$94-05-34-03-1-1

[soundStopAll]

[charaSet A 4037000 1 Nemo]
[charaSet B 1098181910 1 "Nemo Marine"]
[charaSet C 1098197710 1 "Yang Guifei"]
[charaSet D 1098197800 1 Mash]
[charaSet E 1098176810 1 Osakabehime]
[charaSet F 25006000 1 "Van Gogh"]
[charaSet G 1098182110 1 "Nemo Professor"]
[charaSet H 1098182210 1 "Nemo Engineer"]
[charaSet I 1098182310 1 "Nemo Baker"]
[charaSet V 98115000 1 Transmission]
[charaSet J 98115000 1 Transmission]
[charaSet K 98115000 1 Transmission]
[charaPut J 1200,1200]
[charaPut K 1200,1200]
[charaEffect J bit_talk_10_LowLevel]
[charaEffect K bit_talk_10_LowLevel]

[scene 99002]
[fadein black 2.0]
[wait fade]

[bgm BGM_EVENT_80 0.1]
[wt 0.2]

?1:We can't hold out any longer, Captain Nemo!
?2:We need to call them back, now!
?!

[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
@Nemo
All right, Marines, get them out of there![sr]Reel in their lifelines, on the double!
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaPut J 1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
@Nemo Marine
Nghhh... Wait! The reel's jammed!
[k]

[charaFadeout B 0.1]
[wt 0.1]
[charaPut J 1200,1200]

[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
@Nemo
Now!?
[k]

[messageOff]
[charaFadeout A 0.1]
[wt 0.1]

[charaEffect V bit_talk_10_LowLevel]
[wt 0.3]
[se ad13]
[charaTalk C]
[charaFace C 24]
[charaFadein C 0.1 1]
@Yang Guifei
This is Yang “Sonar” Guifei calling in from on site! We're dangling like fish on hooks out here!
[k]

@Yang Guifei
I'm hearing a lot more creatures headed our way from two-seven-five! Sounds like reinforcements! Get us outta heeere!
[k]

?1:Hang in there just a little longer, Mash!

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
@Mash
I'm trying, Master! But I'm afraid I really can't hold out much longer!
[k]

[charaFadeout D 0.1]
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[charaPut V 1200,1200]
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[se ad15]

?2:Can you get back to the ship on your own, Yang Guifei!?

[charaFace C 10]
@Yang Guifei
No way! This thing'll send us flying who knows where if we try swimming away!
[k]

[charaFadeout C 0.1]
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[charaPut V 1200,1200]
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[se ad15]

?!

[bgm BGM_EVENT_80 0.4 0.5]

[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
@Nemo
There is one thing I can suggest, Master.
[k]

@Nemo
If we cut the combat team loose and use my Noble Phantasm, those of us on the Nautilus may make it out of here alive.
[k]

?1:We're. Not. Doing. That.
?2:Absolutely not.
?!

@Nemo
All right. I can see how serious you are about bringing everyone back. The way things are going, we need to keep that option as a last resort.
[k]

[messageOff]
[se ad13]
[wt 0.5]

[bgm BGM_EVENT_80 0.4 1.0]

[charaFace A 2]
@Nemo
We have approximately seventy seconds until enemy reinforcements arrive! Come on, Master! All of you! Think!
[k]

[messageOff]
[bgm BGM_EVENT_80 0.3 0.2]
[wipeout rectangleStripRightToLeft 0.4 1]
[wait wipe]
[charaFadeout A 0.1]
[charaSet C 25004001 1 "Yang Guifei"]
[charaSet D 8001600 1 Mash]
[scene 98400]
[wt 0.4]
[bgm BGM_EVENT_80 0.3 0.6]
[wipein rectangleStripLeftToRight 0.4 1]
[wait wipe]

[charaTalk D]
[charaFace D 4]
[charaFadein D 0.1 1]
@Mash
Ghhh...! I can't...hold out much longer!
[k]

