$94-04-78-17-2-5



[soundStopAll]



[charaSet A 98001000 1 Mash]
[charaSet B 25005000 1 Voyager]
[charaSet C 3043000 1 Erice]
[charaSet D 5025001 1 Edison]
[charaSet E 3006001 1 Benkei]
[imageSet H cut177_break 1]
[charaSet I 98115000 1 Effect]

[scene 47001]

[pictureFrame cut170_gameframe_dark]


[fadein black 1.0]
[wait fade]

[pictureFrame]
[pictureFrameTop cut170_gameframe_dark]

[bgm BGM_EVENT_5 0.1]

[charaTalk E]
[charaFace E 2]
[charaFadein E 0.1 0,-50]
@Benkei
[f large]Is that it!? Do better!
[k]

[charaFadeout E 0.1]
[wt 0.1]

[charaTalk A]
[charaFace A 8]
[charaFadein A 0.1 0,-50]
@Mash
He really isn't going to let us by...
[k]

[charaFadeout A 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,-50]
@Edison
Look, over there![sr]A flash of light in the direction we came from!
[k]

[messageOff]
[fadeout black 1.0]
[bgmStop BGM_EVENT_5 1.0]
[wait fade]

[charaFadeout D 0.1]
[wt 0.5]

[fadein black 1.0]
[wait fade]

[bgm BGM_EVENT_62 0.1]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
[wt 1.2]

[charaFadeout C 0.1]
[wt 0.3]

[effect bit_talk_dice25]
[voice 304300_0_X030]
[wt 6.0]
[wait voice 304300_0_X030]



[charaTalk depthOff]
[charaDepth I 2]
[charaDepth C 1]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
[wt 0.5]

[charaPut I 0,0]
[charaEffect I bit_talk_quickmove]
[charaFadein C 0.1 0,-50]
[charaMove C 0,-44 0.3]
[se ad27]
[se ad399]
[seVolume ad399 0 0.7]
[wt 0.1]
[charaSpecialEffect C erasureReverse 1 0.3]
[wt 0.5]
[charaFadeout C 0.1]
[wt 0.1]

[wipeout rectangleStripRightToLeft 0.7 1.0]
[bgm BGM_EVENT_62 0.7 0.5]
[wait wipe]
[wt 0.5]
[wipein rectangleStripLeftToRight 0.7 1.0]
[bgm BGM_EVENT_62 0.7 1.0]
[wait wipe]
[wt 0.4]

[charaTalk B]
[charaFace B 5]
[charaFadein B 0.1 0,-50]
@Voyager
It must be Erice.[sr]I'm going to roll the dice again.
[k]

[messageOff]
[wt 0.1]
[charaMoveReturn B 0,-45 0.4]
[se ad7]
[wt 0.8]
[charaFadeout B 0.1]
[wt 0.3]

[charaFadein H 0.05 0,-245]
[wt 0.05]
[charaFadeout H 0.05]
[se ade433]
[wt 0.1]
[charaFadein H 0.1 0,-245]
[wt 1.5]
[charaFadeout H 0.1]
[wt 0.1]

[charaTalk B]
[charaFace B 11]
[charaFadein B 0.1 0,-50]
@Voyager
Huh? I can't seem to do it...
[k]

[charaFadeout B 0.1]
[wt 0.1]

[charaTalk D]
[charaFace D 0]
[charaFadein D 0.1 0,-50]
@Edison
Erice just rolled her dice a second time!
[k]

[messageOff]
[wipeout rectangleStripLeftToRight 0.7 1.0]
[bgm BGM_EVENT_62 0.7 0.5]
[wait wipe]
[charaFadeout D 0.1]
[wt 0.5]
[wipein rectangleStripRightToLeft 0.7 1.0]
[bgm BGM_EVENT_62 0.7 1.0]
[wait wipe]
[wt 0.4]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
[wt 1.2]

[charaFadeout C 0.1]
[wt 0.3]

[effect bit_talk_dice23]
[voice 304300_0_X010]
[wt 6.0]
[wait voice 304300_0_X010]



[charaTalk depthOff]
[charaDepth I 2]
[charaDepth C 1]

[charaTalk C]
[charaFace C 0]
[charaFadein C 0.1 0,-50]
[wt 0.5]

[charaPut I 0,0]
[charaEffect I bit_talk_quickmove]
[charaFadein C 0.1 0,-50]
[charaMove C 0,-44 0.3]
[se ad27]
[se ad399]
[seVolume ad399 0 0.7]
[wt 0.1]
[charaSpecialEffect C erasureReverse 1 0.3]
[wt 0.5]
[charaFadeout C 0.1]
[wt 0.1]

[wipeout rectangleStripRightToLeft 0.7 1.0]
[bgm BGM_EVENT_62 0.7 0.5]
[wait wipe]
[wt 0.5]
[wipein rectangleStripLeftToRight 0.7 1.0]
[bgm BGM_EVENT_62 0.7 1.0]
[wait wipe]
[wt 0.4]

[charaEffect I bit_talk_quickmove]
[charaTalk C]
[charaFace C 12]
[charaFadein C 0.1 0,-44]
[charaMove C 0,-50 0.2]
[wt 0.1]
[se ad27]
[wt 0.4]
@Erice
Not a great roll, but it looks like things worked out.
[k]

[charaFace C 0]
@Erice
Players can hear each other, and see how the game is playing out. I guess there wouldn't be much tension otherwise.
[k]

[messageOff]
[maskout black 2.0]
[bgmStop BGM_EVENT_62 2.0]
[wait mask]
[fadeout black 0]
[wait fade]
[wt 0.5]
[soundStopAll]
[end]