$03-00-04-13-5-0 [soundStopAll] [charaSet A 1098158310 1 Captain] [charaSet B 1098167600 1 Kali] [charaSet C 1098123210 1 Goredolf] [charaSet D 1098123010 1 Meunière] [charaSet E 1098166700 1 Asha] [charaSet F 1098166900 1 Ajai] [charaSet G 98115300 1 Holmes] [charaSet H 1098127610 1 Peperoncino] [charaSet I 8001400 1 Mash] [charaSet J 98115000 1 Effect] [charaPut J 1200,1200] [charaEffect J bit_talk_10_LowLevel] [cameraMove 0.1 0,0 1.01] [bgm BGM_EVENT_80 0.1] [scene 10000] [fadein black 0.1] [wait fade] [se ad171] [wt 0.2] [effect bit_talk_kengekiall02] [se ad32] [wt 0.4] [se ad170] [wt 1.0] [fadeout black 0.1] [wait fade] [scene 75004] [se ad468] [seVolume ad468 0 0.1] [wt 0.1] [shake 0.05 1 1 2.0] [charaTalk DepthOff] [charaDepth B 1] [charaDepth E 3] [charaDepth F 2] [charaTalk off] [charaFace B 0] [charaFadein B 0.1 0] [charaFace E 4] [charaFadein E 0.1 300,0] [charaFace F 5] [charaFadein F 0.1 160,0] [fadein black 1.0] [seVolume ad468 1.0 0.6] [wait fade] [wt 1.0] [seStop ad468 0.1] [charaFace F 2] [charaMove F 145,0 0.3] [effect bit_talk_14 -256,0] [se ad618] [wt 0.4] [charaShake B 0.05 4 2 1.0] [charaMove F 140,0 0.1] [se bac211] [effect bit_talk_Slash_white_01 -256,0] [charaFadeout B 0.7] [wt 0.2] [charaMove B -256,-80 0.3] [wt 0.3] [se ad716] [wt 1.0] [wipeout rectangleStripLeftToRight 0.5 1.0] [wait wipe] [charaFadeout E 0.1] [charaFadeout F 0.1] [wt 0.1] [wipein rectangleStripRightToLeft 0.7 1.0] [wait wipe] [charaFace B 0] [charaFadein B 0.1 1] [wt 0.3] [se ade8] [seVolume ade8 0 0.6] [effect bit_talk_rarrow01or] [wt 1.0] [se bac59] [fowardEffect bit_talk_14] [charaShake B 0.05 3 2 0.8] [wt 0.8] [charaMove B 0,-15 0.3] [charaFadeout B 0.4] [wt 0.3] [se ad716] [wt 0.7] [wipeout rectangleStripLeftToRight 0.5 1.0] [wait wipe] [wt 0.4] [wipein rectangleStripRightToLeft 0.7 1.0] [wait wipe] [effect bit_talk_h_slash01] [wt 0.2] [se bac263] [wt 0.1] [se ad26] [charaFace B 0] [charaFadein B 0.1 1] [wt 0.2] [charaShake B 0.05 3 2 0.8] [wt 1.0] [charaMove B 0,-10 0.5] [se ad716] [charaFadeout B 0.4] [wt 0.7] [charaSet B 1019001 1 Rama] [charaTalk on] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Rama That's the last of the kali! But now... [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk I] [charaFace I 7] [charaFadein I 0.1 1] [se ade8] [seVolume ade8 0 0.6] [effect bit_talk_rarrow01or] [wt 1.2] [se ad686] [fowardEffect bit_talk_14] [charaShake I 0.05 3 2 0.8] [wt 1.0] @Mash The sniper hasn't stopped![sr]He's going after us now! [k] [charaFadeout I 0.1] [wt 0.1] [charaPut J 1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Holmes This is hardly a surprise. Given how openly you have been opposing their god's rule, it makes sense he would be unwilling to let this chance pass him by. [k] @Holmes The good news is, neither Asclepius[sr]nor Aśvatthāman are anywhere nearby. [k] @Holmes I suspect he just happened to catch sight of you while dealing with the kali, and decided to pick you off as well while he was at it. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk C] [charaFace C 8] [charaFadein C 0.1 1] @Goredolf Forget the coolheaded analysis, dammit! Make sure you keep a wall between you at all times! Find a shadow to hide in! [k] [charaFadeout C 0.1] [wt 0.1] [charaPut J 1200,1200] [charaTalk I] [charaFace I 2] [charaFadein I 0.1 1] @Mash We are! But it's not[line 2] [k] [messageOff] [se ade8] [seVolume ade8 0 0.6] [effect bit_talk_rarrow01or] [wt 1.0] [se ad170] [se ad686] [fowardEffect bit_talk_14] [charaShake I 0.05 3 2 0.8] [wt 1.0] [charaFadeout I 0.1] [wt 0.1] [charaPut J 1] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Meunière How the hell is he seeing you guys? And how the hell is he able to still snipe at you!? The only way this makes sense is if the arrows can go around obstacles! [k] [charaFadeout D 0.1] [wt 0.1] [charaPut J 1200,1200] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Peperoncino That might be exactly what's happening.