[charaFadeout D 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 9]
[charaFadein E 0.1 1]
@Osakabehime
Iyaaaaaa! We're doooooomed! [charaShake E 0.03 2 2 1.0]I knew I should've[sr]just stayed in my room like a good hiko!
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 6]
[charaFadein F 0.1 1]
@Van Gogh
Ehehehe... Heh... So much for my new life... Still, I'm glad I got to meet all of you...before I disappear...
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 24]
[charaFadein C 0.1 1]
@Yang Guifei
Nooo! Don't give up yet![messageShake 0.04 5 5 0.5]
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 14]
[charaFadein F 0.1 1]
@Van Gogh
Juuust kidding. Heh. This isn't over just yet. Just a little Van Goghk for you... Ehehe...
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 22]
[charaFadein C 0.1 1]
@Yang Guifei
Whoa, you sound really confident! [messageShake 0.03 3 3 0.4]Are you stronger[sr]than you look? Do you have some kind of secret plan to save us!?
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 5]
[charaFadein F 0.1 1]
@Van Gogh
Could you all close your eyes?
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 5]
[charaFadein C 0.1 1]
@Yang Guifei
Huh?
[k]

[charaFadeout C 0.1]
[wt 0.1]

[charaTalk F]
[charaFace F 10]
[charaFadein F 0.1 1]
@Van Gogh
I'm going to release my Noble Phantasm...and even I don't know what'll happen once I do...
[k]

[charaFace F 4]
@Van Gogh
It's a picture I painted when I was going through a really hard time, and I AM a Foreigner after all...
[k]

[charaFace F 9]
@Van Gogh
But, I am sure that if I release it...ehehe,[sr]we'll make it out of this alive!
[k]

[charaFadeout F 0.1]
[wt 0.1]

[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 1]
@Osakabehime
Go for it!
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk C]
[charaFace C 2]
[charaFadein C 0.1 1]
@Yang Guifei
By all means!
[k]

[charaFadeout C 0.1]
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[charaTalk D]
[charaFace D 2]
[charaFadein D 0.1 1]
@Mash
Do it, Van Gogh!
[k]

[messageOff]
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[flashin once 0.1 0.1 FF000080 FF000000]
[charaFadeout D 0.1]
[scene 99002]
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[flashin loop 0.6 0.8 FF000080 FF000000]
[wt 1.4]

[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
@Nemo
Now what!?
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaPut V 1]
[charaTalk G]
[charaFace G 2]
[charaFadein G 0.1 1]
@Nemo Professor
Computer room here![sr]All of our instruments just went haywire!
[k]

@Nemo Professor
Whatever this is, it shouldn't be possible! Even in Void Space! I can only theorize someone activated a Noble Phantasm on par with a Reality Marble!
[k]

[charaFadeout G 0.1]
[wt 0.1]
[charaPut V 1200,1200]

[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
@Nemo
Somebody on the combat team used a Noble Phantasm we've never seen before!?
[k]

[messageOff]
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[charaFadeout A 0.1]
[wt 0.1]
[flashOff]
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[charaPut V 1]
[charaTalk G]
[charaFace G 4]
[charaFadein G 0.1 1]
@Nemo Professor
Oh, wait, hang on. What's this now?[sr]Uh-huh, uh-huh. Hmm? Yes...
[k]

[charaFace G 3]
@Nemo Professor
Our instruments are back online, and... Uh-huh...[sr]It looks like things are...okay there now?
[k]

[charaFace G 0]
@Nemo Professor
I can confirm that the combat team is back in the safe zone. Master, Captain, if you're going to fire the Noble Phantasm, now's your chance.
[k]

[messageOff]
[charaFadeout G 0.1]
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[charaPut V 1200,1200]

[charaTalk A]
[charaFace A 5]
[charaFadein A 0.1 1]
[wt 0.7]

?1:Nemo, now!
?2:You heard the Professor! Let's do it!
?!

[bgm BGM_EVENT_82 0.1]

[charaFace A 7]
@Nemo
So you're choosing to take the fight to the enemy here, huh. Very brave, Acting Commander.
[k]

[charaFace A 2]
@Nemo
Attention, all hands! Prepare to deploy a Noble Phantasm attack!
[k]

@Nemo
Of course, the ship won't be able to endure the recoil in its current state, so divert all the energy we can spare to an Anti-Impact spell!
[k]

@Nemo
Our target is the enemy ship at zero-six-five! The aftershocks should also drive off the reinforcements!
[k]

@Nemo
Give it everything you've got! If we can't break through the enemy in one shot, we'll all be sunk for sure!
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaPut V 1]
[charaTalk H]
[charaFace H 2]
[charaFadein H 0.1 1]
@Nemo Engineer
I ALWAYS give it everything I've got! Hey, computer room! You're sure you can keep the engine intact, right!?
[k]

