$91-11-03-02-2-0 [soundStopAll] [enableFullScreen] [charaSet A 11003001 1 "Jeanne Alter"] [charaDepth A 1] [branchQuestClear lblClear00b_dvn 3000303] [label lblClear00a_dvn] [charaSet C 98111500 1 "Da Vinci"] [flag FLG_DVN 0] [branch lblConf00_dvn] [label lblClear00b_dvn] [charaSet C 1098124510 1 "Da Vinci"] [flag FLG_DVN 1] [label lblConf00_dvn] [charaDepth C 1] [charaSet D 1043000 1 Roland] [charaDepth D 3] [charaSet E 5043002 1 Asclepius] [charaSet F 7016001 1 "Tamamo Cat"] [charaSet G 9001001 1 Jeanne] [charaDepth G 4] [charaSet H 1098227500 1 "Soul Eater 1"] [charaSet I 1098227500 1 "Soul Eater 2"] [charaSet J 1098227500 1 "Soul Eater 3"] [charaDepth H 3] [charaDepth I 2] [charaDepth J 1] [charaSet K 98025000 1 "Shadow Servant 1"] [charaSet L 98025000 1 "Shadow Servant 2"] [charaSet M 98025000 1 "Shadow Servant 3"] [charaDepth K 3] [charaDepth L 2] [charaDepth M 1] [charaSet N 98115000 1 Static1] [imageSet O back10000 1] [charaScale O 1.1] [charaDepth O 9] [charaFilter O silhouette FF000080] [sceneSet P 10000 1] [charaScale P 1.01] [sceneSet Q 10000 1] [charaScale Q 1.01] [charaDepth P 3] [charaDepth Q 4] [sceneSet R 43701 1] [charaScale R 1.2] [charaDepth R 2] [sceneSet S 43701 1] [charaScale S 1.2] [charaDepth S 3] [charaPut N 1200,1200] [charaEffect N bit_talk_10_LowLevel] [cameraMove 0.1 0,0 1.01] [scene 109601] [wt 0.1] [fadein black 1.5] [wait fade] [charaPut N 1] [charaTalk C] [branch lblClear01b_dvn FLG_DVN 1] [label lblClear01a_dvn] [charaFace C 0] [charaFadein C 0.1 0,-90] [branch lblConf01_dvn] [label lblClear01b_dvn] [charaFace C 0] [charaFadein C 0.1 1] [label lblConf01_dvn] [wt 0.1] [bgm BGM_MIZUGI_2021_1 0.1] @Da Vinci Okay, I'm pretty sure that's all the time you've got. So, did you have fun at the beach? [k] [charaFadeout C 0.1] [wt 0.1] [charaPut N 1200,1200] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Jeanne Alter I did... How about you? [k] [messageOff] [cameraMove 0.4 0,7 1.01] [wt 0.4] [cameraMove 0.4 0,0 1.01] [wt 0.7] @Jeanne Alter I see. Well...good. [k] [messageOff] [bgmStop BGM_MIZUGI_2021_1 1.5] [fadeout black 1.5] [wait fade] [wt 2.0] @ [lr]Several weeks later... [k] [messageOff] [charaTalk off] [charaFadein R 0.1 -100,-250] [effect bit_talk_sparks_fs] [charaFace A 5] [scene 43701] [wt 1.5] [charaMove R -50,-250 10.0] [fadein black 1.5] [wt 0.5] [cueSe SE_21 21_ad1114 0] [seVolume 21_ad1114 1.0 0.3] [se ad1048 0] [seVolume ad1048 1.0 0.05] [wait fade] [bgm BGM_EVENT_80 0.1] [wt 1.0] [fowardEffect bit_talk_14 70,80] [se bac142] [wt 0.2] [fowardEffect bit_talk_14 -40,-120] [se bac143] [wt 0.6] [charaRoll M 20 512,220] [charaEffect M bit_talk_Slash_white_01_L] [se bac137] [wt 1.8] [charaFadein S 1.0 100,-150] [charaMove S 50,-150 10.0] [wt 0.7] [se bac143 0.3] [wt 0.2] [se bac142 0.3] [wt 0.4] [fowardEffect bit_talk_h_slash01_fs] [wt 0.2] [se bac210 0.8] [wt 1.0] [fowardEffect bit_talk_impactlanding] [cueSe Servants_1000900 bac1040] [se ad789] [shake 0.04 3 3 0.8] [wt 2.0] [charaFadeout R 0.1] [se ad882] [wt 1.5] [seStop ad1048 2.0] [charaFadeout S 1.0] [seVolume 21_ad1114 1.0 0.1] [wt 2.0] [charaFadeout C 0.1] [wt 0.1] [charaPut N 1200,1200] [charaTalk depthOff] [charaTalk on] [charaRoll M 0 0,0] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Jeanne Alter Burn, burn, BURN! I wanna see your ashes scattered to the winds! [k] [messageOff] [charaFadeout A 0.2] [wt 0.3] [fowardEffect bit_talk_fire_wall] [se ad249] [wt 1.5] [se bac27] [se ad429] [seStop ad429 2.0] [seStop ad249 2.0] [shake 0.04 