$91-11-03-02-1-0 [soundStopAll] [enableFullScreen] [charaSet A 11003001 1 "Jeanne Alter"] [charaDepth A 5] [branchQuestClear lblClear00b_dvn 3000303] [label lblClear00a_dvn] [charaSet C 98111500 1 "Da Vinci"] [flag FLG_DVN 0] [branch lblConf00_dvn] [label lblClear00b_dvn] [charaSet C 1098124510 1 "Da Vinci"] [flag FLG_DVN 1] [label lblConf00_dvn] [charaSet D 98006200 1 Enemy] [charaSet E 1098217900 1 "Sea Fiend"] [charaSet F 98115000 1 Static1] [charaDepth C 1] [sceneSet H 10000 1] [charaScale H 1.01] [sceneSet I 10000 1] [charaScale I 1.01] [charaDepth H 3] [charaDepth I 4] [sceneSet J 34901 1] [charaScale J 1.2] [charaDepth J 1] [sceneSet K 34901 1] [charaScale K 1.2] [charaDepth K 2] [sceneSet L 109601 1] [charaScale L 1.2] [charaDepth L 1] [cameraMove 0.1 0,0 1.01] [scene 10000] [wt 1.5] [bgm BGM_MAP_41 0.1] @ [lr]I want to dream. I want a dream that will rock me to my core. [k] @ I don't care if my dream pops like a bubble, or if I wake up a blubbering mess. [k] @ As long as I can have a dream like that, I won't regret anything. [k] @ Yeah, I may end up crying. But you'd never see my tears. [k] @ So please, grant my wish. [k] @ My humble, if a bit clichéd wish for an ephemeral dream of my own. [k] [messageOff] [bgmStop BGM_MAP_41 1.5] [wt 1.5] [scene 151701] [wt 1.5] [fadein black 1.5] [wait fade] [charaTalk A] [charaFace A 2] [charaFadein A 0.4 1] [wt 0.4] [bgm BGM_EVENT_80 0.1] @Jeanne Alter It's over! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] [wt 0.2] [fowardEffect bit_talk_29 0,-30] [se bac27] [wt 0.2] [charaShake D 0.04 3 3 0.8] [flashin once 0.2 0.1 FC6A06AF FC6A0600] [wt 1.2] [bgmStop BGM_EVENT_80 1.5] [charaSpecialEffect D enemyErasure 1 1.7] [se ad42] [wait charaSpecialEffect D] [wt 1.5] [charaEffect F bit_talk_10_LowLevel] [wt 0.3] [se ad13] [charaTalk C] [branch lblClear01b_dvn FLG_DVN 1] [label lblClear01a_dvn] [charaFace C 1] [charaFadein C 0.1 0,-90] [branch lblConf01_dvn] [label lblClear01b_dvn] [charaFace C 0] [charaFadein C 0.1 1] [label lblConf01_dvn] [wt 0.1] [bgm BGM_EVENT_77 0.1] @Da Vinci Okay, they're all gone. That takes care of the mission. Good job, everyone. [k] ?1:Nice to have an easy one for a change. ?! [charaFadeout C 0.1] [wt 0.1] [charaPut F 1200,1200] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Jeanne Alter Yeah. Honestly, I'm kind of disappointed. [k] @Jeanne Alter I didn't even have to work for it. It was boooring! [k] [charaFadeout A 0.1] [wt 0.1] [charaPut F 1] [charaTalk C] [branch lblClear02b_dvn FLG_DVN 1] [label lblClear02a_dvn] [charaFace C 0] [charaFadein C 0.1 0,-90] [branch lblConf02_dvn] [label lblClear02b_dvn] [charaFace C 0] [charaFadein C 0.1 1] [label lblConf02_dvn] @Da Vinci I get it, but we still need to take care of these Singularities when they pop up, or we'll regret it later. [k] [charaFadeout C 0.1] [wt 0.1] [charaPut F 1200,1200] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Jeanne Alter At least give us a damn break once in a while, then! [k] [charaFadeout A 0.1] [wt 0.1] [charaPut F 1] [charaTalk C] [branch lblClear03b_dvn FLG_DVN 1] [label lblClear03a_dvn] [charaFace C 4] [charaFadein C 0.1 0,-90] [branch lblConf03_dvn] [label lblClear03b_dvn] [charaFace C 12] [charaFadein