$91-70-33-01-1-0 [soundStopAll] [enableFullScreen] [charaSet A 7033002 1 "Arjuna (Alter)"] [charaSet B 1098124510 1 "Da Vinci"] [charaSet C 1098124500 1 "Da Vinci_Flesh-and-Blood"] [charaSet D 2033000 1 Aśvatthāman] [charaSet E 1098158600 1 "Kodoku Monster"] [charaFilter E silhouette 00000080] [sceneSet F 80200 1 1] [charaScale F 1.4] [sceneSet G 80200 1 1] [charaScale G 1.4] [sceneSet H 145600 1 1] [charaScale H 1.4] [charaSet J 7033002 1 "Arjuna (Alter)_Closeup"] [charaScale J 1.2] [charaDepth J 2] [sceneSet K 39110 1] [charaScale K 1.4] [charaDepth K 1] [sceneSet L 80200 1 1] [charaScale L 1.0] [charaDepth L 4] [sceneSet M 112000 1] [charaScale M 1.3] [charaDepth M 1] [sceneSet N 10000 1 1] [charaScale N 1.01] [sceneSet O 10000 1 1] [charaScale O 1.01] [charaDepth N 5] [charaDepth O 6] [imageSet X back10000 1 1] [charaScale X 1.01] [charaSet Y 98115000 1 "Effect Dummy"] [charaSet Z 98115000 1 "Transmission Effect Dummy"] [charaDepth F 8] [charaDepth G 10] [charaDepth A 4] [charaDepth X 2] [charaDepth Z 4] [charaDepth B 2] [charaPut Z 2000,2000] [charaEffect Z bit_talk_10_LowLevel] [cameraMove 0.1 0,0 1.01] [charaTalk depthOff] [scene 10000] [fadein black 1.5] [wait fade] [bgm BGM_MAP_52 0.1] @ [lr]...To be completely honest, this is more a confession than a blessing. [k] @ One day, on the spur of the moment, I decided to stop fighting. [k] @ I don't remember exactly when I actually stopped...but I do remember when I made the decision. [k] @ The “Mahabharata.” [k] @ The battle where everything was ruined beyond recognition. [k] @ The great war where I dissolved god, human, and beast into a slurry. [k] @ I absorbed that slurry into myself; I sipped it like soup. [k] @ Apologies. That was merely a figure of speech. I did not literally do that. [k] @ What I did was far worse. [k] @ “It was a mistake.” [k] @ It would be so easy to say that. Everyone would understand if that is how I said it happened. [k] @ But I can't do that. I still don't believe what I did was wrong. [k] @ As I said earlier, though, there is one thing I do regret. [k] @ I regret that, from the moment I absorbed the gods, I decided to stop fighting. [k] @ Why? Because from that point on, every battle... [k] @ ...was reduced to grave, indifferent prayer. [k] @ If nothing else, I should have carried on as a warrior right to the very end... [k] [messageOff] [wipeout openEye 1.5 1.0] [bgmStop BGM_MAP_52 1.5] [wait wipe] [scene 39110] [wt 1.5] [overlayFadein N 0.1 0,-745] [overlayFadein O 0.1 0,745] [charaFadein K 0.1 -100,-200] [charaMove K 100,-200 10.0] [charaPutFSR J 200,-50] [charaMoveFSR J 250,-50 10.0] [wipein openEye 2.0 1.0] [se ad556] [seVolume ad556 0.0 0.0] [seVolume ad556 2.5 0.25] [wait wipe] [wt 1.5] [charaTalk off] [charaTalk J] [charaFace J 0] [charaFadeTime J 0.4 1.0] [wt 2.0] @Arjuna (Alter) What was I...? [k] [seVolume ad556 1.0 0.15] [charaFadeout J 0.2] [wt 0.2] @ [lr]What was I just thinking about? What was I just feeling? [k] @ My own awareness of myself is so hazy right now. I know this feeling. It can only mean one thing... [k] [charaFadeTime J 0.2 1.0] [wt 0.2] @Arjuna (Alter) This is my immature Spirit Origin... [k] [seStop ad556 2.0] [bgm BGM_EVENT_105 1.0] [charaFadeout J 0.2] [wt 0.2] @ [lr]Strictly speaking, that's not entirely accurate. [k] @ If anything, my immature Spirit Origin could be said to be far more complete. [k] @ I began as a warrior