3 3 1.0] [fadeout white 1.0] [wait fade] [fowardEffectStop bit_talk_fire_wall] [wt 0.7] [shake 0.04 3 3 0.4] [fadein white 1.0] [wait fade] [wt 0.2] [charaTalk A] [charaFace A 5] [charaFadein A 0.2 1] [wt 0.7] ?1:Jeanne Alter! Get back a little! ?! [charaFace A 5] @Jeanne Alter Tch... Fine! [k] [messageOff] [se bac1] [charaFadeout A 0.2] [charaMove A 50,0 0.2] [wt 1.0] [charaTalk depthOn] [charaTalk D] [charaFadein R 0.3 100,-250] [charaMove R 150,-250 0.6] [wt 0.3] [charaScale D 1.1] [charaFace D 1] [charaFadein D 0.3 -25,0] [charaMove D -0,0 0.3] [wt 0.3] [se ad51] [wt 0.2] @Roland ALL RIGHT! Roland's turn out front! Good thing I'm freakin' invincible! [k] [messageOff] [charaFadeout D 0.2] [charaFadeout R 0.2] [wt 0.4] [charaTalk off] [charaFace H 0] [charaFadein H 0.4 1] [charaFace I 0] [charaFadeinFSL I 0.4 -320,-7] [charaFace J 0] [charaFadeinFSR J 0.4 320,-7] [wt 0.4] [se ad772] [se ad564] [wt 1.4] [charaFadeout H 0.1] [charaFadeout I 0.1] [charaFadeout J 0.1] [wt 0.1] [charaScale D 1.0] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Roland ...Damn, that's a lot of them. [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaTalk on] [charaTalk A] [charaDepth A 3] [charaScale A 1.1] [charaFace A 2] [charaFadein R 0.3 0,-200] [charaMove R -100,-200 0.6] [wt 0.3] [se ad671] [seStop ad671 1.0] [charaFadein A 0.3 150,-10] [charaMove A 200,-15 0.3] [wt 0.2] [charaShake A 0.04 2 2 0.2] [wt 0.1] @Jeanne Alter Master, can you heal me!? [k] [messageOff] [charaEffect A bit_talk_cure] [se bas3] [wt 1.2] [charaFace A 0] [charaMove A 200,0 0.3] [wt 0.5] [se ad442] [wt 0.7] @Jeanne Alter Sweet. Okay, I'll be right back.[wt 1.0][charaFace A 5][sr]...What? What now? [k] ?1:I just don't want you getting reckless. ?! @Jeanne Alter I know. [k] @Jeanne Alter But things're gonna turn out waaay worse if I don't get a little reckless here. You know that. [k] [messageOff] [cameraMove 0.4 0,7 1.01] [wt 0.4] [cameraMove 0.4 0,0 1.01] [wt 0.7] @Jeanne Alter Now gimme a slap on the back or shoulder or something. That'll get me all fired up. [k] [messageOff] [se ad660] [wt 0.1] [charaShake A 0.04 3 3 0.2] [wt 0.3] [seStop ad660] [wt 0.6] [charaFadeout A 0.4] [charaFadeout R 0.4] [wt 0.7] [charaScale A 1.0] [charaTalk A] [charaFace A 0] [charaFadein A 0.4 1] [wt 0.4] @Jeanne Alter All right! Let's go! Be right back! [k] @Jeanne Alter Heads up, Roland! This is gonna hit you, too! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk off] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Roland Maybe a little more notice next time!? Eh, it's fine! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Jeanne Alter See, you're fine. Okay, here goes! [k] [messageOff] [se ad39] [charaEffect A bit_talk_36] [wt 0.7] @Jeanne Alter This is the howl of a soul filled with hatred. The sinner's karma flays fiercely as they rush headlong into the scorching fires of hell. [k] [charaFace A 2] @Jeanne Alter La Grondement Du Haine! [k] [messageOff] [cueSe NoblePhantasm_1100300 NP_1100300_2 0.7] [charaFadeout A 0.1] [wt 0.1] [charaPut A 1200,1200] [charaTalk on] [charaTalk depthOff] [charaEffectStop A bit_talk_36] [charaFadeTime O 0.7 0.5] [wt 1.0] [seStop NP_1100300_2 2.5] [overlayFadein P 0.1 0,-800] [overlayFadein Q 0.1 0,800] [charaMove P 0,-745 0.5] [charaMove Q 0,745 0.5] [bgm BGM_EVENT_80 1.0 0.6] [wt 1.0] @ [lr]The very landscape is set ablaze. Buildings are razed to ash. [k] @ My flame rage with uncontrolled violence and blasphemy. [k] @ This is my hell. My