$03-00-05-05-4-0 [soundStopAll] [charaSet A 1098158300 1 Nemo] [charaSet B 8001410 1 Mash] [charaSet C 1098123200 1 Goredolf] [charaSet D 1098124500 1 "Da Vinci"] [charaSet E 1098181900 1 "Nemo Marine"] [charaSet F 1098123000 1 Meunière] [charaSet G 1098181900 1 "Nemo Marine"] [charaSet H 1098181900 1 "Nemo Marine"] [charaSet I 1098181800 1 Odysseus] [charaSet J 5009000 1 "Effect Dummy"] [cameraMove 0 0,0 1.01] [scene 51610] [bgm BGM_EVENT_81 0.1] [fadein black 1.0] [wait fade] ?1:We're back! ?! [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Nemo Good, all crew members have returned safely![sr]Submerging Nautilus now! [k] [messageOff] [charaFadeout A 0.1] [wt 0.2] [shake 0.01 1 1 2.0] [se ad219] [scene 51609 2.0] [wt 2.0] [se ad219] [se ad34] [seVolume ad34 0 0.4] [se ade54] [seStop ade54 1.2] [shake 0.02 3 3 0.8] [wt 1.0] [se ad219] [se ad34] [seVolume ad34 0 0.4] [se ade54] [seStop ade54 2.0] [shake 0.02 3 3 2.0] [wt 0.3] [se ad34] [seVolume ad34 0 0.6] [wt 2.0] [charaTalk B] [charaFace B 7] [charaFadein B 0.1 1] @Mash The Nautilus is safely underwater.[sr]Hopefully this will buy us some time... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Goredolf Damn you, Kirschtaria! Wasn't that strange Demonic Beast enough!? Did you really have to sic Caenis on us, too!? [k] @Goredolf It's just so...childish to be so[sr]overprepared for our arrival! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 12] [charaFadein D 0.1 1] @Da Vinci Um, Gordy, I'm not so sure “childish” is the right word? I mean, this was pretty much the opposite of playing around. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 6] [charaFadein C 0.1 1] @Goredolf Yes, good point! But never mind that now! We need to focus on getting out of here! Are we still not ready to Zero Sail!? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 24] [charaFadein D 0.1 1] @Da Vinci Between that unidentified Demonic Beast's attacks, and the damage Caenis's lightning did to the armor, repairs are going to take some time. [k] @Da Vinci If we tried to Zero Sail now, we'd all be crushed to a pulp under the pressure of Void Space. [k] @Da Vinci And since we don't want that happening, we'll just have to find another way out of these waters. [k] [charaFadeout D 0.1] [wt 0.1] [bgmStop BGM_EVENT_81 1.0] [se ad15] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @E:Nemo Marine The sonar's going nuts![sr]A whole bunch of somethings are headed our way! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 3] [charaFadein F 0.1 1] @Meunière Crap! Are those depth charges!?[sr]...No, wait.[wt 1.0][charaFace F 2][bgm BGM_EVENT_24 0.1] They're creatures! [k] @Meunière There's what looks to be a ton of living...somethings headed our way from the surface! [k] @Meunière Shit! They're gonna collide with us at ninety knots! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 8] [charaFadein C 0.1 1] @Goredolf What living thing could possibly move that fast!? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 7] [charaFadein E 0.1 1] @E:Nemo Marine I've finished analyzing them![sr]I think they're probably Lamiaaas! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Nemo Evasive maneuvers![sr]All hands, brace, brace, brace! [k] [charaFadeout A 0.1] [wt 0.1] @All [messageShake 0.02 3 3 0.3] ...!!! [k] [messageOff] [wt 0.1] [se ad416] [seVolume ad416 0 0.8] [se ad226] [seVolume ad226 0 0.8] [se ade59] [seVolume ade59 0 0.4] [shake 0.02 5 5 2.6] [wt 2.6] [seStop ade59 0.4] [wt 1.0] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @E:Nemo Marine Oh man, this is really bad! They punctured Section Two! We're starting to take on water! [k] @E:Nemo Marine I'll seal it up once the crew is out of there![sr]Three, two, one... There, it's sealed! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] @Meunière What the hell!? I know those were living creatures![sr]So where'd the depth charges come from!? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 7] [charaFadein E 0.1 1] @E:Nemo Marine This is Hatch Lookout, I'm hearing something strange![sr]Oh man! I think they're trying to pry it open! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk G] [charaFace G 2] [charaFadein G 0.1 1] @G:Nemo Marine Sonar, reporting in! I'm seeing a ton of ships on the surface both ahead and behind us! [k] @G:Nemo Marine There must be at least fifty of them![sr]We can't possibly break through so many! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Nemo ...Engine, all ahead, flank speed! [k] [charaFace A 2] @Nemo Shake off the creatures that're[sr]trying to pry open the hatch! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk H] [charaFace H 2] [charaFadein H 0.1 1] @H:Nemo Marine Roger that! Flank speed! [k] [messageOff] [charaFadeout H 0.1] [wt 0.2] [se ad776] [shake 0.01 4 1 2.0] [wt 2.4] [seVolume ad776 1.0 0.4] [charaTalk C] [charaFace C 9] [charaFadein C 0.1 1] @Goredolf E-eep! What should we do!? I don't wanna die out here! [k] ?1:... ?2:(Don't even dare to breathe.) ?! [messageOff] [seVolume ad776 0.6 1.0] [charaFadeout C 0.1] [wt 0.2] [shake 0.01 4 1 1.0] [wt 0.8] [seStop ad776 0.6] [wt 1.4] [charaTalk E] [charaFace E 6] [charaFadein E 0.1 1] @E:Nemo Marine That strange sound coming from the hatch stopped![sr]Did we lose them? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Nemo ...No, I don't think we did.[sr]Though I can't say I'm surprised. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 9] [charaFadein C 0.1 1] @Goredolf Wh-what's going on?[sr]Can't we just make a run for it now? [k] [charaFadeout C 0.1] [wt 0.1] [bgmStop BGM_EVENT_24 1.0] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Nemo We're surrounded.[sr]...They knew exactly what we were going to do. [k] [messageOff] [fadeout black 1.0] [wait fade] [charaFadeout A 0.1] [scene 86002] [pictureFrame cut063_cinema] [wt 1.0] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_90 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 0,-50] @Odysseus Proceeding to Phase Three. [k] @Odysseus Activate the Lamias we built on the seabed. Once they've secured the target, we'll immediately[line 2] [k] [messageOff] [fadeout black 1.0] [wait fade] [charaFadeout I 0.1] [scene 51609] [pictureFrame] [wt 1.0] [fadein black 1.0] [wait fade] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Nemo There's nowhere left to go. [k] @Nemo The sea is usually a world of freedom.[sr]I've never felt so restrained here before! [k] [charaFadeout A 0.1] [wt 0.1] [se ad15] [charaTalk G] [charaFace G 2] [charaFadein G 0.1 1] @G:Nemo Marine ...Uh-oh![sr]I'm getting something on the sonar again! [k] [charaFace G 7] @G:Nemo Marine Now we've got hostiles coming from the seabed![sr]They're pretty much the same as the ones before! [k] [messageOff] [charaFadeout G 0.1] [wt 0.1] [se ad416] [seVolume ad416 0 0.6] [se ad226] [seVolume ad226 0 0.6] [se ad91] [se ade163] [seVolume ade163 0 0.6] [shake 0.02 3 3 2.0] [wt 2.0] [seStop ade59 0.4] [wt 0.4] [charaTalk C] [charaFace C 8] [charaFadein C 0.1 1] @Goredolf W-was that another depth charge!? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 6] [charaFadein E 0.1 1] @E:Nemo Marine No, sir! That sounded more like...