$94-04-91-09-1-0 [soundStopAll] [charaSet A 9010000 1 Himiko] [charaSet B 1098194500 1 "Nameless Tortoise"] [charaSet C 1027001 1 "Okita Souji"] [charaSet D 7025000 1 "Hijikata Toshizo"] [branchQuestNotClear lblNotClear 3000320] [branch lblConf] [label lblNotClear] [charaSet E 8001000 1 Mash] [branch lblNotClear_out] [label lblConf] [charaSet E 8001410 1 Mash] [label lblNotClear_out] [charaSet F 2041000 1 "Oda Nobukatsu"] [charaSet G 1098194700 1 "Serizawa Kamo"] [charaSet H 1044000 1 "Saito Hajime"] [charaSet I 1098195100 1 "Yamanami Keisuke"] [charaSet J 1098196400 1 Soldier] [charaSet K 3038000 1 "Nagao Kagetora"] [charaSet L 1098195600 1 "Village Man"] [charaSet M 6018002 1 X] [charaSet N 6018002 1 ???] [charaFilter N silhouette 00000080] [charaSet O 1098196110 1 "Haniwa Nobbu"] [charaSet P 1001000 1 Effect] [charaSet Q 1001000 1 Effect] [charaDepth N 8] [charaDepth M 6] [effectPause bit_talk_h_slash01] [wait effectStart bit_talk_h_slash01] [fowardEffectPause bit_talk_v_slash01] [wait fowardEffectStart bit_talk_v_slash01] [wipeFilter cinema 0.5 0] [scene 97200] [fadein black 1.5] [wait fade] [wt 1.0] [charaTalk I] [charaFace I 3] [charaFadein I 0.1 0,-50] [bgm BGM_EVENT_71 0.1] @Yamanami Keisuke ...Commander, the Ominous Gods' invasion is proceeding slower than expected. [k] [messageOff] [charaFadeout I 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 0,-50] [wt 0.1] [charaMoveReturn G 0,-58 0.5] [se ad217] [wt 0.7] [charaMoveReturn G 0,-58 0.5] [seStop ad217 0.7] [wt 0.9] [charaFace G 4] @Serizawa Kamo Oh? What's going on? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk I] [charaFace I 4] [charaFadein I 0.1 0,-50] @Yamanami Keisuke It seems those Chaldea people are continuing to put up fierce resistance. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk G] [charaFace G 7] [charaFadein G 0.1 0,-50] @Serizawa Kamo Hahahaha![sr]They just don't know when to give up, do they? [k] @Serizawa Kamo I guess they haven't figured out the Ominous Gods'll just regenerate, IF they manage to destroy one at all. [k] [charaFace G 0] @Serizawa Kamo No matter. Let them kill themselves trying to fight the Ominous Gods. [k] @Serizawa Kamo Once they realize how helpless they are in the face of this, they'll experience the same crushing despair the Shinsengumi did. [k] [charaFace G 7] @Serizawa Kamo You remember that, don't you, Yamanami? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk I] [charaFace I 4] [charaFadein I 0.1 0,-50] @Yamanami Keisuke ...Please don't bring that up, Serizawa. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 0,-50] @Serizawa Kamo Touched a nerve, have I? [k] [charaFace G 1] @Serizawa Kamo Hahaha, I'm surprised you're not one for sentiment, Yamanami, seeing how you're usually so nice and all. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk I] [charaFace I 4] [charaFadein I 0.1 0,-50] @Yamanami Keisuke ... [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk G] [charaFace G 4] [charaFadein G 0.1 0,-50] @Serizawa Kamo By the way, I don't see Saito anywhere.[sr]Where's he gotten off to? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk I] [charaFace I 3] [charaFadein I 0.1 0,-50] @Yamanami Keisuke I'm having him keep an eye on[sr]the Chaldeans, just in case. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk G] [charaFace G 4] [charaFadein G 0.1 0,-50] @Serizawa Kamo My, my, but you are a worrywart, aren't you? [k] [charaFace G 0] @Serizawa Kamo Ah well, suit yourself.[sr]Hey, you. More sake, on the double. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 0,-50] @Soldier As you wish, sir. [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk I] [charaFace I 4] [charaFadein I 0.1 0,-50] @Yamanami Keisuke ... [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_71 1.0] [wait fade] [charaFadeout I 0.1] [wipeOff] [cameraMove 0.1 0,0 1.01] [scene 97600] [wt 1.0] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_49 0.1] [wt 0.5] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Himiko Himiko Puuunch!!! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 1] [charaEffect J bit_talk_arrow_back_y 330,80] [se ad85] [wt 0.2] [se bac98] [charaShake O 0.03 5 5 0.5] [wt 0.6] [charaMove O 0,-75 0.3] [charaFadeout O 0.3] [effect bit_talk_impactlanding] [se ad913] [seStop ad913 3.5] [wt 0.3] [shake 0.1 0 3 0.5] [wt 0.5] [shake 0.05 0 4 2.0] [wt 2.5] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Okita Souji (Huff...huff...) How many is that now? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Hijikata Toshizo Beats me... I stopped counting a while ago. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk K] [charaFace K 2] [charaFadein K 0.1 1] @Nagao Kagetora Ahahahahahaha! [k] [charaFace K 10] @Nagao Kagetora ...Phew. [k] [charaFace K 16] @Nagao Kagetora All this fighting has actually made me thirsty for once. Anyone bring any wine they're willing to share? [k] [messageOff] [wipeout rectangleStripRightToLeft 0.3 1] [wait wipe] [charaFadeout K 0.1] [wt 0.5] [wipein rectangleStripLeftToRight 0.3 1] [wait wipe] [charaPut O -0,0] [charaTalk O] [charaFace O 0] [charaFadein O 0.4 1] [wt 1.4] [wipeout rectangleStripRightToLeft 0.3 1] [wait wipe] [charaFadeout O 0.1] [wt 0.5] [wipein rectangleStripLeftToRight 0.3 1] [wait wipe] [charaTalk E] [charaFace E 15] [charaFadein E 0.1 1] @Mash Um, guys... [k] @Mash I'm afraid yet another Ominous God just regenerated! [k] ?1:All right, let's get going... ?2:Here we go again... ?! [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Himiko Come on! [k] @Himiko Nobukatsu and the others are all doing their best to finish preparations back in the village. [k] [charaFace A 2] @Himiko We have to buy them as much time as we can! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 9] [charaFadein D 0.1 1] @Hijikata Toshizo All right! Come on, Okita! No dropping out on us! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Okita Souji (Huff, huff...) I-I'm not wimping out. [k] [charaFace C 2] @Okita Souji Y-you're wimping...out... [k] [charaFace C 6] @Okita Souji U[charaShake C 0.03 3 3 0.3]rk! [k] [messageOff] [wipeout leftToRight 1.0 1.0] [bgmStop BGM_EVENT_49 1.0] [wait wipe] [charaFadeout C 0.1] [scene 96700] [wt 0.8] [wipein rightToLeft 1.0 1.0] [wait wipe] [se ad754] [seVolume ad754 0 0.5] [se ad16] [seVolume ad16 0 0.5] [wt 1.5] [seStop ad754 1.0] [seStop ad16 1.0] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] [bgm BGM_EVENT_5 0.1] @Oda Nobukatsu Hang in there, everyone![sr]Don't forget, Lady Himiko's watching you! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Nameless Tortoise I must say, circumstances notwithstanding, seeing everyone in action is quite something. [k] @Nameless Tortoise They really are managing to hold the Ominous Gods back just by themselves. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 1] @Oda Nobukatsu ...It's not enough.[sr]There's just no way to overcome the enemy's numbers. [k] @Oda Nobukatsu It doesn't matter how strong each Servant might be individually; each is still just one unit. [k] [charaFace F 4] @Oda Nobukatsu And in war, it always eventually comes down to who has the greater number of units. Since the haniwa keep regenerating, their numbers are limitless. [k] @Oda Nobukatsu The way things are going, it's only a matter of time until we're ground into paste. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Nameless Tortoise ... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk F] [charaFace F 4] [charaFadein F 0.1 1] @Oda Nobukatsu And unfortunately, the three I sent out to find the enemy's base still haven't returned... [k] @Oda Nobukatsu Dammit! If only I could surprise them[line 2]come up with something the enemy would never see coming, like my sister could, then[line 2] [k] [messageOff] [charaTalk B] [shake 0.1 0 3 0.5] [se ade311] [wt 1.0] [charaFadeout F 0.1] [wt 0.1] [charaTalk L] [charaFace L 2] [charaFadein L 0.1 1] @Villagers A-aaaaaah![sr]There's a monster from the forest heading this way! [k] [charaFadeout L 0.1] [wt 0.1] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] @Oda Nobukatsu What!? [k] @Oda Nobukatsu Dammit! Was I just not up to the task after all? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Nameless Tortoise Lord Nobukatsu, we need to get the people to safety! [k] [messageOff] [bgmStop BGM_EVENT_5 0.3] [charaFadeout B 0.1] [wt 0.1] [charaTalk N] [charaFace N 0] [charaFadein N 0.4 1] [se ad60] [seStop ad60 1.0] [wt 0.8] @??? Hmm. A mysterious giant humanoid life-form(?) attacking a peaceful village with clear hostile intent, huh? [k] @??? Well, if it's attacking innocent people, it must be evil, and if it's evil, it must be a Saber. [k] @??? Well, I'm already kinda hangry... [k] [charaFace M 5] [charaFadein M 0.1 1] @??? So if I save the day here and get some curry and rice or something as a reward, that'll give me the energy I need to keep up the hunt for new Sabers! [k] [messageOff] [charaTalk off] [charaTalk depthOff] [charaFadeout N 0.4] [wt 0.4] [bgm BGM_EVENT_63 0.1] [wt 1.0] @X So on that note, you goofy-looking evil god thing, prepare to die! [k] [messageOff] [se ad153] [seVolume ad153 0 0.4] [charaEffect M bit_talk_charge_blu] @X Burn, Altrium! Cataphract shift! [k] [charaFace M 2] @X Excalibur!!! [k] [messageOff] [charaFadeout M 0.3] [charaMove M 0,25 0.2] [wt 0.2] [charaEffectDestroy M bit_talk_charge_blu] [effectStart] [fowardEffectStart bit_talk_v_slash01 0,0 H] [se ad682] [wt 0.6] [seStop ad153 0.5] [wt 1.0] [charaFace O 1] [charaFadein O 0.1 1] [charaShake O 0.03 4 4 0.5] [wt 0.5] [charaEffect O bit_talk_atomization] [wt 0.5] [charaFadeout O 1.0] [cueSe Battle ba6] [wt 2.5] [charaEffectDestroy O bit_talk_atomization] [charaTalk on] [charaTalk depthOn] [se ad73] [fowardEffect bit_talk_quickmove 0,0 H] [charaTalk M] [charaFace M 8] [charaFadein M 0.2 0,20] [charaMove M 0,0 0.3] [wt 0.3] @X Phew, that one felt especially good. Not that I'd expect anything less from me, of course. [k] [charaFace M 0] @X Hm? Oh, hey, you're Nobbu's, um... [k] [charaFace M 2] @X Sorry, I forgot who you are! [k] [charaFadeout M 0.1] [wt 0.1] [charaTalk F] [charaFace F 14] [charaFadein F 0.1 1] @Oda Nobukatsu Wait, aren't you...!? [k] [messageOff] [wipeout leftToRight 0.5 1.0] [bgm BGM_EVENT_63 0.5 0.5] [wait wipe] [charaFadeout F 0.1] [charaSet G 10007001 1 "Okita Alter"] [charaSet F 1098196110 1 "Haniwa Nobbu 2"] [charaSet I 6033000 1 "Okada Izo"] [charaSet J 7026000 1 Chacha] [charaSet L 7035001 1 "Mori Nagayoshi"] [charaSet M 6036002 1 "Li Shuwen"] [charaSet R 1098196110 1 "Haniwa Nobbu"] [charaSet N 10007001 1 ???] [charaFilter N silhouette 00000080] [charaDepth O 8] [charaDepth F 5] [charaDepth R 6] [scene 20803] [wt 0.5] [wipein rightToLeft 0.5 1.0] [bgm BGM_EVENT_63 0.5 1.0] [wait wipe] [charaTalk O] [charaFace O 1] [charaFadein O 0.1 1] [effect bit_talk_x_slash03] [se bac139] [charaShake O 0.05 