inferno. [k] @ Every time I use my Noble Phantasm, I can practically feel a certain high-and-mighty saint's frown. [k] @ She can go on about virtue until she's blue in the face, but she can never erase this scene of death and destruction. [k] @ Yes, exactly! That's why I love these flames so damn much! [k] [messageOff] [bgm BGM_EVENT_80 1.0 1.0] [charaMove P 0,-800 0.5] [charaMove Q 0,800 0.5] [wt 0.5] [charaFadeout P 0.1] [charaFadeout Q 0.1] [wt 0.5] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Roland Hey, tone it down a bit, will you!? I can't see a thing! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Jeanne Alter Quit whining! If you don't like it,[sr]just hurry and[line 2][wt 0.7][charaFace A 2][bgmStop BGM_EVENT_80 0.5][seStop 21_ad1114 0.5]Master! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [se ad772 0.7] [seStop ad772 2.0] [se ad564 0.7] [seStop ad564 2.0] [charaFace H 0] [charaFadein H 0.2 1] [wt 0.7] ?1:Oh cra[line 2] ?! [blur motion 0.2 4 10000 0.5 0.7 0.05 100] [charaMoveScale H 1.2 0.4] [charaMove H 0,20 0.4] [charaFadeout H 0.2] [wt 0.2] [se bac139 0.8] [se bac211 0.6] [fadeout white 0.2] [wait fade] [charaFadeout O 0.1] [charaFadeout H 0.1] [effectDestroy bit_talk_sparks_fs] [charaTalk depthOn] [scene 10000] [blurOff] [wt 0.7] [fadein white 1.0] [wait fade] [fadeout black 0.2] [wait fade] [branchQuestClear lblClear01c 94064915] [branchQuestClear lblClear01c 3001101] [branchQuestClear lblClear01b 3000303] [label lblClear01a] [scene 106000] [sceneSet R 106000 1] [charaScale R 1.2] [charaDepth R 2] [branch lblConf01] [label lblClear01b] [scene 105800] [sceneSet R 105800 1] [charaScale R 1.2] [charaDepth R 2] [branch lblConf01] [label lblClear01c] [scene 157900] [sceneSet R 157900 1] [charaScale R 1.2] [charaDepth R 2] [label lblConf01] [wt 2.5] [fadein black 1.5] [wait fade] [wt 0.4] ?1:Whew... ?! [se ad870] [wt 1.8] [se ad8] [wt 1.5] [charaTalk A] [charaFace A 5] [charaFadein A 0.4 1] [wt 0.4] @Jeanne Alter ...[sr]... [k] [bgm BGM_EVENT_147 0.1] ?1:Good work today. ?! [charaFace A 5] @Jeanne Alter ...I'm glad you're okay. Seriously. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Asclepius [&He's:She's] more than okay. You took the blow for [&him:her],[sr]so there is not a scratch on [&him:her]. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Jeanne Alter Hmph, of course I did. [k] @Jeanne Alter If Master dies, that's it. No second chances. Nothing. [k] @Jeanne Alter Besides, [&he:she] doesn't have to be hurt to be scared[sr]out of [&his:her] mind. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Asclepius I don't disagree, but [&he:she] also says [&he:she] feels[sr]perfectly fine. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Jeanne Alter And you believe [&him:her]? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 6] [charaFadein E 0.1 1] @Asclepius Of course. [&He's:She's] my Master too. [k] ?1:Thanks, Asclepius. ?! [charaFace E 1] @Asclepius No thanks necessary. I only did what any doctor would have done. Now, I'd best be on my way. [k] [messageOff] [charaFadeout E 0.4] [se ad311] [seStop ad311 1.0] [wt 0.7] [se ad8] [wt 1.7] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Jeanne Alter Tch. Freakin' quack. [k] @Asclepius I heard that. [k] @Jeanne Alter Good. [k] ?1:All right, no more fighting. ?! [charaFace A 0] @Jeanne Alter Yeah, yeah. Sooorry. [k] [messageOff] [charaMove A 0,-7 0.4] [charaFadeout A 0.4] [wt 0.4] [se ad775 0.6] [wt 0.7] [charaScale A 1.1] [charaTalk off] [charaFace