delicious tea and sandwiches, and two pieces of cake! Teehee. [k] ?1:So you weren't exaggerating!? ?2:Then you really WERE casually having tea! ?! [charaFadeout H 0.1] [wt 0.1] [charaTalk A] [charaFace A 22] [charaFadein A 0.1 1] @Mash Commander Goredolf continues to impress. He never forgets to conduct himself elegantly, no matter what may be going on! [k] [charaFadeout A 0.1] [wt 0.1] [bgmStop BGM_EVENT_146 1.0] [charaTalk H] [charaFace H 6] [charaFadein H 0.1 1] @Kukulcan Well, it also means I've got some extra calories to burn! [k] @Kukulcan Just so you know, I'm going to be fighting at full power. Think you can keep up? [k] [charaFadeout H 0.1] [wt 0.1] [bgm BGM_BATTLE_185 0.1] [charaTalk E] [charaFace E 17] [charaFadein E 0.1 1] @Da Vinci Of course! Having you on our side again is a big load off our minds! [k] @Da Vinci Now we won't have to worry about conserving our strength for later! [k] @Da Vinci Come on, [%1], Mash, Habetrot![sr]Let's do this! [k] @Da Vinci We're going to neutralize ORT ourselves! We can worry about cutting down the Tree of Emptiness afterward! [k] ?1:Sounds good! ?2:Let's gooo! ?! [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Mash Right! Initiating battle with the invader known as ORT! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_BATTLE_185 0.4] [wait fade] [soundStopAll] [end]