$94-04-77-52-1-0 [soundStopAll] [charaSet A 25005000 1 Voyager] [charaSet B 3043000 1 Erice] [imageSet C cut171_token_ren 1] [imageSet D cut171_token_405 1] [imageSet E cut171_token_404 1] [imageSet F cut171_token_rrs 1] [charaSet G 4002001 1 Iskandar] [charaSet H 3009001 1 Leonidas] [charaSet I 3010001 1 Romulus] [charaSet J 5019002 1 "El-Melloi II (Young)"] [charaSet K 98001000 1 Mash] [imageSet L cut171_token_302 1] [imageSet M cut171_token_301 1] [imageSet N cut171_token_303 1] [charaSet O 5025001 1 Edison] [charaSet P 2016000 1 "Emiya Alter"] [charaSet Q 1098192800 1 Marie] [charaSet R 5009000 1 "Effect Dummy 1"] [charaSet S 5009000 1 "Effect Dummy 2"] [charaSet T 5009000 1 "Effect Dummy 3"] [scene 20730] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_70 0.1] [charaTalk A] [charaFace A 11] [charaFadein A 0.1 1] @Voyager You're going to fight us, Erice? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] [bgmStop BGM_EVENT_70 2.0] @Erice I have to, or else the nightmare that is this game world will never end. [k] [messageOff] [se ad28] [effect bit_talk_trajectory 0,-100] [wt 0.4] [charaFadeout B 0.1] [wt 0.4] [charaTalk depthOff] [charaDepth R 1] [charaDepth F 2] [charaDepth I 3] [charaDepth T 4] [charaDepth E 5] [charaDepth H 6] [charaDepth S 7] [charaDepth D 8] [charaDepth G 9] [charaTalk off] [bgm BGM_EVENT_48 0.1] [charaPut R -332,0] [charaPut T 332,0] [charaPut S 0,0] [charaEffect R bit_talk_token_materialization] [charaEffect T bit_talk_token_materialization] [charaEffect S bit_talk_token_materialization] [cueSe NoblePhantasm_603800 NP_603800_1] [wt 2.5] [cueSeStop NP_603800_1 0.5] [charaFadein F 0.4 -332,-200] [charaFadein E 0.4 332,-200] [charaFadein D 0.4 0,-200] [wt 1.2] [se ad29] [fadeout white 0.5] [wait fade] [charaEffectDestroy R bit_talk_token_materialization] [charaFace I 0] [charaFadein I 0.7 -352,0] [wt 0.2] [fadein white 0.5] [charaFadeout F 0.4] [wait fade] [wt 0.5] [se ad29] [fadeout white 0.5] [wait fade] [charaEffectDestroy T bit_talk_token_materialization] [charaFace H 0] [charaFadein H 0.7 352,0] [wt 0.2] [fadein white 0.5] [charaFadeout E 0.4] [wait fade] [wt 0.5] [se ad29] [fadeout white 0.5] [wait fade] [charaEffectDestroy S bit_talk_token_materialization] [charaFace G 0] [charaFadein G 0.7 1] [wt 0.2] [fadein white 0.5] [charaFadeout D 0.4] [wait fade] [wt 0.8] [charaTalk on] [charaFace G 2] @Iskandar So, the time for conquest has come once more! [k] [charaFace H 2] @Leonidas If my calculations are correct, then my army is superior in every way possible! Muscle size, muscle strength, and muscle density! [k] @Romulus Soon, all shall be mine! All shall be Rome! [k] [messageOff] [charaFadeout I 0.1] [charaFadeout G 0.1] [charaFadeout H 0.1] [wt 0.1] [charaTalk off] [charaDepth R 1] [charaDepth C 2] [charaDepth J 3] [charaPut R 0,0] [charaEffect R bit_talk_token_materialization] [cueSe NoblePhantasm_603800 NP_603800_1] [wt 2.5] [cueSeStop NP_603800_1 0.5] [charaFadein C 0.4 0,-200] [wt 1.2] [se ad29] [fadeout white 0.5] [wait fade] [charaEffectDestroy R bit_talk_token_materialization] [charaFace J 5] [charaFadein J 0.7 1] [wt 0.2] [fadein white 0.5] [charaFadeout C 0.4] [wait fade] [wt 0.8] [charaTalk depthOn] [charaTalk on] @El-Melloi II (Young) Bollucks! We'll never get anywhere if we let these guys call the shots. I'll have to step up and take charge. [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk K] [charaFace K 6] [charaFadein K 0.1 1] @Mash Uh-oh! Erice's