A 5] [charaFadein R 0.4 0,-250] [charaFadein A 0.4 0,-10] [wt 0.8] @Jeanne Alter Seriously, though. I really screwed up this time. [k] @Jeanne Alter I was too far from you to do my job and keep you safe, and my flames kept you from seeing the enemy until it was too late. [k] ?1:But that was just[line 2] ?! @Jeanne Alter Just shut up. I need to do this. [k] @Jeanne Alter Doesn't matter if things worked out this time. Fact is, I screwed up. [k] @Jeanne Alter So from now on, I'm gonna make sure I don't get too far from you. I'll also stop spreading fire all over the place. [k] ?1:And I'll let you know right away if I can't see. ?! [charaFace A 0] @Jeanne Alter ...Good idea. Thanks. [k] [messageOff] [cueSe SE_21 21_ad1069] [wt 0.2] [seStop 21_ad1069 0.1] [wt 0.1] [charaFadeout R 0.7] [charaFadeout A 0.7] [wt 1.0] [charaScale A 1.0] [charaTalk on] [charaTalk A] [charaFace A 0] [charaFadein A 0.4 0,-7] [charaMove A 0,0 0.4] [wt 0.4] @Jeanne Alter Okay, that wraps up the postmortem. [k] @Jeanne Alter Checkup went okay? No issues to speak of? [k] ?1:All clear on the [%1] front. ?! @Jeanne Alter Good. Now, have you eaten? [k] [messageOff] [cameraMove 0.2 -7,0 1.01] [wt 0.2] [cameraMove 0.4 7,0 1.01] [wt 0.4] [cameraMove 0.2 0,0 1.01] [wt 0.7] @Jeanne Alter Then come with me. Tama Cat's making her famous pork cutlet rice bowl today. [k] ?1:Hell yeah! ?! @Jeanne Alter I'm sticking with a burger though. Never really got the hang of chopsticks. [k] [charaFace A 5] @Jeanne Alter ...Actually, I think I'll give them another try. [k] [charaFace A 0] @Jeanne Alter Master, you're good with chopsticks, right? Teach me. [k] ?1:You got it! ?! [messageOff] [fadeout black 1.0] [wait fade] [charaFadeout A 0.1] [branchQuestClear lblClear02c 94064915] [branchQuestClear lblClear02c 3001101] [branchQuestClear lblClear02b 3000303] [label lblClear02a] [scene 105600] [branch lblConf02] [label lblClear02b] [scene 105900] [branch lblConf02] [label lblClear02c] [scene 158100] [label lblConf02] [wt 1.5] [fadein black 1.0] [wait fade] [bgmStop BGM_EVENT_147 2.0] [se ade146 0.4] [seStop ade146 0.7] [charaTalk F] [charaFace F 0] [charaFadein F 0.7 -96,0] [charaMove F 0,0 0.7] [wt 1.0] [charaMoveReturn F 0,-7 0.4] [wt 0.4] [charaFace F 1] [se adm40] [wt 0.5] [charaFadeout F 0.7] [charaMove F 96,0 0.7] [se ade146 0.4] [seStop ade146 1.0] [wt 1.0] [wt 0.7] [bgm BGM_EVENT_92 0.1 0.8] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Jeanne Alter So, how do I do this? [k] ?1:Hold the bottom one like this, then... ?! @Jeanne Alter Like this?[wt 0.7][charaFace A 5][sr]...What? What's so funny? [k] [messageOff] [charaFadeout A 0.1] [wt 0.2] [bgm BGM_EVENT_92 1.0 0.5] [overlayFadein P 0.1 0,-800] [overlayFadein Q 0.1 0,800] [charaMove P 0,-745 0.5] [charaMove Q 0,745 0.5] [wt 0.7] @ [lr]Hmm. I guess this is kind of stupid. [k] @ I don't need chopsticks to eat, so learning how to use them is kind of a waste of time. [k] @ I'm even wasting Master's time by making [&him:her] teach me. [k] @ But that's exactly why it's so fun and, well...endearing. [k] @ I can't think of anything more fun than making [&him:her][sr]waste [&his:her] precious time on something pointless. [k] @ If everything were about being efficient all the time, I probably wouldn't feel any need to do this. [k] @ But right now, I see real value in this kind of thing precisely because it's so pointless. [k] @ This time, wasted and fleeting as it is, still isn't entirely for nothing. [k] @ ...Yeah. This is