$03-00-01-20-1-0 [soundStopAll] [charaSet A 99502600 1 Mash] [charaSet B 1098126400 1 Patxi] [charaSet C 2010001 1 Billy] [charaSet D 1017001 1 Musashi] [charaSet E 98006000 1 "Demonic Beast"] [charaSet H 98115000 1 Effect] [charaPut H 1200,1200] [charaEffect H bit_talk_10_LowLevel] [bgm BGM_EVENT_77 0.1] [scene 21501] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] [wt 0.1] [fadein black 0.8] [wait fade] @Musashi So THAT'S what's going on here. [k] [charaFace D 11] @Musashi This place is a Lostbelt... A different world where the Pruning Theoretical Phenomenon is still taking place. [k] [charaFace D 0] @Musashi So now, you're after the bad guys[line 2]Crypters,[sr]you called 'em?[line 2]who ruined the world. [k] [charaFace D 1] @Musashi And on top of THAT, the hot gunslinger[sr]you've got with you is Billy the Kid! [k] @Musashi I hoped that might be the case when I heard[sr]you call him Billy, and I was totally right! [k] [charaFace D 0] @Musashi This is great. This is so great! (Squee) [k] @Musashi ...[sr]... [k] ?1:No rattling your sword at Billy. [charaFace D 10] @Musashi Whoa, how did you know? [k] ?2:No dueling our allies. [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Billy Aw, really? And here I was all locked and loaded. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] ?! [charaFace D 0] @Musashi Sorry. Old habits and all that. Besides, a quick-draw battle between a gunslinger and a swordsman? [k] @Musashi How could I NOT want to see which of us would win? [k] @Musashi Granted, I've already won a number of quick-draw battles with other gunslingers, but Billy the Kid's GOT to be on a whole other level. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 2] [charaFace C 0] [charaFadein C 0.1 0] @Musashi Is it true you can fire off three rounds between a man's eyes before he's even had time to blink? You ARE supposed to be faster than lightning, right? [k] @Billy 'Course I am. Plenty of folks've come to see if those rumors were true, and they've gotten more'n two or three rounds between the eyes for their trouble! [k] [charaFace C 1] @Billy This ain't really the place, though. Too closed in. You're plannin' to deflect anythin' I fire and rush me for the kill, ain'tcha? [k] @Billy Probably cap the whole thing off by sayin' somethin' 'bout how you was only lookin' to see who's faster, then just mosey along. [k] [charaFace D 3] @Musashi Ahaha, saw right through me, huh?[sr]Guess you and I are BOTH outlaws through and through! [k] [charaFadeout D 0.1] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Patxi ...So you guys size each other up even when you're joking around? You really are incorrigible. [k] @Patxi Seems like a big waste of ammo to me. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 0] [charaFace D 0] [charaFadein D 0.1 2] @Billy Hey, I keep the rules of engagement as much as the next outlaw. Ain't my fault this little lady's a ruthless savage! [k] [bgm BGM_EVENT_77 1.0 0.5] @Musashi I mind my manners too, you know. I just happen to enjoy life-and-death duels as much as I do testing my skills.[se bac306] [k] [bgm BGM_EVENT_77 1.0 0.0] @Billy That so? 'Cause it sure looks to me like the only thing[sr]that you're worried about with your swordplay is stayin' alive, no matter what.[se ad346][wt 0.3][seStop ad346] [k] [messageOff] [charaTalk off] [wt 2.3] [charaFace C 1] [charaFace D 6] @Musashi&Billy Hahahaha![bgm BGM_EVENT_77 1.0 1.0] [k] [charaFadeout D 0.1] [charaFadeout C 0.1] [wt 0.2] [charaTalk on] [charaPut H 1] [charaTalk A] [charaFace A 13] [charaFadein A 0.1 1] @Mash I'm glad to see them hitting it off so well, Senpai. [k] [charaFadeout A 0.1] [wt 0.1] [charaPut H 1200,1200] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Billy Anyways, I think we'd better put the duelin' off while we're here. [k] [charaFace C 4] @Billy I noticed durin' that last scrap that my gunshots sure make a helluva lotta noise here, so... [k] [messageOff] [wt 0.3] [charaMoveReturn C 0,10 0.3] [charaFace C 0] [wt 0.5] @Billy Wait. That's it. [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [se ad346] [wt 0.3] [seStop ad346] [effect bit_talk_muzzleflash] [flashin once 0.1 0.1 FFFFFF90 FFFFFF90] [se ad563] [wt 0.8] [se bac179] [seVolume bac179 0 0.4] [effectStop