[sr]I have an idea or two of how that could work. [k] [charaFadeout H 0.1] [wt 0.1] [charaPut J 1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Captain ...(Sigh) I was just told to share some more facts about India, since I don't have anything better to do right now. [k] [charaFace A 0] @Captain The Lōkapāla inside this guy is probably Vāyu, the god of wind. He'd be a great fit for an Archer. [k] [charaFadeout A 0.1] [wt 0.1] [charaPut J 1200,1200] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Rama Hanuman's spiritual father, huh.[sr]That would explain how he was able to fly so nimbly. [k] @Rama It could also explain how he's able to control his arrows so freely across such vast distances. [k] [charaFadeout B 0.1] [wt 0.1] [charaPut J 1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Captain Vāyu is also the spiritual father of Arjuna's brother, Bhima, said to possess unparalleled strength. Gods don't come much bigger than him. [k] @Captain ...So, how are you going to fight him? [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaPut J 1200,1200] [charaSet A 1039001 1 Lakshmi] [charaSet B 98002000 1 Fou] [charaSet C 1019001 1 Rama] [charaSet D 1098124510 1 "Da Vinci"] [charaSet G 23003001 1 Ganesha] [charaTalk I] [charaFace I 7] [charaFadein I 0.1 1] [se ade8] [seVolume ade8 0 0.6] [effect bit_talk_rarrow01or] [wt 1.0] [wt 0.1] [se ad170] [se ad686] [fowardEffect bit_talk_14] [charaShake I 0.05 3 2 0.8] [wt 1.0] [charaFace I 15] @Mash Khh! I'm still barely managing to deflect his arrows, but the longer this goes on...! [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] [charaMoveReturn B 0,30 0.3] @Fou Fou, fooou! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Rama The usual way to handle an Archer is to close the distance and negate their range advantage. What do you say, Master? Shall we try that? [k] ?1:Let's give it a shot. [charaFadeout C 0.1] [wt 0.1] [charaTalk I] [charaFace I 15] [charaFadein I 0.1 1] @Mash Wait! It's not safe to make a move without a plan! [k] ?2:I don't think that'll work here. [charaFadeout C 0.1] [wt 0.1] [charaTalk I] [charaFace I 7] [charaFadein I 0.1 1] @Mash ...You're right, Master. It won't. [k] ?! [messageOff] [se ade8] [seVolume ade8 0 0.6] [effect bit_talk_rarrow01or] [wt 1.0] [se ad170] [se ad686] [fowardEffect bit_talk_14] [charaFace I 15] [charaShake I 0.05 3 2 0.8] [wt 1.0] @Mash ...! [k] @Mash We can only deal with his arrows right now because keeping our feet planted lets us focus on every direction at once. [k] [charaFadeout I 0.1] [wt 0.1] [charaPut J 1] [charaTalk D] [charaFace D 31] [charaFadein D 0.1 1] @Da Vinci She's right. One wrong move,[sr]and that delicate balance would be lost. [k] @Da Vinci You're our most vulnerable target[sr]here by far, [%1]. [k] @Da Vinci If even one arrow makes it past Mash...it's game over. [k] [charaFadeout D 0.1] [wt 0.1] [charaPut J 1200,1200] [charaTalk G] [charaFace G 5] [charaFadein G 0.1 1] @Ganesha You see? I KNEW shut-ins were[sr]the most powerful class around. [k] @Ganesha We'll have to make ourselves comfortable and settle in for the long haul here. Step one: break out that kotatsu! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Rama No, by definition, that won't get us anywhere. I'll just have to go out there myself and settle this as quickly as[line 2] [k] [messageOff] [se ade8] [seVolume ade8 0 0.6] [effect bit_talk_rarrow01or] [wt 1.0] [se ad7] [charaFace C 5] [se ad628] [seVolume ad628 0 0.6] [charaMove C 150,0 0.3] [wt 0.5] [shake 0.05 3 2 0.8] [charaFace C 4] [seStop ad628 2.0] [wt 0.8] @Rama I guess that won't work either.