$03-00-01-07-2-0 [soundStopAll] [charaSet A 1098128000 1 Mash] [charaSet B 1098126400 1 Patxi] [charaSet C 5036001 1 Avicebron] [charaSet D 1098123210 1 Goredolf] [charaSet E 1098126510 1 Yaga] [charaSet F 1098128500 1 "Yaga Bandit"] [charaSet H 5009000 1 "Effect Dummy"] [scene 54802] [charaPut H 1200,1200] [charaEffect H bit_talk_10_LowLevel] [fadein black 1.5] [effect bit_talk_snowstorm_02] [se ad555] [seVolume ad555 0 0.5] [wait fade] [wt 1.5] [effectStop bit_talk_snowstorm_02] [wt 1.0] [seStop ad555 1.0] [wt 1.5] [bgm BGM_EVENT_41 0.1] [charaTalk A] [charaFace A 14] [charaFadein A 0.1 1] @Mash This is terrible...! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 3] [charaFadein B 0.1 1] @Patxi Damn, this is definitely a no-go...[sr]Let's head to the next village. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace B 3] [charaFadein B 0.1 0] [charaFace A 4] [charaFadein A 0.1 2] @Mash ...Um, shouldn't we look for survivors? [k] @Patxi Don't bother. There aren't any. [k] [messageOff] [charaFadeout B 0.1] [charaFadeout A 0.1] [wt 0.1] [wt 0.7] [cameraMove 0.7 -80,0 1.2] [wait camera] [wt 0.5] [cameraMove 1.2 80,0 1.2] [wait camera] [wt 1.0] ?1:Hellooo!? Is anyone theeere!? ?! [cameraMove 1.0 0,0 1.0] [wait camera] [wt 0.5] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Avicebron Hello, Shadow Border crew?[sr]Are you able to scan the area for signs of life? [k] [charaFadeout C 0.1] [wt 0.1] [charaPut H 1] [charaTalk D] [charaFace D 10] [charaFadein D 0.1 1] @Goredolf We're tuning our equipment to make it capable of scanning for this world's life-forms, using that Yaga's life signs as a base... [k] @Goredolf ...but the Shadow Border's scanner is an older model, so I'm told it will take time to enter the parameters and cross-reference it with the approximation data. [k] @Goredolf Suffice to say, it will go faster[sr]if you just look around, Avicebron. [k] [charaFadeout D 0.1] [wt 0.1] [charaPut H 1200,1200] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Avicebron ...Understood. [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [cameraMove 1.2 80,50 1.2] [wait camera] [wt 0.6] [cameraMove 1.0 -72,0 1.2] [wait camera] ?1:Heeey! Anybooody! ?! [bgmStop BGM_EVENT_41 0.5] @Yaga Gh...[sr]O-over here... [k] [charaTalk A] [charaFace A 2] [charaScale A 0.83] [charaFadein A 0.1 0,-48] @Mash Master! [k] [messageOff] [charaMove A -64,-48 0.6] [se ad586] [wt 0.2] [charaFadeout A 0.4] [seStop ad586 1.0] [wt 0.2] [wipeout leftToRight 0.7 1] [wait wipe] [charaFadeout A 0.1] [charaScale A 1.0] [cameraHome 0.1] [wt 0.5] [wipein rightToLeft 0.5 1] [wait wipe] [wt 0.5] ?1:Are you all right!? ?! [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] @Yaga Yeah... I was just knocked out for a while there... [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace E 1] [charaFadein E 0.1 0] [charaFace B 2] [charaFadein B 0.1 2] @Patxi What happened here? [k] [bgm BGM_EVENT_81 0.1] @Yaga Bandits... We fought them off as best we could,[sr]but we only lasted four days before they... [k] [charaFace E 0] @Yaga ...Dammit.[sr]Are there any other survivors? [k] [charaFadeout E 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Avicebron I'm afraid not. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 0] [charaFace B 4] [charaFadein B 0.1 2] @Yaga Dammit! [k] @Patxi Where'd these bandits run off to? [k] [charaFace E 1] @Yaga I don't know for sure, but...probably[sr]one of the neighboring villages. [k] [charaFadeout E 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Mash We were just at one of those villages ourselves,[sr]so they must have gone to the other one. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Patxi I've got a map here.[sr]Come on! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Avicebron I'm afraid we can't take you with us. But I can[sr]leave this food and some medical supplies with you. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] @Yaga Thanks. I think I'll be okay once I rest up.[sr]As for food, well...I'll figure something out. [k] [charaFace E 0] @Yaga If you're gonna go help the other village,[sr]then hurry, before they end up like ours. [k] [charaFace E 1] @Yaga ...Then again, I guess you can't[sr]really call this a village anymore... [k] ?1:Sorry to leave you, but we've gotta go! ?! [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Avicebron Please take one of my golems so we can hurry there, Master. ...I would hate for us to arrive too late. [k] [messageOff] [fadeout black 1.0] [wait fade] [charaFadeout C 0.1] [scene 54100] [wt 1.0] [fadein black 0.7] [wait fade] [wt 0.7] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Avicebron ...Master, the golem I sent on[sr]ahead has found the village. [k] ?1:How's it looking? ?! @Avicebron Not good. They have lit a red signal fire. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Patxi Oh crap... That's a distress signal! [k] ?1:There might still be time! ?! [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] [bgmStop BGM_EVENT_81 0.5] @Mash I see shadows in front of us. They're Yaga! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk F] [charaFace F 3] [charaFadein F 0.1 1] @Yaga Bandit Aaaah! Aaaah! [k] [bgm BGM_EVENT_80 0.1] @Yaga Bandit Outta our way![charaFace F 2][sr]Outta [messageShake 0.05 5 5 0.5]our waaay! [k] [charaFace F 3] @Yaga Bandit Move aside, or we'll kill ya dead! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Avicebron It would seem they are not interested in a peaceful discussion. I believe things will go faster if I simply knock them aside. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Mash Right! Please hurry! [k] [messageOff] [bgmStop BGM_EVENT_80 0.4] [fadeout black 0.5] [wait fade] [soundStopAll] [end]