$94-04-78-17-2-1 [soundStopAll] [charaSet A 98001000 1 Mash] [charaSet B 3043000 1 Erice] [charaSet C 2016000 1 "Emiya Alter"] [charaSet D 5025001 1 Edison] [charaSet E 1098192800 1 Marie] [charaSet G 98115000 1 Effect] [scene 47001] [pictureFrame cut170_gameframe_dark] [fadein black 1.0] [wait fade] [pictureFrame] [pictureFrameTop cut170_gameframe_dark] [bgm BGM_EVENT_62 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 0,-50] @Mash We did it, Senpai![sr]We managed to defeat Benkei! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 0,-50] @Marie I guess these guardians don't turn[sr]into tokens when they lose, huh? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 0,-50] @Emiya Alter Must mean they're part of the game. Not sure they even qualify as Servants in that case. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 0,-50] @Edison Look, over there![sr]A flash of light in the direction we came from! [k] [messageOff] [fadeout black 1.0] [bgm BGM_EVENT_62 1.0 0.5] [wait fade] [charaFadeout D 0.1] [wt 0.5] [fadein black 1.0] [bgm BGM_EVENT_62 1.0 1.0] [wait fade] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 0,-50] [wt 1.2] [charaFadeout B 0.1] [wt 0.3] [effect bit_talk_dice28] [voice 304300_0_X030] [wt 6.0] [wait voice 304300_0_X030] [charaTalk depthOff] [charaDepth G 2] [charaDepth B 1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 0,-50] [wt 0.5] [charaPut G 0,0] [charaEffect G bit_talk_quickmove] [charaFadein B 0.1 0,-50] [charaMove B 0,-44 0.3] [se ad27] [se ad399] [seVolume ad399 0 0.7] [wt 0.1] [charaSpecialEffect B erasureReverse 1 0.3] [wt 0.5] [charaFadeout B 0.1] [wt 0.1] [wipeout rectangleStripRightToLeft 0.7 1.0] [bgm BGM_EVENT_62 0.7 0.5] [wait wipe] [wt 0.5] [wipein rectangleStripLeftToRight 0.7 1.0] [bgm BGM_EVENT_62 0.7 1.0] [wait wipe] [wt 0.4] [charaEffect G bit_talk_quickmove] [charaTalk B] [charaFace B 12] [charaFadein B 0.1 0,-44] [charaMove B 0,-50 0.2] [wt 0.1] [se ad27] [wt 0.4] [charaTalk depthOn] @Erice Hmm. So that's how that works. [k] [charaFace B 0] @Erice It looks like players can hear each other and see how the game is playing out. Well, that makes sense. There wouldn't be much tension otherwise. [k] [messageOff] [maskout black 2.0] [bgmStop BGM_EVENT_62 2.0] [wait mask] [fadeout black 0] [wait fade] [wt 0.5] [soundStopAll] [end]