[sr]some sort of metallic grinding... [k] [messageOff] [wipeout rectangleStripDownToUp 0.5 1.0] [wait wipe] [charaFadeout E 0.1] [scene 34901] [wt 1.0] [wipein rectangleStripUpToDown 0.5 1.0] [wait wipe] [wt 0.3] [se ad250] [se ad777] [se ade55] [seStop ade55 1.2] [shake 0.02 3 3 1.2] [wt 2.0] @Nemo Engine status? Are they still functioning? [k] [messageOff] [se ad252] [se ad777] [se ade55] [seStop ade55 1.2] [shake 0.02 3 3 1.2] [wt 2.0] @Nemo Marine No, sir! They're all tangled up in something![sr]We can't move so much as a centimeter! [k] @Nemo Marine We can't cut it off with the anti-submarine net cutters, either! The only way we can get it off is for someone to go out there! [k] @Goredolf D-d-d-does that mean they're going to crush us to death!? Wouldn't it be better to dash it all and risk the Zero Sail!? [k] @Holmes We still need a bit longer to prepare for that![sr]They're not giving us any time at all to react! [k] [messageOff] [fadeout black 1.0] [wait fade] [scene 86002] [charaSet G 1098182700 1 "Atlantis Border Guard"] [charaSet H 9005001 1 Holmes] [pictureFrame cut063_cinema] [wt 1.0] [fadein black 1.0] [wait fade] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 0,-50] @Odysseus Once they've been cornered, the only option they'll have left is a Zero Sail. [k] @Odysseus That means there's still a chance they could escape if we continue to attack them with ordinary means. [k] @Odysseus Therefore... [k] @Odysseus ...we need to give them the salve of the heavens, so that there can be no room for miracles or coincidences. [k] @Odysseus All ships, make sure you follow my commands to the letter. Anyone caught retreating will be punished severely. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 0,-50] @Atlantis Border Guard Yes, sir! [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_90 1.0] [wait fade] [charaFadeout G 0.1] [scene 51609] [pictureFrame] [wt 1.0] [fadein black 1.0] [wait fade] [charaTalk D] [charaFace D 25] [charaFadein D 0.1 1] @Da Vinci ...Ah. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Nemo ...!?!?!? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 8] [charaFadein C 0.1 1] @Goredolf What? What is it?[sr]What's the matter now!? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Nemo Is that...a high-energy signature coming in from orbital space? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Da Vinci We should have an ultra long-range lens now thanks to Sion, right!? [k] @Da Vinci Use that to zoom in as close as you can! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Nemo Marine Roger! Activating ultra long-range lens now! [k] [charaFace E 6] @Nemo Marine Zooming in to sixteen thousand meters... Thirty-two thousand meters... Sixty-four thousand meters... One hundred and twenty thousand meters... Two hundred and forty thousand meters... Five hundred thousand meters... [k] [charaFace E 2] @Nemo Marine ...Whoa! There's something there![sr]Putting it up on the monitor now! [k] [messageOff] [charaFadeout E 0.1] [wt 0.2] [se ad15] [wt 0.7] [se ad1] [wt 1.4] [charaTalk C] [charaFace C 7] [charaFadein C 0.1 1] @Goredolf ...[wt 1.0]Wat? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk H] [charaFace H 6] [charaFadein H 0.1 1] @Holmes ...[sr]... [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk D] [charaFace D 22] [charaFadein D 0.1 1] @Da Vinci Is that really...? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Mash ...[sr]... [k] ?1:A...spaceship...? ?! [messageOff] [fadeout black 1.5] [wait fade] [charaFadeout B 0.1] [imageSet E scene86900 1] [charaScale E 1.01] [imageSet F scene86901 1] [charaScale F 1.01] [imageSet G scene86902 1] [charaScale G 1.01] [imageSet H scene86903 1] [charaScale H 1.01] [imageSet I scene86904 1] [charaScale I 1.01] [charaTalk E] [charaScale E 2.0] [charaFadein E 0.1 506,-100] [fadein black 1.5] [charaMove E 506,-730 7.5] [wait fade] [bgm BGM_EVENT_72 0.1] [wt 8.0] @Holmes ...I presume this is orbiting[sr]directly above us at this moment? [k] @Nemo That's what it...looks like... [k] @Goredolf What IS that!?