exactly... [k] [messageOff] [bgmStop BGM_EVENT_92 1.0] [wipeout openEye 1.0 1] [wait wipe] [charaFadeout P 0.1] [charaFadeout Q 0.1] [sceneSet R 115900 1] [charaScale R 1.2] [charaDepth R 2] [charaScale A 1.0] [charaScale G 1.0] [charaTalk depthOff] [scene 115900] [charaFadein R 0.1 0,-300] [wt 2.0] [wipein openEye 1.0 1] [wait wipe] [bgm BGM_EVENT_81 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.4 150,0] @Jeanne Alter Sorry. Kinda spaced out there. [k] [messageOff] [charaMove R 100,-300 0.8] [charaMove A 300,0 0.8] [wt 0.4] [charaTalk G] [charaFace G 0] [charaFadein G 0.4 -350,0] [charaMove G -300,0 0.4] [wt 0.4] @Jeanne Are you all right? [k] [charaFace A 5] @Jeanne Alter Ugh. I can't believe I'm Rayshifting with YOU of all freakin' people. No wonder I let my mind wander. [k] [charaFace G 0] @Jeanne Hehe. Well, I don't mind a bit. [k] @Jeanne I think it's wonderful that we get to work together sometimes. [k] [charaFace A 0] @Jeanne Alter Yeah, well, I'd rather we were competing rather than this cooperation shit. [k] @Jeanne So, how do you think we should split up offense and defense? [k] [charaFace A 0] @Jeanne Alter I can't defend for shit, so I'll leave that to you. [k] [charaFace G 5] @Jeanne ...[sr]...No, let's do it the other way. [k] @Jeanne I'll focus on attacking, you focus on defending. [k] [charaFace A 3] @Jeanne Alter Huh? [k] [charaFace G 0] @Jeanne You're fine either way, right? Unless there's a problem I should know about? [k] [charaFace A 5] @Jeanne Alter I mean they already call you a human fortress, and even the Steel Gorilla, so I guess sending you on the attack isn't such a crazy idea. [k] @Jeanne Hehehe, why thank you. [k] [charaFace G 1] @Jeanne Oh, may I ask who came up with those lovely nicknames? [k] [charaFace A 0] @Jeanne Alter Mordred. [k] [charaFace G 1] @Jeanne I see. [k] [bgmStop BGM_EVENT_81 1.0] [charaFace G 5] @Jeanne I'll have to have a nice...long talk with Mordred after we get back to Chaldea! [k] [messageOff] [charaFadeout R 0.4] [charaFadeout A 0.4] [charaFadeout G 0.4] [wt 0.7] [bgm BGM_EVENT_49 0.1] [charaScale A 1.0] [charaScale G 1.0] [charaTalk G] [charaFace G 5] [charaFadein G 0.4 1] [wt 0.4] @Jeanne All right, I'll take the lead. You bring up the rear, Alter! [k] [messageOff] [charaFadeout G 0.4] [se ade427] [seStop ade427 1.5] [wt 0.7] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Jeanne Alter Yeah, yeah. Knock yourself out. [k] [messageOff] [se ad789] [se ad1048 0.1] [seStop ad1048 2.5] [wt 1.0] [charaFace A 3] @Jeanne Alter Yikes, she's sending those Demonic Beasts flying. She really is a steel gorilla. [k] ?1:Kinda strange, seeing you two together. ?! [charaFace A 5] @Jeanne Alter No shit. [k] [charaFadeout A 0.1] [wt 0.1] [charaPut N 1] [charaTalk C] [branch lblClear02b_dvn FLG_DVN 1] [label lblClear02a_dvn] [charaFace C 0] [charaFadein C 0.1 0,-90] [branch lblConf02_dvn] [label lblClear02b_dvn] [charaFace C 24] [charaFadein C 0.1 1] [label lblConf02_dvn] @Da Vinci I know this is none of my business, but I'm surprised you're not butting heads with her more. [k] [charaFadeout C 0.1] [wt 0.1] [charaPut N 1200,1200] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Jeanne Alter Oh, I am. I'm just holding back right now. [k] [charaFadeout A 0.1] [wt 0.1] [charaPut N 1] [charaTalk C] [branch lblClear03b_dvn FLG_DVN 1] [label lblClear03a_dvn] [charaFace C 0] [charaFadein C 0.1 0,-90] [branch lblConf03_dvn] [label lblClear03b_dvn] [charaFace C 25] [charaFadein C 0.1 1] [label