and became a god, abandoning my old path. Somehow, that felt more like a reduction than an evolution. [k] @ As a god, I scaled down the world, tore it to pieces, passed judgment on it, and even purged it. [k] @ Ahh, so many sins. So much blood on my hands. [k] @ And yet, I can never make amends, because neither confinement nor execution hold any meaning for me now. [k] @ I could spend my days doing everything in my power to atone. Maybe if I did, I could be forgiven for my sins. [k] @ I would submit to execution. Death Is the ultimate punishment for living things. [k] @ But unfortunately, I have already accepted that punishment. [k] [messageOff] [charaMove N 0,-800 0.5] [charaMove O 0,800 0.5] [wt 0.5] [charaFadeout N 0.1] [charaFadeout O 0.1] [cameraMove 10.0 0,0 1.05] [wt 0.5] @ That's right. I, Arjuna, have already died once before. [k] [messageOff] [fadeout black 1.0] [bgm BGM_EVENT_105 1.0 0.5] [wait fade] [cameraFilter gray] [charaTalk depthOff] [wt 0.3] [charaFadeout K 0.1] [overlayFadein N 0.1 0,-745] [overlayFadein O 0.1 0,745] [cameraMove 0.1 0,0 1.01] [wt 0.7] [scene 80200] [charaFadein F 0.1 100,-460] [wt 0.5] [charaMove F 250,-480 8.0] [fadein black 1.0] [bgm BGM_EVENT_105 1.0 1.0] [wait fade] [wt 3.0] [charaFadein G 1.0 100,-260] [charaMove G 0,-240 8.0] [wt 2.5] [charaFadeout F 0.1] [wt 0.5] [charaFadein L 0.1 0,-280] [wt 0.5] [charaFadeout G 1.0] [wt 3.0] @ I fell in battle against Chaldea and Karna. As a result, the matter of my sins was settled. [k] [messageOff] [fadeout black 1.0] [wait fade] [cameraFilter normal] [wt 1.0] [charaFadeout L 0.1] [scene 39110] [cameraHome 0.1] [wt 1.0] [charaTalk depthOn] [fadein black 1.0] [wait fade] [wt 1.0] @ Indeed, a Servant's sins must be settled by their death. [k] @ No matter how evil, or how good, someone may be... [k] @ ...every hero and Anti-Hero alike is stained by sin. [k] @ And those sins are wiped clean the moment they are summoned. [k] @ What could possibly be gained by condemning the sins of someone who is already dead? [k] @ Sins can only be judged as such based on a Servant's actions after they have been summoned. [k] @ In that sense, we Servants are all equally sinners, and all similarly atone. [k] @ To bear a sin is to be arrogant. [k] @ I don't know who said that, but whoever it was, I agree. [k] @ I have been able to forgive everyone except myself. [k] @ I can even bear fighting alongside Karna now. [k] @ Of course, nothing can erase our longstanding feud, but we can at least set it aside. [k] @ That's why this body I possess now is without sin. And even if it weren't, I should be proud of those sins. [k] @ For they are the scars that prove I have fought to protect what history is meant to be. [k] [messageOff] [bgmStop BGM_EVENT_105 1.5] [wt 1.0] [charaScale J 1.1] [charaTalk J] [charaFace J 0] [charaFadein J 0.4 0,-70] [wt 0.4] @Arjuna (Alter) ...(Sigh) [k] [messageOff] [se ad7] [charaMove J 0,-50 0.5] [charaFadeout J 0.5] [wt 1.0] @ [lr]Intellectually, I understand that. And I'm doing my best to accept it. [k] @ But...not now. Right now, I need to focus on the battle at hand. [k] [charaTalk J] [charaFace J 10] [charaFadein J 0.2 0,-50] @Arjuna (Alter) Master, are you there?