C 0.1 1] [label lblConf03_dvn] @Da Vinci Hey, nobody forced you to come. You and Altria Alter were both Rayshift-compatible for this mission, if you recall. [k] @Da Vinci I said she could be the one to go if you didn't want to, and you INSISTED on coming. [k] [charaFadeout C 0.1] [wt 0.1] [charaPut F 1200,1200] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Jeanne Alter That's not relevant! [k] [charaFadeout A 0.1] [wt 0.1] [charaPut F 1] [charaTalk C] [branch lblClear04b_dvn FLG_DVN 1] [label lblClear04a_dvn] [charaFace C 2] [charaFadein C 0.1 0,-90] [branch lblConf04_dvn] [label lblClear04b_dvn] [charaFace C 17] [charaFadein C 0.1 1] [label lblConf04_dvn] @Da Vinci HOW is it not relevant!? [k] ?1:Now, now. Let's all just keep it cool, okay? ?! [charaFadeout C 0.1] [wt 0.1] [charaPut F 1200,1200] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Jeanne Alter Anyway, is there anything even kinda fun to do around here? [k] @Jeanne Alter Like a famous tourist destination or something? [k] [charaFadeout A 0.1] [wt 0.1] [charaPut F 1] [charaTalk C] [branch lblClear05b_dvn FLG_DVN 1] [label lblClear05a_dvn] [charaFace C 4] [charaFadein C 0.1 0,-90] [branch lblConf05_dvn] [label lblClear05b_dvn] [charaFace C 14] [charaFadein C 0.1 1] [label lblConf05_dvn] @Da Vinci Oh, like those are just around every corner. [k] [branch lblClear06b_dvn FLG_DVN 1] [label lblClear06a_dvn] [charaFace C 1] [branch lblConf06_dvn] [label lblClear06b_dvn] [charaFace C 8] [label lblConf06_dvn] @Da Vinci Well, there IS a beach a little south of you. [k] [charaFadeout C 0.1] [wt 0.1] [charaPut F 1200,1200] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Jeanne Alter That'll do. Give us a bit before you bring us back. [k] @Jeanne Alter It's not like there's a rush or anything, is there? [k] [charaFadeout A 0.1] [wt 0.1] [charaPut F 1] [charaTalk C] [branch lblClear07b_dvn FLG_DVN 1] [label lblClear07a_dvn] [charaFace C 0] [charaFadein C 0.1 0,-90] [branch lblConf07_dvn] [label lblClear07b_dvn] [charaFace C 0] [charaFadein C 0.1 1] [label lblConf07_dvn] @Da Vinci Oh, all right. Besides, today was supposed to be a day off, anyway. [k] @Da Vinci As long as [%1] is okay with it,[sr]I don't see[sr]why you can't hang out at the beach for a while. [k] ?1:Sweet! Then let's go! ?! [charaFadeout C 0.1] [wt 0.1] [charaPut F 1200,1200] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Jeanne Alter Hell yeah! [k] [messageOff] [bgmStop BGM_EVENT_77 1.0] [fadeout black 1.0] [wait fade] [charaFadeout A 0.1] [charaFadein L 0.1 150,-300] [scene 109601] [wt 1.5] [charaMove L 50,-300 10.0] [fadein black 1.0] [wait fade] [se ad37 0] [seVolume ad37 1.0 1.0] [wt 4.0] [seStop ad37 3.5] [charaFadeout L 1.5] [wt 2.5] [bgm BGM_MIZUGIKENGOU 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.4 1] [wt 0.4] @Jeanne Alter Well, this isn't half bad. [k] ?1:So, what do you want to do? ?! [messageOff] [se ade160] [se ad952 0] [wt 0.4] [cueSe SE_21 21_ad1110] [seVolume 21_ad1110 0.4 0.7] [seVolume ad952 0.4 1.0] [fadeout white 0.2] [wait fade] [charaFadeout A 0.1] [charaSet A 7031000 1 "Jeanne Alter"] [charaDepth A 5] [charaSet B 7031000 1 "Jeanne Alter Closeup"] [charaDepth L 6] [charaDepth B 