lblConf03_dvn] @Da Vinci Oh, because of what happened before? [k] [charaFadeout C 0.1] [wt 0.1] [charaPut N 1200,1200] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Jeanne Alter Yeah. Sure. Let's leave it there. I'm a Servant who's willing to admit my mistakes. [k] [charaFadeout A 0.1] [wt 0.1] [charaPut N 1] [charaTalk C] [branch lblClear04b_dvn FLG_DVN 1] [label lblClear04a_dvn] [charaFace C 0] [charaFadein C 0.1 0,-90] [branch lblConf04_dvn] [label lblClear04b_dvn] [charaFace C 8] [charaFadein C 0.1 1] [label lblConf04_dvn] @Da Vinci Hmm. Well, either way, I'm grateful. [k] @Da Vinci Both you and Jeanne are pretty powerful Servants, so you two being able to work together is a big help. [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaPut N 1200,1200] [charaTalk G] [charaFace G 0] [charaFadein G 0.4 -64,0] [charaMove G 0,0 0.4] [se ade427] [seStop ade427 0.7] [wt 0.4] @Jeanne Master! Alter! We should get going! [k] @Jeanne We're not too far from the enemy's base! [k] [charaFadeout G 0.1] [wt 0.1] [charaPut N 1] [charaTalk C] [branch lblClear05b_dvn FLG_DVN 1] [label lblClear05a_dvn] [charaFace C 0] [charaFadein C 0.1 0,-90] [branch lblConf05_dvn] [label lblClear05b_dvn] [charaFace C 24] [charaFadein C 0.1 1] [label lblConf05_dvn] @Da Vinci Right. Their leader should be there too. [k] [branch lblClear06b_dvn FLG_DVN 1] [label lblClear06a_dvn] [charaFace C 4] [branch lblConf06_dvn] [label lblClear06b_dvn] [label lblConf06_dvn] @Da Vinci Hmm, I'm picking up a number of partial Servant signals, too. It might be a group of Shadow Servants. [k] [charaFadeout C 0.1] [wt 0.1] [charaPut N 1200,1200] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Jeanne Alter Yeah? Doesn't matter. I was gonna kick all their asses anyway. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk G] [charaFace G 5] [charaFadein G 0.1 1] @Jeanne Don't let your guard down, Alter. [k] @Jeanne Shadow Servants may only be vestiges of real Servants like us... [k] @Jeanne ...but that doesn't mean they're not Servants. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Jeanne Alter Yeah, yeah, I get it. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk G] [charaFace G 4] [charaFadein G 0.1 1] @Jeanne Honestly. Do you, though? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Jeanne Alter Look. I'm gonna keep Master safe while you go in swords blazing. [k] @Jeanne Alter That's how we did it earlier too, right? [k] [charaFace A 0] @Jeanne Alter So I'll make sure [&he:she] stays safe. Period. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk G] [charaFace G 4] [charaFadein G 0.1 1] @Jeanne Oh my. [k] @Jeanne I had no idea my little sis[line 2]Okay, I guess technically, you're not my sister. [k] [charaFace G 5] @Jeanne I'm just so proud to see someone, who's like my younger sister, grow so much. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk A] [charaFace A 3] [charaFadein A 0.1 1] @Jeanne Alter Yeah, yeah. So damn touching. Now let's friggin' GO already! [k] [messageOff] [charaFadeout A 0.4] [se ade428] [seStop ade428 1.5] [wt 1.5] [charaTalk G] [charaFace G 5] [charaFadein G 0.1 1] @Jeanne Hmm. Did something happen with her? [k] ?1:Well, it's not a big deal, but... ?! [messageOff] [bgmStop BGM_EVENT_49 1.0] [wipeout rollRight 1.0 1] [wait wipe] [wt 1.0] [wipein rollLeft 1.0 1] [wait wipe] [bgm BGM_EVENT_70 0.1] [charaFace G 5] @Jeanne I see. So you were almost seriously wounded... [k] @Jeanne That may have been the catalyst for her change, but I