[sr]What in the ever-loving blazes IS that!? [k] @Goredolf I thought the Lostbelts were supposed to be places where human history stalled out! [k] @Goredolf How can they have a...a spaceship that looks like something our top scientists could only have dreamed about!? [k] @Da Vinci We might've been able to gather more information about it if we still had our connection to Sion... [k] @Da Vinci But at a glance, it sure looks like it's more advanced than anything in our own world... [k] [messageOff] [bgmStop BGM_EVENT_72 0.1] [se ad231] [wt 1.4] ?1:... ?! @Mash Master? What's wrong? [k] [messageOff] [wt 0.8] ?1:...We're all going to die... ?! @Mash Die...? [k] @Nemo Ah[line 2] [k] [messageOff] [wipeout rectangleStripDownToUp 0.8 1.0] [wait wipe] [charaFadeout E 0.1] [wt 0.1] [charaFadein E 0.1 506,-70] [charaScale E 2.5] [scene 86901] [wt 0.4] [wipein rectangleStripUpToDown 0.8 1.0] [wait wipe] [wt 1.5] [se ad778] [charaTalk F] [charaScale F 2.5] [charaFadein F 3.0 506,-70] [wt 3.0] [charaFadeout E 0.1] [wt 1.5] [charaFadeout F 1.5] [bgm BGM_EVENT_79 0.1] @ An enormous ship hangs suspended in the hazy darkness of space. [k] @[9bb9ff]???[-] [9bb9ff]Hostile entity detected.[-][sr][9bb9ff]Authenticating request... Confirmed.[-] [k] @[9bb9ff]???[-] [9bb9ff]Verifying target coordinates[-][sr][9bb9ff]via ground-level ether sonar.[-] [k] @[9bb9ff]???[-] [9bb9ff]Readying cannon to fire on target location:[-][sr][9bb9ff]anatolé, októ-tría.[-] [k] [messageOff] [wipeout rectangleStripDownToUp 0.8 1.0] [seVolume ad779 0.8 0.4] [bgm BGM_EVENT_79 0.8 0.4] [wait wipe] [charaFadeout F 0.1] [scene 51609] [wt 1.0] [wipein rectangleStripUpToDown 0.8 1.0] [wait wipe] [wt 0.3] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Nemo We'll never be able to evade this by conventional means! Professor! Allocate all resources towards maximizing defenses! [k] @Nemo Professor [charaTalk J] Understood. Activating Bounded Field spells. [k] @Nemo Professor [charaTalk J] Authorizing Code L: New Moon. [k] @Nemo Professor [charaTalk J] Activating Bounded Field spells One through Sixty, and spatial distortion spell up to maximum depth. [k] @Nemo Good! But don't fall behind on those Zero Sail preparations, either! [k] @Nemo .[messageShake 0.02 3 3 0.4]..! [k] @Nemo [f large]Here it comes!!! [k] [messageOff] [wipeout rectangleStripUpToDown 0.8 1.0] [wait wipe] [charaFadeout A 0.1] [charaTalk F] [charaFadein F 0.1 600,-120] [wt 1.0] [bgm BGM_EVENT_79 0.8 1.0] [wipein rectangleStripDownToUp 0.8 1.0] [wait wipe] [charaTalk G] [charaScale G 2.0] [se ad779] [charaFadein G 1.0 506,-120] [wt 1.5] [charaFadeout F 0.1] [charaTalk H] [charaScale H 2.0] [charaFadein H 2.0 506,-120] [wt 4.5] [charaFadeout G 0.1] [charaMove H 506,-700 15.0] @[9bb9ff]???[-] [9bb9ff]Dispatching interstellar cannon evacuation alert.[-][sr][9bb9ff]Firing energy charge in three...[-] [k] @[9bb9ff]???[-] [9bb9ff]Two...[sr]One...[-] [k] [seStop ad779 1.0] [bgmStop BGM_EVENT_79 1.0] @[9bb9ff]???[-] [9bb9ff]Shooting Star Ortygia[-] [k] [messageOff] [se ad780] [fadeout white 2.0] [wait fade] [charaTalk I] [charaScale I 2.0] [charaFadein I 0.1 506,-120] [charaFadeout H 0.1] [wt 2.0] [fadein white 2.0] [wait fade] [wt 0.5] @ The light converged on a single point,[sr]transforming into an enormous arrow. [k] @ ...No, it wouldn't be fitting to call it an arrow. This was a weapon designed to shoot down intergalactic vessels. A weapon created to tear through entire planets. [k] @ An Anti-Planet Noble Phantasm. [k] [se ad781] [seVolume ad781 0 0] [seVolume ad781 1.5 1.0] @ Now, its light streaks down towards a single submarine:[sr]the Nautilus... [k] [messageOff] [wipeout rectangleStripDownToUp 0.8 1.0] [wait wipe] [charaFadeout I 0.1] [wt 0.5] [charaSet E 1098181900 1 "Nemo Marine"] [charaSet F 1098123000 1 Meunière] [charaSet G 1098182700 1 "Atlantis Border Guard"] [charaSet H 9005001 1 Holmes] [charaSet I 1098181800 1 Odysseus] [wt 0.5] [seStop ad781 