$03-00-02-04-4-0 [soundStopAll] [charaSet A 8001410 1 Mash] [charaSet B 1098153600 1 Girl] [charaSet C 1008001 1 Siegfried] [charaSet E 98002000 1 Fou] [charaSet H 98115000 1 Effect] [scene 60700] [cameraMove 0.1 0,0 1.01] [wt 0.1] [fadein black 1.0] [wait fade] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Mash ...The battle is over. [bgm BGM_EVENT_77 0.1]There are no other magical[sr]energy signals within thirty meters of our position. [k] [messageOff] [charaFace A 12] [wt 1.0] [charaFace A 4] @Mash I have to apologize again, Senpai. [k] @Mash Even after all of Da Vinci's reminders[sr]to be careful, I still let my guard down. [k] @Mash I know I need to be extra vigilant in watching for magical energy signals and Servants, especially since we can't contact the Border... [k] @Mash ...and yet, I completely failed at that task... [k] ?1:Don't worry, Mash. It's okay. Really. @Mash ...Thank you, Senpai. [k] ?2:Let's take this as a reminder of why we need to be more careful. [charaFace A 7] @Mash Right.[sr]I promise, I won't make the same mistake again! [k] ?! [messageOff] [charaDepth E 10] [charaTalk off] [charaFace A 0] [wt 0.2] [se adm21] [charaFace E 0] [charaFadein E 0.4 300,0] [charaMove E 270,120 0.5] [wt 0.5] [charaMove E 260,100 0.2] [wt 0.3] [charaTalk on] [charaTalk E] @Fou Fou! Fou! Fooou... [k] [charaFace A 12] @Mash ...Thank you, Fou, but it's not your fault.[sr]You have nothing to apologize for. [k] [charaFace A 13] @Mash If anything, I should be thanking you for[sr]alerting us to the danger. So, thank you. [k] @Fou Fou fou. [k] [messageOff] [charaFadeout E 0.1] [charaFadeout A 0.1] [wt 0.3] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 0,-5] [wt 0.1] [charaMove A 0,1 0.5] [wt 1.0] [charaMove A 0,-3 1.0] [wt 1.5] [charaFace A 7] @Mash Given that we're unable to contact the Shadow Border, we're effectively cut off from Chaldea itself. I need to keep that in mind. [k] @Mash In accordance with the Chaldea Personnel Code,[sr]Article 23, Paragraph 2... [k] @Mash ...it's imperative that I remain calm,[sr]and proceed with caution. [k] [charaFace A 2] @Mash In other words...I'm free to make decisions, act independently, and return to base at my own discretion! [k] [charaFace A 7] @Mash ...And then make an official report, of course. [k] ?1:Personnel Code, Article 23, Paragraph 2, huh... ?2:It seems kind of, uh, sparse on the details... ?! @Mash Yes, it is. Dr. Roman added[sr]Paragraph 2 when no one was looking. [k] ?1:That explains it. [charaFace A 13] @Mash Yes...[wt 0.4][charaFace A 7][sr]All right, let's resume our expedition, Senpai. [k] ?2:That's just like him. [charaFace A 13] @Mash Yes. It is, isn't it? [k] ?! [messageOff] [fadeout black 1.0] [bgm BGM_EVENT_77 1.5 0.5] [wait fade] [charaFadeout A 0.1] [wt 1.5] [se ad543] [wt 0.2] [se ad607] [scene 61400] [fadein black 1.0] [wait fade] [seStop ad543 0.2] [wt 0.1] [seStop ad607 0.3] [wt 0.8] [se ad656] [wt 1.0] @Mash I've confirmed that the Ortinax Ollerus Board attachments have been safely shut down and stowed. [k] @Mash Initiating standard Ortinax movement mode. [k] [messageOff] [se ad666] [wt 1.0] [seStop ad666 0.2] [charaTalk A] [charaFace A 0] [charaFadein A 0.4 1] [wt 0.4] @Mash Since there are a lot of trees in this area, I think it would be better to put the Ollerus Boards away and move around on foot for a while. [k] ?1:Good idea. Let's do that. @Mash Okay, Senpai. [k] ?2:So many ice trees... [charaFace A 12] @Mash ...They're not really just[sr]frozen trees then, are they? [k] ?! [charaFace A 0] @Mash ...Trees actually made out of ice... [k] @Mash I can't tell if they were carved from ice, or if all these tree-like formations were stuck in the ground... [k] [charaFace A 12] @Mash Either way...I can't imagine there would be much wildlife in an place like this. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Fou Fou... [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Mash That said, I don't know if this[sr]is a good thing or not, but... [k] [messageOff] [charaTalk E] [se ad57] [seVolume ad57 0 0.5] [wt 2.0] [seStop ad57 1.0] [charaFace A 7] @Mash ...based on the magical energy signals I'm sensing, it looks like there are more giants past the ice trees. [k] @Mash There are more of them gathered together there than anywhere else we've seen so far. [k] [charaFace A 12] @Mash Maybe the path we took to avoid the fiery mountains ended up bringing us to their territory. [k] ?1:We don't want to fight them if we can help it. ?2:Let's try to make sure they don't see us. ?! [charaFace A 7] @Mash Good point. I'll keep that in mind, Master. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace A 0] [charaFace E 0] [charaFadein A 0.1 2] [charaFadein E 0.1 0] @Fou Fou, fou fou? Fau? [k] @Mash Yes, Fou. That means we'll be walking from here on. [k] @Fou Fou! [k] [messageOff] [wipeout rollRight 1.0 1.0] [wait wipe] [charaFadeout E 0.1] [charaFadeout A 0.1] [wt 1.0] [wipein rollLeft 1.0 1.0] [bgm BGM_EVENT_77 1.0 1.0] [wait wipe] [se ad586] [seVolume ad586 0 0.5] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 2] [charaMove E 100,0 0.8] [charaShake E 0.2 0 3 0.8] [wt 0.8] [seStop ad586] [se adm21] [charaMove E -50,70 0.6] [wt 0.6] [charaMove E -200,0 0.6] @Fou Fou! [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [se ad580] [wt 1.0] [seStop ad580] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Mash I can't believe he's already gone that far ahead... [k] [charaFace A 0] @Mash Please don't run off too far on your own, Fou.[sr]We don't want a giant spotting you. [k] [charaFace A 13] @Mash Oh, but then again, maybe it would be okay. [k] @Mash You're so cute that even a giant might want to keep you as a pet instead of eating you... [k] @Fou Fou. Fou. [k] [charaFace A 4] @Mash ...[sr]... [k] [bgmStop BGM_EVENT_77 1.0] @Mash ...Senpai, can I talk to you about something? [k] ?1:Of course. [messageOff] [charaFace A 13] [wt 1.0] [charaMoveReturn A 0,-10 0.4] @Mash Thank you. [k] ?2:Is this about Sigurd? [messageOff] [charaFace A 6] [wt 1.0] [charaFace A 12] @Mash ...Yes, it is. [k] ?! [bgm BGM_EVENT_70 0.1] [charaFace A 7] @Mash Something has been bothering me about him. [k] @Mash Sigurd is one of the greatest[sr]heroes in all of Scandinavia. [k] @Mash He reforged King Sigmund[line 2]his father's demonic sword, Gram, after the divine spear Gungnir shattered it... [k] @Mash ...then went on to defeat the dragon Fafnir and gain its wisdom. That all fits with what Holmes told us. [k] @Mash Later, he and Brynhild the Valkyrie fell in love, but their relationship was poisoned by hate, and ended with his death... [k] [messageOff] [charaFace A 8] [wt 1.0] [charaFace A 7] @Mash He has many of the same roots as Siegfried...so much so that some believe they were