7] [charaScale B 1.2] [charaTalk off] [charaFace A 7] [charaFadein A 0.1 1] [charaFace B 7] [charaFadein B 0.1 0,200] [charaFadein L 0.1 100,-150] [wt 0.2] [seStop 21_ad1110 1.5] [seStop ad952 1.5] [charaMove B 0,0 3.8] [charaMove L 100,-250 3.8] [fadein white 0.7] [wait fade] [wt 1.8] [charaFadeout B 0.7] [charaFadeout L 0.7] [wt 0.7] [charaDepth L 1] [wt 0.4] [charaTalk A] @Jeanne Alter Damn right I'm going in the water! The cold doesn't bother me, anyway. [k] ?1:Hey, no fair! ?! [charaFace A 6] @Jeanne Alter What's the problem? You don't mind your Mystic Code getting a little wet, do you? [k] @Jeanne Alter Now come on! Let's go have some fun! [k] [charaFace A 0] @Jeanne Alter ...[sr]... [k] [charaFace A 4] @Jeanne Alter So, uh, what do we do? How do you have fun at a beach? [k] ?1:Go swimming? [flag SEL01 0] ?2:Splash each other? [flag SEL01 1] ?! [branch sel01b SEL01 1] [label sel01a] [charaFace A 6] @Jeanne Alter Yeah, I'll go do that then. You wait there on the shore. [k] @Jeanne Alter If you really need me to come back, use a Command Spell or something. [k] [charaFace A 18] @Jeanne Alter 'Kay, later! [k] [messageOff] [charaFadeout A 0.4] [se ad132] [seStop ad132 1.5] [wt 1.2] [se ade151] [seStop ade151 1.5] [se ad406] [seStop ad406 1.5] [wt 1.5] [bgmStop BGM_MIZUGIKENGOU 1.0] [fadeout black 1.0] [wait fade] [wt 1.5] @ [lr]I do feel a little bad about leaving Master alone... [k] [messageOff] [charaTalk off] [scene 34901] [charaFadein J 0.1 0,-250] [charaMove J 0,-150 30.0] [wt 1.5] [se ade53 0] [seVolume ade53 1.5 0.7] [fadein black 1.5] [bgm BGM_EVENT_38 1.5 0.5] [wait fade] [wt 1.0] [seVolume ade53 2.5 0.2] @ ...but I'm not gonna let it stop me from diving deep into the ocean. I wanna do something down there. [k] @ I sink into the depths of the ocean, depths no ordinary human could hope to see without a camera or scuba gear. [k] @ Looking up, right, left, and down, I see nothing but inky darkness. [k] @ It feels like a cradle down here, and I curl up in a little ball. [k] [charaPut K -50,-250] [charaFadeTime K 1.0 1.0] [charaMove K 50,-250 60.0] @ I know I wasn't born from anything like this, but it still puts me at ease. [k] @ Maybe it's because I'm the polar opposite of Ms. High and Mighty. [k] @ I hate light; I love darkness. I hate peace; I love fighting. [k] @ I guess that just makes sense, though. [k] @ It also means the holy maiden loves being around people. I like being alone. [k] @ ...Hmm. What do you know. I guess I really am her polar opposite, in every possible way. [k] @ Maybe that's down to me always thinking about what she'd do, then doing...well, not that. [k] [charaMove J 0,-250 0.1] @ She's a mirror, the object of my hatred, the one I have to surpass. [k] [charaFadeTime K 1.0 0.0] @ But lately, I've started to wonder... [k] @ ...whether I should even be thinking about her at all. [k] @ Maybe, if I'm going to make my own mark on humanity, I should be thinking about me and who I am as my own person. [k] @ So that I can...on... [k] @ ...Tch. Something about that idea just pisses me off. [k] [messageOff] [bgmStop BGM_EVENT_38 0.5] [seStop ade53 0.4] [se bas16] [flashin once 0.2 0.4 D50005AF D5000500] [wt 1.0] [charaFadeout J 0.5] [charaFadeout K 0.5] [wt 0.7] [charaScale A 1.2] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 0,-20] @Jeanne Alter Huh!? [k] [messageOff] [bgm BGM_EVENT_80 0.1 0.7] [charaFadeout A 0.2] [shake 0.04 2 2 0] [se ade54 0] [seVolume ade54 0.2 1.0] [blur motion 1.0 4 10000 0.5 0.7 0.05 100] [wt 1.0] [charaScale A 1.0] @ [lr]An emergency. I switch gears instantly. [k] @ I rush right to [&his:her] side.