tokens just turned into Servants... [k] [messageOff] [wipeout rectangleStripLeftToRight 0.6 1.0] [wait wipe] [charaFadeout K 0.1] [charaTalk depthOff] [charaDepth H 1] [charaDepth I 2] [charaDepth B 3] [charaDepth G 4] [charaDepth J 5] [charaTalk off] [charaFace I 0] [charaScale I 0.71] [charaFadein I 0.1 -364,-54] [charaFace H 0] [charaScale H 0.71] [charaFadein H 0.1 -170,-54] [charaFace G 0] [charaScale G 0.71] [charaFadein G 0.1 60,-54] [charaFace J 0] [charaScale J 0.71] [charaFadein J 0.1 240,-54] [charaFace B 0] [charaScale B 0.71] [charaFadein B 0.1 400,-54] [cameraMove 0.1 128,-30 1.4] [wt 0.5] [wipein rectangleStripRightToLeft 0.6 1.0] [wt 0.4] [cameraMove 6.0 -128,-30 1.4] [wait wipe] [wt 5.0] @Mash ...and they're all great, world-conquering heroes! [k] [messageOff] [fadeout black 0.3] [wait fade] [charaFadeout I 0.1] [charaFadeout H 0.1] [charaFadeout G 0.1] [charaFadeout J 0.1] [charaFadeout B 0.1] [wt 0.1] [charaScale I 1.0] [charaScale H 1.0] [charaScale G 1.0] [charaScale J 1.0] [charaScale B 1.0] [charaTalk depthOn] [charaTalk on] [charaTalk K] [charaFace K 12] [charaFadein K 0.1 1] [cameraMove 0 0,0 1.01] [wt 0.2] [charaSet C 7011001 1 "Darius III"] [charaSet D 2013001 1 Arash] [charaSet E 1018001 1 Altera] [fadein black 0.3] [wait fade] @Mash Do you really think we can win against them? [k] [messageOff] [bgmStop BGM_EVENT_48 1.0] [shake 0.08 4 4 1.0] [wt 0.5] ?1:Hold that thought. Something's up with our tokens... ?2:Wait. Our tokens just started going nuts out of nowhere! ?! [shakeStop] [charaFace K 14] @Mash Oh no. Now what do we do, Senpai!?[bgm BGM_EVENT_3 0.1][sr]Your tokens are all starting to glow... [k] [messageOff] [charaFadeout K 0.1] [wt 0.3] [charaTalk depthOff] [charaDepth S 1] [charaDepth L 2] [charaDepth C 3] [charaDepth R 4] [charaDepth N 5] [charaDepth E 6] [charaDepth T 7] [charaDepth M 8] [charaDepth D 9] [charaTalk off] [charaPut R -332,0] [charaPut T 332,0] [charaPut S 0,0] [charaEffect R bit_talk_token_materialization] [charaEffect T bit_talk_token_materialization] [charaEffect S bit_talk_token_materialization] [cueSe NoblePhantasm_603800 NP_603800_1] [wt 2.2] [fowardEffect bit_talk_barrier] [wt 0.3] [cueSeStop NP_603800_1 0.5] [charaFadein N 0.4 -332,-200] [charaFadein M 0.4 332,-200] [charaFadein L 0.4 0,-200] [wt 1.2] @Mash ...and their magical energy is going haywire! [k] [messageOff] [se ad29] [fadeout white 0.5] [wait fade] [charaEffectDestroy S bit_talk_token_materialization] [charaFace C 0] [charaFadein C 0.7 1] [wt 0.2] [fadein white 0.5] [charaFadeout L 0.4] [wait fade] [wt 0.5] [se ad29] [fadeout white 0.5] [wait fade] [charaEffectDestroy R bit_talk_token_materialization] [charaFace E 0] [charaFadein E 0.7 -352,0] [wt 0.2] [fadein white 0.5] [charaFadeout N 0.4] [wait fade] [wt 0.5] [se ad29] [fadeout white 0.5] [wait fade] [charaEffectDestroy T bit_talk_token_materialization] [charaFace D 0] [charaFadein D 0.7 352,0] [fowardEffectStop bit_talk_barrier] [wt 0.2] [fadein white 0.5] [charaFadeout M 0.4] [wait fade] [wt 0.8] [charaTalk on] [charaFace C 2] @Darius III Iskandaaar! [k] [charaFace D 5] @Arash No way I can sit out the return of Persia's fearsome king! My arrows are ready to fly! [k] [charaFace E 5] @Altera Invasion itself is not bad civilization...but indiscriminate invasion is the very worst civilization. [k] @Mash Senpai, look! King Darius of Persia is leading our forces in a charge... [k] @Mash And he's followed by Arash, the great Persian hero,[sr]and