actually the same hero. [k] [messageOff] [se ad592] [fadeout white 0.3] [wait fade] [charaFadeout A 0.1] [scene 20900] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] [charaEffect C bit_sepia01] [wt 0.1] [fadein white 0.3] [wait fade] [wt 2.0] [fadeout white 0.3] [wait fade] [charaFadeout C 0.1] [charaPut C 2000,2000] [charaEffectStop C bit_sepia01] [wt 0.1] [scene 61400] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] [wt 0.2] [fadein white 0.3] [wait fade] [charaFace A 12] @Mash And yet... I don't know why, but... [k] @Mash ...I didn't get that sense at all[sr]from that masked Heroic Spirit... [k] ?1:True, he and Siegfried couldn't be more different. @Mash ...Thank you, Senpai. [k] ?2:He was definitely really strong, but... @Mash Something keeps nagging at the back of my mind.[sr]It's hard to put it into words, but[line 2] [k] ?! [messageOff] [bgmStop BGM_EVENT_70 0.5] [se ad580] [wt 0.5] [seStop ad580] [charaFace A 6] [wt 1.0] [charaFace A 7] @Mash Senpai, I think I hear some[line 2] [k] @B:Child's Voice ...Ee[messageShake 0.05 5 5 1.5]yaaaaaaaaah! [k] [messageShakeStop] [bgm BGM_EVENT_80 0.1] ?1:That sounded like a child! ?2:Mash! ?! [charaFace A 2] @Mash Right! It came from the north-northwest! Let's go! [k] [messageOff] [wipeout leftToRight 0.7 1] [se ad586] [wait wipe] [charaFadeout A 0.1] [wt 0.5] [seStop ad586] [wipein rightToLeft 0.7 1] [wait wipe] [se ad57] [shake 0.05 0 4 0.3] [wt 1.2] [se ad57] [shake 0.05 0 4 0.3] [wt 1.2] [se ad57] [shake 0.05 0 4 0.3] [wt 1.2] [seStop ad57] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Girl O-ohh no... [k] @Girl They saw me... Now what do I do?[sr]It was going so well, too... [k] [charaFace B 3] @Girl I don't understand... Why do things never[sr]turn out well for me!? I'm such an idiot! [k] @Girl Ahhhhhh...! No, no... Please, no...! [k] [messageOff] [charaTalk E] [se ad23] [shake 0.05 5 4 1.5] [charaFace B 2] [wt 1.5] @Girl Eep...! [k] @Mash We made it, Master! [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.4 30,0] [charaMove A 1 0.5] [se ad671] [wt 1.0] @Mash Please focus on keeping her safe! As for me[line 2] [k] [messageOff] [charaTalk E] [se ad57] [wt 1.5] [seStop ad57] [cueSe Battle bac428] [shake 0.05 5 4 1.5] [wt 1.5] [charaFace A 2] @Mash ...I'll handle these giants.[sr]You get back too please, Fou! [k] [charaFadeout B 0.1] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Fou Fou fou! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Girl Wh-wh-what the...? Who are you two...? [k] [messageOff] [charaFace B 3] [wt 0.8] @Girl No! No, no, no, no, you can't![sr]Any child the Bergrisar find is doomed! [k] @Girl S-so...so you have to run away if you see a child being attacked by one of them! [k] @Girl I-I don't understand... Why are you doing this!?[sr]Go on, get out of here! [k] ?1:We can't do that! ?2:That is not an option! ?! [charaFace B 2] @Girl H-huh...? [k] [messageOff] [se ad23] [shake 0.05 5 4 1.5] [wt 1.5] [charaFace B 3] @Girl Ee[messageShake 0.05 5 5 0.8]yaaaaaaaaah!!![sr]You idiot! Now they're going to squish all of us...! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Mash No they won't! We won't let them! Ortinax is holding steady at maximum output. I can do this. Master! [k] ?1:Let's save this girl, Mash! @Mash Right! [k] ?! [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_80 0.4] [wait fade] [soundStopAll] [end]