[sr]No thought, no hesitation. [k] [messageOff] [seStop ade54 1.0] [bgm BGM_EVENT_80 1.0 0.3] [wipeout rectangleStripDownToUp 0.4 1] [wait wipe] [shakeStop] [blurOff] [charaTalk on] [scene 109601] [wt 1.0] [bgm BGM_EVENT_80 1.0 1.0] [se ad416] [seStop ad416 1.4] [wipein rectangleStripUpToDown 0.4 1] [wait wipe] [charaTalk A] [charaFace A 2] [charaFadein A 0.2 1] @Jeanne Alter Master! [k] ?1:Get ready to fight! ?! [charaFace A 5] @Jeanne Alter Got it! [k] [messageOff] [cueSe SE_21 21_ad1110 0.7] [se ad952] [wt 0.1] [fadeout white 0.2] [wait fade] [charaFadeout A 0.1] [wt 0.2] [seStop 21_ad1110 2.0] [seStop ad952 2.0] [fadein white 0.5] [wait fade] [charaSet A 11003001 1 "Jeanne Alter"] [charaDepth A 5] [wt 0.4] [bgm BGM_EVENT_80 1.0 0.5] [overlayFadein H 0.1 0,-800] [overlayFadein I 0.1 0,800] [charaMove H 0,-745 0.5] [charaMove I 0,745 0.5] [wt 1.0] @ [lr]...That's it. This is how it should be. [k] @ Understanding without the need for words. [k] @ In an instant, I can feel my body gearing up for battle. [k] @ I have eyes on the enemy right in front of me. [k] @ Typical, boring Sea Fiends. I wouldn't normally spare them a second glance. [k] @ But they tried to hurt my Master. [k] @ That's the only reason [&he:she] would use a Command[sr]Spell to call me here. [k] @ And that means they deserve the worst I can do to them... [k] [messageOff] [bgm BGM_EVENT_80 1.0 1.0] [charaMove H 0,-800 0.5] [charaMove I 0,800 0.5] [wt 0.5] [charaFadeout H 0.1] [charaFadeout I 0.1] [wt 0.5] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Jeanne Alter I'm gonna burn your soggy asses to cinders! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_80 0.4] [wait fade] [soundStopAll] [end] [label sel01b] [charaFace A 9] @Jeanne Alter Splash each other? Like with water? Who's “each other” in this? [k] @Jeanne Alter You and me? [k] @Jeanne Alter ...[sr]... [k] [charaFace A 13] @Jeanne Alter Screw it, let's go. C'mon. [k] [messageOff] [se ad173] [seStop ad173 0.4] [charaMoveScale A 1.1 0.2] [charaMove A 0,7 0.2] [wt 0.7] [charaFace A 5] @Jeanne Alter Well, come on. Do your worst. [k] ?1:... ?! [messageOff] [se ad173] [seStop ad173 0.4] [charaMoveScale A 1.2 0.2] [charaMove A 0,14 0.2] [wt 0.7] [charaFace A 2] @Jeanne Alter I'm waiting! [k] ?1:But I'm scared! ?! [charaFace A 13] @Jeanne Alter Khh... [k] @Jeanne Alter Obviously I was gonna get you back ten times as bad as you got me. [k] [charaFace A 14] @Jeanne Alter But this WAS your idea! [k] @Jeanne Alter So where do you get off backing out!? [k] [messageOff] [wt 0.1] [se ade492] [flashin once 0.1 0.3 B1CBD9AF B1CBD900] [wt 0.1] [charaShake A 0.04 3 3 0.4] [charaFace A 16] [wt 0.4] @Jeanne Alter Pfft. [k] @Jeanne Alter ...[sr]... [k] [charaFace A 12] @Jeanne Alter Hehehe. You're gonna pay for that! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [se adm15] [se ade492] [seStop ade492 0.4] [wt 0.05] [charaRoll J 90 512,-180] [charaEffect J bit_talk_42] [wipeout rectangleStripUpToDown 0.2 1] [cameraMove 0.2 0,20 1.01] [wait wipe] [charaEffectDestroy J bit_talk_42] [fadeout black 0.1] [wait fade] [wipein rectangleStripDownToUp 0.1 1] [wait wipe] [wt 0.2] [fadein black 0.5] [cameraMove 0.5 0,0 1.01] [wait fade] [wt 0.5] ?1:Are you TRYING to kill me!? ?! [charaScale A 1.0] [charaTalk A] [charaFace A 13] [charaFadein A 0.1 1] @Jeanne Alter Daaamn, [&boy:girl]. Solid dodge. [k] [charaFadeout A 0.1] [wt 0.1] [charaPut F 1] [charaTalk C] [branch lblClear08b_dvn FLG_DVN 1] [label lblClear08a_dvn] [charaFace C 5] [charaFadein C 0.1 0,-90] [branch lblConf08_dvn] [label lblClear08b_dvn] [charaFace C 17] [charaFadein C 0.1 1] [label lblConf08_dvn] @Da Vinci Hey! Watch it! [k] @Da Vinci Having fun's nice and all, but can't have you actually hurting [&him:her]. [k] [charaFadeout C 0.1] [wt 0.1] [charaPut F 1200,1200] [charaTalk A] [charaFace A 13] [charaFadein A 0.1 1] @Jeanne Alter Hey, who do you think I am?[sr]I held back a little so [&he:she] could dodge. [k] @Jeanne Alter Even if it'd hit [&him:her], it would only have hurt a little. [k] ?1:How much, in your mind, is “a little bit”? ?! [charaFace A 10] @Jeanne Alter Uh... About on par with a body slam from a two hundred kilogram wrestler? [k] [charaFadeout A 0.1] [wt 0.1] [charaPut F 1] [charaTalk C] [branch lblClear09b_dvn FLG_DVN 1] [label lblClear09a_dvn] [charaFace C 2] [charaFadein C 0.1 0,-90] [branch lblConf09_dvn] [label lblClear09b_dvn] [charaFace C 18] [charaFadein C 0.1 1] [label lblConf09_dvn] @Da Vinci Okay, I'm gonna stop you right there![messageShake 0.04 3 3 0.7] [k] [charaFadeout C 0.1] [wt 0.1] [charaPut F 1200,1200] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Jeanne Alter Ugh, fine. [k] @Jeanne Alter That's as much as I can hold back, so I'll just let you do all the splashing. [k] [charaFace A 5] @Jeanne Alter Well? Go on then! Have at it! [k] [fowardEffect bit_talk_41_fs 0,60] [cameraMove 0.1 0,-40 1.2] [charaFace A 2] [wt 0.1] @Jeanne Alter Splash me! Splash me, dammit! [k] ?1:I'm good! ?! [messageOff] [fowardEffectStop bit_talk_41_fs] [cameraMove 0.4 0,0 1.01] [wt 0.4] [charaFace A 4] @Jeanne Alter ...I see. [k] @Jeanne Alter Guess that counts as a peaceful resolution, but for some reason, it just feels kinda empty. [k] [charaFadeout A 0.1] [wt 0.1] [charaPut F 1] [charaTalk C] [branch lblClear10b_dvn FLG_DVN 1] [label lblClear10a_dvn] [charaFace C 4] [charaFadein C 0.1 0,-90] [branch lblConf10_dvn] [label lblClear10b_dvn] [charaFace C 12] [charaFadein C 0.1 1] [label lblConf10_dvn] @Da Vinci You don't say. [k] [charaFadeout C 0.1] [wt 0.1] [charaPut F 1200,1200] [charaTalk A] [charaFace A 13] [charaFadein A 0.1 1] @Jeanne Alter Okay, fine. How 'bout we just get outta the water and take a walk on the beach, then? [k] @Jeanne Alter Oh, hey. Which do you prefer: my swimsuit or my armor? [k] ?1:Your swimsuit. [charaFace A 10] @Jeanne Alter Right. Armor it is, then. [k] [flag SEL02 0] [messageOff] [cueSe SE_21 21_ad1110 0.7] [se ad952] [wt 0.1] [fadeout white 0.2] [wait fade] [charaFadeout A 0.1] [charaSet A 11003001 1 "Jeanne