King Altera of the Huns. [k] [charaFadeout E 0.1] [charaFadeout C 0.1] [charaFadeout D 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk K] [charaFace A 0] [charaFadein A 0.1 0] [charaFace K 7] [charaFadein K 0.1 2] @Mash They're all just as capable as the Servants on Erice's side...except they're on our side! [k] [charaFace A 12] @Voyager A fight...even here? [k] [charaFace K 12] @Mash Voyager... [k] ?1:We have to, if we're going to save Erice. ?2:We have to, if we're going to bring this world to an end. ?! [charaFace A 11] @Voyager ...Yeah. You're right. It's the only way. [k] [charaFadeout A 0.1] [charaFadeout K 0.1] [wt 0.1] [charaTalk O] [charaFace O 1] [charaFadein O 0.1 1] @Edison Indeed. Not to mention that this battle is also necessary to free the tokenized heroes from their obsessions and reclaim their freedom. [k] [charaFadeout O 0.1] [wt 0.1] [charaTalk P] [charaFace P 0] [charaFadein P 0.1 1] @Emiya Alter Whatever the ultimate goal is,[sr]we've still got to win this first. [k] [charaFadeout P 0.1] [wt 0.1] [charaTalk Q] [charaFace Q 6] [charaFadein Q 0.1 1] @Marie True. At this point, it seems to be what Erice wants, too. [k] [messageOff] [wipeout rectangleStripLeftToRight 0.6 1.0] [bgm BGM_EVENT_3 0.6 0.5] [wait wipe] [charaFadeout Q 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] [wt 0.3] [wipein rectangleStripRightToLeft 0.6 1.0] [bgm BGM_EVENT_3 0.6 1.0] [wait wipe] [wt 2.0] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth B 1] [charaDepth Q 2] [bgmStop BGM_EVENT_3 1.0] [charaTalk Q] [charaFace B 0] [charaFadein B 0.1 0] [charaFace Q 7] [charaFadein Q 0.1 2] @Marie So let's have a good game, shall we? Let's give it our all so we can win or lose with no regrets! [k] [charaFace B 13] @Erice ...Game? [wt 0.5][bgm BGM_EVENT_63 0.1][charaFace B 5]This isn't just a game. This is war. [k] @Erice I'm not doing this for fun.[sr]I'm just doing this to get back what I lost. [k] [charaFadeout B 0.1] [charaFadeout Q 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Erice ...Come to think of it, I never did[sr]introduce myself properly, did I? [k] @Erice My name is Erice. Erice Utsumi. I'm part of the Akihabara Night Watch, and I'm sometimes called the Grim Reaper. [k] @Erice But right now, I'm just another player.[sr]And in this game, you're my opponent. [k] @Erice Now it's your turn, Master of Chaldea.[sr]What's your name? [k] ?1:[%1]. ?! [charaFace B 20] @Erice [%1], huh.[sr]Got it. [k] [charaFace B 5] @Erice But don't expect me to remember it for very long. [k] @Erice I couldn't care less about some random mage,[sr]whether [&he's:she's] from Chaldea or not. [k] @Erice All I care about is restoring the bonds I made with my real, precious friends in my own world. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 0] [charaFace A 0] [charaFadein A 0.1 2] @Erice So don't worry, Voyager. I'm going to get you back.[sr]I promise. And to do that... [k] [messageOff] [charaFadeout B 0.1] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] [se ad173] [wt 0.1] [charaMoveScale B 1.2 0.2] [charaMove B 0,25 0.2] [seStop ad173 0.1] @Erice I'm going to wipe the floor with you, [%1]! [k] [messageOff] [wt 0.3] [effect bit_talk_gamestart] [wt 4.1] [fadeout white 0.2] [wait fade] [scene 10001] [pictureFrame cut170_gameframe_bright] [wt 0.1] [fadein white 1.5] [scene 20730 1.5] [wait fade] [wt 1.5] [fadeout black 2.0] [bgmStop BGM_EVENT_63 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]