$94-04-65-04-1-1 [soundStopAll] [charaSet A 5033001 1 Circe] [charaSet B 2009102 1 Orion] [charaSet C 2015001 1 Arjuna] [charaSet D 1098181810 1 Odysseus] [charaSet E 1038000 1 Jason] [charaSet F 1001000 1 Effect] [charaSet G 1001000 1 Effect] [charaSet H 98006200 1 Enemy] [scene 90501] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] [bgm BGM_EVENT_3 0.1] [fadein black 1.0] [wait fade] [effect bit_talk_shelling_pink01] [wt 0.4] [flashin once 0.1 0.1 e1a3ffFF e1a3ff50] [se bac18] [effectDestroy] [wt 0.1] [charaShake H 0.03 4 4 0.8] [wt 1.0] [charaFadeout H 0.1] [wt 0.5] [se ad73] [fowardEffect bit_talk_quickmove 0,0 H] [charaTalk A] [charaFace A 5] [charaFadein A 0.2 0,40] [charaMove A 0,0 0.3] [wt 0.6] @Circe There, we got one! [k] [charaFace A 2] @Circe How's this, Labyrinth!? [k] [messageOff] [se ad73] [charaPut G 1] [charaMoveScale A 1.2 0.2] [charaMove A 0,10 0.2] [charaEffect G bit_talk_41] [charaFadeout A 0.2] [wt 0.2] [charaPut G 1200,1200] [charaEffectStop G bit_talk_41] [wt 0.3] [fadeout white 0.3] [se ad39] [wait fade] [wt 0.5] [fadein white 0.5] [seStop ad39 0.5] [wait fade] [se ad14] [shake 0.01 0 3 2.0] [bgmStop BGM_EVENT_3 1.0] [wt 1.0] [charaMoveScale A 1.0 0] [scene 90500 1.0] [seStop ad14 1.0] [se ad576] [seStop ad576 1.5] [wt 2.0] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] [bgm BGM_EVENT_2 0.1] @Arjuna It worked.[sr]The wall opened up and there's a new path. [k] @Arjuna It looks like you had the right idea, Odysseus. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 18] [charaFadein E 0.1 1] @Jason (Yawwwn)... Oh, are you done now? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Orion Why did you even come along[sr]if you weren't gonna help out!? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 0] [charaFace A 0] [charaFadein A 0.1 2] @Odysseus We did it. [k] [charaFace A 1] @Circe Hell yeah we did. [k] [messageOff] [charaTalk off] [wt 0.2] [charaMove D -190,0 0.3] [charaMove A 190,0 0.3] [wt 0.3] [se ade124] [charaMoveReturn D -180,10 0.3] [charaMoveReturn A 180,10 0.3] [wt 1.0] [charaFadeout D 0.1] [charaFadeout A 0.1] [wt 0.1] [charaTalk on] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Circe ...[sr]... [k] [charaFace A 6] @Circe Wait. Who said we could high-five!? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 6] [charaFadein D 0.1 1] @Odysseus I think I'm starting to understand now.[sr]You are quite strong once you've warmed up. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Circe Why're you smiling about that!? Cut it out! [k] @Circe Anyway, the important thing is that the way[sr]forward's unlocked now. Come on, let's go! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Odysseus Agreed! [k] [messageOff] [fadeout black 2.0] [bgmStop BGM_EVENT_2 2.0] [wait fade] [soundStopAll] [end]