bit_talk_muzzleflash] [wt 1.0] [bgmStop BGM_EVENT_77 1.5] [wt 0.5] [charaPut H 1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Mash Billy...? [k] [charaFadeout A 0.1] [wt 0.1] [charaPut H 1200,1200] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Billy Yep. There. We can use the ringin' of my gunshots to help figure out how to get around in here. [k] [bgm BGM_EVENT_82 0.1] @Billy I doubt it'll give us a straight shot to the exit,[sr]but it oughta at least give us an idea where to go. [k] [charaFace C 4] @Billy Only thing is that I ain't really got the ear to figure out the change in the sound. Keen hearin' ain't really my strong suit. [k] @Billy I bet the musician could pull it off,[sr]but 'course, he ain't here right now. [k] [charaFace C 0] @Billy How 'bout you, Ms. Samurai?[sr]Think you could do it? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Musashi Hm? I don't have to. We've got someone[sr]else with excellent hearing right here. [k] [charaFadeout D 0.1] [wt 0.1] [charaPut H 1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Mash Patxi! [k] [charaFadeout A 0.1] [wt 0.1] [charaPut H 1200,1200] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Patxi Wait... [k] [charaFace B 0] @Patxi You want me to figure out the differences[sr]in the acoustics of Billy's gunshots? [k] @Patxi ...Well, I HAVE done that before. It's a handy trick to figure out how many Demonic Beasts there are in a pack. [k] @Patxi But figuring out this labyrinth's layout?[sr]I don't know... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Billy You got it. [k] [charaFace C 0] @Billy Patxi, we're bettin' on those Yaga ears of yours.[sr]I'm sure they can pull us through this. [k] @Billy What do you say? Will you give it a shot? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Patxi ...A-all right. Guess that's our only option...! [k] ?1:We're counting on you! ?! [charaFace B 1] @Patxi Don't worry. These ears of ours aren't just for show! [k] [messageOff] [bgm BGM_EVENT_82 1.5 0.5] [fadeout black 1.0] [wait fade] [charaFace B 0] [scene 21510] [wt 0.5] [se ad563] [wt 0.5] [bgm BGM_EVENT_82 0.1 1.0] [fadein black 0.5] [wait fade] [wt 0.5] @Patxi The front path leads to a dead end, and the left side takes us back to where we were. There's a staircase leading up if we go diagonally. [k] [messageOff] [fadeout black 1.0] [wait fade] [wt 0.7] [fadein black 1.0] [wait fade] [wt 0.5] [se ad563] [wt 1.2] [charaFace B 3] @Patxi No, this isn't it.[sr]Every path here leads to a dead end. [k] [charaFace B 0] @Patxi We'll have to go back and try another one. [k] [messageOff] [fadeout black 1.0] [wait fade] [wt 1.0] [fadein black 1.0] [wait fade] [wt 0.5] [se ad563] [wt 1.5] [charaFace B 2] @Patxi ...Hang on...[sr]There's a path that doesn't ricochet at all![bgmStop BGM_EVENT_82 1.5] [k] ?1:Then, that means... ?2:You found the exit! ?! [charaFadeout B 0.1] [messageOff] [wt 0.4] [se ad55] [fadeout black 1.5] [wait fade] [seStop ad55 1.8] [scene 21500] [fadein black 1.0] [wait fade] [wt 0.5] [charaPut H 2] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 2] [charaFace B 0] [charaFadein B 0.1 0] @Mash Let's go, Master! [k] [charaFace B 2] @Patxi Hold on! There's something there! [k] [charaFace A 14] @Mash Oh no. Is it the Minotaur...!? [k] [messageOff] [charaFadeout A 0.1] [charaFadeout B 0.1] [wt 0.3] [charaPut H 1200,1200] [bgm BGM_EVENT_80 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.4 1] [wt 0.5] [se ad564] [wt 2.0] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 0] [charaFace C 0] [charaFadein C 0.1 2] @Patxi ...Doesn't look like it.[sr]They're just regular beasts here to guard the exit. [k] @Billy Aw, that all?[sr]Shouldn't be any kinda trouble for us, then. [k] [charaFadeout C 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Musashi In that case, let's wrap this up nice and quick. [k] [charaFace D 5] @Musashi I had to save bits and pieces of these creatures to eat so I could keep a minimum of magical energy going when I was on my own, but now that I've got a Master, the sky's the limit. [k] @Musashi No more worrying about keeping the tasty bits intact.[sr]Time to show these things what I can really do! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_80 0.5] [wait fade] [soundStopAll] [end]