3 3 0.3] [wt 0.5] [charaFadeout O 0.4] [charaMove O 0,-50 0.3] [wt 0.2] [effect bit_talk_impactlanding] [se ad913] [seStop ad913 3.5] [wt 0.3] [shake 0.1 0 3 0.5] [wt 0.5] [shake 0.05 0 4 2.0] [wt 2.5] [charaTalk J] [charaFace J 8] [charaFadein J 0.1 1] @Chacha Get 'em, Nagayoshi! [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk L] [charaFace L 11] [charaFadein L 0.1 1] @Mori Nagayoshi Hyahahahaha! Hang on tight, Lady Chacha! [k] [charaFadeout L 0.1] [wt 0.1] [charaTalk J] [charaFace J 7] [charaFadein J 0.1 1] @Chacha You know, Chacha wonders what the deal is with these tiny versions of those giant Auntie haniwa thingies. [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk L] [charaFace L 11] [charaFadein L 0.1 1] @Mori Nagayoshi Beats the hell outta me! But if they wanna pick a fight with us, I ain't gonna be shy about fighting back! [k] [charaCrossFade L 1098171300 0 0.1] [charaTalk L] [wait charaCrossFade L] @Mori Nagayoshi 'Course, if these things turn out to be the Boss's subordinates, I'll be counting on you to deal with the aftermath, Lady Chacha! [k] [charaFadeout L 0.1] [wt 0.1] [charaTalk J] [charaFace J 3] [charaFadein J 0.1 1] @Chacha There's the Nagayoshi Chacha knows and barely tolerates! The one with no compunctions about killing Auntie's subordinates! [k] @Chacha No, seriously though, Chacha doesn't like that! [k] [messageOff] [charaFadeout J 0.1] [wt 0.1] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 1] [wt 0.1] [charaShake O 0.03 4 4 0.3] [effect bit_talk_14] [cueSe Battle bac150] [wt 0.2] [charaPut P 0,0] [charaPut Q 0,0] [charaBackEffect P bit_talk_sand_dust_back] [charaEffect Q bit_talk_sand_dust_front] [charaFadeout O 0.4] [charaMove O 0,-50 0.3] [wt 0.2] [se ad913] [seStop ad913 1.5] [shake 0.1 0 3 0.5] [wt 0.3] [shake 0.05 0 3 1.5] [wt 0.7] [se ad60] [seStop ad60 1.0] [wt 0.5] [charaTalk M] [charaFace M 5] [charaFadein M 0.4 1] [charaBackEffectStop P bit_talk_sand_dust_back] [charaEffectStop Q bit_talk_sand_dust_front] [wt 3.0] @Li Shuwen Indeed, these would seem to be the perfect size for training dummies. [k] [charaFadeout M 0.1] [charaEffectDestroy P bit_talk_sand_dust_back] [charaEffectDestroy Q bit_talk_sand_dust_front] [wt 0.1] [charaChange L 7035001 1 fade 0.1] [charaTalk L] [wait charaChange L] @Mori Nagayoshi Whoa, way to go, Gramps! Hey, I got an idea! How 'bout we have a contest to see who can smash the most!? [k] [charaFadeout L 0.1] [wt 0.1] [charaTalk M] [charaFace M 0] [charaFadein M 0.1 1] @Li Shuwen Good grief. You're not a child anymore. [k] [charaFadeout M 0.1] [wt 0.1] [charaTalk L] [charaFace L 8] [charaFadein L 0.1 1] @Mori Nagayoshi Oh? What, you worried you gonna lose or something? [k] [charaFace L 9] @Mori Nagayoshi Don't tell me you've finally gone senile, Gramps! [k] [messageOff] [charaFadeout L 0.1] [wt 0.1] [effect bit_talk_14] [cueSe Battle bac150] [wt 0.2] [se ad913] [seStop ad913 3.5] [wt 0.3] [shake 0.1 0 3 0.5] [wt 0.5] [shake 0.05 0 4 2.0] [wt 2.5] [charaTalk M] [charaFace M 2] [charaFadein M 0.1 1] @Li Shuwen That would appear to put me one point ahead. [k] [charaFadeout M 0.1] [wt 0.1] [charaChange L 1098171300 0 fade 0.1] [charaTalk L] [wait charaChange L] @Mori Nagayoshi Now you're talking! Let's do this thing! [k] [charaCrossFade L 7035001 11 0.1] [charaTalk L] [wait charaCrossFade L] @Mori Nagayoshi H[messageShake 0.02 5 5 0.5]yahahahahaaaa!!! [k] [charaFadeout L 0.1] [wt 0.1] [charaTalk J] [charaFace J 7] [charaFadein J 0.1 1] @Chacha Come to think of it,[sr]Chacha is also wondering where Little Okita went. [k] [messageOff] [wipeout leftToRight 0.5 1.0] [bgmStop BGM_EVENT_63 