$94-01-52-52-1-0 [soundStopAll] [bgm BGM_EVENT_65 0.1] [messageOff] [effectPause bit_talk_parasolwipe] [wait effectStart bit_talk_parasolwipe] [branch _PlayEffect_1st PM4 1] [label _PlayEffect_etc] [tapSkip _from_TapSkip_etc] [scene 10001] [fadein white 1.0] [wait fade] [effectPause bit_talk_goal1_2] [wait effectStart bit_talk_goal1_2] [effectStart bit_talk_parasolwipe] [wt 1.0] [effectStart bit_talk_goal1_2] [wait effect bit_talk_goal1_2] [label _from_TapSkip_etc] [effectDestroy bit_talk_goal1_2] [effectDestroy bit_talk_parasolwipe] [fadein black 0] [wait fade] [branch _PlayEffect_End] [label _PlayEffect_1st] [tapSkip _from_TapSkip_1st] [effectPause bit_talk_winner1_2] [wait effectStart bit_talk_winner1_2] [scene 10001] [fadein white 1.0] [wait fade] [effectStart bit_talk_winner1_2] [wt 4.9] [voice 402600_0_M780] [wt 1.0] [voice 402600_0_M781] [wt 4.0] [voice 402600_0_M782] [wt 1.0] [effectStart bit_talk_parasolwipe] [scene 10001] [wt 1.0] [scene 44300] [wait effect bit_talk_parasolwipe] [label _from_TapSkip_1st] [voiceStop] [scene 44300] [effectDestroy bit_talk_winner1_2] [effectDestroy bit_talk_parasolwipe] [fadein black 0] [wait fade] [label _PlayEffect_End] [bgmStop BGM_EVENT_65 0.3] [wt 0.4] [branch _PlayVoice_Start PM4 1] [branch _PlayVoice_End] [label _PlayVoice_Start] [charaSet A 1031001 1 Fran] [charaSet B 2023000 1 "Professor M"] [charaSet C 5011001 1 Babbage] [bgm BGM_EVENT_64 0.1] [flagRandom _PlayVoiceNo 1 3] [branch _PlayVoice_3rd _PlayVoiceNo 3] [branch _PlayVoice_2nd _PlayVoiceNo 2] [branch _PlayVoice_1st _PlayVoiceNo 1] [label _PlayVoice_1st] [charaTalk A] [charaFace A 1] [charaFace B 0] [charaFace C 0] [charaDepth A 9] [charaDepth B 1] [charaDepth C 1] [charaFadein A 0.4 1] [charaFadein B 0.4 -288,0] [charaFadein C 0.4 302,0] [wt 0.7] @Fran [tVoice ChrVoice_9010001 0_M670] We won big![wait tVoice] [k] [charaFace B 1] @Professor M [tVoice ChrVoice_9010001 0_M671] Yaaay![wait tVoice] [k] @Babbage [tVoice ChrVoice_9010001 0_M672] All right, we need to make adjustments. Where's my wrench...[wt 3.2][charaFace C 3][wait tVoice] [k] [branch _PlayVoice_End] [label _PlayVoice_2nd] [charaTalk A] [charaFace A 8] [charaFace B 0] [charaFace C 0] [charaDepth A 9] [charaDepth B 1] [charaDepth C 1] [charaFadein A 0.4 1] [charaFadein B 0.4 -288,0] [charaFadein C 0.4 302,0] [wt 0.7] @Fran [tVoice ChrVoice_9010001 0_M680] We won! (Victory sign)[wt 1.4][charaFace A 1][wait tVoice] [k] [charaFace C 1] @Babbage [tVoice ChrVoice_9010001 0_M681] Do not lower your guard. Once you win, tighten your helmet's strap, as the saying goes.[wt 2.0][charaFace C 3][wt 2.5][charaFace C 0][wait tVoice] [k] [charaFace B 3] @Professor M [tVoice ChrVoice_9010001 0_M682] Unfortunately, I can't for the life of me tell where your strap is.[wait tVoice] [k] [branch _PlayVoice_End] [label _PlayVoice_3rd] [charaTalk B] [charaFace A 8] [charaFace B 0] [charaFace C 0] [charaDepth A 9] [charaDepth B 1] [charaDepth C 1] [charaFadein A 0.4 1] [charaFadein B 0.4 -288,0] [charaFadein C 0.4 302,0] [wt 0.7] @Professor M [tVoice ChrVoice_9010001 0_M690] Excellent. A perfect victory! Oh yes, this is going to make me rich...[wt 2.7][charaFace B 1][wait tVoice] [k] [charaFace C 2] @Babbage [tVoice ChrVoice_9010001 0_M691] I sense something disturbing afoot.[wait tVoice] [k] [charaFace A 0] @Fran [tVoice ChrVoice_9010001 0_M692] Earning money is a good thing.[wait tVoice] [k] [tVoice ChrVoice_9010001 0_M693] [charaFace A 1] The more money you have to make your escape with, the better.[wait tVoice] [k] [label _PlayVoice_End] [messageOff] [fadeout white 0.5] [bgmStop BGM_EVENT_64 0.4] [wait fade] [soundStopAll] [end]