doubt it's the main reason. [k] @Jeanne I've actually been thinking this for a while now. [k] @Jeanne Normal Heroic Spirits, like me, once lived lives of their own. [k] @Jeanne Whether the story of that life was told in an epic poem or a tragic fairy tale, it still serves as the basis for the heroes we all are now. [k] @Jeanne Each of us has our own life story. Except her. [k] @Jeanne She has no life or story of her own. Take away the name Jeanne d'Arc Alter and what's left? [k] @Jeanne And a life story, no matter how ordinary or tragic... [k] @Jeanne ...is utterly irreplaceable. So[line 2] [k] [messageOff] [charaFadeout G 0.2] [wt 0.3] [charaTalk off] [charaScale A 1.0] [charaScale G 1.0] [charaFace A 5] [charaFadein R 0.4 -50,-250] [charaMove R -100,-250 0.8] [wt 0.4] [charaFadein A 0.4 225,-0] [charaMove A 200,-0 0.4] [wt 0.4] @Jeanne Alter Hey. [k] @Jeanne Alter Hey, mind shutting up about shit that's none of your business, Ms. High-and-Mighty? You're way off, anyway. [k] [messageOff] [charaMove R 50,-250 0.8] [charaMove A 300,0 0.8] [wt 0.4] [charaTalk on] [charaTalk G] [charaFace G 0] [charaFadein G 0.4 -350,-0] [charaMove G -300,-0 0.4] [wt 0.4] @Jeanne Oh? How so? [k] [charaFace A 0] @Jeanne Alter Well, for one thing, I don't give a shit about life stories. [k] [charaFace G 4] @Jeanne Really? I certainly had the sense you cared quite a bit about that. [k] @Jeanne Alter Yeah, yeah. Fine. Maybe I used to. But not anymore. [k] [messageOff] [charaFadeout R 0.4] [charaFadeout A 0.4] [charaFadeout G 0.4] [wt 0.5] [charaScale A 1.0] [charaScale G 1.0] [charaTalk A] [charaFace A 0] [charaFadein A 0.4 0,0] [wt 0.4] @Jeanne Alter Now hurry the hell up already. You too, Master. [k] ?1:Oh, uh, right. ?! [messageOff] [charaFadeout A 0.4] [se ade428] [seStop ade428 1.5] [wt 1.5] [charaTalk G] [charaFace G 5] [charaFadein G 0.1 1] @Jeanne ...[sr]...Well, I'll be. [k] [messageOff] [charaFadeout G 0.2] [wt 0.4] [bgm BGM_EVENT_70 1.0 0.5] [overlayFadein P 0.1 0,-800] [overlayFadein Q 0.1 0,800] [charaMove P 0,-745 0.5] [charaMove Q 0,745 0.5] [wt 1.0] @ [lr]To be honest, I was a little worried when I agreed to this joint mission. [k] @ I figured Alter would be so focused on trying to prove she was better than me... [k] @ ...that she'd end up making a dreadful mistake. [k] @ But it turns out my fears were completely unfounded. [k] @ She's much more willing to cooperate, and much more mentally stable, than I've ever seen her before. [k] @ Even as I follow her and Master, I can't help but wonder what caused this change. [k] [messageOff] [bgmStop BGM_EVENT_70 1.0] [fadeout black 1.0] [wait fade] [charaFadeout P 0.1] [charaFadeout Q 0.1] [wt 2.0] [bgm BGM_EVENT_11 0.1 0.7] @ What lies at the core of my being... [k] @ ...isn't vengeance, retribution, retaliation, or punishment. [k] @ Neither is it love, desire, or romance. [k] [messageOff] [bgm BGM_EVENT_11 1.0 0.4] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] [wt 2.0] [bgm BGM_EVENT_11 1.5 1.0] [fadein black 1.5] [wait fade] @Jeanne Alter So then, what IS it? [k] ?1:What's what? ?! [charaFace A 3] @Jeanne Alter ...Nothing. [k] [bgmStop BGM_EVENT_11 1.0] [charaFadeout A 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Jeanne Sorry to keep you waiting. Everything's ready. [k] [charaFadeout G 0.1] [wt 0.1] [bgm BGM_EVENT_62 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Jeanne Alter Yeah? Then we do this just like before. [k] @Jeanne Alter First, the human fortress over here breaks in. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Jeanne Um, just ignoring the “human fortress” bit for now...can I ask you to watch my back? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Jeanne Alter I was just getting to that. [k] @Jeanne Alter Once the enemy's eyes are mostly on you, Master and I'll rush in... [k] @Jeanne Alter ...and merk the boss before they know what hit 'em. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Jeanne I see. Good thinking. I'll do my best to draw their attention. [k] [charaFace G 2] @Jeanne ...Here goes! [k] [messageOff] [fowardEffect bit_talk_41_fs] [se bac169] [se ad708 0.5] [seStop ad708 1.0] [charaFadeout G 0.4] [wt 0.4] [fowardEffectStop bit_talk_41_fs] [wt 0.3] [fowardEffectDestroy bit_talk_41_fs] [se ad882] [wt 0.4] [se ad789 0.7] [wt 0.5] [se ad635 0.4] [wt 0.5] [se ad882 0.4] [wt 1.0] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Jeanne Alter I thought she said she was gonna pick a fight, not rip through 'em like a damn tornado. [k] ?1:C-come on, we should get going, too! ?! [charaFace A 0] @Jeanne Alter Yeah, okay. [k] @Jeanne Alter I'll lead. You stay close! [k] @Jeanne Alter So close the enemy could mistake you for a human backpack. [k] [messageOff] [cameraMove 0.4 0,7 1.01] [wt 0.4] [cameraMove 0.4 0,0 1.01] [wt 0.7] [charaFace A 2] @Jeanne Alter All right, let's freaking GO! [k] [messageOff] [charaFadeout A 0.4] [se ade427] [seStop ade427 1.5] [se ad59] [seStop ad59 1.5] [bgmStop BGM_EVENT_62 1.5] [fadeout black 1.5] [wait fade] [scene 79700] [wt 1.5] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_80 0.1] [charaTalk G] [charaFace G 2] [charaFadein G 0.1 1] @Jeanne Haaaaaa! [k] [messageOff] [charaFadeout G 0.1] [wt 0.2] [charaTalk off] [charaFace K 0] [charaFadein K 0.1 1] [charaFace L 0] [charaFadeinFSL L 0.1 -320,0] [charaFace M 0] [charaFadeinFSR M 0.1 320,0] [wt 0.4] [fowardEffect bit_talk_x_slash01] [se bac141] [wt 0.1] [charaShake K 0.04 3 3 0.4] [charaShake L 0.04 3 3 0.4] [charaShake M 0.04 3 3 0.4] [wt 0.2] [fowardEffect bit_talk_x_slash02] [se bac139] [wt 0.1] [charaShake K 0.04 3 3 0.4] [charaShake L 0.04 3 3 0.4] [charaShake M 0.04 3 3 0.4] [wt 0.8] [se ad42] [charaSpecialEffect K enemyErasure 1 1.0] [wt 0.2] [charaSpecialEffect L enemyErasure 1 1.0] [wt 0.2] [charaSpecialEffect M enemyErasure 1 1.0] [wt 2.0] [charaTalk on] [charaTalk G] [charaFace G 2] [charaFadein G 0.1 1] @Jeanne If you have even a trace of your pride as a Heroic Spirit, come face me! [k] @Jeanne I am Jeanne d'Arc, and I will be your end! [k] [messageOff] [charaFadeout G 0.2] [wt 0.2] [se ad1048 0.2] [wt 0.7] [seVolume ad1048 0.7 0.05] [wt 0.7] ?1:(Oh man, there's a lot more of them than I thought!) ?! [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Jeanne Alter (Come on, we're gonna run past them! Try to avoid fighting as much as possible!) [k] [messageOff] [seStop ad1048 1.0] [se ade427] [seStop ade427 1.0] [se ad59] [seVolume ad59 1.0 0.4] [wipeout leftToRight 0.4 1] [wait wipe] [charaFadeout A 0.1] [wt 0.3] [wipein rightToLeft 0.4 1] [wait wipe] [seStop ade427 0.1] [seStop ad59 0.1] [charaTalk off] [charaTalk K] [charaFace K 0] [charaFadein K 0.2 1] [wt 0.2] @Shadow Servant Huh!? [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk on] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Jeanne Alter Shit, they saw us. Come on, we gotta take 'em out fast! [k] ?1:Got it! ?! [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_80 0.4] [wait fade] [soundStopAll] [end]