0.5] [wait wipe] [charaFadeout J 0.1] [wt 0.8] [bgm BGM_EVENT_3 0.1] [wipein rightToLeft 0.5 1.0] [wait wipe] [charaTalk D] [charaFace D 9] [charaFadein D 0.1 1] @Hijikata Toshizo Hraaaaaah!!! [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [effect bit_talk_v_slash01] [se ad171] [wt 0.4] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Okita Souji Three steps, certain death!!! [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [effect bit_talk_shot_02] [se bac7] [wt 0.2] [se bac6] [wt 0.2] [se bac7] [wt 0.2] [charaTalk K] [charaFace K 13] [charaFadein K 0.1 1] [effectDestroy] @Nagao Kagetora Nyaaaaaa!!! [k] [messageOff] [charaFadeout K 0.1] [effect bit_bolg_01y] [se bac143] [wt 0.7] [charaTalk O] [charaFace O 1] [charaFadein O 0.1 1] [wt 0.3] [effectDestroy bit_bolg_01y] [effectDestroy bit_talk_shot_02] [charaFadeout O 0.4] [charaMove O 0,-50 0.3] [wt 0.2] [effect bit_talk_impactlanding] [se ad913] [seStop ad913 3.5] [wt 0.3] [shake 0.1 0 3 0.5] [wt 0.5] [shake 0.05 0 4 2.0] [wt 2.5] [charaPut O -0,0] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 1] [charaFace F 0] [charaFadein F 0.1 -256,0] [charaFace R 0] [charaFadein R 0.1 256,0] [wt 1.0] [charaMoveScale O 1.1 0.6] [charaMove O 0,15 0.6] [wt 0.5] [shake 0.1 0 3 0.5] [se ade311] [wt 1.2] [charaFadeout O 0.1] [charaFadeout F 0.1] [charaFadeout R 0.1] [wt 0.1] [charaTalk E] [charaFace E 15] [charaFadein E 0.1 1] @Mash Here comes another group, Master! [k] [charaScale O 1.0] @Mash I don't think we can keep this up much longer! [k] ?1:I'm not done yet! I can still keep going! ?2:Not yet! I'll use all my Command Spells if I have to! ?! [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 11] [charaFadein A 0.1 1] [wt 0.1] [se ade454] [seStop ade454 2.2] [wt 1.0] @Himiko ...Huh!? [k] [charaFace A 6] @Himiko I just got a really good premonition all of a sudden! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Okita Souji (Huff, huff...) Huh? Did you say something? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 11] [charaFadein A 0.1 1] [bgmStop BGM_EVENT_3 1.5] @Himiko ...A visitor from an infinity far away who carries boundless prayers in their heart. [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk N] [charaFace N 0] [charaFadein N 0.4 1] [se ad60] [seStop ad60 1.0] [wt 0.8] [bgm BGM_EVENT_67 0.1] @G:??? You look like you could use a hand. Allow me. [k] [charaFadeout N 0.1] [wt 0.1] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] @Mash It's you! [k] [messageOff] [charaTalk off] [charaTalk depthOff] [charaFadeout E 0.1] [wt 0.1] [charaDepth N 8] [charaDepth G 6] [charaFace N 0] [charaFadein N 0.1 1] [wt 0.1] [charaFace G 0] [charaFadein G 0.1 1] [wt 0.4] [charaFadeout N 0.4] [wt 1.0] [charaFace G 2] @Okita Alter Majin Beeeaaam!!! [k] [messageOff] [wipeout rectangleStripRightToLeft 0.3 1] [bgm BGM_EVENT_67 0.3 0.5] [wait wipe] [charaTalk on] [charaTalk depthOn] [charaFadeout G 0.1] [scene 10000] [wt 0.3] [wipein rectangleStripLeftToRight 0.3 1] [wait wipe] [effect bit_talk_arrow01or] [se ad147] [seStop ad147 2.5] [wt 1.6] [wipeout rectangleStripRightToLeft 0.3 1] [wait wipe] [charaTalk O] [charaFace O 1] [charaFadein O 0.1 1] [scene 20803] [wt 0.3] [wipein rectangleStripLeftToRight 0.3 1] [bgm BGM_EVENT_67 0.3 1.0] [fowardEffect bit_talk_explosion_triple02] [se ad854] [wait wipe] [shake 0.07 4 2 1.0] [wt 1.3] [charaFadeout O 0.4] [charaMove O 0,-50 0.3] [wt 0.2] [se ad913] [seStop ad913 1.5] [shake 0.1 0 3 0.5] [wt 0.5] [shake 0.05 0 3 1.5] [charaPut P 0,0] [charaPut Q 0,0] [charaBackEffect P bit_talk_sand_dust_back] [charaEffect Q bit_talk_sand_dust_front] [wt 1.0] [charaBackEffectStop P bit_talk_sand_dust_back] [charaEffectStop Q bit_talk_sand_dust_front] [wt 1.8] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Himiko Whoa! I don't know what the heck[sr]that was, but it was AWESOME! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 7] [charaFadein D 0.1 1] @Hijikata Toshizo You're here too, huh. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk G] [charaFace G 10] [charaFadein G 0.1 1] @Okita Alter I am. That black haze was keeping us out before, but now that it cleared up, it's no longer a problem. [k] [charaFace G 0] @Okita Alter We split up a little while ago to look for you guys. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk K] [charaFace K 8] [charaFadein K 0.1 1] @Nagao Kagetora Good timing![sr]We'll take all the help we can get right now! [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] @Mash Senpai, with all these reinforcements,[sr]I think we might just have a chance! [k] ?1:We can totally do this now! ?2:Everyone else is here, too!? ?! [messageOff] [wipeout rectangleStripRightToLeft 0.7 1] [bgmStop BGM_EVENT_67 0.5] [wait wipe] [charaFadeout E 0.1] [pictureFrame cut063_cinema] [cameraHome 0.1] [wt 0.5] [wipein rectangleStripLeftToRight 0.7 1] [wait wipe] [charaTalk H] [charaFace H 7] [charaFadein H 0.1 0,-50] [bgm BGM_EVENT_5 0.1] @Saito Hajime Well, shit. This isn't looking good. [k] [messageOff] [charaFadeout H 0.4] [charaMove H -50,-50 0.5] [se ad527] [seStop ad527 1.2] [wt 2.2] [se ad73] [charaEffect I bit_talk_quickmove 0,0 H] [charaTalk I] [charaFace I 13] [charaFadein I 0.2 0,-30] [charaMove I 0,-50 0.3] [wt 0.3] @Okada Izo There you are, Wolf of Mibu. I finally found you. [k] [messageOff] [fadeout black 2.0] [bgmStop BGM_EVENT_5 2.0] [wait fade] [skip false] [charaFadeout A 0.1] [charaFadeout B 0.1] [charaFadeout C 0.1] [charaFadeout D 0.1] [charaFadeout E 0.1] [charaFadeout H 0.1] [charaFadeout K 0.1] [charaFadeout P 0.1] [charaFadeout Q 0.1] [charaFadeout G 0.1] [charaFadeout F 0.1] [charaFadeout R 0.1] [charaFadeout M 0.1] [charaFadeout L 0.1] [charaFadeout J 0.1] [charaFadeout I 0.1] [scene 10000] [wt 1.0] [fadein black 0.1] [wait fade] [input selectBranch] [messageOff] [skip false] [soundStopAllFade 0.4] [charaSet A 5009000 1 "Initialization Dummy"] [charaSet B 5009000 1 "Initialization Dummy"] [charaSet C 5009000 1 "Initialization Dummy"] [charaSet D 5009000 1 "Initialization Dummy"] [charaSet E 5009000 1 "Initialization Dummy"] [charaSet F 5009000 1 "Initialization Dummy"] [charaSet G 5009000 1 "Initialization Dummy"] [charaSet H 5009000 1 "Initialization Dummy"] [charaSet I 5009000 1 "Initialization Dummy"] [charaSet J 5009000 1 "Initialization Dummy"] [charaSet K 5009000 1 "Initialization Dummy"] [charaSet L 5009000 1 "Initialization Dummy"] [charaSet M 5009000 1 "Initialization Dummy"] [charaSet N 5009000 1 "Initialization Dummy"] [charaSet O 5009000 1 "Initialization Dummy"] [charaSet R 5009000 1 "Initialization Dummy"] [pictureFrame] [charaEffectDestroy I bit_talk_quickmove] [charaEffectDestroy O bit_talk_atomization] [charaEffectDestroy P bit_talk_sand_dust_back] [charaEffectDestroy Q bit_talk_sand_dust_front] [charaEffectDestroy M bit_talk_charge_blu] [effectDestroy] [fowardEffectDestroy] [maskout black 1.0] [wait mask] [scene 10000] [wt 0.1] [maskin black 0.1] [wait mask] [label selectBranch] [revivalBranch lblNormal lblRevival] [label lblNormal] [fowardEffect bit_queststart80289] [wait fowardEffect] [branch lblConf1] [label lblRevival] [fowardEffect bit_queststart80341] [wait fowardEffect] [label lblConf1] [wt 1.0] [fadeout black 1.0] [wait fade] [wt 0.5] [soundStopAll] [end]