$94-06-49-08-2-0 [soundStopAll] [enableFullScreen] [charaSet A 8001400 1 "Armored Mash"] [charaSet B 8001410 1 Mash] [charaSet C 4043001 1 "Taigong Wang"] [charaSet D 1098124510 1 "Da Vinci"] [charaSet E 1098123210 1 Goredolf] [charaSet F 4044001 1 Nikitich] [charaSet G 1046001 1 Ibuki-Douji] [charaSet H 1098214300 1 "Combat Beast A"] [charaSet I 1098214400 1 "Large Combat Beast"] [charaSet J 1098123010 1 Meunière] [charaSet K 1098213800 1 Dragon] [charaSet L 98002000 1 Fou] [charaSet M 1046002 1 Ibuki-Douji_Third] [charaSet N 1046001 1 "Dummy 1"] [charaFilter N silhouette EDEDED80] [charaSet O 1046002 1 "Dummy 2"] [charaFilter O silhouette EDEDED80] [charaSet P 4042000 1 Habetrot] [charaSet Q 98115000 1 Effect] [charaSet U 98115000 1 Effect] [imageSet R cut066_srt 1] [imageSet S cut067_srt_rev 1] [sceneSet T 142100 1] [charaScale T 1.01] [charaScale A 1.1] [charaScale U 2.5] [scene 106800] [cameraMove 0.1 0,0 1.01] [wt 0.1] [bgm BGM_EVENT_80 0.1] [fadein black 1.0] [wait fade] [cueSe SE_21 21_ade653] [wt 1.2] [cueSe SE_21 21_ade657] [seVolume 21_ade657 0 0.4] [wt 1.0] [cueSe SE_21 21_ade654] [seVolume 21_ade654 0 0.7] [wt 0.7] [seStop 21_ade654 1.0] [wt 1.0] [scene 126000 0.7] [wt 0.8] [se ad980] [se ad153] [seVolume ad153 0 0] [seVolume ad153 0.5 1.0] [wt 0.8] [se ad85] [seStop ad153 0.5] [se ad671] [seStop ad671 0.6] [charaTalk G] [charaFace G 0] [charaFadein G 0.4 50,0] [charaMove G 0,0 0.2] [wt 0.6] [charaFace G 7] @Ibuki-Douji It doesn't matter how many little bits of lead you throw at me, you know! Ahahaha! [k] [messageOff] [charaFadeout G 0.1] [wt 0.1] [charaDepth H 4] [charaDepth U 10] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] [wt 0.3] [se ad386] [effect bit_talk_gram_slash_green 0,0 H] [charaShake H 0.05 4 4 0.5] [wt 0.7] [charaPut U 0,400] [charaEffect U bit_talk_32_violet] [shake 0.05 2 2 2.0] [se ad147] [se ad11] [fadeout white 2.0] [wait fade] [charaPut U 3000,3000] [charaEffectStop U bit_talk_32_violet] [wt 0.4] [seStop ad147 1.0] [seStop ad11 1.0] [seStop 21_ade657 1.0] [cueSe SE_21 21_ade655] [charaShake H 0.05 4 4 0.8] [fadein white 0.8] [wait fade] [wt 1.2] [se ad464] [fowardEffect bit_talk_35] [wt 0.1] [wt 0.8] [charaMove H 0,-50 0.5] [charaFadeout H 0.4] [wt 0.5] [se ad144] [wt 0.8] [wipeout rectangleStripLeftToRight 0.4 1.0] [wait wipe] [charaScale Q 1.0] [wt 0.2] [wipein rectangleStripRightToLeft 0.4 1.0] [wait wipe] [wt 0.4] [shake 0.03 3 3 0.4] [cueSe SE_21 21_ade651] [seStop 21_ade651 1.0] [wt 1.5] [shake 0.03 3 3 0.4] [cueSe SE_21 21_ade651] [seStop 21_ade651 1.0] [charaTalk I] [charaFace I 0] [charaFadein I 0.4 1] [wt 0.5] [cueSe SE_21 21_ade652] [seVolume 21_ade652 0 1.2] [se bac312] [cueSe SE_21 21_ade566] [wt 1.2] [seStop 21_ade652 0.5] [seStop 21_ade566 0.5] [wt 0.3] [charaFadeout I 0.1] [wt 0.1] [cueSe SE_21 21_ade654] [effect bit_talk_shot_02 -100,50] [wt 0.3] [effect bit_talk_shot_02 70,-50] [wt 0.3] [effect bit_talk_shot_02 0,0] [wt 0.3] [effect bit_talk_shot_02 110,-20] [wt 0.5] [seStop 21_ade654 0.2] [charaTalk A] [charaFace A 9] [charaFadein A 0.1 1] [cueSe SE_21 21_ade653] [seStop 21_ade653 0.7] [effect bit_talk_14 -150,-100] [charaShake A 0.05 4 4 1.0] [se ad602] [se ad170] [seVolume ad170 0 0.6] [wt 0.2] [effect bit_talk_14 150,100] [se ad602] [se ad170] [seVolume ad170 0 0.6] [wt 0.2] [effect bit_talk_14] [se ad170] [seVolume ad170 0 0.6] [wt 0.1] [se ad496] [charaMoveScale A 1.0 0.3] [charaMove A 0,0 0.3] [wt 0.5] [effectDestroy bit_talk_shot_02] @A:Mash ...! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Taigong Wang Magnificent defense, Lady Mash. Now please, stay right where you are. [k] [charaFace C 5] @Taigong Wang I'm going to hit them with my True Samadhi Fire![sr]Readyyy...! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk F] [charaFace F 1] [charaFadein F 0.1 1] @Nikitich Too slow. [k] [messageOff] [bgmStop BGM_EVENT_80 1.0] [charaEffect F bit_talk_quickmove] [charaSpecialEffect F erasureReverse 1 0.3] [se ad73] [wt 1.0] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] [effect bit_talk_kengekiall04_fs] [wt 0.2] [se bac148] [se ad1015] [charaShake I 0.05 4 4 0.2] [wt 0.2] [se bac148] [se ad1015] [charaShake I 0.05 4 4 0.2] [wt 0.2] [se bac148] [se ad1015] [charaShake I 0.05 4 4 0.2] [fowardEffect bit_talk_impactlanding] [wt 0.2] [effectDestroy bit_talk_kengekiall04_fs] [wt 0.5] [se ade311] [charaMove I 0,-20 1.0] [shake 0.01 3 3 1.0] [cueSe SE_21 21_ade659] [wt 3.5] [seStop 21_ade659 0.5] [se ad864] [seVolume ad864 0 0.8] [effect bit_talk_explosion_triple02] [charaFadeout I 0.1] [wt 3.7] [fowardEffect bit_talk_quickmove] [charaTalk F] [charaFace F 11] [charaFadein F 0.4 0,10] [charaMove F 0,0 0.3] [se ad223] [wt 0.5] @Nikitich Hostiles eliminated! [k] [charaFadeout F 0.1] [wt 0.1] [bgm BGM_EVENT_77 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @A:Mash All hostiles have been eliminated. The battle is over! [k] [messageOff] [charaTalk depthOff] [charaDepth B 5] [charaDepth A 7] [charaTalk off] [charaFace B 7] [charaFadein B 0.1 1] [wt 0.1] [charaFadeout A 0.4] [wt 0.2] [se ade57] [seVolume ade57 0.0 1.0] [seStop ade57 0.14] [wt 0.1] [se ad658] [wt 0.5] [charaTalk depthOn] [charaTalk on] [charaTalk B] [charaFace B 1] @Mash You did great, Master. [k] ?1:You too, Mash. @Mash Ortinax output remains stable at eighty percent, and the auto-maintenance function is working perfectly. [k] @Mash Everything's good to go! [k] [charaFadeout B 0.1] [wt 0.1] ?2:Thanks for keeping me safe, Dragon. [charaFadeout B 0.1] [wt 0.1] [charaTalk K] [charaFace K 3] [charaFadein K 0.1 1] @Dragon Ah, don't worry about it. Nikitich asked me to, so I did. That's all. [k] [charaFadeout K 0.1] [wt 0.1] ?! [charaTalk L] [charaFace L 0] [charaFadein L 0.1 1] @Fou Fou! [k] [messageOff] [charaFadeout L 0.1] [wt 0.1] [se ad13] [charaPut Q 0,0] [charaEffect Q bit_talk_10_LowLevel] [wt 0.2] [charaTalk D] [charaFace D 0] [charaFadein D 0.2 1] [wt 0.4] @Da Vinci Nice fighting, guys. Does this mean you can finally take a little breather now? [k] [charaFadeout D 0.1] [wt 0.1] [charaPut Q 1200,1200] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Taigong Wang Nope. [k] [charaFadeout C 0.1] [wt 0.1] [charaPut Q 0,0] [charaTalk J] [charaFace J 2] [charaFadein J 0.1 1] @Meunière Nope!? [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk E] [charaFace E 9] [charaFadein E 0.1 1] @Goredolf Th-then, you mean you've just gone out of the frying pan and into the fire​!? [k] [charaFadeout E 0.1] [wt 0.1] [charaPut Q 1200,1200] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Taigong Wang I've never seen the combat beasts react to a living human before... [k] @Taigong Wang ...but once they determine something to be an enemy, even a Heroic Spirit, they pursue it. Relentlessly. [k] @Taigong Wang And since they're already optimized for long-range combat, when you throw Lostkin into the mix too, well, they start to outmatch you pretty quickly. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk F] [charaFace F 19] [charaFadein F 0.1 1] @Nikitich Taigong! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 6] [charaFadein C 0.1 1] @Taigong Wang Yes? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] @Nikitich Don't say stuff like that, dummy! [k] @Nikitich When people say that sort of thing, it always ends up coming true! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Taigong Wang Haha. Don't be silly! [k] @Taigong Wang You're overthinking things, I assure you. I don't know if you're a first-class jinx or not. [k] @Taigong Wang But we're so far away from any of the Lostkin's patrol routes that we don't need to worry about that. Hahaha, it'll be fine. [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaPut Q 0,0] [charaTalk D] [charaFace D 32] [charaFadein D 0.1 1] [wt 1.2] [charaFace D 25] @Da Vinci So, are all the Lostweapons only in the Life Zone then? [k] [charaFadeout D 0.1] [wt 0.1] [charaPut Q 1200,1200] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Taigong Wang No.[wt 0.3][bgmStop BGM_EVENT_77 0.5] Of course there are some here, too. [k] [charaFadeout C 0.1] [wt 0.1] [charaPut Q 0,0] [charaTalk E] [charaFace E 6] [charaFadein E 0.1 1] @Goredolf “O-of course”? What do you mean, “of course”? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk J] [charaFace J 2] [charaFadein J 0.1 1] @Meunière Taigong Wang, don't tell us you... [k] [charaFadeout J 0.1] [wt 0.1] [charaPut Q 1200,1200] [charaTalk L] [charaFace L 0] [charaFadein L 0.1 1] [charaMoveReturn L 0,15 0.2] @Fou Fou fooou! [k] [charaFadeout L 0.1] [wt 0.1] [bgm BGM_EVENT_81 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Taigong Wang ...[sr]... [k] @Taigong Wang ...I brought you all here to the Death Zone because I wanted you to see what it was like for yourselves. [k] @Taigong Wang That is certainly true. [k] @Taigong Wang But I just remembered that I had another reason as well. I didn't tell Nikitich about this either, but... [k] [charaFace C 1] @Taigong Wang ...as it happens, there's a Lostweapon base not too far from here. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] @Nikitich Huh!? [k] [charaFace F 20] @Nikitich Did you do this on purpose, you scoundrel? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Taigong Wang Yes. [k] @Taigong Wang Yes I did. [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth B 5] [charaDepth F 6] [charaTalk off] [charaFace B 6] [charaFadein B 0.1 2] [charaFace F 18] [charaFadein F 0.1 0] [wt 1.4] [charaFadeout F 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk on] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] [wt 1.4] [charaFadeout G 0.1] [wt 0.1] [charaTalk L] [charaFace L 0] [charaFadein L 0.1 1] [charaShake L 0.05 4 4 0.6] [wt 0.8] [se adm21] [charaMoveReturn L 0,15 0.4] @Fou Fooou! [k] [charaFadeout L 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Taigong Wang There's a Lostweapon near here! One designed for mass destruction at that! [k] @Taigong Wang I really hate to leave something around to worry about, so I'd love to take it out sooner rather than later! [k] [charaFace C 4] @Taigong Wang But you might not have come here if I'd told you the[sr]truth,[wt 0.8][charaFace C 1] plus, I really did want to show you what the[sr]Death Zone is like! [k] ?1:I wish you'd said something before you brought us here. ?2:Tell us these things ahead of time! AHEAD! ?! [charaFadeout C 0.1] [wt 0.1] [charaTalk F] [charaFace F 4] [charaFadein F 0.1 1] @Nikitich [%1] is right. [k] [charaFadeout F 0.1] [wt 0.1] [charaPut Q 0,0] [charaTalk D] [charaFace D 34] [charaFadein D 0.1 1] @Da Vinci Yeah! [k] [charaFadeout D 0.1] [wt 0.1] [charaPut Q 2000,2000] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Taigong Wang ...I'm so sorry! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 14] [charaFadein B 0.1 1] @Mash L-let me ask you one thing, Taigong Wang. Will there be any sign when we're close to this Lostweapon, like that blizzard last time!? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Taigong Wang Yes. However, this sign won't be on the ground. [k] [charaFace C 2] @Taigong Wang It'll be in the sky! [k] [messageOff] [bgmStop BGM_EVENT_81 0.8] [wipeout rectangleStripUpToDown 0.4 1.0] [wait wipe] [charaFadeout C 0.1] [scene 142102] [wt 0.4] [wipein rectangleStripDownToUp 0.4 1.0] [wait wipe] [wt 0.4] [bgm BGM_EVENT_122 0.1] @Taigong Wang That's right! Its base is high up in the skies! [k] @Taigong Wang It's usually impossible to see with the naked eye, but when this Lostweapon detects intruders... [k] @Taigong Wang ...it opens a hole in the sky. [k] [messageOff] [se ad308] [seVolume ad308 0 0.0] [seVolume ad308 1.0 0.7] [wt 1.5] [seStop ad308 1.5] [se ad231] [charaPut T 0,-200] [charaFadeTime T 0.4 0.5] [charaMoveScale T 1.07 0.4] [charaMove T 0,-220 0.4] [wt 0.4] [charaFadeout T 0.4] [scene 142100 0.5] [wt 1.7] @Mash ...! [k] @Ibuki-Douji Oh wow, there it is. That was fast. [k] @Mash I'm seeing an enormous dark circle up in the sky![sr]Master! [k] ?1:That's the sun from the Scandinavian Lostbelt! @Taigong Wang No, it's not a sun. Maybe the real one used to be. [k] @Taigong Wang This is just a hole, though. A temporary rift in space-time. [k] ?2:That's Surtr's[line 2] @Taigong Wang Yes. That's the Lostweapon's den. This one is a reproduction of the Fiery King of Giants. [k] @Taigong Wang It's a burrow, a rift in space-time that only manifests for a few moments. [k] ?! @Taigong Wang And from the other side of that hole come fires of hell that scorch the ground and leave its targets as nothing more than piles of ash! [k] @Taigong Wang Still, it is but a reproduction! It can't hold a candle, figuratively speaking, to the original world-ender. [k] @Taigong Wang So if you can't take it down...[bgmStop BGM_EVENT_122 2.0] [k] @Taigong Wang ...you'll never stand a chance against the Beast! [k] [messageOff] [bgm BGM_BATTLE_33 0.1] [scene 142101 1.0] [se ade50] [wt 1.5] [seStop ade50 1.0] [wt 1.5] @Nikitich Looks like it's coming this way. [k] [messageOff] [se ade50] [wt 1.5] [seStop ade50 1.0] [wt 0.5] [wipeout rectangleStripDownToUp 0.4 1.0] [wait wipe] [scene 126000] [wt 0.4] [wipein rectangleStripUpToDown 0.4 1.0] [wait wipe] [wt 0.4] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] @Nikitich Be careful about the heat![sr]Especially you, [%1]! [k] @Nikitich It's hot enough to vaporize almost any living thing. Dragon, use your scales to give [&him:her] some protection. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 7] [charaFadein G 0.1 1] @Ibuki-Douji Oh, yeah, good idea. Okay! [k] @Ibuki-Douji And while I'm at it, I think I'll put my game face on now! [k] [messageOff] [charaDepth G 1] [charaDepth N 2] [charaDepth M 3] [charaDepth O 4] [charaTalk off] [charaFace G 9] [se ad302] [effect bit_talk_charge_ppl] [wt 1.5] [seStop ad302 1.5] [se ad476] [charaFace N 0] [charaFadein N 0.7 1] [wt 0.3] [charaMove N -30,15 2.5] [charaMoveScale N 1.3 2.5] [charaMove G -30,15 2.5] [charaMoveScale G 1.3 2.5] [charaFadeout G 0.3] [wt 0.3] [wt 0.7] [fadeout white 