[sr]Master! [k] [messageOff] [se ad59] [seVolume ad59 0.0 0.0] [seVolume ad59 2.0 0.4] [wt 1.5] [charaFaceFade J 12 0.4] [wt 0.5] [seStop ad59 1.5] [wt 0.5] [fadeout black 2.0] [wait fade] [charaFadeout J 0.1] [wt 0.1] [charaFadeout N 0.1] [charaFadeout O 0.1] [scene 39110] [wt 1.0] [fadein black 2.0] [wait fade] [wt 1.0] [bgm BGM_EVENT_81 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Arjuna (Alter) As I suspected, it seems we won't be contacting Chaldea anytime soon. We'll just have to keep going on our own then. [k] ?1:All right, let's continue the investigation. ?! @Arjuna (Alter) Understood. [k] [messageOff] [fadeout black 1.5] [bgm BGM_EVENT_81 1.5 0.5] [wait fade] [charaFadeout A 0.1] [wt 1.0] [scene 115000] [fadein black 1.5] [bgm BGM_EVENT_81 1.5 1.0] [wait fade] @ [lr]The glittering lights of the city glow even brighter than the moon. [k] @ This is where the Demonic Beast at the heart of this Singularity took up residence. [k] [messageOff] [fadeout black 1.5] [bgm BGM_EVENT_81 1.5 0.5] [wait fade] [pictureFrame cut063_cinema] [branchQuestClear lblClear1 94064915] [branchQuestClear lblClear1 3001101] [label lblNotClear1] [scene 104100] [branch lblConf1] [label lblClear1] [scene 132900] [label lblConf1] [effect bit_sepia01_depth_fs 0,0] [wt 0.5] [fadein black 1.5] [bgm BGM_EVENT_81 1.5 1.0] [wait fade] [charaTalk C] [charaFace C 5] [charaFadein C 0.4 0,-50] [wt 0.4] @C:Da Vinci Even though it appeared in the modern era, it's trying to reach the realm of Phantasmals. [k] @C:Da Vinci And, what's worse, the environment is about as hostile as it can be. We can't pass up this chance. We need to repair this Singularity, and quickly. [k] ?1:Got it! ?! [charaFace C 24] @C:Da Vinci Arjuna (Alter), you'll go with [&him:her] as [&his:her][sr]Rayshift companion. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Arjuna (Alter) Understood. I will protect Master's life with my own. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 26] [charaFadein C 0.1 0,-50] @C:Da Vinci Good. We're all counting on you! [k] [messageOff] [fadeout black 2.0] [bgmStop BGM_EVENT_81 2.0] [wait fade] [effectDestroy bit_sepia01_depth_fs] [pictureFrame] [charaFadeout C 0.1] [wt 0.1] [overlayFadein N 0.1 0,-745] [overlayFadein O 0.1 0,745] [scene 112000] [cameraMove 0.1 0,0 1.01] [wt 1.0] [fadein black 2.0] [wait fade] [bgm BGM_EVENT_124 0.1] @ [lr]The Demonic Beasts which had taken up residence in the city were certainly frighteningly strong. [k] @ But in terms of sheer combat prowess, precious few Servants can match me. [k] @ While I did have to be careful not to endanger my surroundings... [k] @ ...I still managed to evacuate the local residents and corner the monsters by employing precise attacks. [k] @ However... [k] [messageOff] [se ade216] [wt 0.3] [charaRoll D 90 512,-140] [charaEffect D bit_talk_gale] [wt 2.0] @ The Demonic Beasts then took off flying, escaping as swiftly as a fleeing rabbit. [k] [messageOff] [charaMove N 0,-800 0.5] [charaMove O 0,800 0.5] [wt 0.5] [charaFadeout N 0.1] [charaFadeout O 0.1] [wt 0.5] [charaPut Z 1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Da Vinci After them! [k] [messageOff] [charaPut Z 2000,2000] [charaFadeout B 0.1] [wt 0.1] [overlayFadein N 0.1 0,-800] [overlayFadein O 0.1 0,800] [charaMove N 0,-745 0.5] [charaMove O 0,745 0.5] [wt 0.7] @ [lr]As Sheba continued to follow their path, Master and I made our way through the nighttime city. [k] @ That is when the Demonic Beasts revealed their true colors. [k] [messageOff] [charaMove N 0,-800 0.5] [charaMove O 0,800 0.5] [wt 0.5] [charaFadeout N 0.1] [charaFadeout