[charaFadeout H 0.1]
[wt 0.1]

[charaTalk G]
[charaFace G 4]
[charaFadein G 0.1 1]
@Nemo Professor
Nope, I can't. But I'll do my best to make sure it at least doesn't come apart entirely. Will that and a dance be enough, scary Engine Room Lady?
[k]

[charaFadeout G 0.1]
[wt 0.1]

[charaTalk H]
[charaFace H 5]
[charaFadein H 0.1 1]
@Nemo Engineer
Hell no it won't! You mess this up, and I'll be makin' you dance on top of whatever's left of our Magical Reactors!
[k]

[charaFadeout H 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
@Nemo Marine
Oh no, this is terrible![sr]Professor's gonna end up as seafood barbecue!
[k]

?1:Just as a reminder: these people are all still you, right, Captain?
?2:This is quite the one-person show you're putting on, Captain.
?!

[charaFadeout B 0.1]
[wt 0.1]
[charaPut V 1200,1200]

[charaTalk A]
[charaFace A 1]
[charaFadein A 0.1 1]
@Nemo
I'm just a bit flustered, and I am in the mood for a speech. Would you mind?
[k]

?1:Go for it!
?2:Definitely not!
?!

[charaFace A 2]
@Nemo
All right, everyone![sr]Win or lose, it all comes down to this!
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaPut V 1]
[charaTalk B]
[charaFace B 2]
[charaFadein B 0.1 1]
@Nemo Marine
Well said, Captain![sr]That's what being a sailor's all about!
[k]

[charaFadeout B 0.1]
[wt 0.1]
[charaPut V 1200,1200]

[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
@Nemo
Start up the Triton Engine![sr]All sections, final safety checks! Go!
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaPut V 1]
[charaTalk B]
[charaFace B 1]
[charaFadein B 0.1 1]
@Nemo Marine
We've already got the enemy square[sr]in our sights, of course!
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk G]
[charaFace G 2]
[charaFadein G 0.1 1]
@Nemo Professor
Copy that. Distance to target and attack pattern analysis complete. Unfolding magical energy barrier!
[k]

[charaFadeout G 0.1]
[wt 0.1]

[charaTalk H]
[charaFace H 2]
[charaFadein H 0.1 1]
@Nemo Engineer
Now that's what I'm talkin' about, Engines One and Two! Keep 'em revved right up to the redline.
[k]

[charaFadeout H 0.1]
[wt 0.1]

[charaTalk I]
[charaFace I 3]
[charaFadein I 0.1 1]
@Nemo Baker
Hmm. Would anyone mind if I made custard pudding for today's snack?
[k]

[charaFadeout I 0.1]
[wt 0.1]

[charaTalk off]
[charaDepth B 2]
[charaDepth H 3]
[charaDepth A 4]
[charaDepth G 1]
[charaFace B 2]
[charaFace H 2]
[charaFace A 2]
[charaFace G 2]
[charaPut V -450,0]
[charaPut J -225,0]
[charaPut K 500,0]
[charaFadein B 0.1 -375,0]
[charaFadein H 0.1 -125,0]
[charaFadein A 0.1 125,0]
[charaFadein G 0.1 375,0]
@All Nemos
Not at all!
[k]

[charaFadeout B 0.1]
[charaFadeout H 0.1]
[charaFadeout A 0.1]
[charaFadeout G 0.1]
[wt 0.1]
[charaPut V 1200,1200]
[charaPut J 1200,1200]
[charaPut K 1200,1200]

[charaTalk on]
[charaTalk A]
[charaFace A 2]
[charaFadein A 0.1 1]
[se ad39]
[charaEffect A bit_talk_36]
@Nemo
All right, here goes! Whoever dares threaten the peaceful seas is going to have to answer to Captain Nemo!
[k]

@Nemo
Great Ram Nautilus!!!
[k]

[messageOff]
[fadeout white 2.0]
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[wait fade]

[charaFadeout A 0.1]
[charaEffectStop A bit_talk_36]
[wt 0.7]
[se ad226]
[se ad609]
[seVolume ad609 0 0.6]
[wt 3.5]

[scene 10000]
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[end]