$03-00-03-07-1-0 [soundStopAll] [charaSet A 8001410 1 Mash] [charaSet B 9005001 1 Holmes] [charaSet C 98002000 1 Fou] [charaSet D 1098123200 1 Goredolf] [charaSet E 1098158800 1 "Farmer A"] [charaSet F 1098158810 1 "Farmer B"] [scene 69200] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_96 0.1] [charaTalk E] [charaFace E 3] [charaFadein E 0.1 1] @Farmer A Man, that was a hell of a quarrel.[sr]Keep this up, and one of you's gonna end up dead. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Mash A quarrel? Um, I think you misunderstand...[wt 0.6][charaFace A 8][sr]We were genuinely risking our lives. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 3] [charaFadein E 0.1 2] [charaFace F 3] [charaFadein F 0.1 0] @Farmer A Huh? Why's that? [k] @Farmer B For that matter, why'd you hit[sr]those guys so hard, anyway? [k] @Farmer B I mean, I know they started it, but still,[sr]you guys must really hate each other. [k] [charaFadeout E 0.1] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 12] [charaFadein A 0.1 1] @Mash Um... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Holmes Pardon me. Forgive the interruption,[sr]but have you ever seen these automata before? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 2] [charaFace F 0] [charaFadein F 0.1 0] @Farmer A Nope, never. What are those things, anyway? At first I was freaking out 'cause I thought you'd killed 'em... [k] @Farmer A ...but then I saw they didn't bleed even when their limbs broke off, so I thought they might be scarecrows. But makin' scarecrows that complex seems kinda pointless, so now I dunno what to think... [k] [charaFace F 1] @Farmer B C'mon, what kind of scarecrow[sr]would go around picking fights? [k] [charaFace E 1] @Farmer A Hahaha, good point! [k] [charaFadeout E 0.1] [charaFadeout F 0.1] [wt 0.1] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Holmes ...Hmm. [k] [charaFace B 0] @Holmes [&Mr.:Ms.] [%1], could I have a word[sr]with you on the Shadow Border? [k] [messageOff] [wipeout rightToLeft 1.0 1.0] [bgmStop BGM_EVENT_96 1.0] [wait wipe] [charaFadeout B 0.1] [wt 0.1] [scene 56001] [wt 0.5] [wipein leftToRight 1.0 1.0] [wait wipe] [wt 0.5] [bgm BGM_EVENT_70 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Holmes Tell me, what do you make of the villagers' reactions? [k] ?1:They're very...laid back. ?2:They really took all this in stride. Maybe too much so. ?! [charaFace B 0] @Holmes Indeed, they seemed to be completely oblivious to the danger. They were far more worked up when they found us trampling their fields. [k] @Holmes I can understand how they might regard our fight with Akuta as something that doesn't concern them. [k] @Holmes But the same cannot be said for these mechanical dolls. [k] [charaFace B 6] @Holmes Akuta Hinako did not bring these over from Proper Human History. This technology is foreign to us. [k] @Holmes What's more, Xianyang clearly sent[sr]them to her to reinforce her. [k] [charaFace B 0] @Holmes All this leads me to believe these automata are a type of weapon native to this world. And yet, the people who live here claim never to have seen them before. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Goredolf So what? Maybe these are just a[sr]bunch of backward country bumpkins. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Fou Fou, fooou? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Holmes We can assume that Akuta has formed an alliance with this world's ruler, just like we've seen in previous Lostbelts. [k] @Holmes For the moment, let us further assume this[sr]ruler is, in fact, Qin Shi Huang. [k] @Holmes If true, it is certainly sensible that he would send these automata to aid her in battle. [k] @Holmes It then stands to reason that, on seeing us fight their nation's armed forces, these farmers would see us as a threat and treat us accordingly. [k] [charaFace B 6] @Holmes And yet...that proves not to be the case... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Mash ... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Holmes In which case, I can draw only one conclusion. [k] @Holmes Which is that these villagers are so wholly ignorant[sr]of war that they do not even know weaponry. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 7] [charaFadein D 0.1 1] @Goredolf Say what?[sr]Is that even possible? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Holmes It is. However, we all saw that their fight or flight reflex tended toward the former on our initial encounter. [k] [se ade79] [seVolume ade79 0 0.1] @Holmes So while I doubt that this world is completely devoid[sr]of danger[line 2][wt 0.4][seVolume ade79 0.5 0.3][bgmStop BGM_EVENT_70 0.8][wt 0.8][charaFace B 6]Hm? Do you hear that racket outside too? [k] [messageOff] [wipeout leftToRight 1.0 1.0] [seStop ade79 1.0] [wait wipe] [cameraMove 0.1 0,0 1.01] [charaFadeout B 0.1] [wt 0.1] [charaSet E 1098158900 1 "Farmhand A"] [charaSet F 1098159100 1 "Farm Supervisor"] [scene 69200] [wt 0.5] [wipein rightToLeft 1.0 1.0] [wait wipe] [wt 0.5] [se ad57] [shake 0.05 0 4 0.3] [wt 1.3] [shake 0.05 0 4 0.3] [wt 1.0] [se ad57] [shake 0.05 0 4 0.3] [wt 1.0] [seStop ad57] [se ad625] [shake 0.05 3 2 1.5] [wt 2.0] [bgm BGM_EVENT_80 0.1] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 0] [charaFace E 3] [charaFadein E 0.1 2] @Farm Supervisor Aah! It's more of those strange monsters! [k] [charaFace E 2] @Farmhand A Wh-why are you freaking out? Isn't it the supervisors' job to get rid of things like that? [k] @Farm Supervisor How the hell are we supposed to chase those things away with a stick!? Please, travelers, you've gotta help us! [k] [charaFadeout F 0.1] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Holmes Indeed, I believe we should lend[sr]a helping hand here as well. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Mash Right! Moving to intercept hostiles! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] [charaMoveReturn C 0,20 0.3] @Fou Fou, fooou! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_80 0.4] [wait fade] [soundStopAll] [end]