[sr]So, we have a bit of a problem... [k] [charaFadeout C 0.1] [wt 0.1] [bgmStop BGM_EVENT_80 1.5] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Lakshmi ... [k] [messageOff] [fadeout black 0.8] [wait fade] [pictureFrame cut063_cinema] [charaFadeout A 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 0,-50] [wt 0.1] [fadein black 0.8] [wait fade] [bgm BGM_EVENT_70 0.1] @Lakshmi (At this rate, things aren't looking good either way...) [k] @Lakshmi (I can't afford to be concerned about appearances now.[sr]Maybe this is the time to come clean.) [k] [charaFace A 4] @Lakshmi (But, I can't help but wonder...) [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk I] [charaFace I 9] [charaFadein I 0.4 -50,-50] [charaMove I 40,-50 0.4] [wt 1.5] [charaFace I 2] [wt 0.8] [charaMove I -50,-50 0.2] [charaFadeout I 0.2] [wt 0.6] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 0,-50] @Lakshmi (What are they hiding?) [k] @Lakshmi (I know they don't mean me harm, and that they are just as devoted to winning this war as I am.) [k] @Lakshmi (But, why do I sense such grim[sr]determination in their efforts...?) [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth E 2] [charaDepth F 1] [charaTalk E] [charaFace E 4] [charaFadein E 0.4 50,-50] [charaMove E 0,-50 1.0] [wt 1.0] @Asha [&Mister:Miss]...? A-are you guys okay? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk I] [charaFace I 2] [charaFadein I 0.1 0,-50] @Mash Please stay back, Asha! We're fine, I promise! [k] [messageOff] [charaFadeout I 0.1] [wt 0.1] [charaTalk off] [charaFace E 4] [charaFadein E 0.1 -80,-50] [charaFace F 2] [charaFadein F 0.1 200,-50] [charaMove F 160,-50 0.3] [se ad480] [charaShake E 0.05 2 0 0.3] [wt 0.6] [charaTalk on] @Ajai Damn ulloo! I told you to stay behind me! [k] [messageOff] [charaFadeout E 0.1] [charaFadeout F 0.1] [wt 0.1] [bgmStop BGM_EVENT_70 1.5] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 0,-50] [wt 1.0] [charaFace A 0] [wt 0.4] @Lakshmi (Right... I should have known. Whatever it is they're not telling me, it doesn't matter. We have more immediate concerns.) [k] [messageOff] [charaFace A 4] [wt 0.8] [fadeout black 0.8] [wait fade] [pictureFrame] [charaFadeout A 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] [fadein black 0.8] [wait fade] [wt 0.5] [charaFace A 0] [bgm BGM_EVENT_82 0.1] @Lakshmi Your father is right. Both of you should stay back.[sr]But I do have one favor to ask. [k] @Lakshmi There must be a wagon somewhere in this town, or even just a single horse and cart. Would you bring them here? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk I] [charaFace I 6] [charaFadein I 0.1 1] @Mash Lakshmi? [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Ajai Is there some reason I should listen to you? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Lakshmi No, there isn't. I am asking a favor. No... Not even that. I'm willing to offer payment in return. [k] [charaFace A 0] @Lakshmi There's nothing wrong with motivating people with money or goods. I learned that back in that rebellion... [k] @Lakshmi To be clear, they are the ones who will be paying,[sr]not me. [%1], you must have something in the[sr]way of food or valuables, do you not? [k] ?1:Well, if you're okay with rations... [charaFadeout A 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Ajai You have food? ...All right.[sr]As long as it's filling, I don't care how it tastes. [k] ?2:Well, if you're okay with the stash of jewels we have on the Border... [charaFadeout A 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Ajai You have jewels? ...All right.[sr]I should be able to sell those for money to buy food. [k] ?! [charaFadeout F 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 2] [charaFace E 0] [charaFadein E 0.1 0] @Ajai ...I'll be back soon.[sr]Come on, Asha. [k] @Asha O-okay. [k] [messageOff] [se ad184] [seVolume ad184 0 0.5] [charaMove F 306,0 0.4] [charaFadeout F 0.4] [wt 0.1] [charaMove E -206,0 0.4] [charaFadeout E 0.4] [wt 0.8] [seStop ad184 0.3] [wt 0.2] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Rama What's all this about? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Lakshmi I have a plan. A plan that will let us take down that Archer even while he continues to snipe at us. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk I] [charaFace I 6] [charaFadein I 0.1 1] @Mash Th-that sounds like just what we need right now.[sr]What exactly did you have in mind? [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk G] [charaFace G 4] [charaFadein G 0.1 1] @Ganesha Yeah. I don't see what we could do with a horse and cart except use them to charge straight at him. [k] @Ganesha And that sounds like it'd be...real hard. What if the Archer shoots the driver, or the horse? [k] @Ganesha And if we keep them safe, that would leave [%1] wide open... [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Lakshmi I know that. Unfortunately, it is difficult to explain, but I can say this... [k] [charaFace A 5] @Lakshmi You will all ride the cart, I will ride the horse, and I will see you to him safely. I promise. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk H] [charaFace H 4] [charaFadein H 0.1 1] @Peperoncino You're, um, certain about this? [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Lakshmi ...Haha. Don't worry. [k] [charaFace A 1] @Lakshmi I'll do this just as I've always done things and work just as hard. No, even harder. That way, we'll be sure to get there. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk I] [charaFace I 12] [charaFadein I 0.1 1] @Mash (She's smiling... Does that mean she really is that confident in her plan...?) [k] [messageOff] [charaFadeout I 0.1] [wt 0.1] [se ad646] [wt 1.2] [se ade144] [seStop ad646 0.6] [wt 0.8] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Ajai How's this? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Lakshmi That's fine. You can go now.[sr]Just leave the horse there. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 2] [charaFace A 0] [charaFadein A 0.1 0] @Asha B-but miss... [k] [charaFace A 1] @Lakshmi That goes for you too. No need to worry about me.[sr]Just go and hide before you get hit by a stray arrow. [k] [messageOff] [charaTalk off] [charaMoveReturn E 256,-10 0.5] [wt 1.0] [se ad184] [seVolume ad184 0 0.5] [charaMove E 286,0 0.4] [charaFadeout E 0.4] [wt 0.5] [seStop ad184 0.5] [wt 0.4] [charaFadeout A 0.1] [wt 0.1] [charaTalk on] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Lakshmi Good. All right, on my signal, you all get into the cart. I'll get the horse moving once you're all in! [k] @Lakshmi Don't worry about anything except keeping[sr][%1] safe until we get there. Got it? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk I] [charaFace I 7] [charaFadein I 0.1 1] @Mash Got it! [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Lakshmi Good answer. All right...[wt 0.8][charaFace A 2]let's go! [k] [messageOff] [se ad668] [seVolume ad668 0 0.5] [se ad59] [se ad443] [wipeout rectangleStripLeftToRight 0.5 1.0] [bgmStop BGM_EVENT_82 1.5] [wait wipe] [wt 0.4] [seStop ad668 0.5] [seStop ad59 0.5] [seStop ad443 0.5] [charaFadeout A 0.1] [wt 1.0] [se ad646] [wt 1.2] [pictureFrame cut063_cinema] [scene 74901] [charaSet D 2034000 1 Tell] [imageSet E cut109_wtl03 1] [imageSet F cut109_rsm03 1] [charaScale E 1.01] [charaScale E 1.01] [seStop ad646 0.5] [wipein rectangleStripRightToLeft 0.5 1.0] [wait wipe] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 0,-50] @Tell Oh? So, they came out, huh. Looks like they're planning to ride that horse-drawn cart all the way here. [k] @Tell 'Course, they must've known I'd pick off the horse first if they tried something like that... [k] [messageOff] [wt 0.8] [charaFace D 1] [bgm BGM_EVENT_63 0.1] [wt 0.8] @Tell Well, let's see what they had[sr]in mind to deal with that. [k] [messageOff] [se bac56] [wipeout rectangleStripRightToLeft 0.5 1.0] [wait wipe] [pictureFrame] [charaFadeout D 0.1] [wt 0.5] [se ad646] [wt 1.0] [shake 0.05 3 3 2.0] [effect bit_talk_41] [wipein rectangleStripLeftToRight 0.5 1.0] [seStop ad646 2.0] [wait wipe] [wt 1.0] [effectStop bit_talk_41] [wt 0.8] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Lakshmi His first bolt will probably be coming any moment now.