Alter"] [charaDepth A 5] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] [wt 0.2] [seStop 21_ad1110 2.0] [seStop ad952 2.0] [fadein white 0.5] [wait fade] [wt 0.4] ?2:Your armor. [flag SEL02 1] [charaFace A 10] @Jeanne Alter Gotcha. I'll stay in the swimsuit then. [k] ?! [branch lbl_mizugi SEL02 1] [label lbl_normal] [messageOff] [wt 1.2] [charaFace A 5] @Jeanne Alter What? What's that look for? Got a problem with my choice of outfit? [k] [messageOff] [cameraMove 0.2 -7,0 1.01] [wt 0.2] [cameraMove 0.4 7,0 1.01] [wt 0.4] [cameraMove 0.2 0,0 1.01] [wt 0.7] [charaFace A 0] @Jeanne Alter Good. Now let's get going. [k] [messageOff] [charaFadeout A 1.0] [cueSe SE_21 21_ad1065] [seStop 21_ad1065 2.0] [bgmStop BGM_MIZUGIKENGOU 1.0] [wipeout leftToRight 1.0 1] [wait wipe] [charaFadein L 0.1 -100,-250] [wt 1.0] [charaMove L 100,-250 60.0] [charaPut A 30,-20] [charaMove A -30,-20 60.0] [wipein rightToLeft 1.0 1] [wait wipe] [se ad37 0] [seVolume ad37 1.0 1.0] [wt 1.5] [seVolume ad37 1.0 0.4] [wt 0.5] [charaScale A 1.2] [charaTalk A] [charaFace A 0] [charaFadeTime A 0.4 1.0] [wt 0.4] [bgm BGM_EVENT_25 1.0] @Jeanne Alter ...Hey. What do you think when you look at this landscape? [k] ?1:That it's beautiful, I guess? [flag SEL03 0] ?2:That it's lonesome, I guess? [flag SEL03 1] ?! [branch sel03_1b SEL03 1] [label sel03_1a] [seStop ad37 1.0] @Jeanne Alter Makes sense. [k] @Jeanne Alter I mean, this is still way behind anything humans can make. [k] @Jeanne Alter You're right. It IS beautiful. Very beautiful. [k] @Jeanne Alter But I think, maybe, that's 'cause beauty is the only thing it has to offer. [k] @Jeanne Alter Landscapes just...are. [k] @Jeanne Alter They don't even have the mind to reflect on how beautiful they are. [k] @Jeanne Alter Maybe, what makes them so beautiful... [k] @Jeanne Alter ...is the very fact that they aren't trying to make you think they are. [k] @Jeanne Alter ...[sr]... [k] [charaFace A 3] @Jeanne Alter Not that it matters![messageShake 0.04 3 3 0.4] [k] ?1:(She didn't need to be embarrassed about that...) ?! [charaFace A 5] @Jeanne Alter Watch it, or I'll burn your ass. [k] ?1:I didn't say anything! ?! [branch sel03_1c] [label sel03_1b] [seStop ad37 1.0] [charaFace A 1] @Jeanne Alter ...Yeah, I could see that. [k] [charaFace A 0] @Jeanne Alter The only sound here is the waves. I don't see a single other living thing out here. [k] @Jeanne Alter The sunset is bright red. It almost looks like it's melting into the sea. [k] @Jeanne Alter The sun dies each night, then returns to life at dawn. [k] ?1:That's nice. ?! [charaFace A 5] @Jeanne Alter What's nice? What I said? [k] [charaFace A 3] @Jeanne Alter Oh who cares? People used to talk about that all the time. [k] @Jeanne Alter It's not even worth bringing up. Seriously. [k] [label sel03_1c] [charaFace A 0] @Jeanne Alter Well, what about you? Got any good words for this situation? [k] @Jeanne Alter Oh, I know. Write me a poem. Write a poem about me and this sunset by the sea. [k] [charaFace A 1] @Jeanne Alter Go on, let's hear it! Po-em! Po-em! [k] ?1:I-I haven't written many poems, so... ?! @Jeanne Alter The when we get back to Chaldea, we'll have Shakespeare, Andersen, and Murasaki give