O 0.1] [se ad184] [seStop ad184 1.5] [wt 1.0] [shake 0.04 1 1 0.6] [se ade280] [se ad875] [wt 1.0] [seStop ade280 1.0] [wt 1.0] [charaTalk A] [charaFace A 0] [charaFadein A 0.4 1] [wt 0.4] @Arjuna (Alter) The moment we arrived in this ward, I started to feel incredible pressure pushing in on all sides. [k] [messageOff] [cameraMove 0.5 0,15 1.01] [wt 0.6] [cameraMove 0.5 0,0 1.01] [wt 0.9] [charaFadeout A 0.2] [wt 0.4] [subCameraOn] [charaLayer M sub] [charaLayer J sub] [charaScale J 1.3] [charaFace J 4] [charaFadein M 0.1 -160,0] [charaFadein J 0.1 0,290] [subCameraFilter mask cut359_mask07] [charaFadeTime X 0.7 0.4] [subRenderFadeinFSSideR 0.7 300,-320] [wt 1.0] @ [lr]I think these Demonic Beasts are actually spiders, or something similar. [k] @ They spin thread to make their webs, where they wait for prey. Then they feast on what they capture in the comfort of their homes. [k] @ And unfortunately for us, those we fought earlier elected to do just that. They retreated to their webs. [k] @ It could, therefore, be said Master and I have just walked into a trap. [k] [charaFace J 0] @ An uncomfortably warm breeze carrying the faint stench of rot blows past us. [k] @ A fair number of the people who live in this city probably disappeared overnight. [k] @ I don't know if these Demonic Beasts are acting on instinct, or if there is malign intent behind their actions. [k] @ In either case, these monsters have no place in human society. [k] @ It's unfortunate that we lost contact with Da Vinci the moment we entered their nest. [k] @ Now Master and I will need to track down the Demonic Beasts holed up in this ward by ourselves. [k] [messageOff] [wt 0.4] ?1:I found a sign with a map. ?! [charaFadeout X 0.4] [subRenderFadeout 0.4] [wt 0.4] [charaFadeout J 0.1] [charaFadeout M 0.1] [wt 0.1] [subCameraOff] [charaLayer M normal] [charaLayer J normal] [charaTalk A] [charaFace A 6] [charaFadein A 0.4 1] [wt 0.4] @Arjuna (Alter) Good. It's a primitive method, but it should be perfect for narrowing our search. [k] [messageOff] [wt 1.5] [charaFace A 0] @Arjuna (Alter) This must be the building we're in. And this here is where the pressure is coming from. [k] @Arjuna (Alter) And as far as I can tell with my Clairvoyance, this is where the pressure ends. [k] [messageOff] [wt 0.1] [charaDepth M 5] [charaFadein M 0.4 100,-200] [wt 0.4] [charaMove M 100,-300 8.0] @ Having determined where it both originates and ends, we should know where we need to search. [k] [messageOff] [charaFadeout M 0.4] [wt 0.7] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Arjuna (Alter) ...It looks like the target is in the next building. [k] [messageOff] [cameraMove 0.5 0,15 1.01] [wt 0.6] [cameraMove 0.5 0,0 1.01] [wt 1.5] [messageOff] [charaFadeout A 0.1] [wt 0.1] [overlayFadein N 0.1 0,-800] [overlayFadein O 0.1 0,800] [charaMove N 0,-745 0.5] [charaMove O 0,745 0.5] [wt 0.7] @ [lr]Master nods [&his:her] head. [k] @ Obviously, whatever lurks in the heart of this nest must be the Demonic Beasts' queen. [k] @ So the question now is, how do we hunt it? [k] @ While I was thinking about it, I realized I was also feeling relieved. [k] @ Yes, that's right. If these creatures' very survival mechanisms are evil... [k] @ ...then I needn't hesitate to bring my sword of recursion down upon them. [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_124 1.0] [wait fade] [cameraMove 0.1 