[sr]Keep your guard up. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk I] [charaFace I 7] [charaFadein I 0.1 1] @Mash I will, but I expect he'll go after the horse first.[sr]Or maybe you... [k] @Mash Please make sure you keep your guard up too[line 2] [k] [messageOff] [charaFadeout I 0.1] [wt 0.1] [se bac56] [charaFadein E 0.1 -1200,-150] [charaMove E 0,-150 0.2] [wt 1.0] [se ad558] [fadeout white 0.3] [wait fade] [charaFadeout E 0.1] [wt 0.1] [fadein white 0.3] [wait fade] [se bac266] [fowardEffect bit_talk_14] [se bac402] [effect bit_talk_35] [wt 0.8] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] [charaShake A 0.05 3 2 0.8] @Lakshmi ...! [k] ?1:Lakshmi! ?! [charaFace A 2] @Lakshmi ...I'm fine! It's just my shoulder![sr]No need to slow down! [k] [messageOff] [wipeout rectangleStripLeftToRight 0.5 1.0] [wait wipe] [charaFadeout A 0.1] [wt 0.1] [pictureFrame cut063_cinema] [wipein rectangleStripRightToLeft 0.5 1.0] [wait wipe] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 0,-50] @Tell The hell? I know I was aiming for the horse.[sr]How did I miss!? [k] [charaFace D 5] @Tell ...I pride myself on being a good hunter. I shouldn't have any problem taking down a domesticated farm animal. [k] [se bac56] @Tell Let's try that again. [k] [messageOff] [wipeout rectangleStripRightToLeft 0.5 1.0] [wait wipe] [charaFadeout D 0.1] [wt 0.1] [pictureFrame] [se ad558] [wipein rectangleStripLeftToRight 0.5 1.0] [wait wipe] [se bac266] [fowardEffect bit_talk_14] [se bac402] [effect bit_talk_35] [wt 0.4] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] [charaShake A 0.05 3 2 0.8] [wt 1.5] [charaFadeout A 0.1] [wt 0.1] [charaTalk I] [charaFace I 2] [charaFadein I 0.1 1] @Mash Oh no! Lakshmi! You've been shot again! [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Lakshmi I'm fine! All you need to worry[sr]about is keeping Master safe! [k] [messageOff] [wipeout rectangleStripLeftToRight 0.5 1.0] [bgm BGM_EVENT_63 1.0 0.5] [wait wipe] [charaFadeout A 0.1] [pictureFrame cut063_cinema] [wt 0.6] [wipein rectangleStripRightToLeft 0.5 1.0] [wait wipe] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 0,-50] @Tell Whoa, whoa, what the hell? What's going on here? [k] @Tell The horse kicked up a stone that[sr]knocked my arrow off course... [k] @Tell ...and deflected it into the rider. [k] [charaFace D 5] @Tell ...This is freaking me out. I don't need to be hitting anything other than what I was aiming at! [k] [wipeFilter cinema 0.5 0] [se bac56] @Tell Let's try a different target. I'll use Vāyu's power to aim for the Master five meters off to the side... [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [se ad558] [flashin once 0.2 0.2 FFFFFF80 FFFFFF80] [wt 0.4] [se bac403] [effect bit_talk_35] [charaFadein F 0.1 1200,-180] [charaMove F 0,-180 0.2] [wt 1.0] [charaFadeout F 0.4] [wt 0.8] [wipeOff] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 0,-50] @Tell Damn, it happened again. It was a bird this time. [k] @Tell How does hitting a bird's feather knock my shot off course and into the rider again!? [k] @Tell What is going on here? Is it a Noble Phantasm?