1.0] [wait fade] [effectDestroy bit_talk_charge_ppl] [charaFadeout N 0.1] [wt 1.5] [charaMoveScale M 1.3 0.1] [charaMoveScale O 1.3 0.1] [seStop ad476 1.0] [charaFace O 9] [charaFadein O 0.7 -30,15] [charaFadeout N 0.7] [wt 0.5] [fadein white 1.0] [wait fade] [wt 0.5] [charaFace M 4] [charaFadein M 0.1 -30,15] [charaFadeout O 0.4] [wt 0.8] [charaTalk on] [charaTalk depthOn] [charaFace M 7] @M:Ibuki-Douji Hey, Habbycat! Why don't you come out here now, too!? [k] [messageOff] [charaFadeout M 0.1] [wt 0.1] [charaPut P 0,0] [charaTalk P] [charaFace P 2] [se ad595] [charaSpecialEffect P appearance 1 1.0] [wait charaSpecialEffect P] [wt 0.2] @Habetrot Man, first it was freezing, now it's boiling!? Is it always like this with you Chaldeans!? [k] [charaFace P 8] @Habetrot Ah well, at least we're all in it together! No point whining! [k] [charaFace P 5] @Habetrot Okay, I've got your backs! Besides, I can't turn down a request from a pretty goddess like you! [k] [charaFadeout P 0.1] [wt 0.1] [charaTalk F] [charaFace F 7] [charaFadein F 0.1 1] @Nikitich Good. Having that brave little fairy around should[sr]help.[wt 0.7][charaFace F 20] As for you, Taigong! [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] [wt 1.2] [charaFadeout C 0.1] [wt 0.1] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] @Nikitich You're going to pay for manipulating us into coming here, later. No more underhanded crap, got it? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Taigong Wang ...I'm sorry. [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [se ade393] [seVolume ade393 0 0] [seVolume ade393 0.4 1.0] [wt 0.7] [charaPut Q 0,0] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Da Vinci The magical energy signal in the sky is growing bigger! Looks like it's just as impossible to fully measure as the original! [k] [charaFadeout D 0.1] [wt 0.1] [charaPut Q 1200,1200] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] @Nikitich [f large]Here it comes! [k] [messageOff] [seStop ade393 4.0] [se ad828] [seVolume ad828 0 0.4] [se ade393] [seVolume ade393 0 0.1] [seVolume ade393 1.0 1.0] [se ad619] [seVolume ad619 0 0.1] [seVolume ad619 1.0 1.0] [wt 0.5] [se ad961] [seVolume ad961 0 0.8] [se ad429] [seVolume ad429 0 0.1] [seVolume ad429 0.5 0.5] [fadeout white 0.5] [bgm BGM_BATTLE_33 0.5 0.5] [wait fade] [seStop ade393 1.0] [charaFadeout F 0.1] [charaTalk depthOff] [charaDepth R 5] [charaDepth S 6] [charaScale R 1.32] [charaScale S 1.32] [charaFadein R 0.1 0,-245] [wt 1.5] [se ad308] [seVolume ad308 0 0.0] [seVolume ad308 0.5 0.7] [shake 0.05 3 4 2.8] [fadein white 0.5] [bgm BGM_BATTLE_33 0.5 1.0] [wait fade] [seStop ad619 1.0] [wt 1.0] [seStop ad308 3.5] [seStop ad429 3.5] [charaFadein S 3.0 0,-245] [se ad644] [wt 2.0] [se ad541] [wt 2.5] @Mash The reproduction of Surtr, the King of Giants is here! [k] @Mash Hostile intent confirmed. He's definitely another Lostweapon super unit! [k] @Ibuki-Douji I'll send out Orochi, too. I'm not gonna hold anything back! [k] @Nikitich We can't just leave something this powerful running around. If we're ever going to take him out, it may as well be now! [k] @Nikitich So let's hit him with everything we've got! [k] ?1:I want to reduce the enemy's forces, too! ?2:Let's do it! ?! @Nikitich Good answer. All right then, let's head to the sky! [k] @Nikitich Hunting a giant will make a nice warm-up for the Beast! [k] [messageOff] [fadeout black 2.0] [bgmStop BGM_BATTLE_33 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]