$94-04-78-17-2-5 [soundStopAll] [charaSet A 98001000 1 Mash] [charaSet B 25005000 1 Voyager] [charaSet C 3043000 1 Erice] [charaSet D 5025001 1 Edison] [charaSet E 3006001 1 Benkei] [imageSet H cut177_break 1] [charaSet I 98115000 1 Effect] [scene 47001] [pictureFrame cut170_gameframe_dark] [fadein black 1.0] [wait fade] [pictureFrame] [pictureFrameTop cut170_gameframe_dark] [bgm BGM_EVENT_5 0.1] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 0,-50] @Benkei [f large]Is that it!? Do better! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 0,-50] @Mash He really isn't going to let us by... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 0,-50] @Edison Look, over there![sr]A flash of light in the direction we came from! [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_5 1.0] [wait fade] [charaFadeout D 0.1] [wt 0.5] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_62 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 0,-50] [wt 1.2] [charaFadeout C 0.1] [wt 0.3] [effect bit_talk_dice25] [voice 304300_0_X030] [wt 6.0] [wait voice 304300_0_X030] [charaTalk depthOff] [charaDepth I 2] [charaDepth C 1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 0,-50] [wt 0.5] [charaPut I 0,0] [charaEffect I bit_talk_quickmove] [charaFadein C 0.1 0,-50] [charaMove C 0,-44 0.3] [se ad27] [se ad399] [seVolume ad399 0 0.7] [wt 0.1] [charaSpecialEffect C erasureReverse 1 0.3] [wt 0.5] [charaFadeout C 0.1] [wt 0.1] [wipeout rectangleStripRightToLeft 0.7 1.0] [bgm BGM_EVENT_62 0.7 0.5] [wait wipe] [wt 0.5] [wipein rectangleStripLeftToRight 0.7 1.0] [bgm BGM_EVENT_62 0.7 1.0] [wait wipe] [wt 0.4] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 0,-50] @Voyager It must be Erice.[sr]I'm going to roll the dice again. [k] [messageOff] [wt 0.1] [charaMoveReturn B 0,-45 0.4] [se ad7] [wt 0.8] [charaFadeout B 0.1] [wt 0.3] [charaFadein H 0.05 0,-245] [wt 0.05] [charaFadeout H 0.05] [se ade433] [wt 0.1] [charaFadein H 0.1 0,-245] [wt 1.5] [charaFadeout H 0.1] [wt 0.1] [charaTalk B] [charaFace B 11] [charaFadein B 0.1 0,-50] @Voyager Huh? I can't seem to do it... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 0,-50] @Edison Erice just rolled her dice a second time! [k] [messageOff] [wipeout rectangleStripLeftToRight 0.7 1.0] [bgm BGM_EVENT_62 0.7 0.5] [wait wipe] [charaFadeout D 0.1] [wt 0.5] [wipein rectangleStripRightToLeft 0.7 1.0] [bgm BGM_EVENT_62 0.7 1.0] [wait wipe] [wt 0.4] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 0,-50] [wt 1.2] [charaFadeout C 0.1] [wt 0.3] [effect bit_talk_dice23] [voice 304300_0_X010] [wt 6.0] [wait voice 304300_0_X010] [charaTalk depthOff] [charaDepth I 2] [charaDepth C 1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 0,-50] [wt 0.5] [charaPut I 0,0] [charaEffect I bit_talk_quickmove] [charaFadein C 0.1 0,-50] [charaMove C 0,-44 0.3] [se ad27] [se ad399] [seVolume ad399 0 0.7] [wt 0.1] [charaSpecialEffect C erasureReverse 1 0.3] [wt 0.5] [charaFadeout C 0.1] [wt 0.1] [wipeout rectangleStripRightToLeft 0.7 1.0] [bgm BGM_EVENT_62 0.7 0.5] [wait wipe] [wt 0.5] [wipein rectangleStripLeftToRight 0.7 1.0] [bgm BGM_EVENT_62 0.7 1.0] [wait wipe] [wt 0.4] [charaEffect I bit_talk_quickmove] [charaTalk C] [charaFace C 12] [charaFadein C 0.1 0,-44] [charaMove C 0,-50 0.2] [wt 0.1] [se ad27] [wt 0.4] @Erice Not a great roll, but it looks like things worked out. [k] [charaFace C 0] @Erice Players can hear each other, and see how the game is playing out. I guess there wouldn't be much tension otherwise. [k] [messageOff] [maskout black 2.0] [bgmStop BGM_EVENT_62 2.0] [wait mask] [fadeout black 0] [wait fade] [wt 0.5] [soundStopAll] [end]