0,0 1.01] [charaRoll D 0 0,0] [charaFadeout A 0.1] [wt 0.1] [scene 145300] [wt 1.5] [effect bit_talk_gagemist 0,0] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_81 0.1] @ Dense, sickly sweet poison. That is how I would describe this magical energy. [k] @ Both Master and I enjoy a measure of immunity to such things, which means we can continue our investigation with no more than a sigh. [k] @ In addition, there was one more truth this magical energy revealed. [k] [messageOff] [charaMove N 0,-800 0.5] [charaMove O 0,800 0.5] [wt 0.5] [charaFadeout N 0.1] [charaFadeout O 0.1] [wt 0.5] [charaTalk A] [charaFace A 9] [charaFadein A 0.1 1] @Arjuna (Alter) ...There are no humans left in this building. These things must have eaten them all. [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [overlayFadein N 0.1 0,-800] [overlayFadein O 0.1 0,800] [charaMove N 0,-745 0.5] [charaMove O 0,745 0.5] [wt 0.7] @ [lr]This is proof these creatures have hunted the food in the area to extinction. [k] @ Which, in turn, explains why we ran into several away from the nest. They no longer had any viable food sources nearby. [k] @ If these creatures can eat so many people in a single night, and they continue hunting outside their nest... [k] @ ...they could empty the entire city in under a week. [k] [messageOff] [wt 0.4] [charaMove N 0,-800 0.5] [charaMove O 0,800 0.5] [wt 0.5] [charaFadeout N 0.1] [charaFadeout O 0.1] [wt 0.5] ?1:We can't let that happen! ?! [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Arjuna (Alter) I agree. And we will not. [k] @Arjuna (Alter) I must defeat these monsters, even if doing so entails laying waste to this entire area. [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [overlayFadein N 0.1 0,-800] [overlayFadein O 0.1 0,800] [charaMove N 0,-745 0.5] [charaMove O 0,745 0.5] [wt 0.7] @ [lr]Evil. Evil. Evil. [k] @ Even as my heart burns with a sense of duty, my thoughts turn to an unpleasant truth in the deep reaches of my mind. [k] @ If humans were also this obviously evil[line 2] [k] [messageOff] [charaMove N 0,-800 0.5] [charaMove O 0,800 0.5] [wt 0.5] [charaFadeout N 0.1] [charaFadeout O 0.1] [wt 0.5] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Arjuna (Alter) Kh... [k] [messageOff] [wt 0.1] [se ade274] [charaFace A 4] [charaShake A 0.04 3 3 0.3] [wt 1.0] ?1:I-is everything okay? ?! [charaFace A 0] @Arjuna (Alter) I'm sorry about that. [k] @Arjuna (Alter) I was just punishing myself for having an immature, arrogant thought. [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [overlayFadein N 0.1 0,-800] [overlayFadein O 0.1 0,800] [charaMove N 0,-745 0.5] [charaMove O 0,745 0.5] [wt 0.7] @ [lr]I was once a god. And thanks to that experience...I have a tendency to come up with shortsighted solutions to problems I face. [k] @ Ideas meant to justify my actions. [k] @ Ahh, how woefully immature of me... I feel so foolish. [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_81 1.0] [wait fade] [effectStop bit_talk_gagemist] [charaFadeout A 0.1] [wt 0.1] [pictureFrame cut063_cinema] [branchQuestClear lblClear2 94064915] [branchQuestClear lblClear2 3001101] [label lblNotClear2] [scene 105800] [branch lblConf2] [label lblClear2] [scene 157900] [label lblConf2] [effect bit_sepia01_depth_fs] [wt 1.0] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_11 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.4 0,-50] [wt 0.4] @Aśvatthāman Aha, now I gotcha. Yeah, that's a pretty lame way of thinking! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Arjuna (Alter) As I well know. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 0,-50] @Aśvatthāman But! [k] [charaFace D 6] @Aśvatthāman That very lameness is the light in your soul you need so much! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Arjuna (Alter) ...It is? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 0,-50] @Aśvatthāman You'll figure it out one of these days. [k] [charaFace D 0] @Aśvatthāman No wise person is wise all the time. Even idiots can't be dumb every minute of every day. [k] @Aśvatthāman It doesn't matter who they are. Everyone's got the right to grasp some beautiful truths now and then. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Arjuna (Alter) ...[sr]... [k] [charaFadeout A 0.1] [wt 0.1] @ [lr]I know Aśvatthāman is an old comrade in arms... [k] @ ...but I simply cannot understand what he is thinking. [k] @ As I cocked my head in confusion, his smile widened, as though this only enhanced his enjoyment. [k] [messageOff] [fadeout black 2.0] [bgmStop BGM_EVENT_11 2.0] [wait fade] [pictureFrame] [charaFadeout N 0.1] [charaFadeout O 0.1] [effectDestroy bit_sepia01_depth_fs] [charaFadeout A 0.1] [wt 0.1] [scene 145300] [cameraMove 0.1 0,0 1.01] [effect bit_talk_gagemist 0,0] [wt 1.0] [fadein black 2.0] [wait fade] [bgm BGM_EVENT_48 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Arjuna (Alter) Is this fog safe for you, Master? [k] ?1:I probably shouldn't hang around in it for too long. ?! @Arjuna (Alter) Understood. [k] @Arjuna (Alter) Fortunately, if that Demonic Beast is here... [k] @Arjuna (Alter) ...it must be either on the roof, or underground. [k] @Arjuna (Alter) And since we have already seen that it is not on the roof, we know we must search underground. [k] @Arjuna (Alter) I have no intention of overstaying our welcome here. Let's settle this as quickly as we can. [k] [messageOff] [cameraMove 0.5 0,15 1.01] [wt 0.6] [cameraMove 0.5 0,0 1.01] [wt 0.9] [se ad184] [seStop ad184 1.5] [wipeout leftToRight 1.5 1.0] [bgm BGM_EVENT_48 1.5 0.5] [wait wipe] [effectStop bit_talk_gagemist] [charaFadeout A 0.1] [wt 0.1] [cameraMove 0.1 0,0 1.01] [scene 145600] [charaFadein H 0.1 100,-180] [wt 2.0] [charaMove H -100,-180 8.0] [wt 0.5] [wipein rightToLeft 1.5 1.0] [bgm BGM_EVENT_48 1.5 1.0] [wait fade] [wt 4.0] [charaFadeout H 2.0] [wt 3.0] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Arjuna (Alter) There it is! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [cueSe SE_21 21_ade694] [cueSe SE_21 21_ad1073] [charaTalk E] [charaFace E 0] [charaFadein E 0.4 1] [wt 2.5] [subCameraOn] [charaTalk off] [charaLayer H sub] [charaLayer J sub] [charaScale J 1.3] [charaFace J 4] [charaFadein H 0.1 -180,80] [charaFadein J 0.1 -20,310] [subCameraFilter mask cut359_mask09] [subRenderFadeinFSSideR 0.3 450,-350] [subRenderMoveFSSideR 350,-350 0.5] [cameraMove 0.6 -100,0 1.01] [wt 0.6] @ [lr]Faint chills ran down my spine. [k] [charaFace J 10] @ I banished them to the back of my mind[cueSe Servants_703300 bac1146 0.7] and readied[sr]my weapon. [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_48 0.4] [wait fade] [charaFadeout J 0.1] [charaFadeout H 0.1] [cameraHome 0.1] [wt 0.1] [subCameraOff] [charaLayer H normal] [charaLayer J normal] [soundStopAll] [end]