[sr]A skill? Some innate trait? [k] [messageOff] [wipeout rectangleStripRightToLeft 0.5 1.0] [wait wipe] [scene 10000] [charaFadeout D 0.1] [wt 0.1] [pictureFrame] [wt 0.1] [wipein rectangleStripRightToLeft 0.1 1.0] [wait wipe] [se ad558] [se ade8] [seVolume ade8 0 0.6] [effect bit_talk_rarrow01or] [wt 1.4] [se ad464] [effect bit_talk_blood_splash] [wt 0.8] [se ad240] [effect bit_talk_35] [wt 1.5] [wipeout rectangleStripRightToLeft 0.1 1.0] [wait wipe] [scene 74901] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] [charaShake A 0.05 3 2 0.8] [wipein rectangleStripLeftToRight 0.5 1.0] [bgm BGM_EVENT_63 1.0 1.0] [wait wipe] @Lakshmi Gah![sr]Khh...! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Rama Lakshmi! Hang on![sr]I can deflect those arrows with my[line 2] [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Lakshmi Stay there! Don't worry, this is just part of who I am.[sr]You being here would only muddy it. [wt 0.5][charaFace A 7]Or maybe you'd[sr]make it clearer? Hehe. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk I] [charaFace I 7] [charaFadein I 0.1 1] @Mash Lakshmi...! [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Lakshmi I told you, don't worry. These shots won't kill me;[sr]they weren't aimed at me. [k] @Lakshmi Of course, if one of them does come directly for me,[sr]then it'll need to be deflected...[wt 0.8][charaFace A 2]but that's a job for[sr]my sword and my sword alone! [k] [messageOff] [wipeout rectangleStripLeftToRight 0.5 1.0] [wait wipe] [charaFadeout A 0.1] [wt 0.1] [pictureFrame cut063_cinema] [wipein rectangleStripRightToLeft 0.5 1.0] [wait wipe] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 0,-50] @Tell (Weird. It doesn't matter if I aim for the horse,[sr]the wheels, or the Master. Everything hits the rider.) [k] @Tell (It's like everything surrounding them[sr]is working it make sure I only hit her.) [k] @Tell (But none of them are enough to kill her.[sr]Makes sense, since I wasn't trying to.) [k] @Tell Okay, then. New plan. We'll just kill you first. [k] [messageOff] [wipeout rectangleStripRightToLeft 0.5 1.0] [se bac56] [wait wipe] [charaFadeout D 0.1] [wt 0.1] [pictureFrame] [scene 10000] [wipein rectangleStripRightToLeft 0.1 1.0] [wait wipe] [se ad558] [se ade8] [seVolume ade8 0 0.6] [effect bit_talk_rarrow01or] [wt 1.1] [se ad618] [effect bit_talk_14] [wt 0.6] [wipeout rectangleStripRightToLeft 0.1 1.0] [wait wipe] [scene 74901] [imageSet E cut109_wtl04 1] [wipein rectangleStripLeftToRight 0.5 1.0] [wait wipe] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Lakshmi There! He's started to aim for me directly.[sr]I knew he would eventually! That's more like it! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [se bac56] [charaFadein E 0.1 -1200,-150] [charaMove E 0,-150 0.2] [wt 1.0] [se ad558] [fadeout white 0.2] [wait fade] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] [fadein white 0.3] [wait fade] [effect bit_talk_kengekiall02] [flashin once 0.1 0.3 FFFFFFAF FFFFFF00] [charaShake A 0.03 2 2 0.15] [se ad32] [wt 0.1] [flashin once 0.1 0.3 FFFFFFAF FFFFFF00] [charaShake A 0.03 2 2 0.15] [wt 0.1] [se ad170] [flashin once 0.1 0.3 FFFFFFAF FFFFFF00] [wt 0.8] [charaShake A 0.05 4 3 1.5] [se bac403] [fowardEffect bit_talk_35] [flashin once 0.1 0.3 FFFFFFAF FFFFFF00] [shake 0.05 5 4 1.0] [charaFace A 11] [wt 1.7] [se ad54] [charaMove A 0,-10 0.3] [wt 0.9] @Lakshmi He certainly earned his fame! I can hardly tell where the shots are coming from, and it's all I can do to deflect them and avoid dying! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk I] [charaFace I 15] [charaFadein I 0.1 1] @Mash ...! [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Lakshmi Don't make me repeat myself again! I'm not slowing down! Just think about what you're going to do when we get there! [k] [messageOff] [wipeout rectangleStripLeftToRight 0.5 1.0] [wait wipe] [charaFadeout A 0.1] [wt 0.1] [wipein rectangleStripRightToLeft 0.5 1.0] [wait wipe] [se bac56] [charaFadein E 0.1 -1200,-120] [charaMove E 0,-120 0.2] [wt 1.0] [se ad558] [flashin once 0.2 0.2 FFFFFF80 FFFFFF80] [wt 0.2] [charaMove E 1200,-120 0.2] [wt 0.3] [se bac403] [effect bit_talk_35] [charaFadein F 0.1 1200,-170] [charaMove F 0,-170 0.2] [wt 0.8] [charaMove F -1200,-170 0.2] [wt 0.6] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] [charaShake A 0.05 3 2 0.8] @Lakshmi Ghh! Aagh...! [k] [charaFace A 2] @Lakshmi You can't...stop...me! [k] @Lakshmi (...I've always fought for my country.