you their honest, unfiltered thoughts. [k] ?1:That sounds like pure torture! ?! [charaFace A 0] @Jeanne Alter What, you don't want to improve your writing skills? [k] [messageOff] [charaFadeout A 0.7] [charaFadeout L 0.7] [bgmStop BGM_EVENT_25 2.0] [se adm18] [seStop adm18 2.5] [wt 2.0] [charaScale A 1.0] [charaTalk A] [charaFace A 5] [charaFadein A 0.4 1] [wt 0.4] @Jeanne Alter Well, shit. Hear that? Starting to get a real bad feeling about this. [k] @Jeanne Alter Bet you anything it's an enemy. [k] [charaFadeout A 0.1] [wt 0.1] [charaPut F 1] [charaTalk C] [branch lblClear11b_dvn FLG_DVN 1] [label lblClear11a_dvn] [charaFace C 0] [charaFadein C 0.1 0,-90] [branch lblConf11_dvn] [label lblClear11b_dvn] [charaFace C 23] [charaFadein C 0.1 1] [label lblConf11_dvn] @Da Vinci An enemy? [k] @Da Vinci The Singularity's already repaired, though. Can't you just leave it alone? [k] @Da Vinci It'll just disappear on its own soon, anyway. [k] [branch lblClear12b_dvn FLG_DVN 1] [label lblClear12a_dvn] [charaFace C 4] [branch lblConf12_dvn] [label lblClear12b_dvn] [charaFace C 24] [label lblConf12_dvn] @Da Vinci ...Which I guess you wouldn't find all that satisfying, would you? [k] ?1:Well then... ?! [charaFadeout C 0.1] [wt 0.1] [charaPut F 1200,1200] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Jeanne Alter Yeah. Plus, I was gettin' bored. [k] [bgm BGM_EVENT_80 0.1] [charaFace A 2] @Jeanne Alter Let's kick this thing's ass and ride that high all the way home! [k] @Jeanne Alter Come on! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_80 0.4] [wait fade] [soundStopAll] [end] [label lbl_mizugi] [messageOff] [wt 1.2] [charaFace A 9] @Jeanne Alter What? What's that look for? Got a problem with my choice of outfit? [k] [messageOff] [cameraMove 0.2 -7,0 1.01] [wt 0.2] [cameraMove 0.4 7,0 1.01] [wt 0.4] [cameraMove 0.2 0,0 1.01] [wt 0.7] [charaFace A 6] @Jeanne Alter Good. Now let's get going. [k] [messageOff] [charaFadeout A 1.0] [cueSe SE_21 21_ad1065] [seStop 21_ad1065 2.0] [bgmStop BGM_MIZUGIKENGOU 1.0] [wipeout leftToRight 1.0 1] [wait wipe] [charaFadein L 0.1 -100,-250] [wt 1.0] [charaMove L 100,-250 60.0] [charaPut A 30,-20] [charaMove A -30,-20 60.0] [wipein rightToLeft 1.0 1] [wait wipe] [se ad37 0] [seVolume ad37 1.0 1.0] [wt 1.5] [seVolume ad37 1.0 0.4] [wt 0.5] [charaScale A 1.2] [charaTalk A] [charaFace A 13] [charaFadeTime A 0.4 1.0] [wt 0.4] [bgm BGM_EVENT_25 1.0] @Jeanne Alter ...Hey. What do you think when you look at this landscape? [k] ?1:That it's beautiful, I guess? [flag SEL03 0] ?2:That it's lonesome, I guess? [flag SEL03 1] ?! [branch sel03_2b SEL03 1] [label sel03_2a] [seStop ad37 1.0] [charaFace A 4] @Jeanne Alter Makes sense. [k] @Jeanne Alter I mean, this is still way behind anything humans can make. [k] @Jeanne Alter You're right. It IS beautiful. Very beautiful. [k] @Jeanne Alter But I think, maybe, that's 'cause beauty is the only thing it has to offer. [k] @Jeanne Alter Landscapes just...are. [k] @Jeanne Alter They don't even have the mind to reflect on how beautiful they are. [k] @Jeanne Alter Maybe, what makes them so beautiful... [k] @Jeanne Alter ...is the very fact that they aren't trying to make you think they are. [k] @Jeanne Alter ...