0.8] [wipein rectangleStripUpToDown 0.8 1.0] [wait wipe] [wt 0.3] [se ad857] [seVolume ad857 0 0] [se ad858] [seVolume ad858 0 0] [seVolume ad857 2.0 0.2] [seVolume ad858 2.0 0.2] [wt 2.0] [seStop ad857 0.4] [seStop ad858 0.4] [wt 0.8] [se ad609] [seStop ad609 0.6] [flashin once 0.1 0.1 FFFFFFAF FFFFFF50] [se ad197] [seVolume ad197 0 0] [se ad277] [seVolume ad277 0 0] [se ad283] [seVolume ad283 0 0] [seVolume ad197 0.4 0.4] [seVolume ad277 0.4 0.4] [seVolume ad283 0.4 0.4] [shake 0.02 3 3 0] [wt 1.4] [se ad783] [flashin once 0.1 0.1 FFFFFFAF FFFFFF50] [wt 0.6] [flashin once 0.1 0.1 FFFFFFAF FFFFFF50] [wt 0.4] [flashin once 0.1 0.1 FFFFFFAF FFFFFF50] [wt 0.6] [flashin once 0.1 0.1 FFFFFFAF FFFFFF50] [wt 0.5] [flashin once 0.1 0.1 FFFFFFAF FFFFFF50] [wt 1.4] @Nemo Professor [charaTalk J] Bounded Field spells One through Sixty have been destroyed. The spatial distortion spell has already been eroded to two percent capacity. [k] @Nemo Professor [charaTalk J] Time for the distortion to repair itself...[sr]Five seconds. The spell isn't going to hold. [k] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Nemo [f large]Initiate Zero Sail! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk H] [charaFace H 2] [charaFadein H 0.1 1] @Holmes Captain, we can't! If we try in this state[line 2]! [k] ?1:...! ?! [messageOff] [charaFadeout H 0.1] [wt 0.2] [charaTalk off] [charaFace A 2] [charaFace B 15] [charaFadein A 0.1 0] [charaFadein B 0.1 2] [wt 1.6] [charaFadeout A 0.1] [charaFadeout B 0.1] [wt 0.2] [charaDepth D 4] [charaDepth C 5] [charaFace C 8] [charaFace D 15] [charaFadein C 0.1 2] [charaFadein D 0.1 0] [wt 1.6] [charaFadeout C 0.1] [charaFadeout D 0.1] [wt 0.2] [charaFace F 2] [charaFace E 2] [charaFadein F 0.1 2] [charaFadein E 0.1 0] [wt 2.0] [fadeout white 2.5] [seStop ad197 2.5] [seStop ad277 2.5] [seStop ad283 2.5] [wait fade] [charaFadeout F 0.1] [charaFadeout E 0.1] [shakeStop] [wt 2.0] [scene 84900] [fadein white 1.5] [wait fade] [se ad782] [wt 1.2] [shake 0.03 5 5 2.0] [scene 87000 1.0] [wt 2.0] [shake 0.02 3 3 2.0] [wt 2.0] [shake 0.02 2 2 0] [fadeout black 2.0] [wait fade] [shakeStop] [scene 86002] [pictureFrame cut063_cinema] [wt 2.0] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_90 0.1] [charaTalk on] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 0,-50] @Atlantis Border Guard It's a hit.[sr]The Chaldeans' ship has been completely vaporized. [k] @Atlantis Border Guard ...Too bad for the guys who had to keep them surrounded... [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 0,-50] @Odysseus A necessary sacrifice.[sr]We couldn't give them time to fall back. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 0,-50] @Atlantis Border Guard Shall we go home now, sir? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 0,-50] @Odysseus ...No, not yet. We're going to check the target area for any remains. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 0,-50] @Atlantis Border Guard Are you sure, sir?[sr]There's not so much as a scrap of them left. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 0,-50] @Odysseus And that is reason not to look because...? [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 0,-50] @Atlantis Border Guard ...Yes, sir. I'm sorry, sir.[sr]We'll start searching the area right away. [k] [messageOff] [se ad166] [wt 0.2] [charaMove G -50,-50 0.4] [charaFadeout G 0.4] [wt 0.4] [seStop ad166 0.4] [wt 0.8] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 0,-50] @Odysseus Is this why he paid that fox woman such an exorbitant price for that Shadow Border analysis? Because he foresaw this turn of events? [k] @Odysseus That light I saw at the end... [k] [messageOff] [wt 1.0] [fadeout black 2.0] [bgmStop BGM_EVENT_90 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]