[sr]How could I not?) [k] @Lakshmi (It was true during the sepoys' rebellion, and it's true now. I wasn't fighting for some greater meaning.) [k] @Lakshmi (I just had to keep moving forward[sr]to protect what I held dear.) [k] @Lakshmi (So that's what I did, even before I knew what I was doing. I wavered, I even hesitated, but I never stopped!) [k] @Lakshmi (The meaning can come later. What pushes me forward are the reasons that lie behind me!) [k] [charaFace A 5] @Lakshmi (I know what lies behind me now isn't my own country.[sr]I know it's not my homeland, Jhansi. But...) [k] [messageOff] [fadeout white 0.3] [wait fade] [charaFadeout F 0.1] [charaFadeout E 0.1] [charaFadeout A 0.1] [wt 0.1] [scene 75004] [charaSet G 1098166700 1 Asha] [charaSet H 23003001 1 Ganesha] [effect bit_sepia01] [charaTalk off] [charaFace A 0] [charaFadein A 0.1 -256,-50] [charaFace G 4] [charaFadein G 0.1 256,-50] [wipeFilter cinema 0.5 0] [fadein white 1.5] [wait fade] [wt 0.5] [charaFace A 1] [wt 0.8] [fadeout white 1.5] [wait fade] [scene 74901] [wipeOff] [effectStop bit_sepia01] [charaFadeout G 0.1] [charaFadeout A 0.1] [wt 0.1] [charaTalk on] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] [wt 0.1] [imageSet F cut109_rsm02 1] [imageSet E cut109_wtl02 1] [fadein white 1.0] [wait fade] @Lakshmi (...they are still people, just like the people of my country were.) [k] @Lakshmi (What lies behind me, then and now, are people.[sr]People with homes...livelihoods...and families!) [k] [charaFace A 2] @Lakshmi (So I'm not stopping for anything, goddess. Whatever happens to me, and no matter how ugly things get, I can't stop until I get where I need to go!) [k] [messageOff] [bgmStop BGM_EVENT_63 1.5] [charaFadeout A 0.1] [wt 0.1] [se ad171] [charaFadein F 0.1 1200,-230] [charaMove F 0,-230 0.2] [wt 1.2] [se bac56] [charaFadein E 0.1 -1200,-50] [charaMove E 0,-50 0.2] [wt 1.2] @Tell Dammit! [k] [messageOff] [se ad558] [fadeout white 0.6] [se ad618] [se ad471] [wait fade] [charaFadeout F 0.1] [charaFadeout E 0.1] [wt 2.5] [fadein white 1.0] [wait fade] [se ad671] [wt 0.2] [charaTalk A] [charaFace A 4] [charaFadein A 0.7 150,0] [charaMove A 60,0 0.3] [wt 0.3] [charaMove A 1 0.3] [wt 1.5] [se ad51] [charaFace A 0] [wt 0.8] @Lakshmi We're here. To think you never hit your target[bgm BGM_EVENT_82 0.1][sr]even once, William Tell. Talk about bad luck. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Tell Heh. All those arrows fired, and I still couldn't bring you down. Guess you were even more slippery quarry than that scumbag of a Vogt, Gessler. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk I] [charaFace I 2] [charaFadein I 0.1 1] @Mash We did it, Master! We made contact with the enemy! [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk H] [charaFace H 4] [charaFadein H 0.1 1] @Ganesha You okay, Lakshmi!? [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Lakshmi (Huff, huff...) I'm fine. But, as I said, I'm afraid the rest of you will...have to take it...from here... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Rama I still don't know how you did that, but we could never have made it here without your help... [k] @Rama We won't let your efforts go to waste![sr]Let's do this, Master! [k] ?1:His long-range attacks aren't gonna be much help now! ?2:There's no way we're losing a close-range fight! ?! [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] [charaMoveReturn B 0,30 0.5] @Fou Fooou! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_82 0.5] [wait fade] [soundStopAll] [end]