[sr]... [k] [charaFace A 3] @Jeanne Alter Not that it matters![messageShake 0.04 3 3 0.4] [k] ?1:(She didn't need to be embarrassed about that...) ?! [charaFace A 0] @Jeanne Alter Watch it, or I'll burn your ass. [k] ?1:I didn't say anything! ?! [branch sel03_2c] [label sel03_2b] [seStop ad37 1.0] @Jeanne Alter ...Yeah, I could see that. [k] [charaFace A 4] @Jeanne Alter The only sound here is the waves. I don't see a single other living thing out here. [k] @Jeanne Alter The sunset is bright red. It almost looks like it's melting into the sea. [k] @Jeanne Alter The sun dies each night, then returns to life at dawn. [k] ?1:That's nice. ?! [charaFace A 8] @Jeanne Alter What's nice? What I said? [k] [charaFace A 3] @Jeanne Alter Oh who cares? People used to talk about that all the time. [k] @Jeanne Alter It's not even worth bringing up. Seriously. [k] [label sel03_2c] [charaFace A 13] @Jeanne Alter Well, what about you? Got any good words for this situation? [k] @Jeanne Alter Oh, I know. Write me a poem. Write a poem about me and this sunset by the sea. [k] [charaFace A 17] @Jeanne Alter Go on, let's hear it! Po-em! Po-em! [k] ?1:I-I haven't written many poems, so... ?! @Jeanne Alter The when we get back to Chaldea, we'll have Shakespeare, Andersen, and Murasaki give you their honest, unfiltered thoughts. [k] ?1:That sounds like pure torture! ?! [charaFace A 12] @Jeanne Alter What, you don't want to improve your writing skills? [k] [messageOff] [charaFadeout A 0.7] [charaFadeout L 0.7] [bgmStop BGM_EVENT_25 2.0] [se adm18] [seStop adm18 2.5] [wt 2.0] [charaScale A 1.0] [charaTalk A] [charaFace A 16] [charaFadein A 0.4 1] [wt 0.4] @Jeanne Alter Well, shit. Hear that? Starting to get a real bad feeling about this. [k] @Jeanne Alter Bet you anything it's an enemy. [k] [charaFadeout A 0.1] [wt 0.1] [charaPut F 1] [charaTalk C] [branch lblClear13b_dvn FLG_DVN 1] [label lblClear13a_dvn] [charaFace C 0] [charaFadein C 0.1 0,-90] [branch lblConf13_dvn] [label lblClear13b_dvn] [charaFace C 23] [charaFadein C 0.1 1] [label lblConf13_dvn] @Da Vinci An enemy? [k] @Da Vinci The Singularity's already repaired, though. Can't you just leave it alone? [k] @Da Vinci It'll just disappear on its own soon, anyway. [k] [branch lblClear14b_dvn FLG_DVN 1] [label lblClear14a_dvn] [charaFace C 4] [branch lblConf14_dvn] [label lblClear14b_dvn] [charaFace C 24] [label lblConf14_dvn] @Da Vinci ...Which I guess you wouldn't find all that satisfying, would you? [k] ?1:Well then... ?! [charaFadeout C 0.1] [wt 0.1] [charaPut F 1200,1200] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Jeanne Alter Yeah. Plus, I was gettin' bored. [k] [bgm BGM_EVENT_80 0.1] [charaFace A 2] @Jeanne Alter Let's kick this thing's ass and ride that high all the way home! [k] [messageOff] [cueSe SE_21 21_ad1110 0.7] [se ad952] [wt 0.1] [fadeout white 0.2] [wait fade] [charaFadeout A 0.1] [charaSet A 11003001 1 "Jeanne Alter"] [charaDepth A 5] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] [wt 0.2] [seStop 21_ad1110 2.0] [seStop ad952 2.0] [fadein white 0.5] [wait fade] [wt 0.4] @Jeanne Alter Come on! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_80 0.4] [wait fade] [soundStopAll] [end]